You're comparing a tiny game-world with 12 players per map to Cyrodiil?
It takes more than 30 minutes to run across the entire map, and hosts 360 players.
moderatelyfatman wrote: »
spartaxoxo wrote: »I have played some mobile games that did. But also that mobile game it was the only thing their game had to offer. Vengeance is a test turned feature that's just small part of a much larger game.
It is nice we'll have some more gameplay variety in the game. And hopefully they improve on the lackluster builds and siege in the future. Right now they're focused on getting it even performant.
Is it really build diversity if there are a billion possibilities, but they're all worthless unplayable garbage except for the only 3 of them you ever actually see in play.
It's not? You can tune any class in Vengeance to any role. Not the fault of Vengeance that GH players are unable to understand the build system beyond slapping on 5pc gear sets.moderatelyfatman wrote: »Of course not. But having a cookie cutter system in a game where build diversity was a feature is not a solution either.
Chess is (superficially) less complex than GH, but it sure has a lot more players.BardokRedSnow wrote: »why is Zos turning Cyrodiil into something less complex
Chess is (superficially) less complex than GH, but it sure has a lot more players.BardokRedSnow wrote: »why is Zos turning Cyrodiil into something less complex
GH is like if there were actually a thousand other chess pieces, but they all suck so bad that nobody uses them, so everyone ends up using the standard pieces and layout anyway.
Except for the Super King, if you see that on the board, might as well quit immediately. Your skill no longer matters. The Super King will automatically win the game on its own.
complexity != depthBardokRedSnow wrote: »or more complex than your average mobile game