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We need more Armory Slots

SundarahFr3akinrican
Please ZoS :')

Especially with subclassing coming out and all the many way to play this game.

PVE DPS Build
PVE Tank Build
PVE Healer Build
Solo PvP Build
Group PvP Build
PvP Healer Build
Sneak/Stealing/DB Build
Speed overworld gathering build
Companion Build (Questing)
Solo Arena Build
Infinite Archive Build
Werewolf Build
Flex slot so you arent deleting builds when trying new things
And many more as many of these can have more than one archetype of you wanna try different class combos, gear etc..

Im not the type for Alts, i like playing my one character. I like to be able to master everything with just one toon.

And yes there are addons but none of them work as inuitively as the Armory system.

  • LunaFlora
    LunaFlora
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    yes indeed that would be awesome!

    currently on my Bosmer Warden main character my builds are:
    - solo
    - Resource farm.
    - Healer PvE.
    - Tank PvE.
    - Nocturnal.
    - Frost.
    - Werewolf.
    - Pets and Fatecarver.
    - Vampire thief.
    - Vampire damage.

    would love to also have:
    - Elementalist
    - RoJo Healer.
    - all beams.
    - Magic weapons, Aedric Spear and Assassination.
    - Healer PvP.

    i do have other characters, but mostly play with my main.
    miaow this is my forum signature! my name is Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰

    PlayStation EU is my primary server.
    LunaFloraBlossom on PlayStation 5 and PC.


    my main character is a Bosmer Warden named Greehnhart in-game, Greenie Florahart in full.

    all characters on PS EU:
    - Luna Blossom, Bosmer Dragonknight.
    - Dotty Greehnhart, Bosmer Sorcerer.
    - Lía Greehnhart, Khajiit Nightblade.
    - Lady Greehnhart, Altmer Templar. Lady is her name and title.
    - Holly Blossom, Altmer Sorcerer.
    - Sally Jadehart, Argonian Nightblade. Like a green salamander.
    - Dorothy Pizzalover, Orc Warden. add pizzas to the game please.
    - Greehnhart, Bosmer Warden.
    - Lúcia Azurehart, imperial Necromancer. Azureblight, she has a Maarselok outfit.
    - Bunny Rubyhart, Dunmer Nightblade.
    - Wisteria Antheia, Khajiit Templar. blue hair like the wisteria.
    - Cynthia Turquesa, Breton Warden.
    - Rubyhart, Bosmer Nightblade.
    - Hestia Rubyhart, Dunmer Dragonknight.
    - Aurelia Cherryhart, Altmer Warden. Spriggan.
    - Aurora Honey, Redguard Templar. Meridian cultist.
    - Speaks-With-Blossom, Argonian Warden.
    - Lulu Nightshade, Nord Necromancer.
    - Lunetta Gleamblossom, Bosmer Arcanist. Ohmes Khajiit.
    - Dianna Hyacinth, Altmer Arcanist. Maormer, water hyacinth.
  • Bguk
    Bguk
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    Agree. You're going to be saving db space when you go to Vengeance so divert it to armory at that time. Win/win for all.
  • Kelenan7368
    Kelenan7368
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    The Armory absolutely needs to store gear like Armories do.
  • DarkStrifeYT
    DarkStrifeYT
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    Guys just make spreadsheets at this point the hell.

    What I have is legit:

    Dps + Werewolf
    Bi-ped Mosquito
    Tank

    You guys got builds like separate DnD characters.

    Here I.am doing both pvp and pve in these 3 builds.

    You guys going to need an archive that would make Mora jealous.
    I am dark strife. Khajiit since arena... ya know when they were humans... with face paint... still khajiit only all games...
  • Jammy420
    Jammy420
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    Guys just make spreadsheets at this point the hell.

    What I have is legit:

    Dps + Werewolf
    Bi-ped Mosquito
    Tank

    You guys got builds like separate DnD characters.

    Here I.am doing both pvp and pve in these 3 builds.

    You guys going to need an archive that would make Mora jealous.

    I legit have

    Adventurer
    Dungeons

    xD I dont see why you need 940845035803958403985903 slots in this game. Do you necessarily NEED to do everything on every character? I feel like they could spend their resources on things that are really lacking.

    Although, I do agree that the armory should store your armor. That just makes sense.
  • SundarahFr3akinrican
    Jammy420 wrote: »
    Guys just make spreadsheets at this point the hell.

    What I have is legit:

    Dps + Werewolf
    Bi-ped Mosquito
    Tank

    You guys got builds like separate DnD characters.

    Here I.am doing both pvp and pve in these 3 builds.

    You guys going to need an archive that would make Mora jealous.

    I legit have

    Adventurer
    Dungeons

    xD I dont see why you need 940845035803958403985903 slots in this game. Do you necessarily NEED to do everything on every character? I feel like they could spend their resources on things that are really lacking.

    Although, I do agree that the armory should store your armor. That just makes sense.

    Some people like to play all the different aspects of this game, not just casual adventuring and dungeoning.
  • CatalinaWineMixer2
    CatalinaWineMixer2
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    Invention space seems more important at this point. But I dont necessarily disagree with you
  • Orbital78
    Orbital78
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    I'm not sweaty and have given up on progs so I only need one build. Change gear slightly manually on occasion.

    I couldn't see paying for more than 2 or 3, when you can just wizards most changes.
  • Faltasë
    Faltasë
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    I think first they should make them account wide like the outfit slots.

    XBOX 2015-2019
    PC-NA 2019-2022, 2025-present

    Please keep fixing the combat. It's good to fix the combat.

    Auri-El is the one true God.
  • Gabriel_H
    Gabriel_H
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    The Armory absolutely needs to store gear like Armories do.

    Armory Stations should have this function, but assistants are cut down versions so shouldn't. Like how merchants can't repair gear.

    And yes, more slots please!
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • SolidBeast
    SolidBeast
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    Gabriel_H wrote: »
    The Armory absolutely needs to store gear like Armories do.

    Armory Stations should have this function, but assistants are cut down versions so shouldn't. Like how merchants can't repair gear.

    And yes, more slots please!

    But then what would be the point of the armory assistant? I would get used to armory storing my gear (the only benefit of which is gaining inventory space) and then suddenly I wouldn't be able to change build in the field because of lack of inventory space. I never even use the armory station. I don't agree that the armory assistant should be hobbled like this if we were to get this much, much needed QoL change for the armory system.
    "Many fall, but one remains."
  • Gabriel_H
    Gabriel_H
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    SolidBeast wrote: »
    Gabriel_H wrote: »
    The Armory absolutely needs to store gear like Armories do.

    Armory Stations should have this function, but assistants are cut down versions so shouldn't. Like how merchants can't repair gear.

    And yes, more slots please!

    But then what would be the point of the armory assistant? I would get used to armory storing my gear (the only benefit of which is gaining inventory space) and then suddenly I wouldn't be able to change build in the field because of lack of inventory space. I never even use the armory station. I don't agree that the armory assistant should be hobbled like this if we were to get this much, much needed QoL change for the armory system.

    The assistants are inferior compared to their in-town counterparts. Thereby ensuring people have to visit towns.

    Merchants can't repair
    Smugglers can't launder
    Bankers can't access guild functions

    What would be the downside for using an Armory Assistant over an Armory Station? Because there should be one, for consistency and to ensure towns remain populated.

    The sensible option would be a secondary tab on Armory Stations that allow you to store the gear associated with a saved build. You can then withdraw the gear without having to select the build to store in your bank or inventory; allowing you to access the build at a later time.

    There is a difference between QoL and unncessary spoon feeding.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • SolidBeast
    SolidBeast
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    There doesn't need to be a downside for everything just because it's now a trend. It's not a rule. It doesn't have to be. I personally never visit towns to use the armory station, but I still visit towns. I don't see why that dynamic should change. I strongly disagree that freeing up inventory space by storing both (or however many) builds in the assistant/station is "unnecessary spoon-feeding". This is a game at the end of the day, it shouldn't be a chore, of which ESO gives you plenty already.
    "Many fall, but one remains."
  • Gabriel_H
    Gabriel_H
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    SolidBeast wrote: »
    There doesn't need to be a downside for everything just because it's now a trend. It's not a rule. It doesn't have to be. I personally never visit towns to use the armory station, but I still visit towns. I don't see why that dynamic should change. I strongly disagree that freeing up inventory space by storing both (or however many) builds in the assistant/station is "unnecessary spoon-feeding". This is a game at the end of the day, it shouldn't be a chore, of which ESO gives you plenty already.

    ... because you've never has a reason to visit an armory station in a town. (if there were any that is)
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • SolidBeast
    SolidBeast
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    ...and there's no problem with that. Plus, I'd just port to my house so I don't have to meander around town looking for an armory station in that case, anyway. Why invent a problem and then offer a "solution"? "Let's make this thing you've bought more annoying to use to offset giving this much-needed QoL" because...why?
    "Many fall, but one remains."
  • SkaiFaith
    SkaiFaith
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    Faltasë wrote: »
    I think first they should make them account wide like the outfit slots.

    When Outfits slots were made account-wide the expectation became that Armory slots would have followed with the next update - they aren't, right now.
    My assumption has been that they are not doing it already because they are working to implement it together with the ability for Armory to contain gear, saving us inventory slots: a proper Armory rework.
    I'm now patiently waiting for this to happen. I think it must, sooner or later.
    "..........Anyway, here's how
    to tell if your RPG
    sign is cheap" - Tony(?)
  • Orbital78
    Orbital78
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    SkaiFaith wrote: »
    Faltasë wrote: »
    I think first they should make them account wide like the outfit slots.

    When Outfits slots were made account-wide the expectation became that Armory slots would have followed with the next update - they aren't, right now.
    My assumption has been that they are not doing it already because they are working to implement it together with the ability for Armory to contain gear, saving us inventory slots: a proper Armory rework.
    I'm now patiently waiting for this to happen. I think it must, sooner or later.

    I think Jessica responded that they wouldn't rule it out, and keep it in mind. I think it would be the healthy thing to do. I think I set up one or two builds on a character and never touched it again.
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