DarkStrifeYT wrote: »Guys just make spreadsheets at this point the hell.
What I have is legit:
Dps + Werewolf
Bi-ped Mosquito
Tank
You guys got builds like separate DnD characters.
Here I.am doing both pvp and pve in these 3 builds.
You guys going to need an archive that would make Mora jealous.
DarkStrifeYT wrote: »Guys just make spreadsheets at this point the hell.
What I have is legit:
Dps + Werewolf
Bi-ped Mosquito
Tank
You guys got builds like separate DnD characters.
Here I.am doing both pvp and pve in these 3 builds.
You guys going to need an archive that would make Mora jealous.
I legit have
Adventurer
Dungeons
xD I dont see why you need 940845035803958403985903 slots in this game. Do you necessarily NEED to do everything on every character? I feel like they could spend their resources on things that are really lacking.
Although, I do agree that the armory should store your armor. That just makes sense.
Kelenan7368 wrote: »The Armory absolutely needs to store gear like Armories do.
Kelenan7368 wrote: »The Armory absolutely needs to store gear like Armories do.
Armory Stations should have this function, but assistants are cut down versions so shouldn't. Like how merchants can't repair gear.
And yes, more slots please!
SolidBeast wrote: »Kelenan7368 wrote: »The Armory absolutely needs to store gear like Armories do.
Armory Stations should have this function, but assistants are cut down versions so shouldn't. Like how merchants can't repair gear.
And yes, more slots please!
But then what would be the point of the armory assistant? I would get used to armory storing my gear (the only benefit of which is gaining inventory space) and then suddenly I wouldn't be able to change build in the field because of lack of inventory space. I never even use the armory station. I don't agree that the armory assistant should be hobbled like this if we were to get this much, much needed QoL change for the armory system.
SolidBeast wrote: »There doesn't need to be a downside for everything just because it's now a trend. It's not a rule. It doesn't have to be. I personally never visit towns to use the armory station, but I still visit towns. I don't see why that dynamic should change. I strongly disagree that freeing up inventory space by storing both (or however many) builds in the assistant/station is "unnecessary spoon-feeding". This is a game at the end of the day, it shouldn't be a chore, of which ESO gives you plenty already.
I think first they should make them account wide like the outfit slots.
I think first they should make them account wide like the outfit slots.
When Outfits slots were made account-wide the expectation became that Armory slots would have followed with the next update - they aren't, right now.
My assumption has been that they are not doing it already because they are working to implement it together with the ability for Armory to contain gear, saving us inventory slots: a proper Armory rework.
I'm now patiently waiting for this to happen. I think it must, sooner or later.