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Is there any of big sharing damage shield effect tank gear?

AvalonRanger
AvalonRanger
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Is there any of big sharing damage shield effect tank gear?

What kind of set can do that?
My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
I'm Tank and Healer main player.
  • LunaFlora
    LunaFlora
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    maybe Brands of Imperium?
    https://en.uesp.net/wiki/Online:Brands_of_Imperium

    2 items: Adds 28-1206 Maximum Health
    3 items: Adds 28-1206 Maximum Health
    4 items: Adds 4% Healing Taken
    5 items: When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 261-11260 damage for 6 seconds. This effect can occur once every 12 seconds.
    miaow this is my forum signature! my name is Luna ( she/her ).

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  • LootAllTheStuff
    LootAllTheStuff
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    There's a list here:

    https://en.uesp.net/wiki/Category:Online-Sets_with_Damage_Shield

    Note that some of those are healer sets that proc shields on the healed target (eg Combat Physician), some are personal (eg Crusader), and some apply to group members (eg the aforementioned Brands of Imperium, Lunar Bastion).

    Edited by LootAllTheStuff on April 24, 2026 1:58PM
  • AvalonRanger
    AvalonRanger
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    LunaFlora wrote: »
    maybe Brands of Imperium?
    https://en.uesp.net/wiki/Online:Brands_of_Imperium

    2 items: Adds 28-1206 Maximum Health
    3 items: Adds 28-1206 Maximum Health
    4 items: Adds 4% Healing Taken
    5 items: When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 261-11260 damage for 6 seconds. This effect can occur once every 12 seconds.

    Should end-game quality tank equip this set or not?
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I'm Tank and Healer main player.
  • Soarora
    Soarora
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    LunaFlora wrote: »
    maybe Brands of Imperium?
    https://en.uesp.net/wiki/Online:Brands_of_Imperium

    2 items: Adds 28-1206 Maximum Health
    3 items: Adds 28-1206 Maximum Health
    4 items: Adds 4% Healing Taken
    5 items: When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 261-11260 damage for 6 seconds. This effect can occur once every 12 seconds.

    Should end-game quality tank equip this set or not?

    No. The only defensive set endgame tanks might wear is pearlescent ward. Buffing damage is too important to drop a buff set with a defensive set. If you’re in a situation where everyone keeps dying then you could pearlescent ward, necro res, or baron zandrus + ele sus + barrier/arc shield ult/dk shield ult. But I wouldn’t do it by default.
    [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    Current GM of Hard Dungeoneers
    Tanks: Sorcerer - Necromancer - Templar
    DPS: Frost Warden - Stamarc - StamDK - Hybrid NB Healer
    Ex-Healer: Warden - Arcanist
    Dungeons: 32/32 HMs - 26/26 Tris
  • El_Borracho
    El_Borracho
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    Vrol's Command is another

    (2 items) Adds 1096 Maximum Stamina
    (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
    (4 items) Adds 1206 Maximum Health
    (5 items) After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.

    But like others have said, sets like this are not endgame group sets. More like beginner tank sets or sets to use with low level groups for group survivability
  • AvalonRanger
    AvalonRanger
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    Soarora wrote: »
    LunaFlora wrote: »
    maybe Brands of Imperium?
    https://en.uesp.net/wiki/Online:Brands_of_Imperium

    2 items: Adds 28-1206 Maximum Health
    3 items: Adds 28-1206 Maximum Health
    4 items: Adds 4% Healing Taken
    5 items: When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 261-11260 damage for 6 seconds. This effect can occur once every 12 seconds.

    Should end-game quality tank equip this set or not?

    No. The only defensive set endgame tanks might wear is pearlescent ward. Buffing damage is too important to drop a buff set with a defensive set. If you’re in a situation where everyone keeps dying then you could pearlescent ward, necro res, or baron zandrus + ele sus + barrier/arc shield ult/dk shield ult. But I wouldn’t do it by default.

    "baron zandrus + ele sus + barrier/arc shield ult/dk shield ult."

    I've seen lots of almost zero damage DPS and too much squashy DPS so far.

    So...

    I can understand why you recommend those set, but those type of gear usually
    decrease toughness of the tank. I've never seen better healer player than me so far.
    So I can't believe other healer players mostly. (Not just gear, but playing technique
    of most PUG healer players are terrible.)

    Currently I equip Dolorous Arena Set with Leaching and Mighty Chudan now.
    Replacing Dolrous with Pearlescent is really effective to maintain both toughness and
    damage buff? (Because, it depend on group member amount whether how many players
    survive or not.)

    Edited by AvalonRanger on April 25, 2026 1:34AM
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I'm Tank and Healer main player.
  • Soarora
    Soarora
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    Soarora wrote: »
    LunaFlora wrote: »
    maybe Brands of Imperium?
    https://en.uesp.net/wiki/Online:Brands_of_Imperium

    2 items: Adds 28-1206 Maximum Health
    3 items: Adds 28-1206 Maximum Health
    4 items: Adds 4% Healing Taken
    5 items: When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 261-11260 damage for 6 seconds. This effect can occur once every 12 seconds.

    Should end-game quality tank equip this set or not?

    No. The only defensive set endgame tanks might wear is pearlescent ward. Buffing damage is too important to drop a buff set with a defensive set. If you’re in a situation where everyone keeps dying then you could pearlescent ward, necro res, or baron zandrus + ele sus + barrier/arc shield ult/dk shield ult. But I wouldn’t do it by default.

    "baron zandrus + ele sus + barrier/arc shield ult/dk shield ult."

    I've seen lots of almost zero damage DPS and too much squashy DPS so far.

    So...

    I can understand why you recommend those set, but those type of gear usually
    decrease toughness of the tank. I've never seen better healer player than me so far.
    So I can't believe other healer players mostly. (Not just gear, but playing technique
    of most PUG healer players are terrible.)

    Currently I equip Dolorous Arena Set with Leaching and Mighty Chudan now.
    Replacing Dolrous with Pearlescent is really effective to maintain both toughness and
    damage buff? (Because, it depend on group member amount whether how many players
    survive or not.)

    Baron is a monster set. The buff from Mighty Chudan you should get from a class major resolve skill. Pearlescent helps with ressing whilst the baron + ele sus + defensive ult situation would help with people before they die. I really wouldn't suggest going full defensive like you are though because not supplying buffs makes the fight go even longer, causing even more deaths. You will live fine without defensive sets, I only suggest leeching for new tanks who want some support while learning how to tank.

    My suggestion to start would be baron (for ult gen) + pearlescent (for help recovering a fight) + turning tide (major vulnerability is a huge damage boost) + a class source of major resolve (to replace chudan) + dragonstar arena sword and board (more defense and healing).
    [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    Current GM of Hard Dungeoneers
    Tanks: Sorcerer - Necromancer - Templar
    DPS: Frost Warden - Stamarc - StamDK - Hybrid NB Healer
    Ex-Healer: Warden - Arcanist
    Dungeons: 32/32 HMs - 26/26 Tris
  • AvalonRanger
    AvalonRanger
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    Soarora wrote: »
    Soarora wrote: »
    LunaFlora wrote: »
    maybe Brands of Imperium?
    https://en.uesp.net/wiki/Online:Brands_of_Imperium

    2 items: Adds 28-1206 Maximum Health
    3 items: Adds 28-1206 Maximum Health
    4 items: Adds 4% Healing Taken
    5 items: When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 261-11260 damage for 6 seconds. This effect can occur once every 12 seconds.

    Should end-game quality tank equip this set or not?

    No. The only defensive set endgame tanks might wear is pearlescent ward. Buffing damage is too important to drop a buff set with a defensive set. If you’re in a situation where everyone keeps dying then you could pearlescent ward, necro res, or baron zandrus + ele sus + barrier/arc shield ult/dk shield ult. But I wouldn’t do it by default.

    "baron zandrus + ele sus + barrier/arc shield ult/dk shield ult."

    I've seen lots of almost zero damage DPS and too much squashy DPS so far.

    So...

    I can understand why you recommend those set, but those type of gear usually
    decrease toughness of the tank. I've never seen better healer player than me so far.
    So I can't believe other healer players mostly. (Not just gear, but playing technique
    of most PUG healer players are terrible.)

    Currently I equip Dolorous Arena Set with Leaching and Mighty Chudan now.
    Replacing Dolrous with Pearlescent is really effective to maintain both toughness and
    damage buff? (Because, it depend on group member amount whether how many players
    survive or not.)

    Baron is a monster set. The buff from Mighty Chudan you should get from a class major resolve skill. Pearlescent helps with ressing whilst the baron + ele sus + defensive ult situation would help with people before they die. I really wouldn't suggest going full defensive like you are though because not supplying buffs makes the fight go even longer, causing even more deaths. You will live fine without defensive sets, I only suggest leeching for new tanks who want some support while learning how to tank.

    My suggestion to start would be baron (for ult gen) + pearlescent (for help recovering a fight) + turning tide (major vulnerability is a huge damage boost) + a class source of major resolve (to replace chudan) + dragonstar arena sword and board (more defense and healing).

    OK, looks like it's worth to test in dangerous group combat field.

    Recently I got "Perfected Puncturing Remedy Set", so I'll try this.
    Edited by AvalonRanger on April 25, 2026 2:57AM
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I'm Tank and Healer main player.
  • AvalonRanger
    AvalonRanger
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    Tested in the normal DLC trial and dragon fighting.

    Monster head: baron
    Armor 5 piece: pearlescent
    First Bar weapon and jewelry: Perfected Puncturing Remedy + turning tide jewelry
    Second Bar Weapon and jewelry: turning tide + tide ice staff

    Not so squashy rather than I thought. But still haven't done the test in dangerous Vet dungeon.
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I'm Tank and Healer main player.
  • Renato90085
    Renato90085
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    you can try use this skill with bracing anchor CP and don't need give up 5 item meta tank gear
    65ag1bbj7qfc.jpg
  • AvalonRanger
    AvalonRanger
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    you can try use this skill with bracing anchor CP and don't need give up 5 item meta tank gear
    65ag1bbj7qfc.jpg

    Good idea! But I can't do this.
    Tank resource pool is pretty small compared with DPS or Healer.
    I want to use resource for self surviving. Because, tank should be "die hard".

    I want powerful sharing shield without consuming my resource.
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I'm Tank and Healer main player.
  • Renato90085
    Renato90085
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    you can try use this skill with bracing anchor CP and don't need give up 5 item meta tank gear
    65ag1bbj7qfc.jpg

    Good idea! But I can't do this.
    Tank resource pool is pretty small compared with DPS or Healer.
    I want to use resource for self surviving. Because, tank should be "die hard".

    I want powerful sharing shield without consuming my resource.

    i know.
    so my tank build only have 38-41k health and have 28k max stam,i can solo tank most of vet trial and few hardmode trial(if them can solo tank)
    tank more need to experienced know boss next action and found time to heavy attack,or you can try Siphoning Attacks to training
  • AvalonRanger
    AvalonRanger
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    Tested in the normal DLC trial and dragon fighting.

    Monster head: baron
    Armor 5 piece: pearlescent
    First Bar weapon and jewelry: Perfected Puncturing Remedy + turning tide jewelry
    Second Bar Weapon and jewelry: turning tide + tide ice staff

    Not so squashy rather than I thought. But still haven't done the test in dangerous Vet dungeon.

    I tested this in Vet Naj-Caldeesh. Become a tiny little bit squashy from previous my build,
    But still tough enough. More over my team got bit better damage than before.
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I'm Tank and Healer main player.
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