killians66 wrote: »...Is this a problem for anyone else?...
FieryPhoenix wrote: »Honestly, joining a guild and forming your own group of friends will result in your best dungeon experiences, imo. People have been complaining on the forums about others speed running through dungeons for months and ZOS’s only response to this has been that they are working on solo instances for dungeons. Those are being rolled out slowly (2 dungeons are slated to be released later this year) so be prepared to wait.
Which server are you on? If it's PC/NA look me up. My wife and I take new players through the dungeons so they can do the quests and get the skill points regularly. We will gladly help you out.
It's been this way for a very long time. I first started in 2015 and even then it seemed like most dungeon groups just wanted to get in and out as fast as possible and would do anything they could to limit how long they had to spend in there.
I was confused and disappointed when the group that invited me for my first dungeon run told me to make sure I got the quest then didn't give me any time to speak to (or even find) any of the NPCs. Apparently dungeon quests are not for playing, you just collect it to get the skill point at the end and if you care at all about what's going on most groups will say you're doing it wrong. I was even more disappointed when I found out later that dungeon quests are not repeatable so I could never actually play it on my main character.
Many years later I found a guild dedicated to playing dungeons in 'story mode' where you're given time to actually pay attention to the quests and look around, and I think that's the only way to reliably get to play dungeons properly. The dungeon finder is basically only for speed runners, because they tend to dominate any group they're in so anyone else is forced to follow along or give up.
allochthons wrote: »What platform and server are you on? You might be able to find enough people here on the forums to help out, or recommendations for good guilds on your server.
This has been a problem for years. I know that guilds can be off-putting for a lot of people, I didn't want to join one either when I started (this is my first MMO, and I am an introvert). But finding a social guild, not one that specializes in hard content, is often the way to go.
If you don't want to do that, you can always ask in Zone Chat for others who want to run the dungeon without speed running. As long as you're in Grahtwood, Deshaan, or Stormhaven (where the undaunted enclaves are), you should be able to find enough.
Even better if you're not yet level 50. People love to run random dungeons when they're guaranteed an easy dungeon. I keep a couple of characters below level 30 just for this purpose and I need to farm transmutes (by running the random dungeon every day). When those characters hit level 30, I delete them and start over, and just keep recycling their gear. That doesn't help if you're trying to level, or get skill points, on a specific character, alas.
DestroyerPewnack wrote: »But what's the alternative? Without the joining encounter mechanic, the guy ahead will finish the dungeon while you're stuck all the way back, fighting the adds that the guy ahead skipped.
This mechanic was added precisely to solve this problem, and slightly improve the low level player experience, so they're not left out.
If you want to run dungeons at a slow pace, you should find like-minded people, and run your dungeons at whatever pace you like. How would the devs solve this problem for you? By introducing mechanics that slow down the pace of the entire group to match whoever is the slowest in the group? You might enjoy such mechanics now, but when you've played that dungeon hundreds of times, and when you're only doing it to get the 10 transmute crystals, these mechanics would become ridiculous, and it won't be worth running dungeons anymore.
Horace-Wimp wrote: »killians66 wrote: »...Is this a problem for anyone else?...
Yes. Yes it is. I've been saying the same thing, asking the Devs to fix this nonsense since I joined ESO two and half years ago.
I support full clears of dungeons. I am NOT a skipper (except for the last trash section of Selene's Web. I will skip this part EVERY time.)
Best bet? When you first zone into a dungeon type in chat that you need the quest. It has been my experience that most groups will help you complete the quest. If you are still leveling they will even kill everything in the dungeon to get you as much experience as possible. If someone replies in a way that is a "forget" you, leave the group, wait out the timer and re-queue. There is NO need to subject yourself to such toxicity.
As for guilds, ask. ESO is the only MMO I know of that allows players to be in five guilds at once. So, asking the same thing over and over in five different guild chats is VERY TEDIOUS and boring. But, with a dose of good luck, one of those five guilds will be a good guild that has people willing AND able to group with you to run a dungeon or two.
Ultimately, though the idea is for you be self-sufficient enough to do things on your own. THIS was and sort of still is my issue. I am A LOT better now that I was just six months ago but I still need improving. And I always ask in various chats for help when I need it. I almost always get the help I need. It just takes patience.
Welcome to ESO. The game and the community are pretty darn nifty if you give it and them a chance. Don't let your frustration get the better of you. Relax and TAKE YOUR TIME. You can do it. No worries.
Welcome! Glad to see you here!killians66 wrote: »So I recently left World of Warcraft and am a new player to Elder Scrolls Online.
Yeah, that is annoying. I would recommend guilds, friends, or Group Finder where you provide info that you do not want a speedrun.killians66 wrote: »I have been having a terrible experience with dungeons in this game. I mean, here's my experience. I have been joining groups to do dungeons, it takes awhile to even get a group, then when I do get a group, there is always one player that just leaves the group and runs to the last boss forcing the "Joining Encounter in Progress" mechanic and I am beamed to the end and it's over. This is the worst I have played on any mmo.
Oh, there are plenty of us who do.killians66 wrote: »Seems to me ESO and the community would want/encourage new players.
Yes, many people have complained about that and posed their own solutions. Even I have done so.killians66 wrote: »I'm sure I am not the only one to post on this. I wish there was an option to select in the "join" page that click for speed run or click for players who want to enjoy the scenery.
Yeah, that is a bit annoying. But I think it's for a reason. If you get kicked/voted out of a group, you don't immediately fly out. You get the timer. Without the timer you could still stay there and mess everything for the remaining players. And I suppose this uses the same timer. Long enough that you can loot the boss and hand over the quest after completion, but short enough that if you are out of the group in the middle of the dungeon, you can't just stay there and troll.killians66 wrote: »Also, at the end, everyone leaves the group, leaving me with a very short timer and I get kicked out of the dungeon.
Why is that not great? It may take a while to find the guild that is exactly what you want, but once you find it, it's well worth it. There are new player friendly guilds, casual guilds, hardcore guilds, trading guilds, housing guilds, a bit of everything guilds, PVP guilds, RP guilds, you name it and there's a guild for it.killians66 wrote: »Joining guilds isn't great either, so that isn't an viable option.
This is something I find odd.The fact is, most players have already run these dungeons many many many times, and don't want to be forced to wait for new players- they just want to get their daily done and over. If you gate them, then players just won't run them, or, they will come to the forums and complain about how they lack the time to sit through cut scenes because 'they have a life outside of ESO'.
killians66 wrote: »Joining guilds isn't great either, so that isn't an viable option.
killians66 wrote: »The devs are the best option to fix this type of thing.
frogthroat wrote: »This is something I find odd.The fact is, most players have already run these dungeons many many many times, and don't want to be forced to wait for new players- they just want to get their daily done and over. If you gate them, then players just won't run them, or, they will come to the forums and complain about how they lack the time to sit through cut scenes because 'they have a life outside of ESO'.
The daily random is there to incentivise you to join a random group to help them. You get extra XP and transmute crystals for your effort.
When I join, I hope for a speedrun group to get it over with quickly. But I am prepared to "pay for my bonus" by helping out if there are newer players. Those who do a daily random and then speedrun through it despite other players asking to slow down are basically saying "I want the reward for helping without actually helping."
Blood_again wrote: »Well, tomorrow you'll find a bit odd some people fake tanking

Well, that's debatable.Blood_again wrote: »I know you're an experienced player.
True. I would still like to see my idea implemented. I think that would have the least impact to other players but would funnel all the speedrunners to play by themselves. (I probably would be there, too, though.)Blood_again wrote: »All the good suggestions to fix it I've seen on the forum were not implemented
killians66 wrote: »FieryPhoenix wrote: »Honestly, joining a guild and forming your own group of friends will result in your best dungeon experiences, imo. People have been complaining on the forums about others speed running through dungeons for months and ZOS’s only response to this has been that they are working on solo instances for dungeons. Those are being rolled out slowly (2 dungeons are slated to be released later this year) so be prepared to wait.
I actually don't want solo dungeons. I like grouping for dungeons. Its just they should have more options so speed runners can have fun and slower players can take their time. Solo dungeons doesn't solve anything.
FieryPhoenix wrote: »killians66 wrote: »FieryPhoenix wrote: »Honestly, joining a guild and forming your own group of friends will result in your best dungeon experiences, imo. People have been complaining on the forums about others speed running through dungeons for months and ZOS’s only response to this has been that they are working on solo instances for dungeons. Those are being rolled out slowly (2 dungeons are slated to be released later this year) so be prepared to wait.
I actually don't want solo dungeons. I like grouping for dungeons. Its just they should have more options so speed runners can have fun and slower players can take their time. Solo dungeons doesn't solve anything.
Then forming your own group will be your best option forward. While I understand your frustration, expecting the devs to fix this in a way you prefer is like wishing for rain water in hell, it likely won’t happened.
Horace-Wimp wrote: »killians66 wrote: »...Is this a problem for anyone else?...
Best bet? When you first zone into a dungeon type in chat that you need the quest. It has been my experience that most groups will help you complete the quest. If you are still leveling they will even kill everything in the dungeon to get you as much experience as possible. If someone replies in a way that is a "forget" you, leave the group, wait out the timer and re-queue. There is NO need to subject yourself to such toxicity.
Well, since you brought up WOW, I'll bring up FFXIV. There once was a mechanic that wouldn't allow players to rush forward by skipping cut scenes in specific dungeons, what they found was that players would absolutely NOT run those dungeons that this mechanic was connected to. The majority of players- once they ran it the first time- never wanted to run them again if they couldn't speed forward. They ended up having to remove the gate, allow players to skip cutscenes, and rush forward- just to get players to run them so that new players would be able to find a group. Otherwise, since these dungeons were connected to the main story, new players could never find a group to finish the dungeon and move the MSQ forward.
The fact is, most players have already run these dungeons many many many times, and don't want to be forced to wait for new players- they just want to get their daily done and over. If you gate them, then players just won't run them, or, they will come to the forums and complain about how they lack the time to sit through cut scenes because 'they have a life outside of ESO'.
Thus, the devs are creating solo instances for (hopefully) all dungeons... so that players who don't want to rush or skip, can play through at their own pace.
This, and join an guild focusing on new players. Its very smart, like getting crafted armor you can not make yourself yet.FieryPhoenix wrote: »killians66 wrote: »FieryPhoenix wrote: »Honestly, joining a guild and forming your own group of friends will result in your best dungeon experiences, imo. People have been complaining on the forums about others speed running through dungeons for months and ZOS’s only response to this has been that they are working on solo instances for dungeons. Those are being rolled out slowly (2 dungeons are slated to be released later this year) so be prepared to wait.
I actually don't want solo dungeons. I like grouping for dungeons. Its just they should have more options so speed runners can have fun and slower players can take their time. Solo dungeons doesn't solve anything.
Then forming your own group will be your best option forward. While I understand your frustration, expecting the devs to fix this in a way you prefer is like wishing for rain water in h*ll, it likely won’t happen.
(Edited for typo)
I believe (and correct me if I'm wrong [EDIT: TomofHyrule found the link]) that the timer is also a server load thing. Every dungeon is an instance, and needs to be spun up on the servers, and takes up space and memory. The timer is partly to close down unused instances.frogthroat wrote: »Yeah, that is a bit annoying. But I think it's for a reason. If you get kicked/voted out of a group, you don't immediately fly out. You get the timer. Without the timer you could still stay there and mess everything for the remaining players.killians66 wrote: »Also, at the end, everyone leaves the group, leaving me with a very short timer and I get kicked out of the dungeon.