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Azureblight Reaper need to be fixed (PVP\BG)

ImpostorSyndrome
Azura has been broken in Battlegrounds for several months now, and we still haven't seen any response from the developers. Even the latest PTS patch notes don't mention this set or the problems it causes in PvP.

For those of you who are not aware of the situation, Azura is currently overperforming to an absurd degree: with just a few damage-over-time skills, you don't need anything else to wipe out a group of eight players, regardless of build. I used this set in PvE before the nerf, and I know how it worked for years. What we are seeing now in BGs is simply absurd.

Considering that not many players participate in Battlegrounds, it would be nice to at least get some fixes for problems that are destroying the remaining desire to participate in PvP.
Ubi facta loquuntrur nоn opus est verbis
  • CameraBeardThePirate
    CameraBeardThePirate
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    For those of you who are not aware of the situation, Azura is currently overperforming to an absurd degree: with just a few damage-over-time skills, you don't need anything else to wipe out a group of eight players, regardless of build.

    I think it's important to point out that this is technically incorrect; Azureblight is only truly better/broken right now in a single target situation because of how the bug works.

    In a group scenario/against multiple targets, it's still mostly worse than before due to the built in cooldown and lack of scaling that it used to have.

    It's important to make this distinction so that the team knows what to fix.

    It is broken in a single target scenario and needs to be fixed. It's blowing every other pressure set out of the water in single target because of the bug.
    Edited by CameraBeardThePirate on April 18, 2026 3:48AM
  • Major_Mangle
    Major_Mangle
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    Fix the bug and allow the set´s damage to scale against players in PvP again.
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • ImpostorSyndrome
    I think it's important to point out that this is technically incorrect; Azureblight is only truly better/broken right now in a single target situation because of how the bug works.

    When I say wiping an entire group, I mean that a single player using Azura can deal enough damage to win or nearly win a match effortlessly. The only option in that situation is to kill the Azura user before the set has a chance to ramp up. Many may say that neutralizing the strongest opponent is always a priority in Battlegrounds, but I prefer to fight players, not broken sets.

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    Ubi facta loquuntrur nоn opus est verbis
  • ImpostorSyndrome
    Can we get confirmation that the development team will investigate the behavior of this set @ZOS_Kevin ?
    It is broken in a single target scenario and needs to be fixed. It's blowing every other pressure set out of the water in single target because of the bug.

    Here is an example: https://www.youtube.com/watch?v=-syvauKRpAc


    Edited by ImpostorSyndrome on April 22, 2026 2:02PM
    Ubi facta loquuntrur nоn opus est verbis
  • YandereGirlfriend
    YandereGirlfriend
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    This set needs the full "against monsters" treatment and to be permanently banished to PvE-land where it belongs.
  • Hugie
    Hugie
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    The video linked is a guy farming low-MMR pugs with <20k health (and taking ages to kill them, for that matter). Does anyone have a video of this being used in non-trivial fights? I understand that having it prog on cooldown (every 1s if you have DoTs up) is bugged -- seems to be BGs only? -- but it still looks underwhelming? Curious to see it used by a good PvPer against other good PvPers. At a glance, doesn't seem like it's any stronger than, say, Null-Arca for single-target pressure, even in its bugged state.
    Edited by Hugie on April 22, 2026 7:25PM
  • El_Borracho
    El_Borracho
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    This set needs the full "against monsters" treatment and to be permanently banished to PvE-land where it belongs.

    This set was created to blow up ball groups. Then ball groups complained. And it got nerfed, along with every single other set designed to blow up ball groups. Its almost as if players really do not want ball groups blown up.....
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    This set needs the full "against monsters" treatment and to be permanently banished to PvE-land where it belongs.

    This set was created to blow up ball groups. Then ball groups complained. And it got nerfed, along with every single other set designed to blow up ball groups. Its almost as if players really do not want ball groups blown up.....

    This isn't what actually happened.
    The set was nerfed because it was bugged which caused it to proc increasingly faster the more people wearing the set.
    When the set was initially added this wasn't the case. it happened because ZOS broke the stacking when trying to make the set more relevant.

    Because of the bug it also caused problems in PVE which lead to the set being nerfed and also disabled in cyrodiil because this specific bug was being heavily abused by some groups of pvp players.
    Edited by Izanagi.Xiiib16_ESO on April 22, 2026 9:47PM
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
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  • Hugie
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    Ironically, I think it was ultimately a set used BY ballgroups (multiple wearers at once) to terrorize hapless pugs by dotting them up, letting the unpurge-able stacks build in the blink of an eye, and watching fireworks ensue.

    As far as I can tell, most sets that have anti-ballgroup potential just end up being used by ballgroups, eventually... RIP Plaguebreak and Azure.
    Edited by Hugie on April 22, 2026 9:51PM
  • Vulkunne
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    I'm just sad about how much time I know that others as well as myself put into completing that dungeon and getting all the gear and not having half as much time and energy put into providing us with a quality product.

    Azure was already hit with a really bad nerf last time so ... quite frankly I'd be surprised if its doing anything useful and if it is, now it probably won't be for much longer. :/
    Edited by Vulkunne on April 23, 2026 12:33AM
    Today Victory is mine. Long live the Empire.
  • BXR_Lonestar
    BXR_Lonestar
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    This set needs the full "against monsters" treatment and to be permanently banished to PvE-land where it belongs.

    This set was created to blow up ball groups. Then ball groups complained. And it got nerfed, along with every single other set designed to blow up ball groups. Its almost as if players really do not want ball groups blown up.....

    IDK that ballgroups ruined these sets. I've played in ball groups for the past 5 years and can't remember ever being blown up by Azureblight.

    What other set was designed to kill ballgroups that was nerfed? VD? Can Still wipe a ball group. Plaguebreak? That was nerfed for PVE reasons - people were using it to gather minions in dungeons and obliterate them all in one go. Hrothgar's Chill? Pretty sure it was tanky players that complained about it because that is who it was most effective against, and your average 4-5 man brawler group is far tankier than a ball group that relies on group buffs for survivability. Dark Convergence? That's a pull set that literally EVERYONE was sick of. Same with Rush.

    So what ballgroup killer set was killed JUST because ballgroups complained? Because the ones we saw 5 years ago are the same ones we still see today. Mainly VD. Occasionally Plague Break.
  • BXR_Lonestar
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    Hugie wrote: »
    Ironically, I think it was ultimately a set used BY ballgroups (multiple wearers at once) to terrorize hapless pugs by dotting them up, letting the unpurge-able stacks build in the blink of an eye, and watching fireworks ensue.

    As far as I can tell, most sets that have anti-ballgroup potential just end up being used by ballgroups, eventually... RIP Plaguebreak and Azure.

    This is the thing people don't understand. The more powerful sets they try to release to fight ballgroups end up being USED by ballgroups to fight other ballgroups and to fight other people in general. So it really only makes ballgroups stronger, not weaker.

  • El_Borracho
    El_Borracho
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    This set needs the full "against monsters" treatment and to be permanently banished to PvE-land where it belongs.

    This set was created to blow up ball groups. Then ball groups complained. And it got nerfed, along with every single other set designed to blow up ball groups. Its almost as if players really do not want ball groups blown up.....

    This isn't what actually happened.
    The set was nerfed because it was bugged which caused it to proc increasingly faster the more people wearing the set.
    When the set was initially added this wasn't the case. it happened because ZOS broke the stacking when trying to make the set more relevant.

    Because of the bug it also caused problems in PVE which lead to the set being nerfed and also disabled in cyrodiil because this specific bug was being heavily abused by some groups of pvp players.

    Azure was primarily effective in PVE in trials with harder mobs, like vLC, vDSA, or vSE. The options at the time just prior to the change to Azure for high DPS were Arcs with Deadly + Ansuul or Deadly + Azure. In no way was it broken to the point of ruining PVE like Ravager was years ago with Relequen, which was nerfed because of what it was doing in PVE. The push to nerf Azure was from the PVP community. The incessant boards calling for it are still there

    While ball groups invariably find ways to use sets meant to combat them, I still disagree with getting rid of them or nerfing them because of it. All it leads to is another set taking its place, usually to the detriment of other. If anything, PVP needs more sets like Plaguebreak and Azure, and maybe even something like the original Sloads.

    But Azure was never the problem. It was just another shiny object for zerg enthusiasts to complain about to avoid devs addressing the HOT stacking and shield stacking that continues to define ball groups
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