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Vampire Rework?

grumlins
grumlins
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Will there be as deep a Vampire Rework as the one done for the werewolf in a future patch?
My concern is imbalance and immersion. Werewolves not enjoy a lower damage vulnerability to poison while Vampires at stage four are still at full vulnerability comparatively.

I'd like to request that we receive the option of changing form to a half normal half Stage 5 vampire state when at Stage 4 vampirism when we have toggled on the Blood Frenzy since Werewolves now enjoy the ability to be in werewolf form outside of combat for free and I'd like to request that Blood Frenzy when cast outside of combat change our form for free outside of combat including in town without it being a crime to look that way.

Can we rework the skill morph for blood mist so that we stay still when blood mist is cast because it's difficult to float forward and turn around turning a fight when that particular morph is simply used to drain life from enemies around the vampire.

Can the morph for eviscerate have two attacks like the actual blood fiend mobs in the game?

Mesmerize seems to be a waste because it takes up a slot where an attack skill might otherwise go so I'd like to ask that we get one more attack skill for Vampires that does damage maybe a bite or a charge that is really really fast emphasizing a vampires speed.

And finally I'd like to ask for the restoration of the hiding shadow cloak for vampires that we had previously, that was solely usable at night. It was awesome to be wrapped in shadows while crouching and it really gave a unique immersive sense to the vampire status. If you want you can make it not work for PVP that's perfectly fine just as long as it's restored for PVE please!
Edited by grumlins on April 14, 2026 6:58AM
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    There are no Blood Scion mobs in the game, that form is player exclusive.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    This is what I would do for a Vampire rework on the same tier as what they did for Werewolves

    Eviscerate - Deal XXXX damage, inflicts Hemorrhage, every time you use Eviscerate you gain a stack of Vampiric Fury, after 3 casts you can Vampiric Might which will deal XXXX damage and knockback the target 3 meters.

    Morph 1- Now casting at range teleports you to the enemy.
    Morph 2 - Now Costs Health, increases the damage dealt by 5%

    Mist Form - Transform into Mist for 3 seconds, while in mist your movement speed is increased to max, while slotted gain minor exedition increasing movement speed by 15%

    Morph 1 - You now become invisible for 3 seconds after you cast.
    Morph 2 - Instead, you transform into a swarm of Bats and appear at the targeted destination absorbing health from all enemies in the targeted location, casting again will teleport you back to your original location.

    Vampiric Drain - Siphon Vitality from enemies over 4.5 seconds dealing XXXX damage every 0.3 seconds and restoring 5% of your total health with every tick.

    Morph 1 - You also restore 2 Ultimate for each tick
    Morph 2 - You also absorb 5% of your total Stamina with every tick

    Mesmerize - Charm an enemy causing them to follow you for 8 seconds (players 3 seconds) when enemies are below 33% health you can activate a synergy to feed on the enemy healing to full-health, threshold for players is 10%

    Morph 1 - When you feed from the synergy you also restore all magicka and stamina
    Morph 2 - After activating the synergy, you leave a Blood Coagulant from your enemy's corpse that will fight for you for 15 seconds.

    Vampiric Sight - Gain Stealth Detection for 3 seconds and reveal targets through walls, while slotted you gain Major Savagery and Major Prophecy.

    Morph 1 - Cast again at an enemy you can see will blink you behind them stunning them and dealing XXXX damage.
    Morph 2 - Attacking an enemy who is in stealth increases your damage against them by 15%

    Blood Scion - Transform into a Blood Scion, gaining 5,000 Health, Magicka and Stamina and you restore 15% of all damage you deal as health, when you kill an enemy with a Vampiric ability reset Blood Scion duration.

    Morph 1 - Bat's surround you and shred nearby enemies dealing XXXX damage and applying Major Breach.
    Morph 2 - While transformed you ascend to Vampire Stage 5 which has all the benefits of Stage 4 and none of the weaknesses, in regular form when you have 500 Ultimate you ascend to Stage 5
    Blood Scion Ultimate - For each 100 ultimate you have when in Blood Scion form you cast "Enraged" starting at 6 seconds, and increasing in duration by 2 seconds for every 100 ultimate spent, Vampiric abilities cost nothing to cast, you deal 20% more damage and take 20% less damage, you also increase in size rendering you immune to stagger and knockback effects (basically the ability Blood Knights do where they grow giant)

    Stage Passive 1 - Unchanged
    Stage Passive 2 - Undeath, reduce incoming damage by up to 10% based on remaining health
    Stage Passive 3 - Blood Frenzy, every 2 seconds you are in combat gain a stack of Blood Frenzy increasing weapon and spell power by 30 up to a maximum of 10 stacks.
    Stage Passive 4 - Supernatural Reflexes, you gain major expedition at all times, casting Eviscerate will make you invisible for 1 second.

    Stage 1 - Weakness to Fire 3%, Gain 200 Health Recovery and 75 magicka and stamina recovery
    Stage 2 - Weakness to Fire 7%, Gain 400 Health Recovery and 150 magicka and Stamina Recovery
    Stage 3 Weakness to Fire 11%, Gain 600 Health Recovery and 225 magicka and Stamina Recovery
    Stage 4 Weakness to Fire 15%, Gain 800 Health Recovery and 300 magicka amd stamina Recovery
    Edited by TX12001rwb17_ESO on April 14, 2026 12:38PM
  • grumlins
    grumlins
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    There are no Blood Scion mobs in the game, that form is player exclusive.

    The mobs I'm speaking of are the blood fiends.
  • grumlins
    grumlins
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    Morph 2 - Instead, you transform into a swarm of Bats and appear at the targeted destination absorbing health from all enemies in the targeted location, casting again will teleport you back to your original location.

    Stage 4 Weakness to Fire 15%, Gain 800 Health Recovery and 400 Stamina Recovery

    10% is plenty for weakness to fire considering the new % of poison damage weakness that the new werewolves enjoy.

    I would like the original mist to transform us into a swarm of bats that way the original morph 1 and morph 2 would transform us into a cloud of bats, but like I said above morph 2 the life drain in an AOE should simply keep us motionless really because we need the enemies to stay within melee range to drain them properly. Maybe teleport to the enemy might work for the morph 2 drain life but I can't see teleporting back as being useful.

    And the amount of regen for stamina is really not necessary with the regen we enjoy from classes like nb necro and from the champion points. Running allows us to regen both and it's pretty darn useful particularly for those races that enjoy a faster movement speed.
  • Spectral_Force
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    Another Vampire rework thread, another post where I suggest that the refusal of service at Stage 4 mechanic should be scrapped.
    I wrote about this at length before but essentially it's inconvenient, inconsistent, shallow, sometimes immersion-breaking, and ultimately meaningless. It was a fun little novelty on launch but it's gotten old and tiresome.
    Edited by Spectral_Force on April 16, 2026 1:25AM
    I've unearthed the Legendary Antiquity of Mêlée Island and all I got was this stupid T-shirt!
  • Mashille
    Mashille
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    Another Vampire rework thread, another post where I suggest that the refusal of service at Stage 4 mechanic should be scrapped.
    I wrote about this at length before but essentially it's inconvenient, inconsistent, shallow, sometimes immersion-breaking, and ultimately meaningless. It was a fun little novelty on launch but it's gotten old and tiresome.

    You may already know this, but you can cast mesmerise on NPCs like merchants etc and it allows them to talk to you again.
    Edited by Mashille on April 16, 2026 7:02AM
    House Baratheon: 'Ours Is The Fury'
  • Palumtra
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    Vamp needs similar treatment like Werewolf.
    Let us extend the transformation duration by using skills or by feeding on enemies, or like the new idea, the form drains ultimate instead of spending it all and we can regen it to extend the duration.
    Obviously this should come with the rebalancing of the bonuses the form brings. (ie less stats. better damage to healing ratio?)

    Just was Werwolf gets stamina related bonuses, so should Vamp get magicka related ones.
    PCEU - Tank
  • Nemesis7884
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    Yes, i want to be able to turn into a melee monster, a blood dragon knight

    tom-shaw-high-contrast-mouth-open.jpg?1726140892





    Edited by Nemesis7884 on April 17, 2026 5:59AM
  • Spectral_Force
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    Mashille wrote: »
    You may already know this, but you can cast mesmerise on NPCs like merchants etc and it allows them to talk to you again.

    I do.

    It is a rushed and tedious mechanic that amounts to sacrificing a skill slot or shuffling skills on your bar in exchange for hearing two lines of dialogue per voice actor when you don't do it.
    Edited by Spectral_Force on April 16, 2026 12:04PM
    I've unearthed the Legendary Antiquity of Mêlée Island and all I got was this stupid T-shirt!
  • barney2525
    barney2525
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    Another rework ?

    :#
  • Apollosipod
    Apollosipod
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    Yes, i want to be able to turn into a melee monster, a blood dragon

    tom-shaw-high-contrast-mouth-open.jpg?1726140892



    Even one of the morphs becoming a stamina morph that turns you into a Bloodknight would be amazing
  • grumlins
    grumlins
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    Mashille wrote: »
    You may already know this, but you can cast mesmerise on NPCs like merchants etc and it allows them to talk to you again.

    I do.

    It is a rushed and tedious mechanic that amounts to sacrificing a skill slot or shuffling skills on your bar in exchange for hearing two lines of dialogue per voice actor when you don't do it.

    I think it's great as a passive that forces townsfolk to talk to you personally I wouldn't mind keeping that part of that skill as an interface option when in higher tiers of vampire that scare townsfolk away. but as an overall skill I agree it's weak.
  • grumlins
    grumlins
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    Palumtra wrote: »
    Vamp needs similar treatment like Werewolf.
    Let us extend the transformation duration by using skills or by feeding on enemies, or like the new idea, the form drains ultimate instead of spending it all and we can regen it to extend the duration.
    Obviously this should come with the rebalancing of the bonuses the form brings. (ie less stats. better damage to healing ratio?)

    Just was Werwolf gets stamina related bonuses, so should Vamp get magicka related ones.

    I would agree to a form that's half way personally between the two at Tier 4 I would expect to look the part in skin fur scales or color and certainly a better option for the intensity of the eyes. I would also expect to be able to sense the animals at tier 4 whereas Tier 5 the ultimate shows all living enemies in the area with blood, tier 4 should just be the animals.
  • Erickson9610
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    I think it would be cool to have something like the Vampire Lord form from TES V: Skyrim. Basically just change Blood Scion into a toggle that lets you use unique skills while transformed, like what we see in Chaos Ball Battlegrounds.

    It would be cool to see how ZOS would refresh the Vampire skill line, at any rate.
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak Prowling added in Update 50!
    Please give us Werewolf Skill Styles (for customizing our fur color) Added in Update 50!, Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • grumlins
    grumlins
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    https://youtu.be/aJGd1J15TJM

    It's even more important now. It appears that the Werewolf has received exactly what I was asking for from the Devs Eviscerate like ability that the mobs in the game enjoy as vampires are now available to werewolves where they can press one button and simply claw their way through everything. I used my Evisc today while playing and there's an unnecessarily long pause between the single swipe and everything else that one uses even the regular attacks are slow waiting on this background cooldown or whatever's happening with the animation which is making this even worse for me.
  • Jammy420
    Jammy420
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    This is what I would do for a Vampire rework on the same tier as what they did for Werewolves

    Eviscerate - Deal XXXX damage, inflicts Hemorrhage, every time you use Eviscerate you gain a stack of Vampiric Fury, after 3 casts you can Vampiric Might which will deal XXXX damage and knockback the target 3 meters.

    Morph 1- Now casting at range teleports you to the enemy.
    Morph 2 - Now Costs Health, increases the damage dealt by 5%

    Mist Form - Transform into Mist for 3 seconds, while in mist your movement speed is increased to max, while slotted gain minor exedition increasing movement speed by 15%

    Morph 1 - You now become invisible for 3 seconds after you cast.
    Morph 2 - Instead, you transform into a swarm of Bats and appear at the targeted destination absorbing health from all enemies in the targeted location, casting again will teleport you back to your original location.

    Vampiric Drain - Siphon Vitality from enemies over 4.5 seconds dealing XXXX damage every 0.3 seconds and restoring 5% of your total health with every tick.

    Morph 1 - You also restore 2 Ultimate for each tick
    Morph 2 - You also absorb 5% of your total Stamina with every tick

    Mesmerize - Charm an enemy causing them to follow you for 8 seconds (players 3 seconds) when enemies are below 33% health you can activate a synergy to feed on the enemy healing to full-health, threshold for players is 10%

    Morph 1 - When you feed from the synergy you also restore all magicka and stamina
    Morph 2 - After activating the synergy, you leave a Blood Coagulant from your enemy's corpse that will fight for you for 15 seconds.

    Vampiric Sight - Gain Stealth Detection for 3 seconds and reveal targets through walls, while slotted you gain Major Savagery and Major Prophecy.

    Morph 1 - Cast again at an enemy you can see will blink you behind them stunning them and dealing XXXX damage.
    Morph 2 - Attacking an enemy who is in stealth increases your damage against them by 15%

    Blood Scion - Transform into a Blood Scion, gaining 5,000 Health, Magicka and Stamina and you restore 15% of all damage you deal as health, when you kill an enemy with a Vampiric ability reset Blood Scion duration.

    Morph 1 - Bat's surround you and shred nearby enemies dealing XXXX damage and applying Major Breach.
    Morph 2 - While transformed you ascend to Vampire Stage 5 which has all the benefits of Stage 4 and none of the weaknesses, in regular form when you have 500 Ultimate you ascend to Stage 5
    Blood Scion Ultimate - For each 100 ultimate you have when in Blood Scion form you cast "Enraged" starting at 6 seconds, and increasing in duration by 2 seconds for every 100 ultimate spent, Vampiric abilities cost nothing to cast, you deal 20% more damage and take 20% less damage, you also increase in size rendering you immune to stagger and knockback effects (basically the ability Blood Knights do where they grow giant)

    Stage Passive 1 - Unchanged
    Stage Passive 2 - Undeath, reduce incoming damage by up to 10% based on remaining health
    Stage Passive 3 - Blood Frenzy, every 2 seconds you are in combat gain a stack of Blood Frenzy increasing weapon and spell power by 30 up to a maximum of 10 stacks.
    Stage Passive 4 - Supernatural Reflexes, you gain major expedition at all times, casting Eviscerate will make you invisible for 1 second.

    Stage 1 - Weakness to Fire 3%, Gain 200 Health Recovery and 75 magicka and stamina recovery
    Stage 2 - Weakness to Fire 7%, Gain 400 Health Recovery and 150 magicka and Stamina Recovery
    Stage 3 Weakness to Fire 11%, Gain 600 Health Recovery and 225 magicka and Stamina Recovery
    Stage 4 Weakness to Fire 15%, Gain 800 Health Recovery and 300 magicka amd stamina Recovery

    This is pretty much what vamp should be with a few balance tweaks here and there. I used to really like vampire, but they made it a pain to use after the huge backlash for it being useful.
  • MincMincMinc
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    If the vamp rework doesnt have lifesteal mechanics, im gonna be upset. Kinda crazy live vampire has more ways to get itself killed than to feed off its enemies when outnumbered.

    At the very least vamp ult needs to be functionally viable. In pvp when you pop vamp ult and get stuck in the transformation animation it gives people a good 1-2s head start just walking away from you, wasting half your ult. Then even if you are up close the damage and healing is SUBSTANTIALLY worse than if you were to just run a max health necro goliath......So why not just do that and have a better lower cost ult with no drastic negative effects?

    Old mistform toggle was better than the current mistform while being highly unique.

    The vamp drain would be cooler if it was not a channel and was more of a tether lifesteal dot up to 10m or something.

    Blood for blood designs seem fine for a spammable

    Honestly I think mesmerize would be a good use for the charm effect. Where instead of like the warden charm its a full fledged skill which requires you to be standing at the center of attention in the thick of it actively casting the skill which only does charm.

    fury would be ok if vamp had more lifesteal in it to make it combat feasible other than ganking.

    Passive wise, ALL the passives should be based on vamp stages. Undeath for example should be 5/10/15/20% for the vamp stages. A lifesteal passive should follow the same 5/10/15/20% giving you baked in pale order. An outside healing received debuff would follow 5/10/15/20%.......its a vampire cmon atleast give it some lifesteal concepts.
    I only use insightful
    BG MMR should NOT reset, zos sponsored smurfing is a terrible design choice.
    PvP needs more incentives, even simple potion mats or gold would be better than rewards for the worthy inventory bloat
  • Arcturus
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    Proper vampire lord transformation without a timer like in Skyrim or nothing.

    Running around as an ugly plastic barbie with bigger kitchen knives or a bigger stick looks goofy and is essentially a low effort made convenience by the devs to avoid delivering a quality product.

    Let us not forget how a vampire lord transformation was promised before Greymoor's release.

    What a load of false advertising.
  • AnduinTryggva
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    The vampire is in dire need for a revamp. Almost no one uses it right now except for rpg or cosmetic reasons. And I don't talk about uses for pvp only. It needs its place in vet groups (no end game groups necessarily. It is ok that vampires don't shine in end game when optimization is key) but it should be a viable option for vet content (including trials).

    Same goes for werewolf of course.

    Ah yes. Mist form and the speed sneak perk needs bat swarm model, not what we have right now.
  • FlameDark
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    I just want to see my tattoos as a vampire :'(
    PC/NA CP 1000 - PvE
    Arondael - Level 50 Magicka Necromancer Valyndrae (MAIN) - Level 50 Magicka Sorcerer Mithaedrun - Level 50 Stamina Arcanist
  • grumlins
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    FlameDark wrote: »
    I just want to see my tattoos as a vampire :'(

    I completely agree with you there, they finally allowed us to use skins some time ago I couldn't even use custom skins as a vampire. I sincerely hope they update that too because tattoos should be something vampires can wear with the color of their skin being grey.
  • grumlins
    grumlins
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    Arcturus wrote: »
    Proper vampire lord transformation without a timer like in Skyrim or nothing.

    Running around as an ugly plastic barbie with bigger kitchen knives or a bigger stick looks goofy and is essentially a low effort made convenience by the devs to avoid delivering a quality product.

    Let us not forget how a vampire lord transformation was promised before Greymoor's release.

    What a load of false advertising.

    I'd just like to have a transformation skin that would make my character look the part maybe purple like stage 5 I wouldn't need to be gigantic in fact I'm not sure why we get so big with the transformation to Tier 5 but I guess that's how they look in the lore.
  • grumlins
    grumlins
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    Jammy420 wrote: »
    This is pretty much what vamp should be with a few balance tweaks here and there. I used to really like vampire, but they made it a pain to use after the huge backlash for it being useful.

    I agree they shouldn't have made it so weak, I barely survive in dungeons where fire is the main weapon of the bosses because of the terrible design of the thing and not being able to regenerate health is actually NOT how vampires work in all lore, they can heal without the need for drinking blood even if they have been without drinking blood for some time they can still regenerate.

  • Apollosipod
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    Having Vampirism in this game fails utterly at fulfilling the vampire power fantasy. It absolutely needs a revamp* (har har). It feels less like a vampire lord and more like a random NPC with an Iron deficiency
  • Sugram22
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    vampire needs ranged attack spell, the melee hand attack sucks, drain needs change to, that's bad to

    even better give us vampire lord transformation like in skyrim, and the transformation morph determines whatever u will be melee or magic vampire lord, magic user has wings melee doesn't have wings, each of the 2 forms have different set of skills
    Edited by Sugram22 on April 22, 2026 5:00PM
  • Vulkunne
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    Yeah, its time. The last vamp rework was fine for then but it's time to think about rebalancing.
    Today Victory is mine. Long live the Empire.
  • Rogue_Coyote
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    It would be cool to be able to pick an NPC to bite and transform that NPC into a temporary companion that would follow you and fight mobs in dungeons, story line quests, etc
    In addition to your regularly slotted companion, of course. Kinda like a special vamp version of the pet system.
  • Sarthendria
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    Yeah its always been weird to me the disparity between the feeding animations and everything else Vampire got after the rework. The feeding animations I think are great, but the animations and art direction on all the active vampire abilities are...not very great. The animation for the spammable is real bad, your slapping someone with the side of your weapon. I figured with the Dragonknight Refresh changing the skill that originally held that same animation (dating back to way before the vampire rework) to a much better animation would also change eviscerate's animation to the same new one but apparently not. Which is weird because the dragonknight skill has alternating animations as if its meant to be used repeatedly (despite being a dot you slap on the target and forget about) and would fit perfectly with eviscerate and its morphs. Its such a bizarre thing to of not changed, gives me a smidge of hope that maaaybe there is a vampire rework planned where they plan on tackling that, but its going to be when they make Greymoor free or instead, next year?
    (She/They) NA player, I enjoy making themed builds!
  • DarkStrifeYT
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    Should of used vampire prior to greymoor...


    Vampires had a rework, werewolves got jack.

    I am dark strife. Khajiit since arena... ya know when they were humans... with face paint... still khajiit only all games...
  • Orbital78
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    Vampire graphical rework is much needed. It also kind of feels bad that it is mostly used for passives and not a play style.
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