Because the current feedback thread has been fully taken over with PvP back and forth, I feel like we need a space for PvE to discuss how werewolf feels in combat and stuff. Build discussions, mechanics discussion, things like that. Both the good and the bad.
Currently I'm aware of the following concerns and issues with Werewolf in PvE, and would love to discuss people's thoughts on it.
Werewolf Berserker being very difficult to keep up when playing as the only WW:
I noticed this myself, and I feel like this could be taken in two different directions to add uniqueness to your choice, but right now it just doesn't feel great.
Solution 1: Make upkeep a little easier through passives or whatnot. This is probably the most simple, ideal, and balanced option.
Solution 2: Treat it like a proper short-term ultimate and give it more power at the cost of not being able to upkeep the form. This would likely require it to have a ramping up cost to offset it if someone is wearing ult gen sets, so it doesn't become OP.
I think both options could be viable if done right, and wouldn't mind seeing either one. But Berserker defo does need something done for it, as for PvE the true solo werewolf option is Pack Leader and that's it, which is a little sad.
Werewolf Gameplay too dumbed down.
This is something I was discussing with guildies earlier, but while the new WW is tons of fun and I love the refresh overall, I feel like some aspects of the gameplay got dumbed down a little too much. Brutal Carnage especially just has this weird mechanic of... casting it again extends the bleed timer by 10 seconds? Unless I misunderstood, it's kind of weird, and I do miss the higher pressure of keeping your stacks up on Live. I just wish it was less clunky (not having to jump and then Brutal Carnage every time) but I am a little sad they removed this mechanic entirely when the skill rework itself would have done wonders to make gameplay a little more engaging when using Claw Fury.
Anyway my personal solution would be to just add that stacking mechanic back, since we now benefit from better mechanics using Brutal Carnage in the first place. This would make gameplay more engaging, as it's pretty simple right now, almost too simple.
Werewolf Lacking Weapon Passives.
This might be a controversial one, or maybe not. But every single other build and class and skill and gameplay style still always benefits from their weapon passives... Except werewolf, and this is honestly very frustrating to me. It's not just about damage, but other stuff too, like increased movement speed while bracing from Sword and Shield, stuff like that. Or things that every other class takes for granted, like extra Penetration.
The dodge roll Major Expedition on bow still works, so it's very hit or miss on what actually works and what doesn't, but I really do think Weapon Passives should be enabled for the build creativity and utility that offers.
Anyway, most of these are just my opinions, shared with some guildies, but obviously not everyone will agree. I'd love to have some civil discussion about what we can suggest to improve Werewolf in PvE, not just making it strong but also making it fun.
I'd also love to see people discuss builds! Got any fun builds you made on the PTS?
Edited by coop500 on April 20, 2026 4:06PM Hoping for more playable races.
I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)