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The PTS is now offline for the patch 12.0.4 maintenance and is currently unavailable.

PTS Patch Notes v12.0.1

ZOS_Kevin
ZOS_Kevin
Community Manager
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Welcome to The Elder Scrolls Online v12.0.1 . This PTS cycle will focus on continued testing for Update 50. It will also focus on general bug fixes coming to ESO.
The two main things going live this week will be the new Sheogorath Questline and testing new changes to Whitestrake’s Mayhem. We will have additional feedback threads for both of these items.

In addition, we have some fixes for the Werewolf, Thieves Guild Questline, Player Experience Improvements, etc. A full list of fixes is available below.
We look forward to reading through your feedback on the new content, season systems, and overall adjustments in this update. Thanks!
Table of Contents
  • Overview
  • New Features / Updates / Big Changes
    • Sheogorath Returns
    • Whitestrake’s Mayhem
  • Known Issues
  • Combat & Gameplay
    • Combat & Abilities
  • Fixes & Improvements
    • Base Game
Edited by ZOS_Kevin on May 4, 2026 3:56PM
Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
Staff Post
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
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    Sheogorath Returns
    This questline goes live during week two of the PTS cycle. It will be available on April 21 around 10am ET.
    Sheogorath Takes a Holiday
    Help Noth the Unhinged summon her lord and master Sheogorath, Daedric Prince of the Shivering Isles as he visits Tamriel on an expedition to discover and enjoy as much cheese as possible. But can anything ever be that simple with the Prince of Madness? Sheogorath wants a holiday but finds himself embroiled in a power struggle and you need to help the Mad Prince or Tamriel—and perhaps all of Nirn—will suffer. Hard cheese, indeed!
    • 6 New Story Quests, exploring new sites all over Tamriel while revisiting old ones
    • New friends and villains, as well as some old acquaintances and enemies
    • New Rewards, Including a new Emote and a new Pet

    Whitestrake’s Mayhem
    Runs from April 20 through April 27 on PTS.
    The Whitestrakes Mayhem live event has seen several changes to its length and design as an update coming this summer. August will mark the first time we are running the new "One Week Whitestrakes" and we can't wait for your feedback and notes on this venerable PvP throwdown.

    What is Whitestrakes Mayhem?
    • At its heart, Whitestrakes remains the same. When the event is live Cyrodiil, Battlegrounds, and Imperial City combat offer a number of additional rewards. Fighting in those zones gives +100% Alliance Points and +100% Experience, as well as +100% Tel Var stones from most sources. All harvesting in Cyrodiil drops additional resources as well.
    • The vendor called "the Golden" will still make an appearance on the weekend of Whitestrakes Mayhem. She'll be accompanied by a brand new assistant, so you can purchase both amulets and rings from among their beautifully gilded inventories.
    • Completing PvP quests and engaging in PvP combat will earn you Pelinal's Boon Boxes along with your Rewards for the Worthy containers. These event-only reward boxes offer some tantalizing benefits both new and old!
    What's changed?
    • Whitestrakes is now a one-week event. It no longer gives out Trade Bars (formerly event tickets) through any of its activities while it is live.
    • The Impresario will be live while Whitestrakes is up so that players that want to acquire past Whitestrakes Mayhem rewards can do so. There's an enormous number of style motifs that will become available via the Impresario and Philus Dormer in the new version of Whitestrakes Mayhem, so keep your eyes open for trade bar opportunities between now and then.
    • Going forward, any new Whitestrakes Mayhem rewards will be focused through the Pelinal's Boon Boxes.
    Why did Whitestrakes Change?
    • In short, so that the Whitestrakes live event can act as a more lightweight, "drop-in" style activity, we can run several times a year.
    • As part of our broader Seasons-based strategy we want to try to take different approaches on events both new and old, as you'll see with High Seas of Tamriel later this year.
    • Our current plan is to run Whitestrakes in August and November of this year, and then roughly "once every three months" in 2027. This is our current plan in April of 2026 and - as with so many things in life - is subject to change.
    • As part of this change, Pelinal's Boon Boxes have received a bit of a glow-up in terms of their contents.
    We look forward to your feedback this week on Whitestrake’s Mayhem!
    Edited by ZOS_Kevin on April 20, 2026 3:53PM
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
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    • Crown Store Motif Sourcing Information
      • We have discovered some inconsistencies, inaccuracies, and typos in a number of Crown Store Motif Sourcing Information (the dangers of concatenation and editing several hundred defs!).
        • These fixes are in progress, and should be complete before U50 goes live.
        • Special shoutout to our PTS/forum friends, code65536 who posted a list on the forum of these issues and eashi who validated them!
    • Path to Adventure
      • There is an issue with the tasks “Discover X Wayshrines” and “Discover x Points of Interest or Striking Locales,” as they will currently trigger progress even if you are not “discovering” them.
        • This will be fixed in a future PTS.
      • There is an issue with the ‘Upgrade your Bag Space’ task, where it currently triggers off upgrading your mount carry capacity.
        • This will be fixed in a future PTS.
    Edited by ZOS_Kevin on April 20, 2026 4:31PM
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
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    • Subclassing
      • General
        • Fixed an issue with mastered subclassing skill lines not being removed from other characters.
    • Class Mastery
      • General
        • Fixed Screen Narration on the skills menu to not say a skill line rank.
      • Necromancer
        • Nothing Wasted: Fixed an issue where this passive's effects could become stuck on your character in some cases.
    • Combat Refresh
      • Werewolf
        • Implemented animation and audio polish across multiple Werewolf abilities and actions.
        • Multiple missing audio cues for the female Werewolf model have been added.
        • Audio for Insatiable Hunger now plays correctly.
        • Temporarily disabled inverse kinematics for Werewolves due to an issue with the feet of the models breaking when this setting was enabled. The team is investigating further to identify a long-term fix, and we will turn inverse kinematics back on for Werewolves when a fix can be implemented.
        • Updated the timing of the Werewolf’s Claw Fury animations, VFX, and audio to better align with the damage hits being applied to targets.
        • The Werewolf’s tail will no longer clip through the model’s legs and the ground when in a death screen.
        • Fixed a minor texturing issue on the Werewolf’s black fur variant.
    Edited by ZOS_Kevin on April 20, 2026 4:30PM
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
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    • Vengeance
      • General
        • Addressed an issue that removed some skills from Vengeance hotbars when swapping roles.
        • Players with Subclassing locked will no longer load into Vengeance with a weapon skill line locked.
      • Abilities
        • Several changes to tooltips to clean up typos and verbiage.
        • One-Hand and Shield
          • Shield Charge
            • The ability can be dodged, as intended.
        • Scout
          • Blade Bite
            • The damage now correctly applies if the ability was blocked.
            • Fixed an issue where Blade Bite did not cause the Combat Text to display when Dodged.
            • Light or Heavy Attacks now properly animate.
          • Burst of Speed
            • This ability no longer resets the Ability Bar Back Row Timers every second.
            • Updated ability to include first-person video effects.
          • Nimble Feint
            • The Disorient animation no longer suffers from delays.
            • Light Attack animations now fire in the correct order when cast alongside this ability.
        • Soldier
          • Battle Trauma
            • The target no longer plays the cast animation of the ability.
        • Vanguard
          • Demoralizing Disruption
            • The ability can now be dodged.
          • Ensnaring Chains
            • Fixed an issue where the ability radius was focused on the caster instead of the target.
          • Shoulder Toss
            • The ability can now be dodged.
      • Veterancy
        • Navigating pages left or right while the cursor is on a repeatable reward will no longer produce a UI error.
        • Rank icons will now display correctly on the nameplate.
        • Clicking to preview a reward no longer causes a UI error.
        • You can now change your ability preview in Gamepad UI.
        • Progression pop-up no longer loses the rank points tracker once you hit Rank 100.
        • Disabled the use of triggers on the Veterancy screen in Gamepad UI.
        • Battleground progress bar now displays correctly past rank 100.
        • Fixed animations for claiming rewards past the first page.
        • Fixed text errors on several Veterancy tooltips.
        • Adjusted rank icons to better fit the space around the nameplate.
        • Veterancy rewards now appear in the loot history.
        • Fixed several issues related to navigating the Veterancy screen.
        • Updated preview for Veterancy Skill Styles to increase consistency.
        • Using Left button on the D-Pad in Gamepad UI no longer causes you to weapon swap when navigating left.

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    • General
      • The Shard of Parched Earth now correctly animates when consumed.

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    • General
      • Item Style: Prior Thierric
        • This item set no longer makes unplanned sound effects.
    • The Thieves Guild Comes to Glenumbra
      • Fixed issue where Mara's Blessing Veil would stay in the place from where you teleported but would not reappear after teleporting.

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    • Farm Aflame (Auridon)
      • The farmer now says her intended dialog if players fail to save the farm and animals.
    • Vampire Hunt (Glenumbra)
      • The final boss is no longer invisible.
      • The Coldharbour Blood Scion Skill Style is no longer invisible.

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    • Achievements
      • The following achievements will now fire correctly when the conditions are correctly met:
        • Freerunner for the Battlereeve
        • Freerunner for Lady Davaux
        • Freerunner for Old One-Eye
      • The Sixth house robe now correctly appears on Guild Traders.
    • Itemization
      • Bahraha's Curse quest reward containers now show the correct item set bonuses.
      • Fragments for the Rogue's Refuge Home no longer have base sell value or item levels.
      • The Sixth house robe now correctly appears on Guild Traders.
    • The Prowler’s Talisman
      • Several issues with the Phynasters Gems have been resolved:
        • They now trigger the correct achievements.
        • They are no longer quick-slottable.
        • They no longer have a sell value.
        • They have correct icons.
        • There is no longer a level requirement.
      • The Talisman will now display how many times it has been upgraded.

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    • Rogue’s Refuge
      • Resolved an issue where this house was not sorted into the “Classic” collectible category.
    • Star-Gazer's Vigil
      • The terrain is now smoother to navigate.
      • Added the missing load screen.
    • Dancing Waters Wellspring
      • Corrected the error message when interacting with the Dancing Waters Altar when in the preview version of the house.
      • Fixed an issue where some areas were not walkable when the Dancing Waters Altar is enchanted.
      • Added the missing load screen.
      • Corrected an issue that allowed you to mount up in the house.

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    • Graphics
      • On PC, adding or removing any device from a PC no longer causes the game renderer to refresh its configuration. This now only happens when a Display device is connected or removed from the machine and only if it affected the screen the game is using.
    • Japanese Localization
      • In-game links now correctly connect you to the right website when buying Crowns.

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    • Night Market- Quests
      • The Parch
        • Calamitous Dunegorger is no longer selectable as a target for the Gilded Sleight ability.
      • Skittering Precinct
        • Calamitous Roksa the Warped will no longer leave the district early if left unengaged.
      • Sorrow’s Friend
        • Calamitous Wailing Bedina will no longer leave the district early if left unengaged.

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    • Crown Motif Sourcing Improvements
      • Fixed several typos/inaccuracies in the description of these items:
        • Xivkyn Style
        • Mercenary Style
    • Guild Mail
      • Based on feedback, we renamed the “Send Guild Mail” permission to “Manage Guild Mail” to better capture its function. We also added a tooltip to the permission explaining in more detail what it gives you access to.
      • Fixed issue where updating the permissions for a rank in a guild would not update a relevant guild member's guild mails.
      • Fixed issue where the rank selection dropdown in the gamepad guild mail send screen was incorrectly sorting alphabetically instead of by set hierarchy.
      • Fixed issue where the report guild mail option was not properly showing up in the keyboard mail screen.
      • Fixed issue where the active mail count and keybind strip in the keyboard guild mail management screen was not properly updating when another user sent or deleted a mail.
    • Path To Adventure
      • Fixed issue where the menu assistance prompt in the tooltip for an activity was still telling you about the assistance even when the activity was complete and no assistance action could be taken.

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    • General
      • Pathing for the Glenumbra Lion Guard has been corrected.
      • You can no longer get stuck between the Daggerfall Docks.
      • Fixed a number of voice over timing issues.
      • Fixed a number of animation gestures and characters clipping through objects and themselves.
      • Corrected a number of issues with voice over and animation mismatches, including some very disturbing eye-rolling.
      • The areas in Glenumbra and attached now have the correct difficulty and treasure modifiers.
      • Added Heavy Sacks to areas where they need to be.
      • People you are talking to no longer inexplicably walk away from you and out of the camera (rude!).
      • Recurring characters have corrected their appearances.
      • Corrected pathing issues where mobs and characters appear to walk through solid objects (ah! Are they ghosts? Well, not all of them...).
      • Maps and location names now display correctly.
      • Corrected a number of VO and text mismatches.
      • Corrected issues where some creatures did no damage with certain attacks.
    • Tales of Tamriel: Sheogorath
      • General
        • Sheogorath’s staff in this quest is not the Wabbajack. No matter what you may have seen in earlier versions...
      • Chasing Madness
        • Cheese Villagers are now more obviously affected by Sheogorath's power.
      • The Last Laugh
        • Interacting with the chests to gather Cornflower Dust and Roofwater Wine during the Last Laugh questline (Stormhaven) should now be more accurate.
        • You can no longer place items on the Shrine in the Cathedral of Madness without talking to Sheogorath first.
      • Sheogorath Takes a Holiday
        • When you fight an Unstable Cheese Barrel, they no longer act like Target Dummies.
    • The Thieves Guild Comes to Glenumbra
      • Codex and Cartel
        • Seline changes back to her normal outfit after completing the quest if you leave the area and come back later.
        • You can no longer toss weird stuff to the dogs.
      • Racing into Nowhere
        • Koldane no longer loses his head when transforming back into human form.
        • You can no longer stand on bits of objects during the final Koldane fight and lose the attention of the bad guys. The bad guys decided to lock in!
        • You can no longer use the Character Screen to remove debuffs given to you by the bad guys.
        • You can interact with the correct objects during Selene’s puzzle.
        • Seline will no longer ignore your response in Daggerfall.
        • Corrected issues with various objects floating in odd places when they shouldn’t be floating (if you know, you know).
        • Corrected issues with the various puzzles inside the Nowhere Vault making sure everything turns on and off correctly.
        • If you log out during the Koldane fight, your friends will still be there if you return quickly enough.
        • Monsters in the Sages Vault now spawn consistently.
    • Favors
      • Holgrunn One-Eye
        • You can now complete the final event and receive credit.
    • Reacquisition Board
      • You can only acquire these quests if you have finished the initial Thieves Guild quest (either the first one in Glenumbra or in Abah’s Landing).
    • Finders Board
      • This is only available to you if you are part of the Thieves Guild.

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    • General
      • There is now a “Claim All” button on the Challenges screen that will claim all the completed Challenges at once.
      • You will now receive consistent amounts of Challenge progress when completing Incursions.
      • Completing a heist will now giving double credit for a Challenge.

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    • Gamepad
      • Fixed a UI error that could occur when viewing quests in the gamepad quest journal
      • Fixed a UI error caused by opening the actions menu for a collectible in the gamepad Collections Menu.
    Edited by ZOS_Kevin on April 20, 2026 4:30PM
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
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