Necrotech_Master wrote: »the other thing to consider is that sorcs are notorious for cheesing dummy parses
half of the stuff some people use for dummy parses doesnt work well in normal content
Necrotech_Master wrote: »the other thing to consider is that sorcs are notorious for cheesing dummy parses
half of the stuff some people use for dummy parses doesnt work well in normal content
This, and the vast majority of players will never hit numbers that high, so posting a top tier DPS as an example of "nonsense" is a pretty skewed viewpoint.
Sorcerer with 222k… come on, is no one going to stop this nonsense?
Just give me overland difficulty so I can play ESO and avoid the ridiculous, meaningless numbers ZoS is turning this game into.
Anyway… good parse, Charles!
Sorcerer with 222k… come on, is no one going to stop this nonsense?
Just give me overland difficulty so I can play ESO and avoid the ridiculous, meaningless numbers ZoS is turning this game into.
Anyway… good parse, Charles!
Necrotech_Master wrote: »the other thing to consider is that sorcs are notorious for cheesing dummy parses
half of the stuff some people use for dummy parses doesnt work well in normal content
This, and the vast majority of players will never hit numbers that high, so posting a top tier DPS as an example of "nonsense" is a pretty skewed viewpoint.
A better question to ask is, how high will ZOS allow damage to go and for what purpose? Is it to make raids easier for casuals or...? What's the point with all this power creep? Personally, I don't care because it makes trials more accessible for those who wouldn't otherwise be able to clear vets, but I do wonder just how high ZOS is going to let damage go or is there going to be a rug pull like always and the nerf hammer drops.
Necrotech_Master wrote: »the other thing to consider is that sorcs are notorious for cheesing dummy parses
half of the stuff some people use for dummy parses doesnt work well in normal content
This, and the vast majority of players will never hit numbers that high, so posting a top tier DPS as an example of "nonsense" is a pretty skewed viewpoint.
A better question to ask is, how high will ZOS allow damage to go and for what purpose? Is it to make raids easier for casuals or...? What's the point with all this power creep? Personally, I don't care because it makes trials more accessible for those who wouldn't otherwise be able to clear vets, but I do wonder just how high ZOS is going to let damage go or is there going to be a rug pull like always and the nerf hammer drops.
My prediction is it will hit very high numbers when it goes live (perhaps not as high as pts though), then ZOS will nerf it. That’s the usual approach. Something will be incredibly OP for one patch, making clears easier for people who happen to jump on that latest trend, then the nerf will make clearing content harder again. It’s fascinating how some content in ESO becomes harder to clear if you don’t do it during a certain patch.
nightbringer1993 wrote: »Once again other classes are doing crazy damage while the necromancer remains at the bottom of the pit.
WuffyCerulei wrote: »Like, you do realize these VERY high numbers are max cheese parses? Like, they're not optimal for actual content, and parse monkeys often have to learn that the hard way. The enemy isn't going to be static and always have that perfect Maelstrom greatsword setup. Mechanics happen. The trial dummy is just what COULD happen, not what will happen.