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Tomes weekly challenges too much work

  • Orbital78
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    My only complaint is that some of the world bosses are too specific and cause 50 players at one spot.
  • AzuraFan
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    Why are duplicates an issue? Just gets them done faster?!

    Some of us don't want fast because we don't have a lot to do in game right now. We want the challenges to take most of the week to do. I'm hoping they'll add a setting for dupes. Those that want them can get them, and those who don't can avoid them.
  • DoofusMax
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    mmtaniac wrote: »
    Tome challange with 1000 enemies are possible to do in group?

    Yes, but most folks seem to have missed the idea that this challenge lasts until July 9 when then next Tome rolls in. I've knocked off about half of it since it showed up simply by having a couple of characters who need to rank up Thieves Guild picking up Spencer Rye's daily and then walking to the quest objective. Hopefully enemies in the grotto and Bahraha's Gloom will start counting soon, but scorpions, rats, herons, Dragon Frogs, and whatnot work just as well (if it has a hit point, it counts and usually fills my bait container). Two characters had not completed Orzorga's four quests and needed her recipes, so those helped, too. Point being that nibbling will get you there just the same as devouring.
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
  • Necrotech_Master
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    DoofusMax wrote: »
    The OP seems to be taking this entirely too seriously. "Optimal" in their view is the old economist bit about there being no bills left on the sidewalk, but as soon as "optimal" enters the conversation, then it stops being entertainment and becomes a business. Are they playing to be entertained or are they playing to accumulate goodies which have no value outside of the game? He who has the most toys when the servers shut down is not the winner.

    to be fair, optimization of a task in itself can be enjoyment to some people and there are even games meant for that (factorio, satisfactory, etc) where the goal is to try to basically build and optimize a full factory

    for some of the tome tasks you can be optimal, like having a weekly for killing a WB in the 3 zones that the seasonal kill task wants, your working multiple tasks at once (hence more "optimally"), basic stuff like that

    i think a lot of the posts about the tome tasks are basically showing that there is a huge disparity in how easy some tasks are to complete

    harvesting tasks while "easy" in the sense of the amount of effort applied also take the longest amount of time and give the least amount of points

    WB kill tasks for example, are also not generally hard (especially if theres 30 other people there and the WB dies in 3 seconds), these would only be at all difficult if you have to solo it (highly unlikely when theres possibly 100s of other people with the same task), at the same time these tasks also give almost 2x the tome pts as harvesting but effectively require significantly less work as you can just camp out between boss spawns
    plays PC/NA
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    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

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    feel free to stop by and use the facilities
  • Al_Ex_Andre
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    Without surveys in stock, I can imagine the ressources collecting is way too much work, indeed.
  • DoofusMax
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    Without surveys in stock, I can imagine the ressources collecting is way too much work, indeed.

    I'll have to go with "meh" on that. Because mounts were exceptionally slow as a new player (it got better), I found it faster to simply walk/run wherever I was going. And because there were resource nodes just right there in the open as I walked/ran by, it wasn't any great delay to stop to snag it and then continue on my way. I still do that most of the time. This week I picked up a challenge to harvest 15 Blacksmithing nodes on Tuesday morning (it's the only one I have this week). It's Thursday evening, I haven't used a single survey, have six nodes left on the fifth repetition, and I haven't gone more than a step or two out of my way other than walking/running to get to Hew's Bane daily locations rather than riding or wayshrining (critter extinction event also contributes to being dismounted). It's much slower and more effortful if you're used to always being mounted, but it's just business as usual if you aren't.
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
  • Al_Ex_Andre
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    DoofusMax wrote: »
    Without surveys in stock, I can imagine the ressources collecting is way too much work, indeed.

    I'll have to go with "meh" on that. Because mounts were exceptionally slow as a new player (it got better), I found it faster to simply walk/run wherever I was going. And because there were resource nodes just right there in the open as I walked/ran by, it wasn't any great delay to stop to snag it and then continue on my way. I still do that most of the time. This week I picked up a challenge to harvest 15 Blacksmithing nodes on Tuesday morning (it's the only one I have this week). It's Thursday evening, I haven't used a single survey, have six nodes left on the fifth repetition, and I haven't gone more than a step or two out of my way other than walking/running to get to Hew's Bane daily locations rather than riding or wayshrining (critter extinction event also contributes to being dismounted). It's much slower and more effortful if you're used to always being mounted, but it's just business as usual if you aren't.
    Yes. One also gets actually something out of the ressources collected, which are, duh, more ressources, so these are not a total loss. Not like some of the other things to do which are a time sink, (or the 1000 guys we need to kill in Wrothgar, that, only for tome points)
    Edited by Al_Ex_Andre on April 17, 2026 12:30AM
  • DoofusMax
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    Yes. One also gets actually something out of the ressources collected, which are, duh, more ressources, so these are not a total loss. Not like some of the other things to do which are a time sink, (or the 1000 guys we need to kill in Wrothgar, that, only for tome points)

    I get something from those kills. Gear/loot from mobs (deconned for mats), and usually bait or resources from wildlife. Lots of Guts (Lake bait) and Crawlers (Foul bait), but no Insect Parts (River) or Worms (Saltwater). Chub Loons and Herons the next time someone asks where to get Poultry, btw.
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
  • whitecrow
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    The harvesting challenges are actually the ones that are going the quickest for me. And I only used a survey once.
  • Ingenon
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    whitecrow wrote: »
    The harvesting challenges are actually the ones that are going the quickest for me. And I only used a survey once.

    ^This

    I do not use surveys. I use Harvest Map addon on my PS5. And harvest every node on whatever starter island I picked for this week's challenge. I probably look like a bot racing around, except I am level 50 high CP. And I'm leaving a trail of dead wolves, alits, etc. in my wake.
    Edited by Ingenon on April 17, 2026 2:38PM
  • Ezhh
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    For me there are two issues.
    1. Doing something 5 or 6 times feels like too much.
    2. Some weeklies are massively boring, especially resource gathering.

    Why do I find mat gathering boring? Probably because I don't need mats, it's not something I would ever choose to do with my time, and it feels like it takes longer than most other options. Of course there's some people who will experience the reverse and mat gathering is part of their normal gameplay so these are basically free points for them.

    Different things will suit different people. It'd be nice if there were more overall options or if we could choose to do fewer of more different things to make it less repetitive.

    As it is, I see this system becoming annoying and stale very quickly for a lot of players.
  • Elvenheart
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    Dimorphos wrote: »
    Do what I do... I don't pay attention to them. I finish a bunch from just playing. I'm ok with that. I have zero fear of missing out.

    But if things that offer rewards are left undone, you are in fact missing out. In this case you are missing out a lot if you do just some of those tasks. That can not be the intention or then the design is really bad. Which at this moment is the case since these daily/weekly grind tasks takes too much time out of the real ESO content.

    All I am asking is that they heavily reduce the need to complete same quest/task 5-6 times no matter what they are about. It is just unnecessary.

    The real question is how soon before the season’s end will we get enough Tome Points to buy everything we want and still have 2000 points to carry over into the next season? If we diligently do every challenge like it’s a job, will we complete our Tomes weeks before the season ends and not have to do any challenges at all until the end of the season? If this turns out to be the case, we don’t have to be so diligent in doing every single challenge every week. Time will tell!

    Edited to add: For context, I am one of the people doing every single challenge every week because I want to see how soon before the end of the season I get done doing it this way. I have re-rolled two harder ones to two simpler ones that give less points so far, and I have encountered some duplicates and some that worked well together. For example, this week I had the shadowy Daedra one and the hard foes one. I finished them both in two separate IA runs, the first one only to Tho’at 1 and the second one to Tho’at 2. That second one might have done both, but that first time I just ran out of time and had to stop after the first one so I don’t know for sure.
    Edited by Elvenheart on April 17, 2026 5:25PM
  • Sturmfaenger
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    I don't do the weeklys at all this week. I'm lazy^^
    I wait until I have 10 of them next week, and I'll see how to change and combine those most effectively to save time.
    PC/EU
  • DoofusMax
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    Elvenheart wrote: »
    The real question is how soon before the season’s end will we get enough Tome Points to buy everything we want and still have 2000 points to carry over into the next season? If we diligently do every challenge like it’s a job, will we complete our Tomes weeks before the season ends and not have to do any challenges at all until the end of the season? If this turns out to be the case, we don’t have to be so diligent in doing every single challenge every week. Time will tell!

    Edited to add: For context, I am one of the people doing every single challenge every week because I want to see how soon before the end of the season I get done doing it this way. I have re-rolled two harder ones to two simpler ones that give less points so far, and I have encountered some duplicates and some that worked well together. For example, this week I had the shadowy Daedra one and the hard foes one. I finished them both in two separate IA runs, the first one only to Tho’at 1 and the second one to Tho’at 2. That second one might have done both, but that first time I just ran out of time and had to stop after the first one so I don’t know for sure.

    My extremely rough math says that weekly challenges average out to about 2K Tome Points per week. The season runs for 14 weeks (noting that the last "week" is a couple of days), so figure that there will be roughly 25K+ Tome Points available through weekly challenges. If you're going to log in every day of the season, then the seasonal login challenge is worth another 1300-1400. The Anniversary Boxes challenge was worth 1500 I think. The creature extinction event in Hew's Bane, Gold Coast, and Wrothgar is worth 1000. There will probably be one or more challenges related to Night Market when it opens in a couple of weeks. No idea what else might be on tap for seasonal challenges, but expect something similar to Anniversary when we get to Zeal in June.

    You will need a little over 31K Tome Points to buy everything on the free and Premium tiers, so ~33K to buy everything and have 2K to roll over to Season One. Don't know your preferences, but there are many things in the free and Premium tiers which I have no intention of buying and I expect that my primary task is going to be caution when it comes to exceeding that 2K roll-over.
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
  • Elvenheart
    Elvenheart
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    DoofusMax wrote: »
    Elvenheart wrote: »
    The real question is how soon before the season’s end will we get enough Tome Points to buy everything we want and still have 2000 points to carry over into the next season? If we diligently do every challenge like it’s a job, will we complete our Tomes weeks before the season ends and not have to do any challenges at all until the end of the season? If this turns out to be the case, we don’t have to be so diligent in doing every single challenge every week. Time will tell!

    Edited to add: For context, I am one of the people doing every single challenge every week because I want to see how soon before the end of the season I get done doing it this way. I have re-rolled two harder ones to two simpler ones that give less points so far, and I have encountered some duplicates and some that worked well together. For example, this week I had the shadowy Daedra one and the hard foes one. I finished them both in two separate IA runs, the first one only to Tho’at 1 and the second one to Tho’at 2. That second one might have done both, but that first time I just ran out of time and had to stop after the first one so I don’t know for sure.

    My extremely rough math says that weekly challenges average out to about 2K Tome Points per week. The season runs for 14 weeks (noting that the last "week" is a couple of days), so figure that there will be roughly 25K+ Tome Points available through weekly challenges. If you're going to log in every day of the season, then the seasonal login challenge is worth another 1300-1400. The Anniversary Boxes challenge was worth 1500 I think. The creature extinction event in Hew's Bane, Gold Coast, and Wrothgar is worth 1000. There will probably be one or more challenges related to Night Market when it opens in a couple of weeks. No idea what else might be on tap for seasonal challenges, but expect something similar to Anniversary when we get to Zeal in June.

    You will need a little over 31K Tome Points to buy everything on the free and Premium tiers, so ~33K to buy everything and have 2K to roll over to Season One. Don't know your preferences, but there are many things in the free and Premium tiers which I have no intention of buying and I expect that my primary task is going to be caution when it comes to exceeding that 2K roll-over.

    I agree, there’s some things I won’t be buying until the very end if I just happen to have points left over in excess of 2,000. It’s things I don’t need so I won’t be disappointed if I can’t buy them.
    Edited by Elvenheart on April 17, 2026 7:17PM
  • TinyDragon
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    I'm so surprised to see so many disagreeing with you OP, I thought this was open/shut.

    I feel like the weekly ones, even rerolling, are significantly more grindy than daily endeavours used to be. I see no recharge a weapon, no change an outfit, etc. There were so many small, easy endeavours, that these gather 90 resources (which was a weekly, and now I have to do multiple times a week) seems really extreme to me.

    Yes, the long kill 1000 goes over the whole tome. But before that we had Jubilee containers (yes, a straight forward one), but who knows how many more of these large challenges they will add as time goes on? We don't know, that I'm aware of.

    I'm surprised people are so happy to accept grind back. I was really stoked in the honeymoon period before the tome started and the endeavours had ended. I spend 4 nights a week in end game trials, and otherwise would always do my daily/weekly endeavours, but in the absence, I actually got to some of the housing I wanted to do for years.
  • TinyDragon
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    DoofusMax wrote: »
    Elvenheart wrote: »
    The real question is how soon before the season’s end will we get enough Tome Points to buy everything we want and still have 2000 points to carry over into the next season? If we diligently do every challenge like it’s a job, will we complete our Tomes weeks before the season ends and not have to do any challenges at all until the end of the season? If this turns out to be the case, we don’t have to be so diligent in doing every single challenge every week. Time will tell!

    Edited to add: For context, I am one of the people doing every single challenge every week because I want to see how soon before the end of the season I get done doing it this way. I have re-rolled two harder ones to two simpler ones that give less points so far, and I have encountered some duplicates and some that worked well together. For example, this week I had the shadowy Daedra one and the hard foes one. I finished them both in two separate IA runs, the first one only to Tho’at 1 and the second one to Tho’at 2. That second one might have done both, but that first time I just ran out of time and had to stop after the first one so I don’t know for sure.

    My extremely rough math says that weekly challenges average out to about 2K Tome Points per week. The season runs for 14 weeks (noting that the last "week" is a couple of days), so figure that there will be roughly 25K+ Tome Points available through weekly challenges. If you're going to log in every day of the season, then the seasonal login challenge is worth another 1300-1400. The Anniversary Boxes challenge was worth 1500 I think. The creature extinction event in Hew's Bane, Gold Coast, and Wrothgar is worth 1000. There will probably be one or more challenges related to Night Market when it opens in a couple of weeks. No idea what else might be on tap for seasonal challenges, but expect something similar to Anniversary when we get to Zeal in June.

    You will need a little over 31K Tome Points to buy everything on the free and Premium tiers, so ~33K to buy everything and have 2K to roll over to Season One. Don't know your preferences, but there are many things in the free and Premium tiers which I have no intention of buying and I expect that my primary task is going to be caution when it comes to exceeding that 2K roll-over.

    And again I feel significantly disadvantaged as a player in OCE timezones that is missing the daily login as my trials groups demands I am online 4 nights a week when reset happens.
  • Zodiarkslayer
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    The argument about repeatable challenges is very uneducated, in my opinion. By allowing to do complete milestones, many players will at least get some tome points, instead of none at all.
    Anyone else will still get the full points. And the option for re-rolling ensures that we can do something we want to and aren't pushed into activities that we don't enjoy.

    How is that a bad thing?
    No Effort, No Reward?
    No Reward, No Effort!
  • virtus753
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    Tyralbin wrote: »
    Why are duplicates an issue? Just gets them done faster?!

    Because some people don't do some of the challenges.

    Trials for instance aren't run by all.

    If you end up with 3 of those after you have used all your rerolls its a pain.

    Then there's also the issue of bugged challenges. Do you want 3 of those that cannot be completed?

    The ones that were bugged so they couldn’t be completed were pulled from the rotation over two weeks ago. You will not get them if you reroll, which was suggested as part of the fix.

    They even pulled one that could be completed (Lava Queen) because the other two bosses weren’t counting.

    They have not pulled the atros one because you can still kill flame and also air (just not storm), though it’s quite doable even killing flame ones alone.
  • Tyralbin
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    virtus753 wrote: »
    Tyralbin wrote: »
    Why are duplicates an issue? Just gets them done faster?!

    Because some people don't do some of the challenges.

    Trials for instance aren't run by all.

    If you end up with 3 of those after you have used all your rerolls its a pain.

    Then there's also the issue of bugged challenges. Do you want 3 of those that cannot be completed?

    The ones that were bugged so they couldn’t be completed were pulled from the rotation over two weeks ago. You will not get them if you reroll, which was suggested as part of the fix.

    They even pulled one that could be completed (Lava Queen) because the other two bosses weren’t counting.

    They have not pulled the atros one because you can still kill flame and also air (just not storm), though it’s quite doable even killing flame ones alone.

    I know those were pulled that doesn't mean there are not others that are bugged. I was generalising.

    Live a little love a lot send all your gold to this Imperials pot.
  • whitecrow
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    Yay, I got doubles again and this time it was because I rerolled and they are synced now.
  • Umbracat449
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    I miss the quiet satisfaction of doing a few daily endeavors and then being done.

    I think they should find a way to add small amounts of things within a week, just to add back in that quiet achievement. Place 10 furnishings, make 5 meals.... they could make a list of 20 or so small things to get through in a week, things people have to hand, so you don't face finding, say, 125 atros. or camping at a wb for an hour.

    Lol the 'domestic homebody weekly'.
    Edited by Umbracat449 on April 19, 2026 2:13AM
  • Sheridan
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    As I've already said, before, there was 1 Weekly Endeavor, now there are 5 Weekly Challenges (with repeats), plus several "monthly". Yes, they can be carried over, but the total limit of 12 basically means that you in fact only have 1 additional week to complete them.

    Before, you had a clear choice with equal rewards. Now, you only have random rerolls with the risk of losing points.

    Yes, we also had daily endeavors before. But all of them combined could count for maybe 1 additional "weekly", not 4. And there were alot of "mundane" tasks such as changing outfits, reading books, placing furniture, playing emotes, selling items, etc. Now all I can see so far is grindfest, either with mobs or resources.
  • MidniteOwl1913
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    Silaf wrote: »
    For me they are way too easy. I'm having fun completing the tome wile i talk with my guildmates on discord but they end way too fast. It takes 1 hour... and for an endgame player after that there is little to do.

    Night market will bring new content but i wish i had a way to grind more when i have time.

    It's not that they are hard, it's that they are *boring* and repetitive! Yes easy to do that actually makes it worse because that makes them even more boring.

    Less busy work, harder tasks would be far better.
    PS5/NA
  • ESO_player123
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    Silaf wrote: »
    For me they are way too easy. I'm having fun completing the tome wile i talk with my guildmates on discord but they end way too fast. It takes 1 hour... and for an endgame player after that there is little to do.

    Night market will bring new content but i wish i had a way to grind more when i have time.

    It's not that they are hard, it's that they are *boring* and repetitive! Yes easy to do that actually makes it worse because that makes them even more boring.

    Less busy work, harder tasks would be far better.

    Out of curiosity, what kind of harder tasks would you like to see? Could you give some examples?
  • FlopsyPrince
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    AzuraFan wrote: »
    I think they're about right, especially since you can carry challenges over to the next week. And if you want an easy week, re-roll for duplicates. Difficult right now because you can't use gold so it's easy to run out of re-rolls, but when you can use gold, you could try for duplicates.

    Except that the reroll can give you back one you don't want. I got Arena on my finally reroll last week, after rerolling it earlier. That was quite annoying.
    PC
    PS4/PS5
  • Apollosipod
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    This system needs more reroll options. It's already incredibly tedious (imo) and doesn't feel fun. When I've rerolled, I just keep getting the same tasks repeatedly. "Oh good, I have four parallel challenges to pick up ferns...enjoyable gameplay."

    I feel the same about the Wrothgar genocide. Just run around and kill squirrels over a few months. That's tedious and boring as hell. I was relieved to hear that the public dungeons and delves will be included in these kinds of things going forward (how was that not fixed immediately?), but it really doesn't solve the issue that it doesn't really encourage anyone to participate in zones other than just running around killing animals or grouping in enormous teams to nuke WBs (which I guess makes the latter better?).

    Either way, I play this game all the time, but these types of "challenges" have actually made me play less. I feel like I should be spending more time making the use of the battle pass challenges and not even enjoying myself.
  • Mik195
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    They are boring. Killing a world boss with a dozen other players is nice. Killing that same boss 6 times is boring. I actually need the crafting mats, but 90 mats of one type again is boring.

    I buy crowns because I like cosmetics, have the money to burn, and like digital goods because when I quit the game, I'm not going to have to pack them up and donate them.. But I haven't bought the premium tomes which aren't really expensive because tomes are boring.
  • Apollosipod
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    Mik195 wrote: »
    They are boring. Killing a world boss with a dozen other players is nice. Killing that same boss 6 times is boring. I actually need the crafting mats, but 90 mats of one type again is boring.

    I buy crowns because I like cosmetics, have the money to burn, and like digital goods because when I quit the game, I'm not going to have to pack them up and donate them.. But I haven't bought the premium tomes which aren't really expensive because tomes are boring.

    Agreed on all accounts. I bought the lower tier premium one to give the system a try and see if I liked it. Turns out I just find it tedious. It isn't fun.
  • DestroyerPewnack
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    L_Nici wrote: »
    I agree for the material grinding that it is to much, but 3 keeps in Cyrodiil is really not much, you can do it in less than 1 hour. 2 Arenas is okay too, did Maelstrom twice in 1 hour. Being forced to beat a specific boss 5 times is stupid too, I would agree to it, if it would be just 5 random bosses.

    For mats, you can do survey reports to speed things up.
    As for specific world boss, I kind of like it. It's nice to see so many players hanging around the spawn of a single boss.
    At any rate, people can just re-roll away the stuff they don't like.
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