What you're overlooking in this Cogo, is the joint aspect of the bank system. I'm an altoholicer, in WoW I ended up with 12 level 90 characters. Having alts is also one of the main deals for many in an MMO, to explore new sets, builds, approaches etc. That at least is one of the key essences in why I play MMOs.
Having a joint bank system like this makes alts problematic, as you also want to work on professions. This becomes increasingly difficult per alt you have, to the point where it's impossible due to no space. You can then either use of your character spaces - in which you have only 8 - or simply don't explore the content to its fullest.
Right now I'm having a bit of a organizing problem since I have my main with 3 professions as well as having 2 alts (one with blacksmithing and the other with provisioning and alchemy), For me to work 3 alts with the professions I've chosen, I have 2 bank alts and need for one more. This means that I have 3 playable characters and 3 mules, with 2 slots left that probably will be bank alts as well.
I don't think it's a good game design when you have to play Organization Mix-a-roo to get things to work. I have a notepad close by now so I can write a "what I need" list and go to an alt to get what I need. But I have to make sure that I have enough space in my bank - which is close to full 90 spots used - before I do this since I have to place items in the bank. It's a cumbersome system, and works a bit against what I feel an MMO is about. Right now I don't feel that ESO is encouraging me to stay when I'm bored of my main, since having alts is more or less a chore just to organize enough space. This in my opinion have to change in the future. It worked OK on paper but in practise it didn't work out OK.
What problem? Sure, if you have that many alts, each alt has its own inventory, don't they? SO whats problem problem. Keep on each alt what they need.
The decision that you get to do, is choose whats valueble enough to keep in a safe bank.
And again, this is NOT WoW. Its not supposed to be WoW. Quite the opposite where what you do, means a lot to your gameplay.
WoW has turned rediculos when it comes to bank space. Everyone has their own alt with their own bank space = unlimited bank = No effort what so ever in ANY thinking what should you save, what should you trade/sell/destroy.
This is a FEATURE of ESO. YOU are the one who decides whats important to you. I fail to see any problem in that. Suuuure, Id like more bank space myself and every gold I make I save to be able to increase bag space and bank space.
ESO is not a game where you race to highest level and think thats the end of the game, and have 8 alts with each many tradeskills and find yourself out of space to put everything you find.
ESO is a NEW breed of MMO. Something thats been needed since Everquest really. Instead of complaining how things are hard, maybe try to find a solution for your problem.
For exemple, you dont have enough mats for all your 8 alts. Fair enough, but thats how it should be. Why dont you use the mats in bank to increse your tradeskill + getting bank space?
I never quite understood how working on all the professions on different chars take more space then working on all professions on one char?
it take up the same space.
I do all on one char and have no problem with space, that is why I am asking.
I mean, irl so long as a person has authorized access to your account, they can get money out of it or put money into it. It's not something only you can interact with. Your alts being able to access the bank makes sense in that regard; they all have 'authorized access' to what's stored in it.I don't know where they got the idea of making banks account wide, and nothing else but that. If you want a new character, all your progress with skyshards, lorebooks, VR's, it all has to be redone with the same bank space. IMO, that seems weird, either make everything account wide, or nothing.
10 slots for transfer, well have fun crafting without ESO+.Just curious as to what people think of the banking system.
Personally I love the cross character system, but it does have a major drawback. That is how fast it fills when you have multiple characters
I would have liked a system of 60+ slots per character and then a bank across all characters that was 10+ slots for transferring items over.
As someone who does enchanting my bank used to be full all the time until I used up some of my CE maps and upgraded, but now that I do woodwork too I am once again struggling with the space. xD Who knew there were so many materials for woodworking.
I don't know how many times you can upgrade and I may find these problems go away once I've made enough to upgrade to max capacity, but even then I can't imagine people with 8 characters having an easy time with space.