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Banking system

KiwiKutKu
KiwiKutKu
Just curious as to what people think of the banking system.

Personally I love the cross character system, but it does have a major drawback. That is how fast it fills when you have multiple characters

I would have liked a system of 60+ slots per character and then a bank across all characters that was 10+ slots for transferring items over.

As someone who does enchanting my bank used to be full all the time until I used up some of my CE maps and upgraded, but now that I do woodwork too I am once again struggling with the space. xD Who knew there were so many materials for woodworking.

I don't know how many times you can upgrade and I may find these problems go away once I've made enough to upgrade to max capacity, but even then I can't imagine people with 8 characters having an easy time with space.
  • Rofaka
    Rofaka
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    I don't know where they got the idea of making banks account wide, and nothing else but that. If you want a new character, all your progress with skyshards, lorebooks, VR's, it all has to be redone with the same bank space. IMO, that seems weird, either make everything account wide, or nothing.
  • NightDragon
    NightDragon
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    I just wish that you would get a lot more slots for all the money that you pay for just 10 slots. I can upgrade my bank for 11k but I am just trying to save up for future bank slots. I am some one that collects a lot of stuff for provisioning and that's what a majority of my bank is filled with. I say we should get a lot more bank slots for every upgrade. Not exactly sure how many it should be but it definitely needs to be upped since its so much money for just 10 slots. Mainly if you just have one character and don't want to make alts characters.
  • JohnD212
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    I think the easy solution would be like Everquest 2 did...have a certain number of shared slots and then a lot of unshared slots. If I create a toon that does Alchemy, then I don't wan my entire vault full of resources that my woodworker has gathered. This game just seems to fight any idea of having multiple toons.
  • Yakidafi
    Yakidafi
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    I like it, if I would not have become 'greedy' I would have made it with the bank on the 6 crafts, but now I wanted a little more and convenience so I have 1 mule.

    So I have 6 alt slots and they can grab what is already in the bank.
    Moons and sands shall be your guide and path.
    PC EU/NA
  • Selstad
    Selstad
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    I've noticed as well how limited the bank space really is. I have enchanting, woodworking and clothing on my main character as well as blacksmithing on my alt. At times it's nigh on impossible to structure everything, and the need to use an alt banker is inevitable.

    Take enchanting per example, I have tons of the other types of runes but I lack aspect runes constantly. The other 2 rune types I have a lot of, though, I can't use them until I've gotten the aspect runes. So I have to store them somehow. Thus I have a bank-alt just to manage the runes until I can get around to use them.

    I can't even think how it would go if I had provisioning and alchemy as well. When I'm about to sort out and level some enchanting, I have to sift through the runes on my bank alt, place them in the bank then go to my enchanter and use them. It's cumbersome and not a very good system.

    A solution would be like JohnD212 suggest. I would say that each alt you have get a 60 slot bank separated from your other characters, then you have a "drop box" bank space that is shared - say with 10-15 slots. When you start enjoying and having alts, you really see how limited the bank space really is.
  • Cogo
    Cogo
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    I love the banking system. No other game then ESO have given so huuuuge power to the player to choose their own path, actions etc.

    They even let you choose whats important to you, to keep in a bank, which you can even UPGRADE to more spaces! And they even let all your characters have access to your bank!

    This feature is forcing me to think, hmm, what do I need right now, what can I get later and sell/give away, whatever.

    The bank system isnt just an outstanding feature for you to choose, it also added another playerbase feature. What to do with items you cant carry or put in bank? Guild stores! If you wish. Not since Everquest have I seen this player to player trading from only Zone chat. Sure, there was trading in WoW but ONLY with rare mounts or something useless that people spend a lot of gold on.
    And the only reason people in WoW even used the public trade channel for those items, was that they could not put it up in the AH.

    Please keep the banking system as it is. Sure, if you want to expand it, make it so, but it should cost more then most players can get. So getting that bigger bank will be among LOADS of other goals in the game.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
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    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Selstad
    Selstad
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    What you're overlooking in this Cogo, is the joint aspect of the bank system. I'm an altoholicer, in WoW I ended up with 12 level 90 characters. Having alts is also one of the main deals for many in an MMO, to explore new sets, builds, approaches etc. That at least is one of the key essences in why I play MMOs.

    Having a joint bank system like this makes alts problematic, as you also want to work on professions. This becomes increasingly difficult per alt you have, to the point where it's impossible due to no space. You can then either use of your character spaces - in which you have only 8 - or simply don't explore the content to its fullest.

    Right now I'm having a bit of a organizing problem since I have my main with 3 professions as well as having 2 alts (one with blacksmithing and the other with provisioning and alchemy), For me to work 3 alts with the professions I've chosen, I have 2 bank alts and need for one more. This means that I have 3 playable characters and 3 mules, with 2 slots left that probably will be bank alts as well.

    I don't think it's a good game design when you have to play Organization Mix-a-roo to get things to work. I have a notepad close by now so I can write a "what I need" list and go to an alt to get what I need. But I have to make sure that I have enough space in my bank - which is close to full 90 spots used - before I do this since I have to place items in the bank. It's a cumbersome system, and works a bit against what I feel an MMO is about. Right now I don't feel that ESO is encouraging me to stay when I'm bored of my main, since having alts is more or less a chore just to organize enough space. This in my opinion have to change in the future. It worked OK on paper but in practise it didn't work out OK.
  • Cogo
    Cogo
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    Selstad wrote: »
    What you're overlooking in this Cogo, is the joint aspect of the bank system. I'm an altoholicer, in WoW I ended up with 12 level 90 characters. Having alts is also one of the main deals for many in an MMO, to explore new sets, builds, approaches etc. That at least is one of the key essences in why I play MMOs.

    Having a joint bank system like this makes alts problematic, as you also want to work on professions. This becomes increasingly difficult per alt you have, to the point where it's impossible due to no space. You can then either use of your character spaces - in which you have only 8 - or simply don't explore the content to its fullest.

    Right now I'm having a bit of a organizing problem since I have my main with 3 professions as well as having 2 alts (one with blacksmithing and the other with provisioning and alchemy), For me to work 3 alts with the professions I've chosen, I have 2 bank alts and need for one more. This means that I have 3 playable characters and 3 mules, with 2 slots left that probably will be bank alts as well.

    I don't think it's a good game design when you have to play Organization Mix-a-roo to get things to work. I have a notepad close by now so I can write a "what I need" list and go to an alt to get what I need. But I have to make sure that I have enough space in my bank - which is close to full 90 spots used - before I do this since I have to place items in the bank. It's a cumbersome system, and works a bit against what I feel an MMO is about. Right now I don't feel that ESO is encouraging me to stay when I'm bored of my main, since having alts is more or less a chore just to organize enough space. This in my opinion have to change in the future. It worked OK on paper but in practise it didn't work out OK.

    What problem? Sure, if you have that many alts, each alt has its own inventory, don't they? SO whats problem problem. Keep on each alt what they need.

    The decision that you get to do, is choose whats valueble enough to keep in a safe bank.

    And again, this is NOT WoW. Its not supposed to be WoW. Quite the opposite where what you do, means a lot to your gameplay.

    WoW has turned rediculos when it comes to bank space. Everyone has their own alt with their own bank space = unlimited bank = No effort what so ever in ANY thinking what should you save, what should you trade/sell/destroy.

    This is a FEATURE of ESO. YOU are the one who decides whats important to you. I fail to see any problem in that. Suuuure, Id like more bank space myself and every gold I make I save to be able to increase bag space and bank space.

    ESO is not a game where you race to highest level and think thats the end of the game, and have 8 alts with each many tradeskills and find yourself out of space to put everything you find.

    ESO is a NEW breed of MMO. Something thats been needed since Everquest really. Instead of complaining how things are hard, maybe try to find a solution for your problem.

    For exemple, you dont have enough mats for all your 8 alts. Fair enough, but thats how it should be. Why dont you use the mats in bank to increse your tradeskill + getting bank space?

    Or, sell? Or Give away? Or and this is a really wierd one....find friends who you share bank with and have an open policy. I know thats wierd because people still think inviting 500 people to a guild makes it good.

    Our guild is not big (50ish people), but every member have full access to the bank and it works perfectly. Especially for tradeskill. I put in daggers I've made. Some else Black smith, takers them out. DC and put in more. We got this with pretty much every tradeskill and there is no complaints in our guild about bank/bag space.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Yakidafi
    Yakidafi
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    @Selstad‌

    I never quite understood how working on all the professions on different chars take more space then working on all professions on one char?

    it take up the same space.

    I do all on one char and have no problem with space, that is why I am asking.
    Moons and sands shall be your guide and path.
    PC EU/NA
  • Selstad
    Selstad
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    What problem? Sure, if you have that many alts, each alt has its own inventory, don't they? SO whats problem problem. Keep on each alt what they need.

    The problem is that the inventory space fills up pretty quickly, especially if you have alchemy and/or provisioning. Not sure if you have any alts or not, but if you do, you'll learn that juggling your inventory space and bank space seemingly becomes a chore at the end. Right now I'm deconstructing glyphs and make a routine to go on my bank alt to take those runestones out, simply because I'm missing a whole lot of aspect runes. I have currently 45 item slots filled with runestones on my bank alt. Just to put into perspective how much space one profession takes.
    The decision that you get to do, is choose whats valueble enough to keep in a safe bank.

    And again, this is NOT WoW. Its not supposed to be WoW. Quite the opposite where what you do, means a lot to your gameplay.

    Blue, epic and especially legendary components aren't a choice, you have to keep them. Along with many other items such as components to make the necessary items. Even with only nightwood and voidcloth, my 2 professions on my main take up 40-50 bank spaces.

    It's not WoW but it's an MMO and inevitably, alts are a major part of what an MMO is all about. It's detrimental for the game's success when the game becomes unfriendly towards replay value. And the limited bank system is certainly for a lot of people a major detrimental effect for ESO.
    WoW has turned rediculos when it comes to bank space. Everyone has their own alt with their own bank space = unlimited bank = No effort what so ever in ANY thinking what should you save, what should you trade/sell/destroy.

    Actually I have to disagree on that one, I've been around WoW for many years (since 2005), and many of the items I have that fills up one of my characters, is armour items that have affectionate value for me. I've been very fortunate to meet some very nice people through the game. For some it's not as simple as to chuck things out, I can't per example chuck out my Judgement paladin set, because you can't get the Tire armour any more, only replicas.
    This is a FEATURE of ESO. YOU are the one who decides whats important to you. I fail to see any problem in that. Suuuure, Id like more bank space myself and every gold I make I save to be able to increase bag space and bank space.

    ESO is not a game where you race to highest level and think thats the end of the game, and have 8 alts with each many tradeskills and find yourself out of space to put everything you find.

    No, it's a failure in ESO that they have a joined bank system like that. The problem comes when you've run out of "less important" items. Should you chuck out that Turpen to save the Rosin? Even though you need the Turpen to upgrade enough to be able to use the Rosin?

    ESO is a game that proclaims that you are free to play as you want, do as you want. Right? Then why is it limiting you from playing with alt characters? The limitation is in fact so severe that people are prevented from even contemplating playing on alts.
    ESO is a NEW breed of MMO. Something thats been needed since Everquest really. Instead of complaining how things are hard, maybe try to find a solution for your problem.

    For exemple, you dont have enough mats for all your 8 alts. Fair enough, but thats how it should be. Why dont you use the mats in bank to increse your tradeskill + getting bank space?

    It's not a complain about how "hard" the game is, the game's difficulty should not be based on its banking abilities but its gameplay. The problem - as stated before - is the amount of items needed to be stored waiting for other components to be able to proceed. We have 3 professions that are like that, provisioning, alchemy and enchanting.

    Lets say you have 2 alts along your main, one with provisioning and the other with alchemy (and lets add enchanting to your main). Both professions work the way that you don't know what you need, you're fumbling in the dark a bit, trying to scrape together the necessary components. So you have a lot of components, but you only have half of what you need, so you chuck it in the bank, waiting until you have what's needed. Oh, but what is this? Yes, you have a ton of runes as well just waiting for that aspect runes to start ticking in. So you have to store your provisioning items, waiting for that one that you need to start cooking, you store your alchemy supplies, looking for that one flower that works together with what you have, and you have a ton of runestones waiting for an aspect rune.

    And lets not add up to all the armour and weapon you have to store to research traits. It takes 25 days to research the 8th trait, and with max 3 research slots, you'll eventually end up with a whole lot of items to be store.

    Don't mix this up with a game's difficulty, it's not a part of the game's difficulty. A game's difficulty is based on your ability to solo group content on your current level and on VR we know that's not going to happen. Bank space and alts should never be even considered a part of the game's difficulty. It doesn't even run in the same ballpark.
    I never quite understood how working on all the professions on different chars take more space then working on all professions on one char?

    it take up the same space.

    I do all on one char and have no problem with space, that is why I am asking.

    Per example on my blacksmithing alt, I have 10-12 odd spaces filled with armour with traits that I need. Traits are necessary to construct the armour with good set effects. So I have no choice but to hold on to them. But also, one of the best ways to level these type of professions, is to deconstruct a whole lot of items. So you pick up the armour items that you can deconstruct. I don't pick up any junk items mind you, I only pick up what is necessary for my profession.

    It doesn't take up the same space, even though I have 90 inventory slots, I still have problems organizing it all. The game's systems are in such a way that I have to store some items - that is the time a research takes. I've even dropped enchanting on my blacksmithing alt, just to save some space. Thanks to having 2 bank alts now that holds track of my provisioning and runestones, I'm managing. But I know that a lot of people - especially those with enchanting and provisioning - are struggling to find place for everything, simply because of how the game is build. Very annoying chucking things out, only to find out an hour or so later that you could have used it to level your profession.

    That is the reality with ESO today with a joined bank system. It's not adding to any difficulty or "choice", it just simply prevent you from enjoying the game and instead playing accounting game with your inventory and bank.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    At long least bank space problems will finally be fixed this update. The power to “craft” any set is a game changer.
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  • volkeswagon
    volkeswagon
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    The present system is 210 slots per character and 480 shared bank slots. How would you change this? More bank slots?
  • Arunei
    Arunei
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    Rofaka wrote: »
    I don't know where they got the idea of making banks account wide, and nothing else but that. If you want a new character, all your progress with skyshards, lorebooks, VR's, it all has to be redone with the same bank space. IMO, that seems weird, either make everything account wide, or nothing.
    I mean, irl so long as a person has authorized access to your account, they can get money out of it or put money into it. It's not something only you can interact with. Your alts being able to access the bank makes sense in that regard; they all have 'authorized access' to what's stored in it.

    What makes less sense is how CP is shared account-wide. I mean don't get me wrong I'm not complaining about it, and I get why they do it (the grind to 810 on every new character would probably get old fast for a majority of players, just like the grind to max Vet Rank when those were still a thing did for most). But it doesn't make sense that what basically amounts to skill and experience other people have gained is automatically poofed into an alt's head the second they spawn into the world.
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  • Hotdog_23
    Hotdog_23
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    Nerco'd a 6 year old thread :o
  • Aigym_Hlervu
    Aigym_Hlervu
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    Let's call things by their proper names: those offices are not banks - they are baggage deposit offices. In order to become banks those baggage rooms should become financial institutions that accept deposits from the public and create a demand deposit while simultaneously making loans.
  • Danikat
    Danikat
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    Note for anyone replying: This topic is from 2014, only the last 5 posts are current.

    A lot has changed since then so a lot of issues mentioned in the older posts are not relevant any more, but there's no point quoting them and asking for clarification or corrections, because even if they were wrong at the time it was 6 years ago.
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  • zaria
    zaria
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    KiwiKutKu wrote: »
    Just curious as to what people think of the banking system.

    Personally I love the cross character system, but it does have a major drawback. That is how fast it fills when you have multiple characters

    I would have liked a system of 60+ slots per character and then a bank across all characters that was 10+ slots for transferring items over.

    As someone who does enchanting my bank used to be full all the time until I used up some of my CE maps and upgraded, but now that I do woodwork too I am once again struggling with the space. xD Who knew there were so many materials for woodworking.

    I don't know how many times you can upgrade and I may find these problems go away once I've made enough to upgrade to max capacity, but even then I can't imagine people with 8 characters having an easy time with space.
    10 slots for transfer, well have fun crafting without ESO+.
    personal bank space would be to split inventory in two parts, one you need the banker to access.

    having an large common bank is nice for siege, consumables even gear.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • ZOS_ConnorG
    Greetings all,

    After review we have closed this thread as it is old and the information within may be out of date. You can create a new thread to continue this discussion to ensure that all of the information will be as up to date as possible. Thank you for your understanding.
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