Maintenance for the week of June 8:
• [IN PROGRESS] PC/Mac: NA and EU megaservers for patch maintenance – June 8, 1:00AM EDT (5:00 UTC) - 12:00PM EDT (16:00 UTC)
• [IN PROGRESS] Xbox: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 12:00PM EDT (16:00 UTC)
• [IN PROGRESS] PlayStation®: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 12:00PM EDT (16:00 UTC)
Maintenance for the week of June 8:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – June 8, 1:00AM EDT (5:00 UTC) - 12:00PM EDT (16:00 UTC)
• [EXTENDED] Xbox: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 4:00PM EDT (2000 UTC)
• [EXTENDED] PlayStation®: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 4:00PM EDT (20:00 UTC)
Inventory is Excessive Micro-Management
Without a doubt, one of the greatest pain points in the game is inventory micromanagement without ESO+.
My two kids play and love ESO, but I can’t pay for ESO+ for all of us.
Their entire bank is full to the brim with materials and there is no room for anything else- and there are still more material types than bank slots.
And the inventory fills up so fast and the joy of the game becomes quickly consumed by inventory management.
Two things that could help are:
More bank space, and a limited crafting bag for plants, provisioning mats, trait materials, to hold a modest number of each material. That would allow players to enjoy the game without spending half of their time sorting their bags. It gets tiresome.
Thank you guys for such great changes lately. You’re doing an excellent job with the game! I hope this will be something to consider.
-SaliciaKeyz
Edit- lots of people are in wholehearted agreement that this is such a massive pain point.
I agree with one comment that a crafting bag limited to 25 or 50 in a stack would be enough to free up a lot of space taken up by all the materials we have so few of, especially for new players, and still make ESO+ necessary for most players, especially given the other benefits.
I have friends that have quit because of inventory management, which is a ridiculous reason to lose players. One comment here said “you can’t sell anything to people who don’t play”.
The types of materials and items we get are increasing in number, while our bank and inventory space remain the same.
Stacks of 1000 is a great idea too.
There must be some way to implement some of these changes and still keep the revenue solid.
Edited by SaliciaKeyz on April 17, 2026 6:53PM