It is definitely a barrier to entry and a reason a few of my friends didn't stick with the game.
It seriously wouldn't be a problem if players didn't pick up every single thing they come across and then hang onto it instead of using it or selling it (whether to NPCs or other players).
It seriously wouldn't be a problem if players didn't pick up every single thing they come across and then hang onto it instead of using it or selling it (whether to NPCs or other players).
FieryPhoenix wrote: »The inventory problem is more complex than “players saving everything”. There are a lot of hurdles with inventory management in this game. New players don’t know what to save, or what to sell without the use of add ons. The material item bloat is out of control with new items being added all the time. Just playing events the contents of the boxes fill your bag before you can finish opening all of them. Bound furniture is also a problem as it can’t be sold or given away. Redundant drops are also an issue with many recipes and motifs that many have already learned so that you can’t even give things away. Back to back events also don’t help this. It takes time for many players to earn enough gold to max out their bags and bank space. It takes time for players to earn enough writs to purchase storage chests. In the meantime your bag is full and you have to stop playing to fix that. This mechanism is a reason many new players just quit because it’s too much of a chore. Selling the solution to this problem is insufficient, there has to be a better way to address this.
SaliciaKeyz wrote: »Without a doubt, one of the greatest pain points in the game is inventory micromanagement without ESO+.
My two kids play and love ESO, but I can’t pay for ESO+ for all of us. ..
Nemesis7884 wrote: »one thing that would be nice is if you could characterize items / item types as trash once and they keep being "trash" until you untrash them and you can decon or sell all trash with 1 button
Craft bag should be a part of free eso. Aswell as double bank space
One thing that can go a long way to save inventory space and replace craft bag from eso + is.
Armory bank
That would mean, any build u have saved to armory, these builds are also stored in their own separate "armory bank" and wont take space in ur actual inventory
Anyone who plays this game seriously at end game will suffer from inventory space from the stupid amount of sets u need to have on u, especially if u are tank/healer main, since then u also need a dd build by default so you can actually play and kill stuff when not grouped. Anyone who plays tank/healer are punished harder then dd's, as the amount of sets u need is Nowhere near the same.
Its also a problem if u want to pvp on the same character, u now need completely different sets for that aswell.
On my end game main that does tank/dd PvE and DD/heal PvP, 140 slots are gear. And i still dont have all the sets i should have in my inventory.
Armory bank would be worth eso + for me.
I think this would also increase sales of armory slots
Zodiarkslayer wrote: »It Back when there was no sticker book and no option to use transmutation stones to recreate a piece of equipment, I would've agreed.
But these days it is really comfortable to organise inventory. Well, at least for me with my 12 character non ESO+ account. There are just a couple of habits that one needs to cultivate and there will never be any inventory bloat.
1) Know your build's gear. Don't experiment, that's what the PTS is for.
2) Use the sticker book, don't hoard gear. With 1500 transmute crystals it is possible to make 60 pieces of gear at once. That is 5 characters!
3) Get all the free storage space. Bank (240), Inventory (200 per character, 10 characters are free), Storage Chests (360).
4) Use motives, plans and recipes when you get them. Sell them at once, if you know them.
5) Use up your consumable materiels. Craft potions, glyphs and food to sell them on guild stores. The good ones sell like candy. The others mostly sell as raw mats for good gold. Only the provisioning mats that are not used for commonly used food and for daily crafting writs need to be sold to regular merchants, 5 gold apiece.
6) Use Houses for storing furnishings, not the bank.
7) Hoarding is bad for mental health. Sell like crazy! Use Master Merchant or Tamriel Trade Centre to know real value and fill up all of your 30 slots in every one of your guilds.
Remember: The bank inventory is limited to 240 slots, but the amount of gold is limited to 2.1 billion.
There is more, ofc. But these are the most important.