

I have some issues with this change in general, but I want to focus in on Empower because it's a very big % value, tied to a very specific playstyle whose main numbers are clear. There are two ways people use empower, as part of oakensoul and with voidmantle, on heavy attack builds. That means that at the very least, with oakensoul you had Minor Slayer and Minor Berserk and on any reasonable build Weapon's Expert CP. There are other CP and other buffs you could have, but these would be the baseline. Minor Berserk and Slayer are also not hard to source so pretty expected buffs in a voidmantle situation.Fixed an issue where some bonuses that granted “damage done to monsters” were multiplicative with other damage bonuses, instead of additive. Affects the following;
Empower
[Developer Comment]
Spoiler
This fix will result in the affected effects to be reduced in power when used in tandem with other percent based damage bonuses. While we've gently increased some of the affected effects, some of these remain untouched until we get more data on average value impacts (since the change in power was dependent on what other bonuses were being ran in tandem), which we can rectify during PTS or in a future update if necessary.

Lava Whip
Flame Lash: This morph no longer grants increased damage done after consuming all charges, as we have recontextualized damage into the Class Mastery system.
Molten Whip: This morph no longer grants increased damage done per stack, as we have recontextualized damage into the Class Mastery system.
Lava Whip
Flame Lash: This morph no longer grants increased damage done after consuming all charges, as we have recontextualized damage into the Class Mastery system.
Molten Whip: This morph no longer grants increased damage done per stack, as we have recontextualized damage into the Class Mastery system.
This is a massive nerf to any DK who dared to dabble in subclassing - I'm not sure how to feel about this.
But it's worth pointing out that "if you are a Dragonknight" and "if you do not subclass" are not synonymous.
I think, long term, making class masteries apply "if you are that class" instead of "if you do not subclass" might be a better design, because it rewards sticking with your base class skill lines (which get better with selected class masteries) while not making subclassing completely useless.
Well I was going to subscribe to eso plus again but these stupid nerfs, particularly to empower and tide born, made me change my mind. Why Gillam is allowed to make any changes when the new combat team seemed to be so much better with the dk refresh I'll never know. Guess will leave the game again, see what state the warden is in come update 51. I was getting so excited with new builds, now I feel deflated.
pluvioisaplanet wrote: »Can we have a look at the Necromancer Class Flourish?
Ever since the change to corpses to have them despawn more frequently, this script has been very lackluster on Necromancer as there's just too few corpses around for the Class Flourish to use meaningfully.
I was wondering if it could have a similar condition to the new Class Mastery, Nothing Wasted, where consuming a corpse adds a stack for a duration.










CameraBeardThePirate wrote: »pluvioisaplanet wrote: »Can we have a look at the Necromancer Class Flourish?
Ever since the change to corpses to have them despawn more frequently, this script has been very lackluster on Necromancer as there's just too few corpses around for the Class Flourish to use meaningfully.
I was wondering if it could have a similar condition to the new Class Mastery, Nothing Wasted, where consuming a corpse adds a stack for a duration.
Agreed. The Necro Class Script is hot garbage in 90% of content (basically anything outside of Imperial City where there are extended fights with lots and lots of mobs).
Making corpses despawn quickly heavily neutered this class script. What's even the point of allowing it to stack to 10 if you're basically never going to be able to get it above 3?
The stacks need to be additive instead of completely replacing whatever the previous value was, or at the very least, it should create a corpse every time, regardless of if there's a corpse nearby, AND apply the stacks.
There's really no reason to use this script anymore outside of hyper specific shielding builds.
I hope this is the right place to talk about skill styles, it felt like the best place to potentially do so of the options on the list. I will say I appreciate the "no weapon override" version of molten and letting players choose, that's awesome to see. I also appreciate trying to give players green skill styles to replace the loss of the old poison morphs but I have two complaints about them overall.
1. While I like the green fire, part of what I liked about the original Noxious Breath was a cool orange/green gradient.
Original Noxious
PTS Green
I am not necessarily asking for this to be changed currently (completely green fire is cool and there is a need for it as a skill style imo), but I would like an offering of the orange/green gradient style in the future (as well as possible other gradients of orange/blue orange/purple or even color combos like blue/purple) for this skill style. It has a lot of potential and one of my dragonknights in character uses flames of various colors in dance and combat and I would like a way to represent that better.
2. I am disappointed that Hearthfire was not considered for a legacy skill style and I would like to see that changed/added. Ash Cloud was a very cool skill that was a big part of my dk healer's identity. I had hoped that with talks of legacy skills for DK we would maybe see a black Hearthfire skill style that could at least give us a little bit of the old look for Ash Cloud and I would very much like for it to be considered in the future if it's not in the scope of this pts.





pluvioisaplanet wrote: »From a PvE perspective, this is mainly aimed at trials, though some of the same problems apply to dungeons (mainly the problems with overload) where competing DPS options matter less.
On the Power Level of Sorc in Content
Sorc parses have always looked high on the dummy, but this has never translated to them being a top single-target option in actual content.
Power Overload
Power Overload is responsible for a significant portion of Sorc's dummy numbers. Taking a 200k sorc parse from week 4, without overload, parses would be closer to 180–185k which is very weak for such a single target focused class. It doesn't scale well and is impractical to use in content:
- Overload cannot receive ultimate from group sources through sets like Cryptcanon's Vestments or Pillager's Profit, meaning you get no extra hits in content compared to the dummy. While other classes are chaining ultimates through burst phases, Overload simply won't keep up.
- You need a large amount of ultimate stored for it to be effective, particularly when paired with the Shattered Paths Signet mythic.
- Sorc has long been required to use their Atronach ult, which has significantly less single target potential compared to overload, in content to provide Major Berserk to the group, though the new DK class mastery covering this buff may ease that pressure going forward.
Group Buffs Being Used on Dummy Parses
- Shocking Banner benefits Sorc a decent bit due to its high proportion of direct damage, plus the extra weapon and spell damage from Cavalier's Charge. Sorc gets to use banner on dummy because it can sustain it fine, and there aren't enough good skills to slot.
- Traveling Knife with Assassin's Misery buffs Sorc significantly more than the banner, because Sorc's many direct hits and good base status chance benefits a lot from the extra status chance from Assassin's Misery. Other builds will catch up or surpass Sorc once this is factored into their parses
Sorc Ceiling vs. Other Classes
Strip away Overload, Shocking Banner, and Status Knife, and Sorc is left quite weak and behind almost all other classes, dragonknight, nightblade, and templar not even having any of the previous 2 mentioned group buffs on dummy. Meanwhile, other classes are going to get substantially stronger in actual content when you add these, and more, to their parses.
Comparing the higher sorc and nb parses from week 4:
Nightblade, as the main other single target focused class, doesn't have the benefit of Banner or Status Knife on dummy, and just adding these two to the current 193k Nightblade parse will put it past Sorc's 200k parse. Add other group buffs like Morag Tong, Pillager's Profit, and Cryptcanon, none of which Overload Sorc can benefit from, and the gap widens further. If we remove Overload sorc will be getting gapped way before adding any of these group buffs.
So we need either sorc to be significantly buffed, or for overload to be reworked to be more viable in content. As right now sorc parses heavily crutch on overload when it's not being used in content at all.
Possible idea for Overload?
Overload being impractical in content is the core of the problem, so one idea I've been thinking about is for Overload to consume a fixed 100 ultimate (similar to Werewolf) and empower the next 4 light attacks, rather than draining your entire ult reserve. This would let Overload Sorc benefit from ultimate generation in content and better compete with Nightblade in particular. The exact numbers matter less than the core concept: drain X ultimate, empower the next Y light attacks.
Edit: Adding some of my parses to demonstrate overload with banner and status knife, overload without banner or status knife, and finally no overload with banner and status knife. Gear and CPs stay the same, apart from dropping Signet for Warmask for the no overload parse. It feels impossible to get good parses on PTS with my latency, so these are lower than what they can actually reach, but the point is to show the difference between the options for sorc.
Overload, Banner + Status Knife 191k - https://imgur.com/gallery/u50-pts-week-4-sorc-overload-banner-status-knife-89kNc7x
Overload, No Banner or Status Knife 179k - https://imgur.com/gallery/u50-pts-week-4-sorc-overload-no-banner-no-status-knife-0bi8MNJ
No Overload, Banner + Status Knife 171k - https://imgur.com/gallery/u50-pts-week-4-sorc-no-overload-banner-status-knife-NOcqph6