YandereGirlfriend wrote: »The answer to this is simple and staring everyone in the face: "Against Monsters" and it's fixed. EZ.
YandereGirlfriend wrote: »The answer to this is simple and staring everyone in the face: "Against Monsters" and it's fixed. EZ.
That is a lame cop out that I can't criticize enough. If they'd do that everytime it is asked the game would become devoid of meaningful mechanics. I liked when Empower was a buff to be considered in PvP. There could have been better solutions for Plaguebreak, and they basically admitted that by introducing Macabre Vintage just shortly afterwards. As much as I despise charm, "against monsters/players" is for sure worse for the game in the long term. Those conditions are just a poor excuse for bad design. They just have to stop overloading abilities and sets, then there can be room for such effects. When there is a real tradeoff to be made for it.
Charm per se can exist, but not as extra "goodie" on already solid skills or without some form of downtime enforcement.
YandereGirlfriend wrote: »YandereGirlfriend wrote: »The answer to this is simple and staring everyone in the face: "Against Monsters" and it's fixed. EZ.
That is a lame cop out that I can't criticize enough. If they'd do that everytime it is asked the game would become devoid of meaningful mechanics. I liked when Empower was a buff to be considered in PvP. There could have been better solutions for Plaguebreak, and they basically admitted that by introducing Macabre Vintage just shortly afterwards. As much as I despise charm, "against monsters/players" is for sure worse for the game in the long term. Those conditions are just a poor excuse for bad design. They just have to stop overloading abilities and sets, then there can be room for such effects. When there is a real tradeoff to be made for it.
Charm per se can exist, but not as extra "goodie" on already solid skills or without some form of downtime enforcement.
Charm is just a failed and trashcan mechanic.
It started with that Mythic that nobody uses and has gradually proliferated from there.
Nobody knows why, exactly. That sort of thing was correctly identified as toxic for the game back when old Fear effects were changed.
SandandStars wrote: »It seems to continue to cause desync, and there is a certain portion of PVPrs who intentionally take advantage of broken/desync abilities (ROA, and now Templar's Javelin seems to be broken again).
Would anyone miss this skill, at all?
Ok then we now post all the things we don't like other classes to have and put an "against monsters" on it and call it a day.
SandandStars wrote: »
SandandStars wrote: »
Believe me, I can relate to that perspective. There are abilities that I hate with a great passion. But I am making an effort not to judge only from my limited point of view. I can see why a charm adds value from a flavor perspective, just as much as mass hysteria made sense as a routing fear. I like it when there is a flavor to things. If I want to play only for the reaction times or the mechanical depth, I can play something other than an MMORPG. So I can accept that some implementation might not be perfect, but they can still enrich the gameplay for some people.
Of course the current version of charm is busted. I'd like not to play against it. But I can imagine that there is a way to have charms in the game that actually feels good.
SandandStars wrote: »
FurryCandyHearts wrote: »literally wnts to destroy th thing that makes a warden a warden, the ability to use animals to fight at their defense...
ok sure gget rid of harm and while were at itlets get rid of fire for dragon knights a jabby jabby for templars and so on down the line. lets just stand around slinging insults at each other instead of fighting bosses and monsters.. thatd be fun.
FurryCandyHearts wrote: »charm is the essence of how a warden acquires animals to fight for them. You're murdering my whole class identity!!! Go murder your own class identity instead!!
BAH!
CatalinaWineMixer2 wrote: »Yes. Stop taking away or nerfing skills, equipment and gear on our characters. There is already an update to it going on in the pts. These types of things are what has broken PvP. There are more of them than I can count. Anyone who is not a pure class should not have access to class mastery at all. They are not a class. That needs to be looked into first. The same thing applies with class sets, it should only apply to pure class so it cannot be exploited by Subclass. Also, the character refreshes are not complete either. Putting a temporary bandaid on these things is a problem, not a solution.
Elendildur wrote: »FurryCandyHearts wrote: »literally wnts to destroy th thing that makes a warden a warden, the ability to use animals to fight at their defense...
ok sure gget rid of harm and while were at itlets get rid of fire for dragon knights a jabby jabby for templars and so on down the line. lets just stand around slinging insults at each other instead of fighting bosses and monsters.. thatd be fun.
Charm is not the defining feature for Wardens, esecially since Arcanists got a charm first. Charm also has no special interactions with any other part of the Warden toolkit
Thumbless_Bot wrote: »Elendildur wrote: »FurryCandyHearts wrote: »literally wnts to destroy th thing that makes a warden a warden, the ability to use animals to fight at their defense...
ok sure gget rid of harm and while were at itlets get rid of fire for dragon knights a jabby jabby for templars and so on down the line. lets just stand around slinging insults at each other instead of fighting bosses and monsters.. thatd be fun.
Charm is not the defining feature for Wardens, esecially since Arcanists got a charm first. Charm also has no special interactions with any other part of the Warden toolkit
I read on these forums somewhere that nb used to have this mechanic years ago but it was removed because of how buggy it was/is. Not sure though.
Thumbless_Bot wrote: »Elendildur wrote: »FurryCandyHearts wrote: »literally wnts to destroy th thing that makes a warden a warden, the ability to use animals to fight at their defense...
ok sure gget rid of harm and while were at itlets get rid of fire for dragon knights a jabby jabby for templars and so on down the line. lets just stand around slinging insults at each other instead of fighting bosses and monsters.. thatd be fun.
Charm is not the defining feature for Wardens, esecially since Arcanists got a charm first. Charm also has no special interactions with any other part of the Warden toolkit
I read on these forums somewhere that nb used to have this mechanic years ago but it was removed because of how buggy it was/is. Not sure though.
FurryCandyHearts wrote: »charm is the essence of how a warden acquires animals to fight for them. You're murdering my whole class identity!!! Go murder your own class identity instead!!
BAH!