YandereGirlfriend wrote: »I still don't understand why WW isn't just a toggle that you can turn off and on at-will.
That isn't OP and it would eliminate what feels like dumb micromanagement for the sake of dumb micromanagement.
MashmalloMan wrote: »
- WW cost = -80 ult/10 s (W/ passive)
- Base ult gen = +3 ult/s
- Fury gen = 25/s (W/ passive)
- Rampage = 1000 cost + 20s of free WW cost
Let's say you're solo, berserker, you activate WW at 500 ult in a sustained fight, no additional fury ability morphs for now. AKA, worst case scenario:
- 0s Activate WW: 500 - 100 = 400
- 10s: 400 + 30 - 80 = 350 ult, 250 fury.
- 20s: 350 + 30 - 80 = 300 ult, 500 fury.
- 30s: 300 + 30 - 80 = 250 ult, 750 fury.
- 40s: 250 + 30 - 80 = 200 ult, 1000 fury -> Activate Rampage.
- 50s = +30 ult = 230 ult
- 60s = +30 ult = 260 ult -> Rampage ends.
By the end of this rotation, you've gone from 400 to 260 ultimate, a rate of -140 ult/60s allows for roughly 3 minutes, so you'll need to Devour about once a minute to keep this up permanently. Again, this is worst case scenario and it's already pretty good.
Best part about the new design is they've intentionally made all the stamina abilities 1/3 of the regular cost, sustain investment isn't necessary, that allows a lot of wiggle room to focus on ult gen or ult cost reduction, but I wouldn't go as far as devoting full 5 piece or even mythics to this as many of them aren't worth it.
For example: A Sorcerer + WW food = 80 transformation cost and 63 cost/10s with Call of the Pack solo.
Using that same 60s rotation example; it goes from 420 to 348 ultimate, -72 ult every 60 seconds is nearly half the first example and allows for 6 minutes of transformation with only 1 Devour every 2 minutes to keep up indefinitely.
You don't even need to Devour when you throw in Minor Herosim (Potion/Oakensoul/group buff) and the numerous ways to generate extra Fury to Rampage more often from Feral Pounce/Carnage, Hircine’s Rage, and Claws of Anguish.
If you manage to get Major Heroism from CP, a group member, or a kill from the Assault passive in PVP, you're also making it easier. This is all before even considering running with another WW.
MashmalloMan wrote: »
- WW cost = -80 ult/10 s (W/ passive)
- Base ult gen = +3 ult/s
- Fury gen = 25/s (W/ passive)
- Rampage = 1000 cost + 20s of free WW cost
Let's say you're solo, berserker, you activate WW at 500 ult in a sustained fight, no additional fury ability morphs for now. AKA, worst case scenario:
- 0s Activate WW: 500 - 100 = 400
- 10s: 400 + 30 - 80 = 350 ult, 250 fury.
- 20s: 350 + 30 - 80 = 300 ult, 500 fury.
- 30s: 300 + 30 - 80 = 250 ult, 750 fury.
- 40s: 250 + 30 - 80 = 200 ult, 1000 fury -> Activate Rampage.
- 50s = +30 ult = 230 ult
- 60s = +30 ult = 260 ult -> Rampage ends.
By the end of this rotation, you've gone from 400 to 260 ultimate, a rate of -140 ult/60s allows for roughly 3 minutes, so you'll need to Devour about once a minute to keep this up permanently. Again, this is worst case scenario and it's already pretty good.
Best part about the new design is they've intentionally made all the stamina abilities 1/3 of the regular cost, sustain investment isn't necessary, that allows a lot of wiggle room to focus on ult gen or ult cost reduction, but I wouldn't go as far as devoting full 5 piece or even mythics to this as many of them aren't worth it.
For example: A Sorcerer + WW food = 80 transformation cost and 63 cost/10s with Call of the Pack solo.
Using that same 60s rotation example; it goes from 420 to 348 ultimate, -72 ult every 60 seconds is nearly half the first example and allows for 6 minutes of transformation with only 1 Devour every 2 minutes to keep up indefinitely.
You don't even need to Devour when you throw in Minor Herosim (Potion/Oakensoul/group buff) and the numerous ways to generate extra Fury to Rampage more often from Feral Pounce/Carnage, Hircine’s Rage, and Claws of Anguish.
If you manage to get Major Heroism from CP, a group member, or a kill from the Assault passive in PVP, you're also making it easier. This is all before even considering running with another WW.
Well, you see the main issues here are if 1) devouring isn't ready and safe in the content you're doing (handling a ball group or harder end-game-pve boss fights may require more movement which is not location independent) and 2) generally when you're having to move for extended periods of time without active werewolf combat...
(keep in mind going in and out of wolf is both not desirable for RP/build purposes and still consumes ult both to go back in and the timer seems to check almost right after entering for another huge tick).
Additionally, NOT going in with 500 ult (so around 150-100) can be very rough if you aren't straight dummy parsing immediately after transforming with a corpse nearby to devour (this scenario is more likely to be the case in PvP)- you will be taken out RATHER quickly after transforming and be worse-off ult wise (of course) for it.
MashmalloMan wrote: »
- WW cost = -80 ult/10 s (W/ passive)
- Base ult gen = +3 ult/s
- Fury gen = 25/s (W/ passive)
- Rampage = 1000 cost + 20s of free WW cost
Let's say you're solo, berserker, you activate WW at 500 ult in a sustained fight, no additional fury ability morphs for now. AKA, worst case scenario:
- 0s Activate WW: 500 - 100 = 400
- 10s: 400 + 30 - 80 = 350 ult, 250 fury.
- 20s: 350 + 30 - 80 = 300 ult, 500 fury.
- 30s: 300 + 30 - 80 = 250 ult, 750 fury.
- 40s: 250 + 30 - 80 = 200 ult, 1000 fury -> Activate Rampage.
- 50s = +30 ult = 230 ult
- 60s = +30 ult = 260 ult -> Rampage ends.
By the end of this rotation, you've gone from 400 to 260 ultimate, a rate of -140 ult/60s allows for roughly 3 minutes, so you'll need to Devour about once a minute to keep this up permanently. Again, this is worst case scenario and it's already pretty good.
Best part about the new design is they've intentionally made all the stamina abilities 1/3 of the regular cost, sustain investment isn't necessary, that allows a lot of wiggle room to focus on ult gen or ult cost reduction, but I wouldn't go as far as devoting full 5 piece or even mythics to this as many of them aren't worth it.
For example: A Sorcerer + WW food = 80 transformation cost and 63 cost/10s with Call of the Pack solo.
Using that same 60s rotation example; it goes from 420 to 348 ultimate, -72 ult every 60 seconds is nearly half the first example and allows for 6 minutes of transformation with only 1 Devour every 2 minutes to keep up indefinitely.
You don't even need to Devour when you throw in Minor Herosim (Potion/Oakensoul/group buff) and the numerous ways to generate extra Fury to Rampage more often from Feral Pounce/Carnage, Hircine’s Rage, and Claws of Anguish.
If you manage to get Major Heroism from CP, a group member, or a kill from the Assault passive in PVP, you're also making it easier. This is all before even considering running with another WW which would make it free to use before the other hopps.
Frankly I think it's fine the way it is once you begin to understand how to build for it. Also, since many of the new Class Masteries require conditions that can't be met in WW form and your pure/base class matters less than simply aiming for strong passives, subclassing is a much more competitive and lossless option to consider.