I would prefer radical change to a "cleaned up" GH, but check back with me in 2 years after they've overhauled all 7 classes and (hopefully) adjusted the busted sets/stats. In my perfect world the game would still have the 2014 soft cap system to prevent broken minmaxing.moderatelyfatman wrote: »I'm just curious though: would you prefer Vengeance or a cleaned up version of Gray Host where a lot of the problems you describe actually get addressed (not necessarily gone but much much less of an issue)?
Hi ZOS,
Stop doing this, the majority of your PvP base does not want this washed game mode. We don’t want to contribute anything to your “testing” because we are against it. Frankly, it’s a waste of time. With all the good that’s being done recently in the studio this is the remaining outlier of a team clinging to one last bad decision. It feels like we’re just being reminded to stay skeptical of the PvP dev team’s vacuum decision making philosophy.
*edit*
Can we test PvE Vengeance on April 20th too?
Basically, your best option is to participate as early as it goes live, and spam dmg aoes en masse.
If all PvPers and their grannies show up and help testing whether the cap of 6 will or will not melt down the servers, we might be done with that test in a couple of days.
Boycotts are pointless now, Vengeance will go live, so if you want to have GH back faster then help test this change.
Not to mention that this test is perhaps the most important - in a megazerg environment such as Vengeance we need bombing more than ever, and a cap of 3 on dmg aoe is ridiculous beyond belief.
Ah yes, that’s right…. Hancho always has a reason or incentive for us to play Vengeance, in this case it’s so we can get GH back faster lol. What a joke. No thanks, hope they limit your AoEs to one person and yall can enjoy those Megabanger battles you mentioned at 61fps.
You can show your bad faith all you want, but the point stands: whining about a one-week test is pathetic when there is a practical solution to shorten its duration.
tomofhyrule wrote: »Brace yourself for an influx of pvers about to give you their wisdom on why Vengeance is better
Is Greyhost disabled again? Please say it isn’t
It is disabled again, for that week only.
It has also been confirmed that permaVengeance will drop in U50 alongside Grey Host as the two options
Who exactly is logging in for lag, ball groups, proc sets, and one shots? Not me.It's not a viable alternative to the normal live GH the PvP community logs in to play.
I'm hearing they are moving forward with GH and Vengeance as the only two campaigns. I think this is a sound move, we are long overdue to condense the queue.
Hi ZOS,
Stop doing this, the majority of your PvP base does not want this washed game mode. We don’t want to contribute anything to your “testing” because we are against it. Frankly, it’s a waste of time. With all the good that’s being done recently in the studio this is the remaining outlier of a team clinging to one last bad decision. It feels like we’re just being reminded to stay skeptical of the PvP dev team’s vacuum decision making philosophy.
*edit*
Can we test PvE Vengeance on April 20th too?
Basically, your best option is to participate as early as it goes live, and spam dmg aoes en masse.
If all PvPers and their grannies show up and help testing whether the cap of 6 will or will not melt down the servers, we might be done with that test in a couple of days.
Boycotts are pointless now, Vengeance will go live, so if you want to have GH back faster then help test this change.
Not to mention that this test is perhaps the most important - in a megazerg environment such as Vengeance we need bombing more than ever, and a cap of 3 on dmg aoe is ridiculous beyond belief.
licenturion wrote: »If there is one thing all ESO players seem to love, it is rewards and filling up progress bars. Even if they don't love the activity.
Veterancy are exactly these two things combined. So when Vengeance officially launches it will be super popular at least until people have all the rewards they want. Battlegrounds will probably also see an uptake of players grinding it out.
It sympathise with those who prefer the legacy GH experience. They should just run those two together during tests IMO because they will both exist in the future as well. That makes it actually a real test.
BardokRedSnow wrote: »If a community doesn't like beer, you don't try and make beer for people who hate beer, you just make it how the people that do like it, want it. Its so basic its painful.
licenturion wrote: »If there is one thing all ESO players seem to love, it is rewards and filling up progress bars. Even if they don't love the activity.
Veterancy are exactly these two things combined. So when Vengeance officially launches it will be super popular at least until people have all the rewards they want. Battlegrounds will probably also see an uptake of players grinding it out.
It sympathise with those who prefer the legacy GH experience. They should just run those two together during tests IMO because they will both exist in the future as well. That makes it actually a real test.
They did run both the last test. I wonder why they don't this time? Surely not because Vengeance was dead the last time you had an option.
tomofhyrule wrote: »licenturion wrote: »If there is one thing all ESO players seem to love, it is rewards and filling up progress bars. Even if they don't love the activity.
Veterancy are exactly these two things combined. So when Vengeance officially launches it will be super popular at least until people have all the rewards they want. Battlegrounds will probably also see an uptake of players grinding it out.
It sympathise with those who prefer the legacy GH experience. They should just run those two together during tests IMO because they will both exist in the future as well. That makes it actually a real test.
They did run both the last test. I wonder why they don't this time? Surely not because Vengeance was dead the last time you had an option.
They straight up said the main goal is to get Vengeance to pop cap because the test this time is that they increased target limits on AoEs and really need Cyrodiil to be maxed.
I am a little nervous about what happens when U50 drops though. They're going to give us Vengeance and Grey Host as the two options, and they have their own pop caps (900 and 360, or 300/120 per alliance). They did say that they'd see if another campaign was needed, but they implied that was if we had something like both Campaigns at cap and a long queue... but I think it'll be a bit more likely that GH could have a long queue while Vengeance is still at two bars. Would they consider another standard campaign if there is demand for more standard campaigns? Especially with this mysterious 'mid-size' Cyro-esque zone they've mentioned will come this year?
Also, GH is faction-locked. That means that for players who have more than one alliance, they will need to choose which alliance they're playing on for that month, and their only Cyrodiil option for other alliances would then be Vengeance. Is "you are not able to play with your friends in Cyrodiil" really a good idea?
U50 adds 24 new skills for Vengeance (1 Ultimate & 5 Active skills for each of the 4 loadouts), here's a full list for those that may be curious.
Whoa 3 digits worth of players, up there with Fortnite and CoD /sQueue last night was 130.
You are a very small minority of PvP players that like vengeance
You haven't logged into Cyrodiil on live for more than a year.
Is the pop cap even 3 digits? Of course Vengeance enjoyers would be a minority of active PvPers, because the target audience for Vengeance is the thousands who quit or who were never able to access PvP to begin with. They're leaving GH up for the 130 that still want it.
I don't log in because forum complaints mean little if you keep playing anyway. When play numbers keep dropping, the devs take notice, like they have in making drastic PvP changes.
MorallyBipolar wrote: »Vengeance takes away the ability to create our own builds.
GH is a one build meta, with a billion options to handicap yourself by using worse gear.MorallyBipolar wrote: »There are 3 digits of players in queue
BardokRedSnow wrote: »If a community doesn't like beer, you don't try and make beer for people who hate beer, you just make it how the people that do like it, want it. Its so basic its painful.
There is a huge silent majority who....




Not hard to fill when the pop cap is 2 digits.BardokRedSnow wrote: »Your silent majority also filled greyhost the minute it was available
BardokRedSnow wrote: »If a community doesn't like beer, you don't try and make beer for people who hate beer, you just make it how the people that do like it, want it. Its so basic its painful.
There is a huge silent majority who don't participate in the forums because they either don't know they exist or don't know how to make an account and log in to participate.
In this silent majority are tons of players who queue for Zerg Host because that was literally the first campaign presented to them and they don't even understand the difference between GH, BR & RW. Don't believe me? Go ask tons of them. They queue for GH because that's the only camp they've ever been in.
Beyond that, certain AD guilds just went and ruined BR & RW by night capping everything and then mega-zerg Agony bombing everyone from both other factions, running the map, gating both other factions, and then sweating down anyone who tries to take anything at all on the map, even just a resource.
Two people in big guilds in particular did this on AD in Ravenwatch and ruined that camp for everyone. Then they and their Agony bomb zerg moved to Blackreach and did the same in that camp. Go look at both camps, they're nearly totally yellow all the time and people go in there, see the map all yellow and then just leave. You have a pack of 4-5 DKs doing it right now, sweating down anyone who tries to take anything in Blackreach and Ravenwatch. It's no fun.
What's funny is none of those people will show up in Vengeance because without the meta to hang onto desperately, they get clapped over & over in Vengeance. Same with ball groups. None of them go into Vengeance either because their silly playstyle doesn't work when everyone literally has the same health, the same armor, the same stats and the same type of abilities.
Everyone who cries about Vengeance is nothing but the vocal minority who gets clapped there over & over.
If you don't like Vengeance then don't go into it. Simple. But right now Vengeance is a better queue-waiting alternative to getting sweated down in Blackreach and Ravenwatch by those hugging the DK meta like its their fantasy anime girlfriend.
CatalinaWineMixer2 wrote: »The current state of PvP is due to constant nerfs, ruining sets, ruining/nerfing our characters, Subclassing and placing what's left of what was once a fun and vibrant PvP comunity above the rest of the entire Eso population. We all talk about how it used to be. Most of the people who do have quit PvP. Some of the new players look at us like we are telling a fairytale when we speak of it. Its been going on for ten years. We need change. Vengeance is a part of this and there are many looking forward to it.
katanagirl1 wrote: »I like the idea of paring down the bloat for Cyrodiil PvP but the last Vengeance was more laggy than prime time Gray Host is right now! It’s going to be just like the harder overland in that a handful of players get excited for it and then a month later it will be empty. Also, it will be three times more empty than Gray Host because of the higher cap. There is just no way that many players are going to keep a template version of PvP lively and exciting.
I just don’t know why they won’t address the problems we have been stating over the last few years. Every set of gear now has stacks of whatever that stack and then proc, and we wear three full sets of them now and/or a mythic. This is way more computationally intensive than the old sets with constant max stam, max magicka, and penetration.
I hate to be the one to question other player’s performance issues in GH prime time but I am on an original PS5 and I really don’t have any problems except when a ball group rides up and then my skills just go onto slow motion or stop working altogether. I mean this console is getting on up in years now. I see lower frame rates and worse performance riding through Elden Root to the traders. Maybe it’s because DC on my server is mostly solos except for the ball groups so there isn’t much healing and shield stacking and it’s highly localized.
Not hard to fill when the pop cap is 2 digits.BardokRedSnow wrote: »Your silent majority also filled greyhost the minute it was available
1 bar faction on Vengeance = an entire pop locked faction on GH.
The "silent majority" being mentioned is neither on the forums nor on GH. They were the players once upon a time packing 600+ onto each of multiple different servers during NA prime.
Greyhost is popular because of the Network Effect. Because it's popular, people would rather wait 1+ hr in queue than go into Blackreach for quicker drop in. People pick the campaign their friends are playing in. ZOS could easily make Vengeance the dominant mode by offering more social opportunities, titles, alliance-lock and balancing, announcing intent to actively develop Vengeance, and incentives that are only achieved through Vengeance, and just ignore Greyhost and let people run however they want, letting it go the wayside. Once enough people convert to Vengeance, people will follow along like the social creatures they are.
https://en.wikipedia.org/wiki/Network_effect