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Werewolf Audio Feedback

Soarora
Soarora
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Not combat related so wasn’t sure where to put this. Is it a bug or intentional that werewolves are lacking in wolf sounds? It feels very quiet and sound-wise, unmenacing. There’s no growling, no snarling, no howling, just magic sound effects. Love the new bite animation but the sound for it sounds… insectoid?
[PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
Current GM of Hard Dungeoneers
Tanks: Sorcerer - Necromancer - Templar
DPS: Frost Warden - Stamarc - StamDK - Hybrid NB Healer
Ex-Healer: Warden - Arcanist
Dungeons: 32/32 HMs - 26/26 Tris
  • coop500
    coop500
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    Is your werewolf female? Currently, the females are badly bugged with little audio.

    However, even when playing a male werewolf, I agree. The actual beastly noises are few and far between, sound too zombie-like, and/or magic sounds are defo more common. The howl even feels softer and weaker than our own direwolves that howl with us.
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • Soarora
    Soarora
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    coop500 wrote: »
    Is your werewolf female? Currently, the females are badly bugged with little audio.

    However, even when playing a male werewolf, I agree. The actual beastly noises are few and far between, sound too zombie-like, and/or magic sounds are defo more common. The howl even feels softer and weaker than our own direwolves that howl with us.

    Good catch, yes, I didn’t try on a male. I’ll try on a male and come back.
    [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    Current GM of Hard Dungeoneers
    Tanks: Sorcerer - Necromancer - Templar
    DPS: Frost Warden - Stamarc - StamDK - Hybrid NB Healer
    Ex-Healer: Warden - Arcanist
    Dungeons: 32/32 HMs - 26/26 Tris
  • Soarora
    Soarora
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    Okay, I'm back. I agree the sounds are giving more "zombie" than "werewolf". To an extent, it's cool to have it make a man-ish noise because it is a man, but it might be edging too close to "zombie".

    For Prowl, it would be cool to have some sniffing noises, especially because theoretically we are hearing through the character's ears... so they would hear their own sniffing.

    And the howling/grunting does feel very quiet and weak compared to the direwolves.
    [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    Current GM of Hard Dungeoneers
    Tanks: Sorcerer - Necromancer - Templar
    DPS: Frost Warden - Stamarc - StamDK - Hybrid NB Healer
    Ex-Healer: Warden - Arcanist
    Dungeons: 32/32 HMs - 26/26 Tris
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