MashmalloMan wrote: »It was only added last minute during the PTS as a bandaid since pure DK wasn't performing as well as they hoped. It was purposely inflated as per their notes as a stop gap until they figured out a better solution. The implementation brought about concerns as to how exactly it improves pure DK when it only required base DK, aka, people were still subclassing which defeats the purpose of the class refresh. It also disproportionately gave Ardent Flame much more power than Earthen Heart or Draconic Power despite the design intent shifting to making all 3 lines good for all roles. Suffice it to say, everyone knew it wasn't going to stay long term.
After U49, Gilliam during the dev stream said he had been working on the Masteries for 3 weeks straight which puts it shortly after the implementation of the DK damage done whip changes.
Stands to reason if it was inflated and considered temporary, added last minute, intended to promote pure classing, and functionally has a worse implementation than that of what Class Masteries do, it was always intended to be replaced.
Whip and Lash are the strongest spammables in the game right now, they don't need the damage done multipliers to compete.
If you were subclassing, sorry, but yeah you're losing some power, that's intended long term.
If you were pure classing, you'll more than make up for it via Inexorable Descent's +10% damage done and Wildfire Embers unique stacking dot.
MashmalloMan wrote: »It was only added last minute during the PTS as a bandaid since pure DK wasn't performing as well as they hoped. It was purposely inflated as per their notes as a stop gap until they figured out a better solution. The implementation brought about concerns as to how exactly it improves pure DK when it only required base DK, aka, people were still subclassing which defeats the purpose of the class refresh. It also disproportionately gave Ardent Flame much more power than Earthen Heart or Draconic Power despite the design intent shifting to making all 3 lines good for all roles. Suffice it to say, everyone knew it wasn't going to stay long term.
After U49, Gilliam during the dev stream said he had been working on the Masteries for 3 weeks straight which puts it shortly after the implementation of the DK damage done whip changes.
Stands to reason if it was inflated and considered temporary, added last minute, intended to promote pure classing, and functionally has a worse implementation than that of what Class Masteries do, it was always intended to be replaced.
Whip and Lash are the strongest spammables in the game right now, they don't need the damage done multipliers to compete.
If you were subclassing, sorry, but yeah you're losing some power, that's intended long term.
If you were pure classing, you'll more than make up for it via Inexorable Descent's +10% damage done and Wildfire Embers unique stacking dot.
Is this an AI response? What is this? An attempt to derail the discussion or cloud the issue?guarstompemoji wrote: »I'm hearing folks feel down as well. In part, it's also due to the changes/relearning lines, and so on.
Altering the passives once again changes gameplay. That's a concern, beyond the damage shift.

hey guys, anyone tested Pyrebrand in the PTS? Still viable?
Do us a favour and save us 2 years of change fatigue every 3 months, just go ahead and delete subclassing straight. You'll also be spared of having to balance things.
It was fun having a lot of options for 10 skills slots, but I guess it's time to go back for half of the skills in our class lines to be useless for our role.
We all know subclassing was a questionable idea, but since people got used to it, taking it back is gonna feel even worse. Reworking every class with extra attempts to make people ditch subclassing will either make powercreep worse.