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Why is Malevolent Promise specific to non-player enemies?

CameraBeardThePirate
CameraBeardThePirate
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It strikes me as odd that you had an opportunity to make corpse consumers actually useful in PvP, but made it so that this passive can only be activated against non-player enemies.

Why? Corpse consumers are generally fine in PvE, where enemies are largely stationary. You don't need to attach a damage tether to a boss if the boss is planted in one place for most of the fight.

Meanwhile, in PvP, the tethers are practically useless because they are stationary in an environment where being stationary is a hindrance.

Is this a limit of the engine/server? I was so excited to finally be able to use Mystic Siphon in PvP, only to find out that once again, Necro isn't allowed to have nice things in PvP.
  • SneaK
    SneaK
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    100% don’t understand this, and pretty sure I recall Alec even talking about using this mastery against people and enjoying it during a past stream.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • Radiate77
    Radiate77
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    We just can’t win. 😔
    Edited by Radiate77 on April 13, 2026 7:02PM
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
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