Erickson9610 wrote: »When an enemy lights you on fire, would you want to be able to put out that fire by jumping into water?
When you light an enemy on fire, should the enemy be able to put out the fire by jumping into water?
Kickimanjaro wrote: »If I'm both burning and chilled, should they negate each other as well, then?
Blood_again wrote: »If you mean adding it as a PvP mechanic, that would require a Cyrodiil map refresh. Otherwise, attackers would have a real advantage sieging some keeps from swamps/ponds.
cyclonus11 wrote: »Blood_again wrote: »If you mean adding it as a PvP mechanic, that would require a Cyrodiil map refresh. Otherwise, attackers would have a real advantage sieging some keeps from swamps/ponds.
I think if you're standing in it just up to your ankles, you should remain on fire. Sounds like the OP is referring to actual swimming.