WuffyCerulei wrote: »I assure you, ESO has a SUBSTANTIALLY less amount of currencies than games like GW2. GW2 has so dang many, it’s beyond confusing.
WuffyCerulei wrote: »I assure you, ESO has a SUBSTANTIALLY less amount of currencies than games like GW2. GW2 has so dang many, it’s beyond confusing.
Hahahaha I brought up GW2 in the pre-forum discussion. Apparently WoW is even worse! By a large margin!
tsaescishoeshiner wrote: »Event Tickets were removed, so that's -1
rockDokRock wrote: »tsaescishoeshiner wrote: »Event Tickets were removed, so that's -1
And replaced with trade bars so that's +1
Please simplify this system. "Play the way you want" would be furthered in concept by not requiring so many different types of activities to earn distinct currencies, when all give similar types of things - skins, mounts, costumes, consumables, etc.
To be fair, most of the currencies are there to reward a specific type of play.
For example:
- Alliance Points are awarded in Cyrodiil. and used to buy PVP/Cyrodiil themed rewards for PVP play
- Archival Fortunes are awarded for running Infinite Archive so you can buy IA bonuses, sets, etc. to reward IA play
Crowns are there to separate "cash" equivalent from in-game "earned" currencies.
And the list goes on... except for three (types of) currencies which can be removed/simplified.
First, the most useless: Seals. These can now be replaced with the existing Gems.
Seals were originally introduced as a way to enable us to buy items from Crown Crates without needing to buy Crowns, and/or convert unwanted items into Gems. This is why the Seals Store is a replica of the Crown Crates store with the same items, but taking Seals instead of Gems. Seals were awarded through Endeavours (now Challenges that award Tomb Points).
Given everything now in play, right now, the ONLY way to obtain Seals is through Tamriel Tombs; buying Seals, which in effect converts your Tomb Points into Seals (as a reward for Challenges, previously Endeavours) and taken from the various Tomb pages.
ZOS could "easily" (may not be that easily technically) remove Seals completely... get rid of the Seals Store... have the Tombs Pages allow us to buy Gems, which we can use directly in the Crown Store. Obviously, there'd need to be a one-off conversion of what Seals people own into Gems... but it would remove one currency that no longer has any real purpose (it's just a weaker version of the Gems currency). In this version of currencies, we'd earn Tomb Points, buy Gems, and spend them in the Crown Store (versus earning Tomb Points, buying Seals, and spending them in the Seals store which is a replica of the Crown Store element that uses Gems as a currency).
Second, QoL adjustments: switch AP and Writs from "character" to "account" currencies.
There's no reason why we need to deposit Alliance Points and Writs in the bank. Each character can continue to progress it's own AP levels in respect to titles/rewards etc.; unlike IC, there's no "get back to base unharmed" mechanic that makes you lose AP on the battlefield. AP and Writs were, as all original base game currencies, implemented in the same way as gold... the account wide currencies came in later, and AP/Writs could be moved over into that system.
Note: the only two currencies that need remain inventory/character specific are gold and Tel Var, both of which have gameplay mechanics that need them to be tied to the character.
Finally, third: "tokens".
There's a whole bunch of "token" currencies: alliance change, name change, race change, outfit station, etc. In all cases these are generally obtainable via Crowns, Reward, or some other conversion (e.g. Gems/Seals). All of these could be removed (or at least simplified), to the point they're acquired at the point of use (e.g. when making a name change). Specifically, when requesting something (e.g. a name change) it could follow the existing system as we see in the outfit station where there are a choice of payment methods: Crowns, Gems, Gold. etc. Anything that awards these "tokens" could continue (in the same way you can still use Respec scrolls, although they're also pointless now that Respec is in-UI free), but the need to "buy first, spend later" could easily (again, technical limitations may contradict "easy") be simplified.
To make understanding easier, these "tokens" could be removed from the "account currency", and added (along with Premium Tomb Tokens) into an "upgrades" section in the UI, thereby making it clearer.
Doing all three of these would leave us with Character currencies (gold, tel var) and account currencies. Account currencies could be further split into "gameplay currencies" (e.g. AP, Writs, Archival Fortunes, Gems, Tomb Points, Transmute Crystals, Keys, Imperial Fragments, Trade Bars), and "upgrade currencies" (Crowns, "tokens" if you get any still, Caches of Tomb Points, and Premium Tomb Tokens).
So yes, ultimately I agree there's room for some rationalisation, and doing so would probably make the whole system less confusing.
Sure, LMAITFU!cyberjanet wrote: »Can I ask you to please explain these 14 currencies to my husband?
twisttop138 wrote: »To be fair, most of the currencies are there to reward a specific type of play.
For example:
- Alliance Points are awarded in Cyrodiil. and used to buy PVP/Cyrodiil themed rewards for PVP play
- Archival Fortunes are awarded for running Infinite Archive so you can buy IA bonuses, sets, etc. to reward IA play
Crowns are there to separate "cash" equivalent from in-game "earned" currencies.
And the list goes on... except for three (types of) currencies which can be removed/simplified.
First, the most useless: Seals. These can now be replaced with the existing Gems.
Seals were originally introduced as a way to enable us to buy items from Crown Crates without needing to buy Crowns, and/or convert unwanted items into Gems. This is why the Seals Store is a replica of the Crown Crates store with the same items, but taking Seals instead of Gems. Seals were awarded through Endeavours (now Challenges that award Tomb Points).
Given everything now in play, right now, the ONLY way to obtain Seals is through Tamriel Tombs; buying Seals, which in effect converts your Tomb Points into Seals (as a reward for Challenges, previously Endeavours) and taken from the various Tomb pages.
ZOS could "easily" (may not be that easily technically) remove Seals completely... get rid of the Seals Store... have the Tombs Pages allow us to buy Gems, which we can use directly in the Crown Store. Obviously, there'd need to be a one-off conversion of what Seals people own into Gems... but it would remove one currency that no longer has any real purpose (it's just a weaker version of the Gems currency). In this version of currencies, we'd earn Tomb Points, buy Gems, and spend them in the Crown Store (versus earning Tomb Points, buying Seals, and spending them in the Seals store which is a replica of the Crown Store element that uses Gems as a currency).
Second, QoL adjustments: switch AP and Writs from "character" to "account" currencies.
There's no reason why we need to deposit Alliance Points and Writs in the bank. Each character can continue to progress it's own AP levels in respect to titles/rewards etc.; unlike IC, there's no "get back to base unharmed" mechanic that makes you lose AP on the battlefield. AP and Writs were, as all original base game currencies, implemented in the same way as gold... the account wide currencies came in later, and AP/Writs could be moved over into that system.
Note: the only two currencies that need remain inventory/character specific are gold and Tel Var, both of which have gameplay mechanics that need them to be tied to the character.
Finally, third: "tokens".
There's a whole bunch of "token" currencies: alliance change, name change, race change, outfit station, etc. In all cases these are generally obtainable via Crowns, Reward, or some other conversion (e.g. Gems/Seals). All of these could be removed (or at least simplified), to the point they're acquired at the point of use (e.g. when making a name change). Specifically, when requesting something (e.g. a name change) it could follow the existing system as we see in the outfit station where there are a choice of payment methods: Crowns, Gems, Gold. etc. Anything that awards these "tokens" could continue (in the same way you can still use Respec scrolls, although they're also pointless now that Respec is in-UI free), but the need to "buy first, spend later" could easily (again, technical limitations may contradict "easy") be simplified.
To make understanding easier, these "tokens" could be removed from the "account currency", and added (along with Premium Tomb Tokens) into an "upgrades" section in the UI, thereby making it clearer.
Doing all three of these would leave us with Character currencies (gold, tel var) and account currencies. Account currencies could be further split into "gameplay currencies" (e.g. AP, Writs, Archival Fortunes, Gems, Tomb Points, Transmute Crystals, Keys, Imperial Fragments, Trade Bars), and "upgrade currencies" (Crowns, "tokens" if you get any still, Caches of Tomb Points, and Premium Tomb Tokens).
So yes, ultimately I agree there's room for some rationalisation, and doing so would probably make the whole system less confusing.
I think they have to have seals as a complete separate thing from the store. They didn't give us seals by choice, but were forced if they wanted to keep selling gamble boxes in Europe. So keeping it separate may be something they have to do. Otherwise I agree that some currency is just redundant.
twisttop138 wrote: »To be fair, most of the currencies are there to reward a specific type of play.
For example:
- Alliance Points are awarded in Cyrodiil. and used to buy PVP/Cyrodiil themed rewards for PVP play
- Archival Fortunes are awarded for running Infinite Archive so you can buy IA bonuses, sets, etc. to reward IA play
Crowns are there to separate "cash" equivalent from in-game "earned" currencies.
And the list goes on... except for three (types of) currencies which can be removed/simplified.
First, the most useless: Seals. These can now be replaced with the existing Gems.
Seals were originally introduced as a way to enable us to buy items from Crown Crates without needing to buy Crowns, and/or convert unwanted items into Gems. This is why the Seals Store is a replica of the Crown Crates store with the same items, but taking Seals instead of Gems. Seals were awarded through Endeavours (now Challenges that award Tomb Points).
Given everything now in play, right now, the ONLY way to obtain Seals is through Tamriel Tombs; buying Seals, which in effect converts your Tomb Points into Seals (as a reward for Challenges, previously Endeavours) and taken from the various Tomb pages.
ZOS could "easily" (may not be that easily technically) remove Seals completely... get rid of the Seals Store... have the Tombs Pages allow us to buy Gems, which we can use directly in the Crown Store. Obviously, there'd need to be a one-off conversion of what Seals people own into Gems... but it would remove one currency that no longer has any real purpose (it's just a weaker version of the Gems currency). In this version of currencies, we'd earn Tomb Points, buy Gems, and spend them in the Crown Store (versus earning Tomb Points, buying Seals, and spending them in the Seals store which is a replica of the Crown Store element that uses Gems as a currency).
Second, QoL adjustments: switch AP and Writs from "character" to "account" currencies.
There's no reason why we need to deposit Alliance Points and Writs in the bank. Each character can continue to progress it's own AP levels in respect to titles/rewards etc.; unlike IC, there's no "get back to base unharmed" mechanic that makes you lose AP on the battlefield. AP and Writs were, as all original base game currencies, implemented in the same way as gold... the account wide currencies came in later, and AP/Writs could be moved over into that system.
Note: the only two currencies that need remain inventory/character specific are gold and Tel Var, both of which have gameplay mechanics that need them to be tied to the character.
Finally, third: "tokens".
There's a whole bunch of "token" currencies: alliance change, name change, race change, outfit station, etc. In all cases these are generally obtainable via Crowns, Reward, or some other conversion (e.g. Gems/Seals). All of these could be removed (or at least simplified), to the point they're acquired at the point of use (e.g. when making a name change). Specifically, when requesting something (e.g. a name change) it could follow the existing system as we see in the outfit station where there are a choice of payment methods: Crowns, Gems, Gold. etc. Anything that awards these "tokens" could continue (in the same way you can still use Respec scrolls, although they're also pointless now that Respec is in-UI free), but the need to "buy first, spend later" could easily (again, technical limitations may contradict "easy") be simplified.
To make understanding easier, these "tokens" could be removed from the "account currency", and added (along with Premium Tomb Tokens) into an "upgrades" section in the UI, thereby making it clearer.
Doing all three of these would leave us with Character currencies (gold, tel var) and account currencies. Account currencies could be further split into "gameplay currencies" (e.g. AP, Writs, Archival Fortunes, Gems, Tomb Points, Transmute Crystals, Keys, Imperial Fragments, Trade Bars), and "upgrade currencies" (Crowns, "tokens" if you get any still, Caches of Tomb Points, and Premium Tomb Tokens).
So yes, ultimately I agree there's room for some rationalisation, and doing so would probably make the whole system less confusing.
I think they have to have seals as a complete separate thing from the store. They didn't give us seals by choice, but were forced if they wanted to keep selling gamble boxes in Europe. So keeping it separate may be something they have to do. Otherwise I agree that some currency is just redundant.
I think if they just combined seals with gems the problem would be more the ratio - seals need many more for purchases and it skewed towards the hight value rewards being better value. With endeavours we could earn around 500 a month (obviously that's different now but it'll probably settle down to something similar after the first few seasons), with gems we'd be lucky to get 50 and I think most people would see that as a bit stingy. It would be much harder to get some of the radiant apex mounts, which are currently the same with seals but not gems.
It would be nice to see but I don't think it's any more likely than them giving away crowns