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Please bring back lightning staff HA cleave.

AetherialXL
AetherialXL
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Since subclassing and now dragonknight buff I think one bar HA builds need cleave from heavy attacks restored. Because one bars are becoming more and more useless while 2 bar getting stronger, the damage gap between the 2 is growing every update. At least give use the cleave back, the nerf is no longer needed.
  • SkaiFaith
    SkaiFaith
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    All changes done to Oakensoul and Tri-focus back in 2022/2023 should be reverted to make that mythic and lightning staves return to a competitive state.
    I've seen this suggestion multiple times by many different players.
    I wholeheartedly support this.
    Edited by SkaiFaith on April 8, 2026 6:30PM
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Many words. Words bad. Won't read. ⚔️"
  • tsaescishoeshiner
    tsaescishoeshiner
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    Without the cleave, it's so painful to have the damage lost because of a minor stagger interrupting the channel, or the target dying early (feels so bad). Fatecarver and DK breath get AoE during the whole channel.

    Of course, heavy attacks are free and return resources. But they also require a target and get most of their damage from the last hit, so the early AoE damage helped compensate for these drawbacks and made it more usable.
    PC-NA
    in-game: @tsaescishoeshiner
  • Soarora
    Soarora
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    The PvP situation never got fixed though. I wonder if the 2nd tick could also do AoE damage as a compromise? Enough time to see that someone’s HAing (as opposed to the first tick) and get out of there but a buff for the HA.

    Or just consider PvP zone PvE enemies to be players somehow, so the damage reduction carries over.
    Edited by Soarora on April 7, 2026 7:05PM
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
  • LunaFlora
    LunaFlora
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    SkaiFaith wrote: »
    I've seen suggested multiple times by many different players that all changes done to Oakensoul and Tri-focus back in 2022/2023 should be reverted to make that mythic and lightning staves return to a competitive state.

    I wholeheartedly support this.

    yes that would be awesome
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • AetherialXL
    AetherialXL
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    Soarora wrote: »
    The PvP situation never got fixed though. I wonder if the 2nd tick could also do AoE damage as a compromise? Enough time to see that someone’s HAing (as opposed to the first tick) and get out of there but a buff for the HA.

    Or just consider PvP zone PvE enemies to be players somehow, so the damage reduction carries over.

    they could just disable the tri focus passive in pvp while battlespirit is active.
  • Orbital78
    Orbital78
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    Soarora wrote: »
    The PvP situation never got fixed though. I wonder if the 2nd tick could also do AoE damage as a compromise? Enough time to see that someone’s HAing (as opposed to the first tick) and get out of there but a buff for the HA.

    Or just consider PvP zone PvE enemies to be players somehow, so the damage reduction carries over.

    they could just disable the tri focus passive in pvp while battlespirit is active.

    They can't seem to figure out how. I do miss my old heavy attack farming builds. At least arcanist and some what dragon knight feel okay. Heavy attacks were flexible for any class. It was nice to swap a set and cp on support to make them a bit more solo capable.

    The aoe splash feels really weak now. It doesn't feel very heavy for having to build up to that oomph, or lack there of.
    Edited by Orbital78 on April 8, 2026 2:13PM
  • valenwood_vegan
    valenwood_vegan
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    I always wondered why they didn't fix the pvp issue by giving the tri-focus cleave damage an "against monsters" modifier or something. Like, several of the new DK skills have different damage modifiers against monsters vs. players now iirc so maybe it's time to revisit that whole issue and restore the cleave damage in pve, at least.
  • CatalinaWineMixer2
    CatalinaWineMixer2
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    Exactly! At least restore it in PvE. At a bare minimum. Im not alone when I say I am so very tired of the Arcanist Beam. It is everywhere. There is no escape.

    Id rather see HA builds than more years of the beam. At least every class has a way to achieve it without having to be an Arcanist. I did not join this game to be an Arcanist. Or have all of my characters peppered with Arcanist abilities.
  • ADarklore
    ADarklore
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    I agree. Although, I'd be happier if they returned Oakensoul to the original strength. Considering the class reworks and class mastery that's coming, I think one-bar builds deserve some love too.
    CP: 2120 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • bofh666
    bofh666
    Soul Shriven
    yes
    @ZOS_Kevin pls pls forward this to the developers.
    It would be so necessary
  • Orbital78
    Orbital78
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    ADarklore wrote: »
    I agree. Although, I'd be happier if they returned Oakensoul to the original strength. Considering the class reworks and class mastery that's coming, I think one-bar builds deserve some love too.

    TBH at this point I don't remember what was removed. Major Courage, Berserk, and Heroism? IMO Rakkhat's Voidmantle could use a little love as well, tacking empower on it would help. I think it should give some magicka back as well.
  • LunaFlora
    LunaFlora
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    Orbital78 wrote: »
    ADarklore wrote: »
    I agree. Although, I'd be happier if they returned Oakensoul to the original strength. Considering the class reworks and class mastery that's coming, I think one-bar builds deserve some love too.

    TBH at this point I don't remember what was removed. Major Courage, Berserk, and Heroism? IMO Rakkhat's Voidmantle could use a little love as well, tacking empower on it would help. I think it should give some magicka back as well.

    Major Force and Protection too.

    "Oakensoul: This set now grants the Minor versions of Courage, Berserk, Force, Protection, and Heroism, rather than the Major versions. This set now also grants Minor Mending, Slayer, and Aegis, as well as Empower."
    https://forums.elderscrollsonline.com/en/discussion/615315/pc-mac-patch-notes-v8-1-5-lost-depths-dlc-update-35
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • Thoriorz
    Thoriorz
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    +1 on this
    PCEU
  • Dogvahkiin
    Dogvahkiin
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    Since subclassing and now dragonknight buff I think one bar HA builds need cleave from heavy attacks restored. Because one bars are becoming more and more useless while 2 bar getting stronger, the damage gap between the 2 is growing every update. At least give use the cleave back, the nerf is no longer needed.

    That’s the point.
    A two-bar setup makes the rotation more difficult and should therefore be much(!) stronger than a one-bar setup.
    The same applies to heavy-attack rotations. High APM (weaving) is much more difficult than low APM (heavy attacks) and should therefore be significantly stronger.

    It’s as simple as that.
  • frogthroat
    frogthroat
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    Yeah, the old style cleave would be good. That it would do cleave damage during channel, too.

    ST damage-wise I think HA builds are good enough. Not the best but you can complete a lot of content with a good 2bar HA build.

    Oakensoul is in a good place at the moment. Good enough for those who need it, but easily outranked if you are willing and able to do a bit more.

    The only thing where HA builds and Oakensoul HA builds are lacking is cleave. Spending so much time in channel with very little benefit if there are multiple enemies is a bit of a problem. So the old cleave while channel would do good.

    Of course HA builds should not compete with actual 2 actions per second LA-weaving builds but because of the cleave nerf they are now lacking way too much behind.
  • Nemesis7884
    Nemesis7884
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    Please make a melee weapon viable for heavy attack builds like lightning staffs for some variety...for example axes which arent used anyway and fit the aoe cleave theme...
  • Heronisan
    Heronisan
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    The cleave could return, but it doesnt change the fact that will mean, yet again 1 weapon will vastly outperform all other weapons in a heavy attack build.

    But wanting the oakensoul nerf reverted is just disgusting.
    Pre nerf oaken is the most op item ever released.

    Peoole where doing vAS+2 with 1 tank and 11 oakensorcs and getting immortal redeemer every single run.

    People who want oaken buffed complain that subclass builds is so far ahead, (only a handful of builds is) in dps. And still demand dps comparable to trial dummy specific setups using highland sentinel and null arca.

    Completely neglecting that oakensoul also turns you into a ranged tank, with unlimited sustain, barely amy APM,and absurd survivability, while subclass builds drops every single defensive buff, speccing into pure damage to be able to do these numbers.

    Even the new dk, a breath build will Not vastly outperform a HA build, ive tried hyperioxes breath build, if you are hyper u can parse 138k on it, my best was 127k, usually around 120-125k on a trial dummy in melee range. HA builds can easily compete with this, the whip builds can hit higher, but are much harder to play, not many can perform top dps on this in actual content, and if u go molten whip theres very little cleave. Not to mention in actual 4 man content u cant use trial dummy setups, since DK's does not have herald of the tomr and struggle with getting 7k pen.

    The upcomming class masteries will also benefit HA builds. Which will further increase its power, ill give a example, nightlade one, +25% crit crit damage, while also increasing cap by 35%, and people expect to be able to run around with major force with this?

    Asking for permanent major berserk, heroism, force, protection and courage, while still be immortal, i dont even know what to say. Oakenbuilds will go back to shitting on any player not pulling top end dps again with 0 effort, a meta we should never go back to, we might finally get rid of arca meta after the class refreshes. Ending back in the moSt braindead and OP meta this game have ever seen i never want to see happen again.



    Edited by Heronisan on April 10, 2026 11:25AM
  • Orbital78
    Orbital78
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    I don't get where heavy attack builds taking zero effort comes from. vAS is older and easier content, so not the best example.

    I can say even with the cleave I still think heavy attacks will be limited because of their lack of burst for some burns.

    Anyway it is supposed to be a game, not a RSI inducing job. If you like other play styles, use them.
    Edited by Orbital78 on April 10, 2026 11:42AM
  • Heronisan
    Heronisan
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    2 bar HA or rhakat builds can be more difficult to play, just as difficult as a regular 2 bar.

    But that has nothing to do with oakensoul, a oaken HA build is the least effort build u can possibly imagine. vAS+2 was just an example, it might be old, but even now with subclassing groups can struggle with immortal redeemer, so it's a great example. But back then it was *** easy, so was things like unchained, and every trial/dungeon was crammed full of as many oakensorcs as the game would let u. You cut down on as many supports as possoble, since the ring allready gave all the buffs and oakensorcs never died

    Its a game not a job yes, its also an MMO, and a common theme of mmo's, is some effort to have balance.

    I agree they lack some burst but this should be fixed with skills and abilities, not cramming every single rare buff into 1 item.

    For all we know, the upcomming pure class masteries enda up giving the final burst thats missing
    Edited by Heronisan on April 10, 2026 12:04PM
  • Renato90085
    Renato90085
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    The best way is to remove most of the defensive buffs and give it more dmg buff,or just add a really strong 5p med armor set,that HA build leave heavy armors.
    but if zos do this, is oaken HA still a solo bis mystic?
  • frogthroat
    frogthroat
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    but if zos do this, is oaken HA still a solo bis mystic?
    bis? When was oakensoul bis in solo? Ok, HA Oakensorc used to be pretty good before the nerfs, but bis... nah.
  • Renato90085
    Renato90085
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    frogthroat wrote: »
    but if zos do this, is oaken HA still a solo bis mystic?
    bis? When was oakensoul bis in solo? Ok, HA Oakensorc used to be pretty good before the nerfs, but bis... nah.

    main is survive power and enough lazy,solo game not hard,the build can hit 70k or 180k is not important
  • Athory
    Athory
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    I honestly doubt there’s anyone who loves HA builds more than I do. I’ll defend HA players and keep playing this way no matter what, even if it eventually costs me a permanent in-game ban. And honestly, I believe that could happen.

    But the reality is this: ZoS will never bring HA back to its former state. And the reason is simple.
    1. Most players don’t understand that HA builds are only stronger than traditional 2bar weaving builds when the player isn’t good at weaving. That’s the key point. Instead of improving, many players complain loudly, and because they’re the majority voice, ZoS listens. As a result, HA gets nerfed or ignored.
    2. At the same time, many 2bar players refuse to accept that HA can outperform them in certain situations. Instead of recognizing the skill gap or different playstyles, they dismiss HA entirely. And that creates this constant hostility.

    The bigger problem is that ESO doesn’t feel like a game about fun anymore, it’s turned into a numbers race focused entirely on DPS. Even ZoS pushes players toward perfect weaving instead of supporting different playstyles. In the end, you’re expected to play “correctly,” not creatively or in a way that you actually enjoy.
    And that’s exactly why builds like Oakensoul struggle in high-end content like Cloudrest HM. If that’s not the reason, if it’s not this bias against simpler or alternative playstyles, then what is? Why shouldn’t 12 Oakensoul players have the same opportunity to complete vCR HM?
    • It really feels like ZoS has something against HA players. First they changed Oakensoul, then they nerfed HA, and now HA don’t even function the way they used to. They no longer trigger consistently like before, and a lot of the time, they don’t trigger at all. ZoS did all this, not players!

    Meanwhile, a lot of 2bar players seem to resent anything that’s easier, more accessible, or capable of competitive DPS, whether that’s Oakensoul, Rakkhat's, HA builds... But that resentment often comes from insecurity more than balance.

    In the end, I don’t see this changing.
    It’s just not going to happen
    .
    ZoS doesn’t want this, and the majority of 2bar players don’t want it either. They all believe that playing worse, with lower DPS, is somehow better for the game.
    :: [Guild: Tamriel Order] :: Exclusively for players using One‑Bar / HA builds, or items like Rakkhat's Voidmantle or Oakensoul Ring
    About Us

    *** This guild is exclusively for players who prefer alternative playstyles such as Onebar builds, Heavy Attack builds (HA), or using items like Rakkhat's Voidmantle or Oakensoul Ring. ***
    • Do you ever feel discouraged when you see “no HA players” or “no Oakensoul players” in Group Finder?
    • Do you avoid joining groups because you're worried about being judged or kicked?
      Then this is exactly where you belong.

    *** We are building a group of players who simply want to enjoy the game, learn mechanics at their own pace, and improve naturally over time.
    No pressure, no strict meta requirements, no 120k parses — just steady progress and clear understanding of mechanics.

    Our goal is simple:
    First we learn → then we become consistent → then we get faster → and when the group truly feels ready, we push into Hard Modes together.

    *** Minimum requirement: CP800.
    This ensures everyone has the baseline stats needed for HM content and helps us maintain a strong, capable team.

    *** We value teamwork, respect, patience, and a positive attitude above all else.
    Everyone is here to improve — no ego, no toxicity.

    If you're looking for a guild where you can grow, feel comfortable, and still clear some of the hardest content ESO has to offer, this is your place.
    "WE DON'T USE DISCORD!"

    Recruitment Headline

    *** In this guild, we don’t care if you parse 70k less or 200k more than others.
    We don’t care about numbers at all — what matters is handling mechanics:
    exploding curses outside the group in vRG, swapping mirrors, doing assignments correctly, and keeping runs clean.

    By around CP800, any player can reach ~60–70k DPS baseline, and that’s enough to complete almost any trial HM.
    For trifectas, yes, we push DPS because of timers — but for Hard Modes, we take our time without pressure.
    If you can handle mechanics, you’re welcome here. ***

    /!\"I have zero tolerance for toxicity regarding other players’ builds or DPS. If you don’t like someone’s setup for any reason, you’re free to leave the group. But if you choose to stay, then support others in every way you can." - @Zaan’s

    Why this?
    I allways run GF to help others since I already have all trial items. But, I noticed: most groups are full of 2bar players doing lowers DPS then 1bar players, and RD keep gatekeeping 1bar players for no reason at all.
    It made me realize I’ve been spending my time helping the wrong players. 2bar players don’t need my help, 1bar players need.
    If you don’t want random players, then don’t ask for them. Build your roster on Discord — not on Group Finder.
  • Athory
    Athory
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    ZeniMax should take a much firmer stance on this. They should make HA builds viable again, and when 2bar players start complaining about HA\Onebar, ZoS should respond clearly and consistently something like this:

    Top players with perfect weaving will always compete for leaderboard scores. HA or onebar players are not meant to dominate that space, and that’s fine, they simply won’t outperform the very best optimized 2bar players.
    But outside of that top percentage, most 2bar players are not performing at that level anyway. If you’re not a score pushing player, then you’re not meaningfully better than an HA or onebar player.


    ZeniMax should communicate this clearly and confidently, so players understand that different playstyles can coexist without needing to invalidate each other.

    :: [Guild: Tamriel Order] :: Exclusively for players using One‑Bar / HA builds, or items like Rakkhat's Voidmantle or Oakensoul Ring
    About Us

    *** This guild is exclusively for players who prefer alternative playstyles such as Onebar builds, Heavy Attack builds (HA), or using items like Rakkhat's Voidmantle or Oakensoul Ring. ***
    • Do you ever feel discouraged when you see “no HA players” or “no Oakensoul players” in Group Finder?
    • Do you avoid joining groups because you're worried about being judged or kicked?
      Then this is exactly where you belong.

    *** We are building a group of players who simply want to enjoy the game, learn mechanics at their own pace, and improve naturally over time.
    No pressure, no strict meta requirements, no 120k parses — just steady progress and clear understanding of mechanics.

    Our goal is simple:
    First we learn → then we become consistent → then we get faster → and when the group truly feels ready, we push into Hard Modes together.

    *** Minimum requirement: CP800.
    This ensures everyone has the baseline stats needed for HM content and helps us maintain a strong, capable team.

    *** We value teamwork, respect, patience, and a positive attitude above all else.
    Everyone is here to improve — no ego, no toxicity.

    If you're looking for a guild where you can grow, feel comfortable, and still clear some of the hardest content ESO has to offer, this is your place.
    "WE DON'T USE DISCORD!"

    Recruitment Headline

    *** In this guild, we don’t care if you parse 70k less or 200k more than others.
    We don’t care about numbers at all — what matters is handling mechanics:
    exploding curses outside the group in vRG, swapping mirrors, doing assignments correctly, and keeping runs clean.

    By around CP800, any player can reach ~60–70k DPS baseline, and that’s enough to complete almost any trial HM.
    For trifectas, yes, we push DPS because of timers — but for Hard Modes, we take our time without pressure.
    If you can handle mechanics, you’re welcome here. ***

    /!\"I have zero tolerance for toxicity regarding other players’ builds or DPS. If you don’t like someone’s setup for any reason, you’re free to leave the group. But if you choose to stay, then support others in every way you can." - @Zaan’s

    Why this?
    I allways run GF to help others since I already have all trial items. But, I noticed: most groups are full of 2bar players doing lowers DPS then 1bar players, and RD keep gatekeeping 1bar players for no reason at all.
    It made me realize I’ve been spending my time helping the wrong players. 2bar players don’t need my help, 1bar players need.
    If you don’t want random players, then don’t ask for them. Build your roster on Discord — not on Group Finder.
  • Major_Mangle
    Major_Mangle
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    The current problem with heavy attack builds isn´t their powerscaling, I think the difference between one bar/heavy attack builds and 2 bar builds is in a good spot. The problem is that only one weapon type is viable for those kind of builds. Make other weapon types viable and it´s fine.
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • Athory
    Athory
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    The current problem with heavy attack builds isn´t their powerscaling, I think the difference between one bar/heavy attack builds and 2 bar builds is in a good spot. The problem is that only one weapon type is viable for those kind of builds. Make other weapon types viable and it´s fine.


    OP is talking about cleave, and you say: "I think the difference between one-bar/heavy attack builds and 2-bar builds is in a good spot."
    No, it’s not. They’re nowhere near a good spot.

    My burn 2bar setup can burn trash for around 850k DPS.
    My best HA build barely reaches 200k. And both setups are supposed to fill the same role, clearing trash quickly.

    How is that balanced?

    If both builds are meant to handle the same situation, but one does over four times the damage of the other, that’s not “a good spot.” That’s a massive gap.
    So no, this isn’t balance, it’s a clear imbalance.

    :: [Guild: Tamriel Order] :: Exclusively for players using One‑Bar / HA builds, or items like Rakkhat's Voidmantle or Oakensoul Ring
    About Us

    *** This guild is exclusively for players who prefer alternative playstyles such as Onebar builds, Heavy Attack builds (HA), or using items like Rakkhat's Voidmantle or Oakensoul Ring. ***
    • Do you ever feel discouraged when you see “no HA players” or “no Oakensoul players” in Group Finder?
    • Do you avoid joining groups because you're worried about being judged or kicked?
      Then this is exactly where you belong.

    *** We are building a group of players who simply want to enjoy the game, learn mechanics at their own pace, and improve naturally over time.
    No pressure, no strict meta requirements, no 120k parses — just steady progress and clear understanding of mechanics.

    Our goal is simple:
    First we learn → then we become consistent → then we get faster → and when the group truly feels ready, we push into Hard Modes together.

    *** Minimum requirement: CP800.
    This ensures everyone has the baseline stats needed for HM content and helps us maintain a strong, capable team.

    *** We value teamwork, respect, patience, and a positive attitude above all else.
    Everyone is here to improve — no ego, no toxicity.

    If you're looking for a guild where you can grow, feel comfortable, and still clear some of the hardest content ESO has to offer, this is your place.
    "WE DON'T USE DISCORD!"

    Recruitment Headline

    *** In this guild, we don’t care if you parse 70k less or 200k more than others.
    We don’t care about numbers at all — what matters is handling mechanics:
    exploding curses outside the group in vRG, swapping mirrors, doing assignments correctly, and keeping runs clean.

    By around CP800, any player can reach ~60–70k DPS baseline, and that’s enough to complete almost any trial HM.
    For trifectas, yes, we push DPS because of timers — but for Hard Modes, we take our time without pressure.
    If you can handle mechanics, you’re welcome here. ***

    /!\"I have zero tolerance for toxicity regarding other players’ builds or DPS. If you don’t like someone’s setup for any reason, you’re free to leave the group. But if you choose to stay, then support others in every way you can." - @Zaan’s

    Why this?
    I allways run GF to help others since I already have all trial items. But, I noticed: most groups are full of 2bar players doing lowers DPS then 1bar players, and RD keep gatekeeping 1bar players for no reason at all.
    It made me realize I’ve been spending my time helping the wrong players. 2bar players don’t need my help, 1bar players need.
    If you don’t want random players, then don’t ask for them. Build your roster on Discord — not on Group Finder.
  • CatalinaWineMixer2
    CatalinaWineMixer2
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    Athory wrote: »
    I honestly doubt there’s anyone who loves HA builds more than I do. I’ll defend HA players and keep playing this way no matter what, even if it eventually costs me a permanent in-game ban. And honestly, I believe that could happen.

    But the reality is this: ZoS will never bring HA back to its former state. And the reason is simple.
    1. Most players don’t understand that HA builds are only stronger than traditional 2bar weaving builds when the player isn’t good at weaving. That’s the key point. Instead of improving, many players complain loudly, and because they’re the majority voice, ZoS listens. As a result, HA gets nerfed or ignored.
    2. At the same time, many 2bar players refuse to accept that HA can outperform them in certain situations. Instead of recognizing the skill gap or different playstyles, they dismiss HA entirely. And that creates this constant hostility.

    The bigger problem is that ESO doesn’t feel like a game about fun anymore, it’s turned into a numbers race focused entirely on DPS. Even ZoS pushes players toward perfect weaving instead of supporting different playstyles. In the end, you’re expected to play “correctly,” not creatively or in a way that you actually enjoy.
    And that’s exactly why builds like Oakensoul struggle in high-end content like Cloudrest HM. If that’s not the reason, if it’s not this bias against simpler or alternative playstyles, then what is? Why shouldn’t 12 Oakensoul players have the same opportunity to complete vCR HM?
    • It really feels like ZoS has something against HA players. First they changed Oakensoul, then they nerfed HA, and now HA don’t even function the way they used to. They no longer trigger consistently like before, and a lot of the time, they don’t trigger at all. ZoS did all this, not players!

    Meanwhile, a lot of 2bar players seem to resent anything that’s easier, more accessible, or capable of competitive DPS, whether that’s Oakensoul, Rakkhat's, HA builds... But that resentment often comes from insecurity more than balance.

    In the end, I don’t see this changing.
    It’s just not going to happen
    .
    ZoS doesn’t want this, and the majority of 2bar players don’t want it either. They all believe that playing worse, with lower DPS, is somehow better for the game.

    Spot on. There is almost no diversity of any kind regarding builds and playstyles now. Gear either. Subclassing is a huge factor in this, but it is not all of it. The Devs are smart to realize what a mess has unfolded since these deeply unpopular changes were forced on us.

    I really wish they would find a way to include in game surveys to reach more of the Eso population, not just a test server that only exists on PC or the very small pond of meta chasers that are scared of losing their leaderboards. Or too lazy to do mechs and think Dps is the only thing that matters in this game. It is not.

    It seems like they are heading in a better direction, but we aren't quite there yet. I hope, as the rest of our guilds do that more people begin to speak out about this.

    We need change, big ones now because of the mess we are in. We lost so many people because of the broken state of combat. So many ten year veterans crying while they emptied their craft bags and left the game. Then there's the other part, the prog groups that started fighting and broke the guilds up over Subclassing because everyone's characters were sawed off at the knees. People who will only now do housing and casinos because they can't be their characters anymore. Frustrated GMs like me who have to constantly put out fires because the disparity between 3 builds and everything else is ruining the game for them. And inflaming the patience of the already overstretched and tired officers trying to help them succeed, trying to give them hope, trying to keep them in the Eso community.
  • frogthroat
    frogthroat
    ✭✭✭✭✭
    Athory wrote: »
    1. Most players don’t understand that HA builds are only stronger than traditional 2bar weaving builds when the player isn’t good at weaving. That’s the key point. Instead of improving, many players complain loudly, and because they’re the majority voice, ZoS listens. As a result, HA gets nerfed or ignored.
    2. At the same time, many 2bar players refuse to accept that HA can outperform them in certain situations. Instead of recognizing the skill gap or different playstyles, they dismiss HA entirely. And that creates this constant hostility.

    I play all kinds of playstyles and hard disagree.

    I have Oakensoul builds, HA Rakkhat builds, 2 bar builds (no beam), 2 bar builds (double beam)...

    Current meta mythics are Velothi and Warmask. If you have a beam build with Velothi, the only thing you need light attacks for is ulti generation (which Heavy Attack builds get) and proccing enchants (which Heavy Attack builds get). You need like, one light attack every 15 seconds with a Velothi but beam builds outperform heavy attack builds any day. With Velothi and beam builds, perfect LA-weave is less necessary than ever before.

    And I do play both HA builds and standard builds, but I have no idea in what content I would perform better with a HA build. Can you enlighten me? Maybe HA builds are just too complicated for me because I can never get my performance as high with a HA build.
  • Athory
    Athory
    ✭✭✭
    Nah, I’m not going to enter arguments again. I really don’t want to do that.
    I see one thing in the game, you see another. All good, I respect your vision, even if you don’t agree with mine.

    Cuz, at the end of the day, nothing will change, because ZoS won’t change anything about Oakensoul or similar builds.
    :: [Guild: Tamriel Order] :: Exclusively for players using One‑Bar / HA builds, or items like Rakkhat's Voidmantle or Oakensoul Ring
    About Us

    *** This guild is exclusively for players who prefer alternative playstyles such as Onebar builds, Heavy Attack builds (HA), or using items like Rakkhat's Voidmantle or Oakensoul Ring. ***
    • Do you ever feel discouraged when you see “no HA players” or “no Oakensoul players” in Group Finder?
    • Do you avoid joining groups because you're worried about being judged or kicked?
      Then this is exactly where you belong.

    *** We are building a group of players who simply want to enjoy the game, learn mechanics at their own pace, and improve naturally over time.
    No pressure, no strict meta requirements, no 120k parses — just steady progress and clear understanding of mechanics.

    Our goal is simple:
    First we learn → then we become consistent → then we get faster → and when the group truly feels ready, we push into Hard Modes together.

    *** Minimum requirement: CP800.
    This ensures everyone has the baseline stats needed for HM content and helps us maintain a strong, capable team.

    *** We value teamwork, respect, patience, and a positive attitude above all else.
    Everyone is here to improve — no ego, no toxicity.

    If you're looking for a guild where you can grow, feel comfortable, and still clear some of the hardest content ESO has to offer, this is your place.
    "WE DON'T USE DISCORD!"

    Recruitment Headline

    *** In this guild, we don’t care if you parse 70k less or 200k more than others.
    We don’t care about numbers at all — what matters is handling mechanics:
    exploding curses outside the group in vRG, swapping mirrors, doing assignments correctly, and keeping runs clean.

    By around CP800, any player can reach ~60–70k DPS baseline, and that’s enough to complete almost any trial HM.
    For trifectas, yes, we push DPS because of timers — but for Hard Modes, we take our time without pressure.
    If you can handle mechanics, you’re welcome here. ***

    /!\"I have zero tolerance for toxicity regarding other players’ builds or DPS. If you don’t like someone’s setup for any reason, you’re free to leave the group. But if you choose to stay, then support others in every way you can." - @Zaan’s

    Why this?
    I allways run GF to help others since I already have all trial items. But, I noticed: most groups are full of 2bar players doing lowers DPS then 1bar players, and RD keep gatekeeping 1bar players for no reason at all.
    It made me realize I’ve been spending my time helping the wrong players. 2bar players don’t need my help, 1bar players need.
    If you don’t want random players, then don’t ask for them. Build your roster on Discord — not on Group Finder.
  • Umbracat449
    Having pvp and pve not separated is slowly killing this game from the inside out.

    This game just cannot keep nerfing things in pve just because it's too much in pvp. Or ruining pvp to support more players being able to do the end game content.

    Keeping two such fundamentally different play styles and skill requirements linked makes zero sense.
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