I’m still not understanding why it has to be time limited to begin with. I see a lot of concern about no new content and the two big features this year are not permanent. Make it make sense.
For the same reason that undaunted pledges exist - to funnel players into the same activity. The more the game grows, the harder it is to get enough people together for specific group activities. Having a server-wide focus on something for a given time helps to bring people together.
But at that rate you're essentially part of the group, NOT playing on your own. Also on the PTS at least the popcap for each instance is only 36, so even if you were just kind of tagging along behind a group and letting them handle most of the stuff so you can get your own done without messing with the mobs, you have to find that group and, like you said, hope they're heading the same way you are. Otherwise that might BE the only group you even run into, depending on how many people are part of it.I assumed their plan was for solo players to tag along behind a group, getting to where they were going in the time between the group clearing enemies and them respawning.
Which doesn't sound fun for anyone, but would technically work if there's enough groups or you get lucky and one is heading in the right direction at the same time you are.
Yeah, we'll just have to see how it is once it hits live. But on the PTS I was not only NOT able to survive more than like 3 seconds, I couldn't even put a tiny dent in the HP of the mobs before I went down. Couldn't reduce it by even a fraction, let alone kill any of them. That's NOT content that most solo players, even experienced ones, can handle. It's like every mob in a trash pack is the same strength as a World Boss or something.It was awful on the PTS. The initial reveal livestream said it was meant to ""encourage"" grouping but was also meant to be for everyone, including experienced solo players. That was NOT the case, grouping was basically required unless you were one of the 1% of players who can parse like 180+k or something. I have an Oakensorc and she doesn't whip out the highest damage but she has solid survivability and does solid DPS. I was getting absolutely annihilated by the first trash pack in literal seconds.The night market (as far as i am aware) will return in autumn, and if the player feedback is positive, it may become permanent addition to the game.
I heard that they apparently claimed they're toning the difficulty down for live. I really hope that's the case and it's more in line with like a Vet Dungeon rather than a HM Trial or something, or else I expect there will NOT be a good reception for it.
Yeah like, nobody's asking for Overland or Normal Faceroll Dungeon difficulty, a vet dungeon difficulty level, at least for the trash enemies seems fair, especially with how instantly they respawn, and how punishing death is and having to spawn up on that platform. This would make it a little less insufferable to have a FOMO grindy mode.
frogthroat wrote: »Necrotech_Master wrote: »9 monster helms, and 9 monster shoulders
Good news! ...I guess.
Your account will be locked into the faction you choose and you can farm only 3 of the helms. So no need to farm all 9 because you can't. Next season you can choose another faction and farm 3 more. Or stay with the faction and not farm another 3.
So the factions are absolutely meaningless if you care about the sticker book.
But at that rate you're essentially part of the group, NOT playing on your own. Also on the PTS at least the popcap for each instance is only 36, so even if you were just kind of tagging along behind a group and letting them handle most of the stuff so you can get your own done without messing with the mobs, you have to find that group and, like you said, hope they're heading the same way you are. Otherwise that might BE the only group you even run into, depending on how many people are part of it.I assumed their plan was for solo players to tag along behind a group, getting to where they were going in the time between the group clearing enemies and them respawning.
Which doesn't sound fun for anyone, but would technically work if there's enough groups or you get lucky and one is heading in the right direction at the same time you are.Yeah, we'll just have to see how it is once it hits live. But on the PTS I was not only NOT able to survive more than like 3 seconds, I couldn't even put a tiny dent in the HP of the mobs before I went down. Couldn't reduce it by even a fraction, let alone kill any of them. That's NOT content that most solo players, even experienced ones, can handle. It's like every mob in a trash pack is the same strength as a World Boss or something.It was awful on the PTS. The initial reveal livestream said it was meant to ""encourage"" grouping but was also meant to be for everyone, including experienced solo players. That was NOT the case, grouping was basically required unless you were one of the 1% of players who can parse like 180+k or something. I have an Oakensorc and she doesn't whip out the highest damage but she has solid survivability and does solid DPS. I was getting absolutely annihilated by the first trash pack in literal seconds.The night market (as far as i am aware) will return in autumn, and if the player feedback is positive, it may become permanent addition to the game.
I heard that they apparently claimed they're toning the difficulty down for live. I really hope that's the case and it's more in line with like a Vet Dungeon rather than a HM Trial or something, or else I expect there will NOT be a good reception for it.
Yeah like, nobody's asking for Overland or Normal Faceroll Dungeon difficulty, a vet dungeon difficulty level, at least for the trash enemies seems fair, especially with how instantly they respawn, and how punishing death is and having to spawn up on that platform. This would make it a little less insufferable to have a FOMO grindy mode.
So long as they adjust the difficulty to where it's not "look at something too stern and it dies" but also not "something looks at YOU too sternly and you impode", I imagine it would get a decent amount of activity and they could add new stuff every couple of Seasons to keep it fresh. But if it isn't toned down enough from how it was on the PTS, I don't see it getting enough milage/positive feedback for it to become a permanent thing.