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putting it out there now: night market time limit

  • Destai
    Destai
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    Faulgor wrote: »
    Destai wrote: »
    I’m still not understanding why it has to be time limited to begin with. I see a lot of concern about no new content and the two big features this year are not permanent. Make it make sense.

    For the same reason that undaunted pledges exist - to funnel players into the same activity. The more the game grows, the harder it is to get enough people together for specific group activities. Having a server-wide focus on something for a given time helps to bring people together.

    I get that, but they just need to better incentivize it then. Like, I still run IA and random dungeons because they have good rewards. I don't see why they can't do the same here, with it being permanently available. Seems like the faction setting is tied to the event duration, maybe they could do a month long faction-lock similar to PVP.

    Based on this article, it seems like there's plenty to keep busy for a while. That all seems fun and rewarding.
    Edited by Destai on April 8, 2026 5:04PM
  • Arunei
    Arunei
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    Danikat wrote: »
    I assumed their plan was for solo players to tag along behind a group, getting to where they were going in the time between the group clearing enemies and them respawning.

    Which doesn't sound fun for anyone, but would technically work if there's enough groups or you get lucky and one is heading in the right direction at the same time you are.
    But at that rate you're essentially part of the group, NOT playing on your own. Also on the PTS at least the popcap for each instance is only 36, so even if you were just kind of tagging along behind a group and letting them handle most of the stuff so you can get your own done without messing with the mobs, you have to find that group and, like you said, hope they're heading the same way you are. Otherwise that might BE the only group you even run into, depending on how many people are part of it.
    coop500 wrote: »
    Arunei wrote: »
    Sendirra wrote: »
    The night market (as far as i am aware) will return in autumn, and if the player feedback is positive, it may become permanent addition to the game.
    It was awful on the PTS. The initial reveal livestream said it was meant to ""encourage"" grouping but was also meant to be for everyone, including experienced solo players. That was NOT the case, grouping was basically required unless you were one of the 1% of players who can parse like 180+k or something. I have an Oakensorc and she doesn't whip out the highest damage but she has solid survivability and does solid DPS. I was getting absolutely annihilated by the first trash pack in literal seconds.

    I heard that they apparently claimed they're toning the difficulty down for live. I really hope that's the case and it's more in line with like a Vet Dungeon rather than a HM Trial or something, or else I expect there will NOT be a good reception for it.

    Yeah like, nobody's asking for Overland or Normal Faceroll Dungeon difficulty, a vet dungeon difficulty level, at least for the trash enemies seems fair, especially with how instantly they respawn, and how punishing death is and having to spawn up on that platform. This would make it a little less insufferable to have a FOMO grindy mode.
    Yeah, we'll just have to see how it is once it hits live. But on the PTS I was not only NOT able to survive more than like 3 seconds, I couldn't even put a tiny dent in the HP of the mobs before I went down. Couldn't reduce it by even a fraction, let alone kill any of them. That's NOT content that most solo players, even experienced ones, can handle. It's like every mob in a trash pack is the same strength as a World Boss or something.

    So long as they adjust the difficulty to where it's not "look at something too stern and it dies" but also not "something looks at YOU too sternly and you impode", I imagine it would get a decent amount of activity and they could add new stuff every couple of Seasons to keep it fresh. But if it isn't toned down enough from how it was on the PTS, I don't see it getting enough milage/positive feedback for it to become a permanent thing.
    Edited by Arunei on April 8, 2026 6:22PM
    PC-NA | Been around since closed beta | Alt account: Arunei PC-NA

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • Necrotech_Master
    Necrotech_Master
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    frogthroat wrote: »
    9 monster helms, and 9 monster shoulders

    Good news! ...I guess.

    Your account will be locked into the faction you choose and you can farm only 3 of the helms. So no need to farm all 9 because you can't. Next season you can choose another faction and farm 3 more. Or stay with the faction and not farm another 3.

    So the factions are absolutely meaningless if you care about the sticker book.

    well since i only really care about unlocking the gear for the collection, and doing achievements, the factions themselves were pretty much meaningless to me anyway lol

    the problem i still have and have mentioned is that this is terrible design that we cannot unlock all of it in one event period

    i would even have less of a problem if they made the factions per character and not acct wide, then i could at least get everything done even if its not on the same character
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • coop500
    coop500
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    Arunei wrote: »
    Danikat wrote: »
    I assumed their plan was for solo players to tag along behind a group, getting to where they were going in the time between the group clearing enemies and them respawning.

    Which doesn't sound fun for anyone, but would technically work if there's enough groups or you get lucky and one is heading in the right direction at the same time you are.
    But at that rate you're essentially part of the group, NOT playing on your own. Also on the PTS at least the popcap for each instance is only 36, so even if you were just kind of tagging along behind a group and letting them handle most of the stuff so you can get your own done without messing with the mobs, you have to find that group and, like you said, hope they're heading the same way you are. Otherwise that might BE the only group you even run into, depending on how many people are part of it.
    coop500 wrote: »
    Arunei wrote: »
    Sendirra wrote: »
    The night market (as far as i am aware) will return in autumn, and if the player feedback is positive, it may become permanent addition to the game.
    It was awful on the PTS. The initial reveal livestream said it was meant to ""encourage"" grouping but was also meant to be for everyone, including experienced solo players. That was NOT the case, grouping was basically required unless you were one of the 1% of players who can parse like 180+k or something. I have an Oakensorc and she doesn't whip out the highest damage but she has solid survivability and does solid DPS. I was getting absolutely annihilated by the first trash pack in literal seconds.

    I heard that they apparently claimed they're toning the difficulty down for live. I really hope that's the case and it's more in line with like a Vet Dungeon rather than a HM Trial or something, or else I expect there will NOT be a good reception for it.

    Yeah like, nobody's asking for Overland or Normal Faceroll Dungeon difficulty, a vet dungeon difficulty level, at least for the trash enemies seems fair, especially with how instantly they respawn, and how punishing death is and having to spawn up on that platform. This would make it a little less insufferable to have a FOMO grindy mode.
    Yeah, we'll just have to see how it is once it hits live. But on the PTS I was not only NOT able to survive more than like 3 seconds, I couldn't even put a tiny dent in the HP of the mobs before I went down. Couldn't reduce it by even a fraction, let alone kill any of them. That's NOT content that most solo players, even experienced ones, can handle. It's like every mob in a trash pack is the same strength as a World Boss or something.

    So long as they adjust the difficulty to where it's not "look at something too stern and it dies" but also not "something looks at YOU too sternly and you impode", I imagine it would get a decent amount of activity and they could add new stuff every couple of Seasons to keep it fresh. But if it isn't toned down enough from how it was on the PTS, I don't see it getting enough milage/positive feedback for it to become a permanent thing.

    Yeah there's defo a middle ground to be found here, and I genuinely do think the Night Market has great potential to serve as an encouraging stepping stone for players to overcome. A difficulty curve above Overland and normal base game dungeons, even vet base game dungeons, that encourage people to perhaps tune their build a little bit more, but not feel totally discouraged and destroyed for even daring to poke the first trash pack of mobs. In the PTS, it was defo the latter.
    Edited by coop500 on April 9, 2026 3:24AM
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
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