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DK is extremely, ludicrously, overpowered in PvP.

  • hoangdz
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    I made 2 threads about DK and got the same responses lol. Personally, I've played some DK this patch and it just isn't my playstyle. I switched to ranged ganking and had some fun, but that fun didn't last long because more people are becoming DKs and wings mitigate 50% of my damage for absolutely no reason lol. This is arguably the most boring patch in the history of ESO imo. I am currently sitting out and waiting for next update where class mastery passives will be introduced. Hopefully that would make other classes competitive, including my pure sorc. Best thing you can do right now is wait it out too.
  • hoangdz
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    Pure DK is also giving people the ability to randomly nuke you for no reason too. A lot of people who weren't that great before are now very lethal because DK's simple Incinerate + HoF + Whip combo can do 20-25k burst with decent pen. It felt like Hardened Ward magsorc all over again, but worse because bad magsorcs could still die due to bad shield management, whereas DK is just so tanky.
    Edited by hoangdz on April 6, 2026 6:18PM
  • Estin
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    React wrote: »
    Hopefully they make every class as strong as the post-rework DK. If the goal is for pure classes to be on par with the meta subclassing specs that have dominated this past year, then DK tier buffs are what is necessary to accomplish this goal.

    Then every class have to get infinte sustain and 50% projectile reduction.....you cant be serious at least about that. I just went Ardent on all of my toons for SoF.

    DK always had 50% projectile reduction, it's just that nobody used the skill because that's all it did besides snare immunity. People are using it now because it has gives major expedition.

    Also the infinite sustain is pretty blown out of proportion. DKs aren't running recovery food or mundus. They stack max stat with food and attributes so heart of flame restores more resources when used. Heart of Flame only carries your sustain if you use it on cooldown. A DK without heart of flame up has only roughly 6-800 recoveries, so if it's down for even 1-2 seconds, a DK is going to run out of resources since all of their skills are mag based and are very expensive, including heart of flame itself. This is pretty easy to do if you put pressure on them. And to be truthfully honest, this is really no different than betty netch carrying your sustain which every class has access to. The benefits to netch is that it's free, has a much higher uptime, heals you, and cleanses you.

    I would actually love it if every class became "broken" in its own way. It would mean every class would actually be viable instead of some being viable and the rest being usable but weak. Balance could be looked into once every class has been brought up to par with subclassed builds. If ZOS nerfs DK back to pre U49 levels and reworks other classes to be in line with pre U49 levels, then subclassing is going to be the meta even with pure class passives and will cause people to leave the game again. The current DK power gap is only temporary, and the gap will close a lot once U50 comes with the pure class passives. You should really look at the passives so you can see just how strong some classes will be. Templar jabs is probably going to be the strongest spammable in the game if the preview numbers go live. 2000 extra damage done per jabs tick is no joke. Necro is also looking like it will be viable to use now too.
  • Morvan
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    DK would either be weak or broken after the refresh, I'm ok with it as long as the other refreshes are just as powerful, waiting is a small price to pay if every class ends up having the same quality.
    @MorvanClaude on PC/NA, don't try to trap me with lore subjects, it will work🦇
  • React
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    React wrote: »
    Hopefully they make every class as strong as the post-rework DK. If the goal is for pure classes to be on par with the meta subclassing specs that have dominated this past year, then DK tier buffs are what is necessary to accomplish this goal.

    Then every class have to get infinte sustain and 50% projectile reduction.....you cant be serious at least about that. I just went Ardent on all of my toons for SoF.

    Certain skills might be a bit overloaded, sure. But keep in mind what this rework is competing with - Animal/assas/restoring - animal/assas/storm - aedric/storm/animal builds.

    The reality of eso in 2026 is that the balance of the game was thrown straight out the window by the studio. Hybridization, scribing, and subclassing were all massive, game changing combat systems that were introduced with nearly zero regard for balance or the health of the game. It is because of these decisions that we're now at a point where to make "pure classes" fun and competitive, we need DK tier reworks.

    People are entitled to their opinions about whether or not this is good for the future of the game. Personally, I'd rather they go forward with these massive buffs/reworks to classes in order to give us some more variety in what is competitive within PVP. It will have the opposite effect in the short term obviously, with everyone meta hopping to each reworked class as they come - but at the end of the reworks, hopefully we are in a place where every class is "broken" in it's own way, and subclassing isn't mandatory whatsoever to be competitive on any class.
    @ReactSlower - PC/NA - 2000+ CP
    React Faster - XB/NA - 1500+ CP
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  • Estin
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    Courdisy wrote: »
    I really dont get the desire for the power level to be so overbloated in the game. In my eyes the main contributor to the subclass meta in pvp is Vigor and the Soul Heal scribing ability is it not? Remove both of these and stacking 3 damage skill lines with 4 burst abilites all becomes much harder cause you have no way to sustain yourself, sounds like balance to me.

    Why does whip and many other skills need so many functions? Whip does insane damage, high level of healing, boost your damage output, snares the enemy, procs a status effect, does it all in an AOE. Why is anyone confused about the game lag and power being over the top when every skill in the game has 14 functions/components like this.

    Everyclass being this strong and having access to so many functions and procs and compoents of every ability seems like the opposite of what would make PvP combat good, and dont get me started on the movment speed, so over the top it is nuts. Everyone says the combat feels floaty, well that probably because your fighting and moving at 700mph.

    Little off topic from just dk being OP but the whole games power level feels so off to me in PvP.

    The main contributor to the subclass meta was the 0 drawbacks for using it. Removing healing soul wouldn't do anything, people will just stop using storm calling and stick with restoring light for a burst heal. And actually, hybridization contributed a lot to that meta too despite it happening 4 years ago. I didn't play PvP before hybridization, but I hear stories that stam builds didn't have easy access to burst heals. They only had vigor and rally. Hybridization let everyone have access to every skill with no draw backs, so the problem started long ago.

    But going back about high power levels, if every class becomes as strong as DK is now, I feel like balance can be more easily handled. Not only would it put every class on the same level, but it can also be set up in a way where classes can be soft counters to others. Like say warden gets a skill that reduces flame damage done, or nightblades being able to sap resources with their attacks. Both of these would make it easier to fight a DK, but won't guarantee a win against them. Even before subclassing, the game lacked soft counters between classes. There was really only hard counters in the form of sets or potions.
  • Nordstern
    Nordstern
    I dont agree with this at all. Class mastery passives are coming with the next update and will compensate this. Have you read them? Dk ones sound bad while some others are insanely strong. Also subclassing is way less fun so this is the right way to go.
    Also a player that knows what they do will get close to dk with a maxed subclass build.
    The only thing that is debatable about dk imo is corrosive. It was always a very overpowered ult as it allowed you to build massively into defensive stats and still hit very hard. I would happy about it just being completely removed from the game. No rework, just bring in a totally different ult.
    Edited by Nordstern on April 6, 2026 6:58PM
  • YandereGirlfriend
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    Nordstern wrote: »
    I dont agree with this at all. Class mastery passives are coming with the next update and will compensate this. Have you read them? Dk ones sound bad while some others are insanely strong. Also subclassing is way less fun so this is the right way to go.
    Also a player that knows what they do will get close to dk with a maxed subclass build.
    The only thing that is debatable about dk imo is corrosive. It was always a very overpowered ult as it allowed you to build massively into defensive stats and still hit very hard. I would happy about it just being completely removed from the game. No rework, just bring in a totally different ult.

    Definitely agree with the last part - ults like Onslaught ought to be stricken from the game since they are very low opportunity cost methods to completely bypass making any trade-offs on your build. You can build like a blocktank but still get glass canon damage. That is completely asinine.

    And as much as I like and have used them over the years, even sets like Balorgh and Mech Acuity fall into that category. I would love to see how the "spreadsheet" determined that the balance on those sets ever made sense.
  • SandandStars
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    I share the frustration over the Broken Meta model we've endured for many years. There's always that one class/build that has a significant advantage over everything else, that over half of PVP'rs flock to, killing diversity of playstyle.

    I think the only way to influence this model is for many players to provide consistent feedback stating:

    "WE REALLY WANT CLASS BALANCE. THIS IS OUR TOP PRIORITY."


    Honestly, I don't think we'll ever see it. Primarily because the existing "Flavor of the Update" model has been financially successful for the past 12 years. Why would they risk it?



  • Estin
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    Nordstern wrote: »
    I dont agree with this at all. Class mastery passives are coming with the next update and will compensate this. Have you read them? Dk ones sound bad while some others are insanely strong. Also subclassing is way less fun so this is the right way to go.
    Also a player that knows what they do will get close to dk with a maxed subclass build.
    The only thing that is debatable about dk imo is corrosive. It was always a very overpowered ult as it allowed you to build massively into defensive stats and still hit very hard. I would happy about it just being completely removed from the game. No rework, just bring in a totally different ult.

    Corrosive is strong, but I feel people over estimate how strong it is. Unless a DK is running 3 swift, just stay away from them and their ult will be wasted. It's easiest to do on a sorc with streak, but some other classes have the opportunity to out run them. I will say though that the new sound effect for corrosive isn't as distinct as it was before. It's harder to know when it gets activated now. It should sound more explosive so you know it got activated so you can run away. Distinct activation sounds on ults are important. It's what allows you to immediately block/dodge when you hear something like incap or leap.
  • SandandStars
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    Strong disagree ^^ "Just stay away from them" is not good pvp balance.
    Edited by SandandStars on April 6, 2026 7:31PM
  • Estin
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    Strong disagree ^^ "Just stay away from them" is not good pvp balance.

    Mobility is a valid strategy in combat. You can't take damage from something that can't hit you. It's why magsorcs can be annoying to fight since they're always out of melee range but can still dish out heavy damage. You shouldn't expect to stand in AOEs and tank it like it's nothing.

    If corrosive gave the caster something like a 20% snare, it would make it a lot more easier to avoid it. It will give you time to reset and then punish once its over.
  • Al_Ex_Andre
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    All should play a DK, well that's what the game promotes/supports.

    Like couldn't we get class refreshes for every class, all at one? Even if taking longer to get out? That's what happens generally in a video game.
  • AndreNoir
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    Nyseto wrote: »
    It's only overpowered because the other classes haven't been refreshed yet.

    What were you expecting?

    Honestly I expect that NB will be trash-tier in PvP while DK, Warden and may be Necro remain in raid-boss status.
  • BXR_Lonestar
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    None of this would be going on if they would just do the right thing. Remove Subclassing. They should have never done this in the first place! This broken system has ruined every aspect of combat in this game. The character reworks you complain about are a direct result of this cherry picking system (Subclass). It will be impossible to even know how it will be until they are all finished because its YEARS down the road. The could remove Subclassing TOMORROW. The DK would still be the meta until the class passives rebalance this awful nightmare, but in a much faster time frame on a way more fair and even footing. The ridiculous Arcanist meta we have had for 3 years needs to go! No one should be able to use 3 dps skill lines. No one. Or all of their passives. The dps is too high everywhere, not just PvP. Its only going to get worse until they address the real problem and that is Subclassing.

    I've absolutely been saying this ever since they announced the class reworks. The class reworks aren't a bad thing, but if you are balancing the reworked classes against subclassing, you are going to get a broken result because subclassing, as implemented, is broken.
  • Militan1404
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    Kind of funny how people on this forum recommend using flame glyph, when the meta is flame lash in corrosive witch ignores resistances anyway. And even when not in corrosive most pvper would be at armor cap allready so ot would be usless and you would barley feel any diffrence so its a strange advise.

    And yes DK needs to be adjusted and not make an example for how strong other classes should be, its to strong plain and simle. And their skill skills is to meaty and does to much and should be trimmed down. Also another thing to note is that its very easy to now manipulate a desynch to get soul of flame and wip to go into a big one hit.





    Edited by Militan1404 on April 7, 2026 6:04PM
  • Blackrim
    Blackrim
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    See title. I am not exaggerating when I say that if you're playing any class except DK in PvP, you are going to have a miserable time. DK ability tooltips, ESPECIALLY Molten Whip, are so overbuffed that they do triple the damage of ultimates (I have 35k spell resists and minor protection and getting hit for 13k molten in noCP BGs) of many ultimates including leap itself, while having to put 0 effort into sustain because of CoF and morphs and having ridiculous survivability healing. All damage tooltips are like 1.5-2.5x what they should be and DK seems to have absolutely no flaws whatsoever, not even a weakness to Frost damage. They have all the damage, all the survivability, crazy ult gen, unlimited sustain from BR and abilities so can invest even more into damage without the usual tradeoffs, it's just stupid. And their leap CC is even more obnoxious than RoA.

    The end result is that literally playing anything other than pureclass DK is setting yourself up to fail, and because of this Cyrodiil is almost universally DKs now and death recaps are literally just permutations of molten whip, leap and dragonfire. Everyone in BGs is DK spamming the same skills over and over with everyone running the same sets and builds (so much for subclassing giving more diversity lol). If the idea of encouraging pure class over subclass was to make one class so brazenly above and beyond any of the other 18 class lines to the point of any nonmeta build being equivalent to feeding then I have to say ZOS is doing an incredible job. Otherwise, some serious adjustments need to be made at least in PvP (perhaps a class-specific Battle Spirit?) and a fundamentally different approach to making pureclass viable must be adopted, or else we just get a repeat of this with every class refresh. I understand that a lot of PvErs are having a great time with the class which is fine given Arcanist's dominance but this has become insane. At the moment it's just a crutch for terrible, overconfident play because you can do pretty much anything short of step into the middle of a zerg and get away with it, unless of course there's another DK with the same overpowered crutch build.

    There have been many periods pre-subclassing where classes have been dominant but since 2017 I don't think I've seen a single instance of any specific class or combo being OP anywhere near as close to this one. It is not an overstatement to say this is the absolute rock bottom (so far) of PvP balance in the game.

    Some solutions I would propose to fix this:

    - Like earlier, implement a temporary class-specific Battle Spirit that reduces damage, healing and all other tooltips of DK lines by X% for some appropriately chosen X, I would recommend X=25 as a good starting point. This would have no effect on PvE where arcanist still dominates. However, this would only be a temporary bandaid fix to try and keep class diversity on life support.

    - Extend the limitations of more, (preferably all) DK abilities so that they perform the basic actions, then only have special effects if both a DK core and/or pureclassing - but this wouldn't fix the fact that pureclass DK is busted right now. However, assuming the other class refreshes are made similarly powerful, then it would at least revitalise playing pureclass again and the power imbalance would shift as more classes are refreshed. We already see this with certain DK abilities but at the moment it's not sufficient; imagine a subclassed DK + the future refreshed warden with no pureclass restrictions, somehow even more busted than DK already is. This would prevent that.

    - Add more (PvP-centric) drawbacks proportional to how many DK skills/lines are used; for example higher damage taken from frost damage, interruptible cast times (<= 1 second/gcd so not noticeable for PvE players) for the most damaging abilities like whip, or reduced movement speed from activating these abilities to give enemies chance to recover and at least run from the ridiculously overpowered tooltips that DK currently has. Personally this is my least favourite suggestion and I prefer option 2, but these drawbacks wouldn't affect PvE (much) while giving real drawbacks and counterplay to just having broken tooltips (which we don't want to nerf lest it ruin pve experience).

    But as it stands, this is the most unbalanced, unfun and broken state that PvP has ever been in if you're not playing dragonknight. A change needs to be made and soon, or else any enjoyment left from playing other classes, especially other pure classes, will just vanish completely.

    e5jvhtu9ubue.png

    ^ My damage taken in BGs from combat metrics, and I'm a PvP healer with 3k crit resists, constant HoTs, and 34k spell.

    I think the Dragonknight is fine and reworks will help.

    Yeah the 15k slap is pain but i'm not sure what your max health is or how you were playing against this dk.

    As someone who regularly plays in ball groups and BGs as a top healer... I can say you should be able to loose a dragonknight quickly if you stick near your teammates. If they get their 1 second GCD combo off on you you're cooked. That is a skill that just needs to be mastered. Leave before the combo happens and drag them through your teammates.

    The animation of molten whip is literally a whole second... It is telegraphable and needs to be blocked.
    Edited by Blackrim on April 7, 2026 7:10PM
  • CameraBeardThePirate
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    Blackrim wrote: »
    See title. I am not exaggerating when I say that if you're playing any class except DK in PvP, you are going to have a miserable time. DK ability tooltips, ESPECIALLY Molten Whip, are so overbuffed that they do triple the damage of ultimates (I have 35k spell resists and minor protection and getting hit for 13k molten in noCP BGs) of many ultimates including leap itself, while having to put 0 effort into sustain because of CoF and morphs and having ridiculous survivability healing. All damage tooltips are like 1.5-2.5x what they should be and DK seems to have absolutely no flaws whatsoever, not even a weakness to Frost damage. They have all the damage, all the survivability, crazy ult gen, unlimited sustain from BR and abilities so can invest even more into damage without the usual tradeoffs, it's just stupid. And their leap CC is even more obnoxious than RoA.

    The end result is that literally playing anything other than pureclass DK is setting yourself up to fail, and because of this Cyrodiil is almost universally DKs now and death recaps are literally just permutations of molten whip, leap and dragonfire. Everyone in BGs is DK spamming the same skills over and over with everyone running the same sets and builds (so much for subclassing giving more diversity lol). If the idea of encouraging pure class over subclass was to make one class so brazenly above and beyond any of the other 18 class lines to the point of any nonmeta build being equivalent to feeding then I have to say ZOS is doing an incredible job. Otherwise, some serious adjustments need to be made at least in PvP (perhaps a class-specific Battle Spirit?) and a fundamentally different approach to making pureclass viable must be adopted, or else we just get a repeat of this with every class refresh. I understand that a lot of PvErs are having a great time with the class which is fine given Arcanist's dominance but this has become insane. At the moment it's just a crutch for terrible, overconfident play because you can do pretty much anything short of step into the middle of a zerg and get away with it, unless of course there's another DK with the same overpowered crutch build.

    There have been many periods pre-subclassing where classes have been dominant but since 2017 I don't think I've seen a single instance of any specific class or combo being OP anywhere near as close to this one. It is not an overstatement to say this is the absolute rock bottom (so far) of PvP balance in the game.

    Some solutions I would propose to fix this:

    - Like earlier, implement a temporary class-specific Battle Spirit that reduces damage, healing and all other tooltips of DK lines by X% for some appropriately chosen X, I would recommend X=25 as a good starting point. This would have no effect on PvE where arcanist still dominates. However, this would only be a temporary bandaid fix to try and keep class diversity on life support.

    - Extend the limitations of more, (preferably all) DK abilities so that they perform the basic actions, then only have special effects if both a DK core and/or pureclassing - but this wouldn't fix the fact that pureclass DK is busted right now. However, assuming the other class refreshes are made similarly powerful, then it would at least revitalise playing pureclass again and the power imbalance would shift as more classes are refreshed. We already see this with certain DK abilities but at the moment it's not sufficient; imagine a subclassed DK + the future refreshed warden with no pureclass restrictions, somehow even more busted than DK already is. This would prevent that.

    - Add more (PvP-centric) drawbacks proportional to how many DK skills/lines are used; for example higher damage taken from frost damage, interruptible cast times (<= 1 second/gcd so not noticeable for PvE players) for the most damaging abilities like whip, or reduced movement speed from activating these abilities to give enemies chance to recover and at least run from the ridiculously overpowered tooltips that DK currently has. Personally this is my least favourite suggestion and I prefer option 2, but these drawbacks wouldn't affect PvE (much) while giving real drawbacks and counterplay to just having broken tooltips (which we don't want to nerf lest it ruin pve experience).

    But as it stands, this is the most unbalanced, unfun and broken state that PvP has ever been in if you're not playing dragonknight. A change needs to be made and soon, or else any enjoyment left from playing other classes, especially other pure classes, will just vanish completely.

    e5jvhtu9ubue.png

    ^ My damage taken in BGs from combat metrics, and I'm a PvP healer with 3k crit resists, constant HoTs, and 34k spell.

    I think the Dragonknight is fine and reworks will help.

    Yeah the 15k slap is pain but i'm not sure what your max health is or how you were playing against this dk.

    As someone who regularly plays in ball groups and BGs as a top healer... I can say you should be able to loose a dragonknight quickly if you stick near your teammates. If they get their 1 second GCD combo off on you you're cooked. That is a skill that just needs to be mastered. Leave before the combo happens and drag them through your teammates.

    The animation of molten whip is literally a whole second... It is telegraphable and needs to be blocked.

    You can also see when you've been Off Balanced with on-screen text. If you get off balanced by a DK, be ready to block because that probably means their Power Lash is coming.
  • xylena
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    Then every class have to get infinte sustain and 50% projectile reduction.....you cant be serious at least about that. I just went Ardent on all of my toons for SoF.
    Punishing range spam is very good for the game. Every class should have a means to do this.

    Infinite sustain is terrible for the game. No class should be doing this. The design of SoF (new Inhale) in particular exacerbates the existing problems with indefinite stall/burst/reset play patterns, but it's not like anyone was running out of resources last meta either, so a lot more will need to be done in this regard.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Maximus_Mordred
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    Blackrim wrote: »

    I think the Dragonknight is fine and reworks will help.

    Yeah the 15k slap is pain but i'm not sure what your max health is or how you were playing against this dk.

    As someone who regularly plays in ball groups and BGs as a top healer... I can say you should be able to loose a dragonknight quickly if you stick near your teammates. If they get their 1 second GCD combo off on you you're cooked. That is a skill that just needs to be mastered. Leave before the combo happens and drag them through your teammates.

    The animation of molten whip is literally a whole second... It is telegraphable and needs to be blocked.

    I have 34k hp in NoCP, but that's not really the point. There were 4 or 5 DKs all doing the same thing, you can't reliably avoid them and if you run away your team dies (which tbh they probably would've done anyway based on the insane damage).

    When a class is brokenly overpowered and busted, the answer to explaining your death isn't "skill issue", the answer is "The class is brokenly overpowered and busted". Players are not infallible, and they are most certainly not expected to play perfectly every single time just to avoid getting deleted in a 1 second combo, especially not while having specifically built for resistances and survival. This idea of outsourcing ESO's (or any other game's) terrible balancing onto player skill is a false economy.

    Also, if the answer to "I'm getting destroyed by a particular class/setup every time" is "leave/run away", that should tell you everything you need to know about that setup. You can't defend bad balance with good skill.
  • Nordstern
    Nordstern
    Nordstern wrote: »
    I dont agree with this at all. Class mastery passives are coming with the next update and will compensate this. Have you read them? Dk ones sound bad while some others are insanely strong. Also subclassing is way less fun so this is the right way to go.
    Also a player that knows what they do will get close to dk with a maxed subclass build.
    The only thing that is debatable about dk imo is corrosive. It was always a very overpowered ult as it allowed you to build massively into defensive stats and still hit very hard. I would happy about it just being completely removed from the game. No rework, just bring in a totally different ult.

    Definitely agree with the last part - ults like Onslaught ought to be stricken from the game since they are very low opportunity cost methods to completely bypass making any trade-offs on your build. You can build like a blocktank but still get glass canon damage. That is completely asinine.

    And as much as I like and have used them over the years, even sets like Balorgh and Mech Acuity fall into that category. I would love to see how the "spreadsheet" determined that the balance on those sets ever made sense.

    I dont agree with that. Onslaught/Barlorgh/Acuity are strong but definitely an important part of the game. There are so many players running around cyro with 0 dmg tank builds and without sets/skills like these theyre unkillable for solo players. That would be really boring. Corrosive is a completely different thing. Unlike Onlaught where you have a dodgable skill with a cast time, corrosive will always give you 100% pen for 10s. Theres no downside or risk using it. Not even talking about the dmg reduction or insane dot.
    All should play a DK, well that's what the game promotes/supports.

    Like couldn't we get class refreshes for every class, all at one? Even if taking longer to get out? That's what happens generally in a video game.

    Id rather have some new content from time to time than a lot in 2 years.
  • Jammy420
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    The problem I see atm, is that the new DK is extremely well put together, and the rest of the classes are victims of a TON of changes over the years, not all of which made any sense. Necromancer is the example I like to use a lot. That class is a flesh atro on a bad day, and DK is now Auriel in his prime.
  • Faltasë
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    This is a good thing. Next update, the warden will be unequivocally broken. Then, after that, the sorcerer. After that, the templar, then Nightblade, then Necromancer, then Arcanist.

    Exactly as intended for the next 2 years of updates.

    XBOX 2015-2019
    PC-NA 2019-2022, 2025-present

    Please keep fixing the combat. It's good to fix the combat.

    Auri-El is the one true God.
  • Xarc
    Xarc
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    Hello fellow customers,
    according to ZOS, we all have to wait two years for the game to be balanced.
    In the meantime, complaint threads will flood in; it's part of what we signed up for. Thank you for your understanding.

    Sincerely,
    The Frustrated Players Team.
    @xarcs FR-EU-PC -
    "Death is overrated", Xarc
    Xãrc -- breton necro - DC - AvA rank50
    Xarcus -- imperial DK - DC - AvA rank50 - pureclass DK
    Xärc -- breton NB - DC - AvA rank49 - pureclass NB
    Elnaa - breton NB - DC - AvA rank50 - healer
    Isilenil - Altmer NB - AD - AvA rank41 - pureclass NB
    Felisja - Bosmer NB - DC - AvA rank43 - pureclass NB
    Sarah Cénia - Bosmer DK - DC - AvA rank23
    Glàdys - redguard templar - DC - AvA rank40 - pureclass Templar
    Xaljaa - breton NB - now EP - AvA rank40
    Coquelìcot - breton NB - EP - AvA rank26
    + 10 other characters
    * in game: since April 2014
    * forum: since December 2014
  • Faltasë
    Faltasë
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    Xarc wrote: »
    Hello fellow customers,
    according to ZOS, we all have to wait two years for the game to be balanced.
    In the meantime, complaint threads will flood in; it's part of what we signed up for. Thank you for your understanding.

    Sincerely,
    The Frustrated Players Team.

    To be fair, has the game even been balanced in PVP since release? That's a rhetorical question because the answer is: not really.

    XBOX 2015-2019
    PC-NA 2019-2022, 2025-present

    Please keep fixing the combat. It's good to fix the combat.

    Auri-El is the one true God.
  • Turtle_Bot
    Turtle_Bot
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    Faltasë wrote: »
    Xarc wrote: »
    Hello fellow customers,
    according to ZOS, we all have to wait two years for the game to be balanced.
    In the meantime, complaint threads will flood in; it's part of what we signed up for. Thank you for your understanding.

    Sincerely,
    The Frustrated Players Team.

    To be fair, has the game even been balanced in PVP since release? That's a rhetorical question because the answer is: not really.

    TBF, U32-33 was actually pretty close. All classes and most builds were viable with nothing being completely overpowered compared to anything else. There were meta builds, but other builds/classes could definitely keep up.
  • YandereGirlfriend
    YandereGirlfriend
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    Faltasë wrote: »
    Xarc wrote: »
    Hello fellow customers,
    according to ZOS, we all have to wait two years for the game to be balanced.
    In the meantime, complaint threads will flood in; it's part of what we signed up for. Thank you for your understanding.

    Sincerely,
    The Frustrated Players Team.

    To be fair, has the game even been balanced in PVP since release? That's a rhetorical question because the answer is: not really.

    Exactly.

    This is all nostalgia-washing the past. Just like in PvE, there has always been a dominant spec that those chasing comparatively easy PvP flock to.

    War, war never changes.
  • Militan1404
    Militan1404
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    Faltasë wrote: »
    This is a good thing. Next update, the warden will be unequivocally broken. Then, after that, the sorcerer. After that, the templar, then Nightblade, then Necromancer, then Arcanist.

    Exactly as intended for the next 2 years of updates.

    How is that a good thing? So now every class would be broken and everyone running around one hitting each other, sound awful. What about adjust back the dk a couple of inches then have a more humble approach with the rest of the classes going forward.
  • Faltasë
    Faltasë
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    Faltasë wrote: »
    This is a good thing. Next update, the warden will be unequivocally broken. Then, after that, the sorcerer. After that, the templar, then Nightblade, then Necromancer, then Arcanist.

    Exactly as intended for the next 2 years of updates.

    How is that a good thing? So now every class would be broken and everyone running around one hitting each other, sound awful. What about adjust back the dk a couple of inches then have a more humble approach with the rest of the classes going forward.

    Because as I said in another thread it would cause ZOS to have a reactionary deliverance of change and would cause all of the future changes to get messed up.

    It's a good thing because we see what the other classes will be brought up to DK. And DK has never particularly shined this bright, so maybe just let them have their 5 months of power, as opposed to the few years of Arcanists PVE beams or the year of subclass warden charmer?

    I think if you can handle the other two, you can handle the DK until September or retroactively update 50 with the pure class passives. If they nerf it because of a reactionary philosophy, you're setting everything up for failure. How do you not see how short sighted that is?
    Edited by Faltasë on April 8, 2026 3:05AM

    XBOX 2015-2019
    PC-NA 2019-2022, 2025-present

    Please keep fixing the combat. It's good to fix the combat.

    Auri-El is the one true God.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Taken from my post on the other thread, even when they refresh the other classes it will not change the fact that DK's can still do enough damage to one shot you, the skills you possess will mean nothing if they can kill you before your able to use any skills because the damage on skills is way to high compared to the average health pool which will force everyone into high health builds.
    Edited by TX12001rwb17_ESO on April 8, 2026 3:31AM
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