Aces-High-82 wrote: »Hopefully they make every class as strong as the post-rework DK. If the goal is for pure classes to be on par with the meta subclassing specs that have dominated this past year, then DK tier buffs are what is necessary to accomplish this goal.
Then every class have to get infinte sustain and 50% projectile reduction.....you cant be serious at least about that. I just went Ardent on all of my toons for SoF.
Aces-High-82 wrote: »Hopefully they make every class as strong as the post-rework DK. If the goal is for pure classes to be on par with the meta subclassing specs that have dominated this past year, then DK tier buffs are what is necessary to accomplish this goal.
Then every class have to get infinte sustain and 50% projectile reduction.....you cant be serious at least about that. I just went Ardent on all of my toons for SoF.
I really dont get the desire for the power level to be so overbloated in the game. In my eyes the main contributor to the subclass meta in pvp is Vigor and the Soul Heal scribing ability is it not? Remove both of these and stacking 3 damage skill lines with 4 burst abilites all becomes much harder cause you have no way to sustain yourself, sounds like balance to me.
Why does whip and many other skills need so many functions? Whip does insane damage, high level of healing, boost your damage output, snares the enemy, procs a status effect, does it all in an AOE. Why is anyone confused about the game lag and power being over the top when every skill in the game has 14 functions/components like this.
Everyclass being this strong and having access to so many functions and procs and compoents of every ability seems like the opposite of what would make PvP combat good, and dont get me started on the movment speed, so over the top it is nuts. Everyone says the combat feels floaty, well that probably because your fighting and moving at 700mph.
Little off topic from just dk being OP but the whole games power level feels so off to me in PvP.
I dont agree with this at all. Class mastery passives are coming with the next update and will compensate this. Have you read them? Dk ones sound bad while some others are insanely strong. Also subclassing is way less fun so this is the right way to go.
Also a player that knows what they do will get close to dk with a maxed subclass build.
The only thing that is debatable about dk imo is corrosive. It was always a very overpowered ult as it allowed you to build massively into defensive stats and still hit very hard. I would happy about it just being completely removed from the game. No rework, just bring in a totally different ult.
I dont agree with this at all. Class mastery passives are coming with the next update and will compensate this. Have you read them? Dk ones sound bad while some others are insanely strong. Also subclassing is way less fun so this is the right way to go.
Also a player that knows what they do will get close to dk with a maxed subclass build.
The only thing that is debatable about dk imo is corrosive. It was always a very overpowered ult as it allowed you to build massively into defensive stats and still hit very hard. I would happy about it just being completely removed from the game. No rework, just bring in a totally different ult.
SandandStars wrote: »Strong disagree ^^ "Just stay away from them" is not good pvp balance.
CatalinaWineMixer2 wrote: »None of this would be going on if they would just do the right thing. Remove Subclassing. They should have never done this in the first place! This broken system has ruined every aspect of combat in this game. The character reworks you complain about are a direct result of this cherry picking system (Subclass). It will be impossible to even know how it will be until they are all finished because its YEARS down the road. The could remove Subclassing TOMORROW. The DK would still be the meta until the class passives rebalance this awful nightmare, but in a much faster time frame on a way more fair and even footing. The ridiculous Arcanist meta we have had for 3 years needs to go! No one should be able to use 3 dps skill lines. No one. Or all of their passives. The dps is too high everywhere, not just PvP. Its only going to get worse until they address the real problem and that is Subclassing.
Maximus_Mordred wrote: »See title. I am not exaggerating when I say that if you're playing any class except DK in PvP, you are going to have a miserable time. DK ability tooltips, ESPECIALLY Molten Whip, are so overbuffed that they do triple the damage of ultimates (I have 35k spell resists and minor protection and getting hit for 13k molten in noCP BGs) of many ultimates including leap itself, while having to put 0 effort into sustain because of CoF and morphs and having ridiculous survivability healing. All damage tooltips are like 1.5-2.5x what they should be and DK seems to have absolutely no flaws whatsoever, not even a weakness to Frost damage. They have all the damage, all the survivability, crazy ult gen, unlimited sustain from BR and abilities so can invest even more into damage without the usual tradeoffs, it's just stupid. And their leap CC is even more obnoxious than RoA.
The end result is that literally playing anything other than pureclass DK is setting yourself up to fail, and because of this Cyrodiil is almost universally DKs now and death recaps are literally just permutations of molten whip, leap and dragonfire. Everyone in BGs is DK spamming the same skills over and over with everyone running the same sets and builds (so much for subclassing giving more diversity lol). If the idea of encouraging pure class over subclass was to make one class so brazenly above and beyond any of the other 18 class lines to the point of any nonmeta build being equivalent to feeding then I have to say ZOS is doing an incredible job. Otherwise, some serious adjustments need to be made at least in PvP (perhaps a class-specific Battle Spirit?) and a fundamentally different approach to making pureclass viable must be adopted, or else we just get a repeat of this with every class refresh. I understand that a lot of PvErs are having a great time with the class which is fine given Arcanist's dominance but this has become insane. At the moment it's just a crutch for terrible, overconfident play because you can do pretty much anything short of step into the middle of a zerg and get away with it, unless of course there's another DK with the same overpowered crutch build.
There have been many periods pre-subclassing where classes have been dominant but since 2017 I don't think I've seen a single instance of any specific class or combo being OP anywhere near as close to this one. It is not an overstatement to say this is the absolute rock bottom (so far) of PvP balance in the game.
Some solutions I would propose to fix this:
- Like earlier, implement a temporary class-specific Battle Spirit that reduces damage, healing and all other tooltips of DK lines by X% for some appropriately chosen X, I would recommend X=25 as a good starting point. This would have no effect on PvE where arcanist still dominates. However, this would only be a temporary bandaid fix to try and keep class diversity on life support.
- Extend the limitations of more, (preferably all) DK abilities so that they perform the basic actions, then only have special effects if both a DK core and/or pureclassing - but this wouldn't fix the fact that pureclass DK is busted right now. However, assuming the other class refreshes are made similarly powerful, then it would at least revitalise playing pureclass again and the power imbalance would shift as more classes are refreshed. We already see this with certain DK abilities but at the moment it's not sufficient; imagine a subclassed DK + the future refreshed warden with no pureclass restrictions, somehow even more busted than DK already is. This would prevent that.
- Add more (PvP-centric) drawbacks proportional to how many DK skills/lines are used; for example higher damage taken from frost damage, interruptible cast times (<= 1 second/gcd so not noticeable for PvE players) for the most damaging abilities like whip, or reduced movement speed from activating these abilities to give enemies chance to recover and at least run from the ridiculously overpowered tooltips that DK currently has. Personally this is my least favourite suggestion and I prefer option 2, but these drawbacks wouldn't affect PvE (much) while giving real drawbacks and counterplay to just having broken tooltips (which we don't want to nerf lest it ruin pve experience).
But as it stands, this is the most unbalanced, unfun and broken state that PvP has ever been in if you're not playing dragonknight. A change needs to be made and soon, or else any enjoyment left from playing other classes, especially other pure classes, will just vanish completely.
^ My damage taken in BGs from combat metrics, and I'm a PvP healer with 3k crit resists, constant HoTs, and 34k spell.
Maximus_Mordred wrote: »See title. I am not exaggerating when I say that if you're playing any class except DK in PvP, you are going to have a miserable time. DK ability tooltips, ESPECIALLY Molten Whip, are so overbuffed that they do triple the damage of ultimates (I have 35k spell resists and minor protection and getting hit for 13k molten in noCP BGs) of many ultimates including leap itself, while having to put 0 effort into sustain because of CoF and morphs and having ridiculous survivability healing. All damage tooltips are like 1.5-2.5x what they should be and DK seems to have absolutely no flaws whatsoever, not even a weakness to Frost damage. They have all the damage, all the survivability, crazy ult gen, unlimited sustain from BR and abilities so can invest even more into damage without the usual tradeoffs, it's just stupid. And their leap CC is even more obnoxious than RoA.
The end result is that literally playing anything other than pureclass DK is setting yourself up to fail, and because of this Cyrodiil is almost universally DKs now and death recaps are literally just permutations of molten whip, leap and dragonfire. Everyone in BGs is DK spamming the same skills over and over with everyone running the same sets and builds (so much for subclassing giving more diversity lol). If the idea of encouraging pure class over subclass was to make one class so brazenly above and beyond any of the other 18 class lines to the point of any nonmeta build being equivalent to feeding then I have to say ZOS is doing an incredible job. Otherwise, some serious adjustments need to be made at least in PvP (perhaps a class-specific Battle Spirit?) and a fundamentally different approach to making pureclass viable must be adopted, or else we just get a repeat of this with every class refresh. I understand that a lot of PvErs are having a great time with the class which is fine given Arcanist's dominance but this has become insane. At the moment it's just a crutch for terrible, overconfident play because you can do pretty much anything short of step into the middle of a zerg and get away with it, unless of course there's another DK with the same overpowered crutch build.
There have been many periods pre-subclassing where classes have been dominant but since 2017 I don't think I've seen a single instance of any specific class or combo being OP anywhere near as close to this one. It is not an overstatement to say this is the absolute rock bottom (so far) of PvP balance in the game.
Some solutions I would propose to fix this:
- Like earlier, implement a temporary class-specific Battle Spirit that reduces damage, healing and all other tooltips of DK lines by X% for some appropriately chosen X, I would recommend X=25 as a good starting point. This would have no effect on PvE where arcanist still dominates. However, this would only be a temporary bandaid fix to try and keep class diversity on life support.
- Extend the limitations of more, (preferably all) DK abilities so that they perform the basic actions, then only have special effects if both a DK core and/or pureclassing - but this wouldn't fix the fact that pureclass DK is busted right now. However, assuming the other class refreshes are made similarly powerful, then it would at least revitalise playing pureclass again and the power imbalance would shift as more classes are refreshed. We already see this with certain DK abilities but at the moment it's not sufficient; imagine a subclassed DK + the future refreshed warden with no pureclass restrictions, somehow even more busted than DK already is. This would prevent that.
- Add more (PvP-centric) drawbacks proportional to how many DK skills/lines are used; for example higher damage taken from frost damage, interruptible cast times (<= 1 second/gcd so not noticeable for PvE players) for the most damaging abilities like whip, or reduced movement speed from activating these abilities to give enemies chance to recover and at least run from the ridiculously overpowered tooltips that DK currently has. Personally this is my least favourite suggestion and I prefer option 2, but these drawbacks wouldn't affect PvE (much) while giving real drawbacks and counterplay to just having broken tooltips (which we don't want to nerf lest it ruin pve experience).
But as it stands, this is the most unbalanced, unfun and broken state that PvP has ever been in if you're not playing dragonknight. A change needs to be made and soon, or else any enjoyment left from playing other classes, especially other pure classes, will just vanish completely.
^ My damage taken in BGs from combat metrics, and I'm a PvP healer with 3k crit resists, constant HoTs, and 34k spell.
I think the Dragonknight is fine and reworks will help.
Yeah the 15k slap is pain but i'm not sure what your max health is or how you were playing against this dk.
As someone who regularly plays in ball groups and BGs as a top healer... I can say you should be able to loose a dragonknight quickly if you stick near your teammates. If they get their 1 second GCD combo off on you you're cooked. That is a skill that just needs to be mastered. Leave before the combo happens and drag them through your teammates.
The animation of molten whip is literally a whole second... It is telegraphable and needs to be blocked.
Punishing range spam is very good for the game. Every class should have a means to do this.Aces-High-82 wrote: »Then every class have to get infinte sustain and 50% projectile reduction.....you cant be serious at least about that. I just went Ardent on all of my toons for SoF.
I think the Dragonknight is fine and reworks will help.
Yeah the 15k slap is pain but i'm not sure what your max health is or how you were playing against this dk.
As someone who regularly plays in ball groups and BGs as a top healer... I can say you should be able to loose a dragonknight quickly if you stick near your teammates. If they get their 1 second GCD combo off on you you're cooked. That is a skill that just needs to be mastered. Leave before the combo happens and drag them through your teammates.
The animation of molten whip is literally a whole second... It is telegraphable and needs to be blocked.
YandereGirlfriend wrote: »I dont agree with this at all. Class mastery passives are coming with the next update and will compensate this. Have you read them? Dk ones sound bad while some others are insanely strong. Also subclassing is way less fun so this is the right way to go.
Also a player that knows what they do will get close to dk with a maxed subclass build.
The only thing that is debatable about dk imo is corrosive. It was always a very overpowered ult as it allowed you to build massively into defensive stats and still hit very hard. I would happy about it just being completely removed from the game. No rework, just bring in a totally different ult.
Definitely agree with the last part - ults like Onslaught ought to be stricken from the game since they are very low opportunity cost methods to completely bypass making any trade-offs on your build. You can build like a blocktank but still get glass canon damage. That is completely asinine.
And as much as I like and have used them over the years, even sets like Balorgh and Mech Acuity fall into that category. I would love to see how the "spreadsheet" determined that the balance on those sets ever made sense.
Al_Ex_Andre wrote: »All should play a DK, well that's what the game promotes/supports.
Like couldn't we get class refreshes for every class, all at one? Even if taking longer to get out? That's what happens generally in a video game.
Hello fellow customers,
according to ZOS, we all have to wait two years for the game to be balanced.
In the meantime, complaint threads will flood in; it's part of what we signed up for. Thank you for your understanding.
Sincerely,
The Frustrated Players Team.
Hello fellow customers,
according to ZOS, we all have to wait two years for the game to be balanced.
In the meantime, complaint threads will flood in; it's part of what we signed up for. Thank you for your understanding.
Sincerely,
The Frustrated Players Team.
To be fair, has the game even been balanced in PVP since release? That's a rhetorical question because the answer is: not really.
Hello fellow customers,
according to ZOS, we all have to wait two years for the game to be balanced.
In the meantime, complaint threads will flood in; it's part of what we signed up for. Thank you for your understanding.
Sincerely,
The Frustrated Players Team.
To be fair, has the game even been balanced in PVP since release? That's a rhetorical question because the answer is: not really.
This is a good thing. Next update, the warden will be unequivocally broken. Then, after that, the sorcerer. After that, the templar, then Nightblade, then Necromancer, then Arcanist.
Exactly as intended for the next 2 years of updates.
Militan1404 wrote: »This is a good thing. Next update, the warden will be unequivocally broken. Then, after that, the sorcerer. After that, the templar, then Nightblade, then Necromancer, then Arcanist.
Exactly as intended for the next 2 years of updates.
How is that a good thing? So now every class would be broken and everyone running around one hitting each other, sound awful. What about adjust back the dk a couple of inches then have a more humble approach with the rest of the classes going forward.