Weekly tome challenge Tome Points rewards

  • o_Primate_o
    o_Primate_o
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    heaven13 wrote: »
    Here are mine:
    120x3 = 360
    75x5 = 375
    70x6 = 420
    60x6 = 360
    200x3 = 600
    Total: 2115

    a good time to do your banked surveys. 15 = 90 nodes for all 6
    Edited by o_Primate_o on April 7, 2026 2:46PM
    Xbox NA as o Primate o
  • allochthons
    allochthons
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    My week 1 was 1990.
    My week 2 is 1480.
    Two very low point totals without rerolls.
    She/They
    PS5/NA (CP3100+)
  • tomofhyrule
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    Toanis wrote: »
    A little update:

    Couldn't bring myself to mine more than 20 ores (no surveys left) and the challenge actually carried over to this week
    Now I have it as a sixth challenge (1/6 claimed, progress 5/15). I wonder whether that will continue to carry over until I finally finish it, or if there is a limit to either the number of weekly challenges or how long you can take to do them.

    On another note: Got another "gather a silly amount of mats" this week and rerolled. Got "Kill 20 Daedra" instead, which I already had. Every daedra I killed in the IC sewers counted for both challenges. Quick and easy.
    You get 5 new ones every week, and completed ones drop from your list. You can get a max of 12 active challenges at any time.

    The big thing here is that this system, unlike Endeavors, actually allows people to take their time. Sure, knock out the easy challenges. But for those that will take a bit, you are able to complete it organically instead of grinding it in one week. See also the “kill 1000 enemies,” which gives us over 90 days to finish.

    This is something about ESO’s playerbase is that they are generally very grind-happy. A lot of things ZOS has released in the past that were huge grinds (levelling Subclassing, collecting 500 ink and all Scripts) were designed to be long-term projects that players would take about a year to do, and be ready for the next feature then. But the players instead see something they need to churn out in 20 minutes, complain endlessly about how boring and grindy it is, and then complain that they have nothing to do after they finish it.

    So yeah, absolutely take your time with the Challenges, don’t stress and try to minmax the points (mathematically, even if you do only the cheapest challenges, you’ll still have more than enough points to buy all free-tier things and have the 2k carryover, and a number of those points will be lost), and just do things when you feel like it. Taking it slower = less burnout = not a second job = more fun with this game.
  • AScarlato
    AScarlato
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    Toanis wrote: »
    A little update:

    Couldn't bring myself to mine more than 20 ores (no surveys left) and the challenge actually carried over to this week
    Now I have it as a sixth challenge (1/6 claimed, progress 5/15). I wonder whether that will continue to carry over until I finally finish it, or if there is a limit to either the number of weekly challenges or how long you can take to do them.

    On another note: Got another "gather a silly amount of mats" this week and rerolled. Got "Kill 20 Daedra" instead, which I already had. Every daedra I killed in the IC sewers counted for both challenges. Quick and easy.
    You get 5 new ones every week, and completed ones drop from your list. You can get a max of 12 active challenges at any time.

    The big thing here is that this system, unlike Endeavors, actually allows people to take their time. Sure, knock out the easy challenges. But for those that will take a bit, you are able to complete it organically instead of grinding it in one week. See also the “kill 1000 enemies,” which gives us over 90 days to finish.

    This is something about ESO’s playerbase is that they are generally very grind-happy. A lot of things ZOS has released in the past that were huge grinds (levelling Subclassing, collecting 500 ink and all Scripts) were designed to be long-term projects that players would take about a year to do, and be ready for the next feature then. But the players instead see something they need to churn out in 20 minutes, complain endlessly about how boring and grindy it is, and then complain that they have nothing to do after they finish it.

    So yeah, absolutely take your time with the Challenges, don’t stress and try to minmax the points (mathematically, even if you do only the cheapest challenges, you’ll still have more than enough points to buy all free-tier things and have the 2k carryover, and a number of those points will be lost), and just do things when you feel like it. Taking it slower = less burnout = not a second job = more fun with this game.

    I'm happy to have long term projects; once I have everything and no goals I start to get bored.

    My issue isn't a grind, it's being told to grind in a specific way. I don't like being told "go to these zones and kill overland mobs without falling asleep at your desk." I'd rather they have just had it be 5K mobs anywhere in the world, so I can do what I want, and I'm sure the task would eventually be completed while I still had fun with my time.
  • DoofusMax
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    Toanis wrote: »
    I wonder whether that will continue to carry over until I finally finish it, or if there is a limit to either the number of weekly challenges or how long you can take to do them.

    How about "yes" to both questions? Uncompleted weekly challenges will carry over from week-to-week until they are completed, rerolled, or we reach the end of the season. But yes, they are capped at 12 active at any time.

    My understanding is that once you make any progress on a weekly challenge, you're stuck with it. It cannot be rerolled and it will not drop off and be replaced the following week. (EDIT: my understanding has been corrected. Once you claim the tome points from any challege, it cannot be rerolls; progress doesn't matter.)
    Edited by DoofusMax on April 23, 2026 2:45PM
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
  • AScarlato
    AScarlato
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    DoofusMax wrote: »
    Toanis wrote: »
    I wonder whether that will continue to carry over until I finally finish it, or if there is a limit to either the number of weekly challenges or how long you can take to do them.

    How about "yes" to both questions? Uncompleted weekly challenges will carry over from week-to-week until they are completed, rerolled, or we reach the end of the season. But yes, they are capped at 12 active at any time.

    My understanding is that once you make any progress on a weekly challenge, you're stuck with it. It cannot be rerolled and it will not drop off and be replaced the following week.

    You can still reroll them. I made the mistake of gathering 1 of each gather type and was afraid I was stuck with gathering, but I was able to reroll them.
  • PeacefulAnarchy
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    AScarlato wrote: »
    DoofusMax wrote: »
    Toanis wrote: »
    I wonder whether that will continue to carry over until I finally finish it, or if there is a limit to either the number of weekly challenges or how long you can take to do them.

    How about "yes" to both questions? Uncompleted weekly challenges will carry over from week-to-week until they are completed, rerolled, or we reach the end of the season. But yes, they are capped at 12 active at any time.

    My understanding is that once you make any progress on a weekly challenge, you're stuck with it. It cannot be rerolled and it will not drop off and be replaced the following week.

    You can still reroll them. I made the mistake of gathering 1 of each gather type and was afraid I was stuck with gathering, but I was able to reroll them.
    You can reroll as long as you haven't claimed any part of a challenge, yes.
  • AScarlato
    AScarlato
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    AScarlato wrote: »
    DoofusMax wrote: »
    Toanis wrote: »
    I wonder whether that will continue to carry over until I finally finish it, or if there is a limit to either the number of weekly challenges or how long you can take to do them.

    How about "yes" to both questions? Uncompleted weekly challenges will carry over from week-to-week until they are completed, rerolled, or we reach the end of the season. But yes, they are capped at 12 active at any time.

    My understanding is that once you make any progress on a weekly challenge, you're stuck with it. It cannot be rerolled and it will not drop off and be replaced the following week.

    You can still reroll them. I made the mistake of gathering 1 of each gather type and was afraid I was stuck with gathering, but I was able to reroll them.
    You can reroll as long as you haven't claimed any part of a challenge, yes.

    EDIT: I just logged in - you are correct. You can only reroll if you haven't claimed any points. So you can start a challenge and reroll it, but if you collect points you seem stuck with it. No reroll option...

    This needs to be updated for sure. I really regret collecting 1 of my Alchemy gathers as I guess I'll have this for the rest of the season now.
    Edited by AScarlato on April 7, 2026 4:57PM
  • PeacefulAnarchy
    PeacefulAnarchy
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    AScarlato wrote: »
    AScarlato wrote: »
    DoofusMax wrote: »
    Toanis wrote: »
    I wonder whether that will continue to carry over until I finally finish it, or if there is a limit to either the number of weekly challenges or how long you can take to do them.

    How about "yes" to both questions? Uncompleted weekly challenges will carry over from week-to-week until they are completed, rerolled, or we reach the end of the season. But yes, they are capped at 12 active at any time.

    My understanding is that once you make any progress on a weekly challenge, you're stuck with it. It cannot be rerolled and it will not drop off and be replaced the following week.

    You can still reroll them. I made the mistake of gathering 1 of each gather type and was afraid I was stuck with gathering, but I was able to reroll them.
    You can reroll as long as you haven't claimed any part of a challenge, yes.

    You can reroll even if you claimed part. I claimed one "Alchemy Gather" and pretty sure I got rid of it still. I could be wrong, I had so many gathering quests I am not sure I had enough rerolls. If anyone can provide insight that would be great.
    No, I checked on one of several I have progress in, trial, dungeon and some node gathering one. I'm 1/x on them and thw reroll option does not appear. It would also be exploitable if you could reroll them , because you could get a bunch of tome points then get something fresh.

    Would be nice to have an option to abandon. If I'm at the end of the week and near cap I'd like to be able to abandon something I no longer want to complete.
  • AScarlato
    AScarlato
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    Must have crossed paths while I was editing - you are correct.

    I agree, your idea to just completely abandon a partial collected task would be great. Good catch about a possible exploit to just reroll it.
    Edited by AScarlato on April 7, 2026 5:01PM
  • raystormusa
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    Observations for Week 2

    dxi5a9ebhjue.jpeg
    gnmky3405m7y.jpeg

    Sample of Week 2 Point Totals:
    1890, 1925, 2035, 2085, 2120, 2130, 2170, 2180, 2220, 2285, 2295, 2300, 2315, 2370, 2375.

    Interesting combo this week: Quadruple of Collect Alchemical Ingredients
    37v4l3khlkxs.jpeg

    Edited by raystormusa on April 8, 2026 1:35PM
  • AzuraFan
    AzuraFan
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    AScarlato wrote: »
    EDIT: I just logged in - you are correct. You can only reroll if you haven't claimed any points. So you can start a challenge and reroll it, but if you collect points you seem stuck with it. No reroll option...

    This needs to be updated for sure. I really regret collecting 1 of my Alchemy gathers as I guess I'll have this for the rest of the season now.

    Allowing a reroll after claiming points would be wide open for abuse. Players would get to 5/6 claimed, then reroll for another challenge. I suppose under those circumstances, the reroll could be a challenge that's already at 5/6, but that limits what you could get from the reroll.

    When the week refreshes, I look at the challenges and reroll right away if I don't like any of them.
  • raystormusa
    raystormusa
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    Observations for Week 3
    18ur2tsefhcp.jpeg
  • twisttop138
    twisttop138
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    SolidBeast wrote: »
    This would add the benefit of putting reroll packs as rewards in the tomes or sell them for gold or something.

    Why on earth would you want this? Don't give them ideas, please. That would directly devalue the rewards in the tomes. Personally, if I have to micromanage and minmax the tome point system, I'm not inclined to even participate. Why would I want to gamble for points every single week? Only to open a tome and get... rerolls so I can get more tome points or not? That's replacing the daily login and endeavors system with something far WORSE.

    Easy tiger. Suggestions are just that. That specific thing I mentioned is a pretty popular and successful system of other MMOs with battle passes. Using rerolls to get the most points possible. There will always need to be filler rewards. You might choose poison, but rerolls will now be unlimited for gold anyway. So it's a moot point. You know also that this isn't replacing the daily log in rewards right? This is a whole different thing. It's part of what's replacing chapters to keep people busy playing already developed content. But having rerolls as filler is no different than the poisons, the box of common craftable furnishings, the box of soul gems. Having filler devalues nothing, it's just the way it is.
  • twisttop138
    twisttop138
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    Toanis wrote: »
    A little update:

    Couldn't bring myself to mine more than 20 ores (no surveys left) and the challenge actually carried over to this week
    Now I have it as a sixth challenge (1/6 claimed, progress 5/15). I wonder whether that will continue to carry over until I finally finish it, or if there is a limit to either the number of weekly challenges or how long you can take to do them.

    On another note: Got another "gather a silly amount of mats" this week and rerolled. Got "Kill 20 Daedra" instead, which I already had. Every daedra I killed in the IC sewers counted for both challenges. Quick and easy.
    You get 5 new ones every week, and completed ones drop from your list. You can get a max of 12 active challenges at any time.

    The big thing here is that this system, unlike Endeavors, actually allows people to take their time. Sure, knock out the easy challenges. But for those that will take a bit, you are able to complete it organically instead of grinding it in one week. See also the “kill 1000 enemies,” which gives us over 90 days to finish.

    This is something about ESO’s playerbase is that they are generally very grind-happy. A lot of things ZOS has released in the past that were huge grinds (levelling Subclassing, collecting 500 ink and all Scripts) were designed to be long-term projects that players would take about a year to do, and be ready for the next feature then. But the players instead see something they need to churn out in 20 minutes, complain endlessly about how boring and grindy it is, and then complain that they have nothing to do after they finish it.

    So yeah, absolutely take your time with the Challenges, don’t stress and try to minmax the points (mathematically, even if you do only the cheapest challenges, you’ll still have more than enough points to buy all free-tier things and have the 2k carryover, and a number of those points will be lost), and just do things when you feel like it. Taking it slower = less burnout = not a second job = more fun with this game.

    You're exactly right on all counts. This is why this game was ripe for a battle pass. Players here complain but will still do the grind. Since I'm not new to an mmo with a battle pass, I'm letting it just become a background thing. Something to slowly get done. The pass will be active for a couple more months, with just the smallest effort, I will have completed it with time to spare and probably plenty of points to become gold (our excess points will apparently no longer be lost but turned into gold on an as yet unannounced ratio) so there's no need to rush it. 2 weeks and everyone will move on to grinding the night market and we'll have a whole new front page of complaints. Tomes will settle in to the background and just be something everyone just does because that's the gameplay loop.
  • raystormusa
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    Observations for Week 4
    ltwt9iw9b0e8.jpeg
    At 482 observations (samples) across 13 accounts, the margin of error is approximately ±4.46% at a 95% confidence level.

    Week 2 and Week 3 may be omitted once (and IF) i get enough samples by Week 6 - since we had 3 Weekly Challenges removed from the possible pool for those 2 weeks due to completion & claim bugs.
    Edited by raystormusa on April 22, 2026 11:08AM
  • barney2525
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    There is more to balancing things than just the numbers.

    time factor should be involved as well.

    For example you get 60 points for mining 15 ore ( which will require locating probably 30 nodes since since jewelry does not count, so you end up clearing those nodes hoping an actual Ore node will pop ) once.

    vs

    You get 75 points for opening 1 treasure chest. So just show up at any Starter area, especially like Kenarthi's Roost, and you can complete All 6 quests in a matter of minutes

    :#
    Edited by barney2525 on April 22, 2026 5:05PM
  • raystormusa
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    barney2525 wrote: »
    time factor should be involved as well.

    Correct, but the time required depends on the skill and resources of the player and that is for them to decide individually, and whether to keep or reroll.

    For instance, one of my criteria is that a Weekly Challenge should be fullly completable within 15-20 mins or less.

    Examples:
    -1 speed run of Elden Hollow 2 in 5:20;
    -1 Alik’r Dolmen in 2-3 mins - for Incursions;
    -all harvest type tasks can be completed with 15 matching Surveys (which I have multiple opened stacks ready to go) - done in about 10 mins.

    For the PVPers, taking Cyrodiil Keeps and Imp City flags will be no issue, but more difficult for newer players.

    Some tasks are straightforward and simple to estimate the needed time. But other tasks cannot directly correspond to a preset time requirement as it will vary according to their individual skill, knowledge and resources.
  • o_Primate_o
    o_Primate_o
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    This week i got two Bogdan The Nightflame (one after a re-roll) and one Kill 20 Shadowy Daedra. Normal Elden Hollow II paid off well.
    Xbox NA as o Primate o
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