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Public Dungeons do not count as "foes" for the new tome challenge? Why?

  • DoofusMax
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    Forgot to look at this challenge earlier, but it's on the "possibly" list. I have characters who have not completed those zone stories, so we'll just have to see how it goes. It's not like the challenge is going away next week or anything.
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
  • Ezhh
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    Ezhh wrote: »
    I think I read somewhere that this would be a better system because people would be spread out more doing different tasks, but that seems not to apply to the seasonal goals?

    Now we have this and it's a struggle to find much of anything to kill due to delves/dungeons not counting and these being three small zones with not much spawning in the first place.

    I don't get why it couldn't have been 10*100 kills as well. This would have let people farm a bit without full engagement.

    Between this and very grindy weeklies (collect 15 ore * 6 is not my idea of a good time), this whole system is starting to look like an endless grind-fest instead of something fun and innovative.

    I'm curious what you thought a battle pass was. It's to keep players engaging with mostly old content to get rewards. It's designed to be a grind fest.

    I'm quite familiar with what a battlepass is and there's lots of ways to implement one that include engagement with older content while avoiding many of the frustrations here. If you feel it's okay for games to be this level of grindy, then I'm happy you can enjoy the current system. I'd just prefer something a bit better, so like many others will give some feedback.
  • DenverRalphy
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    Ezhh wrote: »
    I think I read somewhere that this would be a better system because people would be spread out more doing different tasks, but that seems not to apply to the seasonal goals?

    Now we have this and it's a struggle to find much of anything to kill due to delves/dungeons not counting and these being three small zones with not much spawning in the first place.

    I don't get why it couldn't have been 10*100 kills as well. This would have let people farm a bit without full engagement.

    Between this and very grindy weeklies (collect 15 ore * 6 is not my idea of a good time), this whole system is starting to look like an endless grind-fest instead of something fun and innovative.

    Players are still spread out more. Mainly because the challenge isn't for a specific target (ie.. one WB in particular). It's for anything walking overland. As well, there are 3 zones to choose from, and each zone has a maximum population whereas a new instance will be created. Limiting how many players can be there at any given time.

    Wrothgar for example, is so full of mobs to kill, it's lousy with them. Plenty to go around for everyone.

    And once the players realize that there's no advantage to racing to the finish line, they'll realize that there's no need to grind it out fast .
    Edited by DenverRalphy on April 6, 2026 7:17PM
  • davidtk
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    davidtk wrote: »
    Yea its little bit oversight that subzones don't count. BUT... 95 more days for complete it.
    OMG you had even 500 foes in weekly endeavors, it is really so much big problem to kill some mobs in theese zones every day?

    Well considering that they said the big bonus of all this was player choice. Also, idk maybe you have tons of time to run around mindlessly killing things with your play time but some don't. If you've played MMOs with a battle pass where everyone gets the same challenges, you'd want that far far far away from ESO.

    I have to laugh—I already mentioned once on the forum that, between family, work, and the kids, I only have time to play for a maximum of two hours in the evening, and I still manage to get everything done :smile:
    I’ll take the survey and kill a few mobs while I’m at it. Personally, I don’t see the point in mindless grinding like what I’m seeing in Wrothgar right now, but I don’t force my playstyle on anyone, so please don’t force yours on me ;)
    Really sorry for my english
  • AScarlato
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    And once the players realize that there's no advantage to racing to the finish line, they'll realize that there's no need to grind it out fast .

    I think a reason to want to grind it out fast would be if you just want it to be over with. I have no immediate desire to play in the 3 specific zones but I need to if I want the Tome progress. It's really a time sink away from what I'd rather be doing.
  • MorallyBipolar
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    We need to hear from ZOS whether this is a bug or intended. If intended it's a major slap to the face. 1k overland beasts even in 90 days is WAY too many if it's limited to just overland and public dungeons and delves don't count. Please ZOS, please give us a statement as to whether or not this is a bug or intended. And if it's intended, please make it so public dungeons and delves in the zone count toward the achievement. Nobody I've ever met in game in 11 years spends time grinding overland mobs.

    @ZOS_Kevin
    @ZOS_BrianWheeler
    @ZOS_GinaBruno
    @ZOS_JessicaFolsom
  • MorallyBipolar
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    Ezhh wrote: »
    I think I read somewhere that this would be a better system because people would be spread out more doing different tasks, but that seems not to apply to the seasonal goals?

    Now we have this and it's a struggle to find much of anything to kill due to delves/dungeons not counting and these being three small zones with not much spawning in the first place.

    I don't get why it couldn't have been 10*100 kills as well. This would have let people farm a bit without full engagement.

    Between this and very grindy weeklies (collect 15 ore * 6 is not my idea of a good time), this whole system is starting to look like an endless grind-fest instead of something fun and innovative.

    Players are still spread out more. Mainly because the challenge isn't for a specific target (ie.. one WB in particular). It's for anything walking overland. As well, there are 3 zones to choose from, and each zone has a maximum population whereas a new instance will be created. Limiting how many players can be there at any given time.

    Wrothgar for example, is so full of mobs to kill, it's lousy with them. Plenty to go around for everyone.

    And once the players realize that there's no advantage to racing to the finish line, they'll realize that there's no need to grind it out fast .

    Except players ARE NOT spread out more. Everything in Wrothgar is already dead. Sure, it'll probably let up over 90 days, but as it is now, there basically isn't anything to kill in at least Wrothgar, and the other two zones are tiny, so probably the same there too.

    Limiting this task to only overland is not reasonable. If it's going to be only overland beasts then it should only take 100 to complete for the same 1,000 point reward.
  • tom6143346
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    So this is how quote: we respect the time of our players look like? 😁 Seems you are learning resistance 😉
  • Syldras
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    They have just released exactly those 3 zones for free (resp. added them to the base game), so this seasonal task is probably meant as a tie-in to that, for players who now begin those zone stories for the first time.

    Just like the last seasonal task they added was clearly related to the current event.

    I suspect them to continue exactly like that: Weeklies will likely be randomized, seasonals will be the same for everyone and not able to be rerolled, and relate to current events, newly released systems, etc.
    I also got this assignment and also play the German translation like you do IIRC.
    ETA it does seem to just be a translation error that's UI-only because killing three overland enemies in the Gold Coast brought my counter to 3/1000.

    Good to know, and makes sense :)


    Edited by Syldras on April 6, 2026 7:55PM
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Ezhh
    Ezhh
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    Ezhh wrote: »
    I think I read somewhere that this would be a better system because people would be spread out more doing different tasks, but that seems not to apply to the seasonal goals?

    Now we have this and it's a struggle to find much of anything to kill due to delves/dungeons not counting and these being three small zones with not much spawning in the first place.

    I don't get why it couldn't have been 10*100 kills as well. This would have let people farm a bit without full engagement.

    Between this and very grindy weeklies (collect 15 ore * 6 is not my idea of a good time), this whole system is starting to look like an endless grind-fest instead of something fun and innovative.

    Players are still spread out more. Mainly because the challenge isn't for a specific target (ie.. one WB in particular). It's for anything walking overland. As well, there are 3 zones to choose from, and each zone has a maximum population whereas a new instance will be created. Limiting how many players can be there at any given time.

    Wrothgar for example, is so full of mobs to kill, it's lousy with them. Plenty to go around for everyone.

    And once the players realize that there's no advantage to racing to the finish line, they'll realize that there's no need to grind it out fast .

    I partly agree - players are more spread out than if the target is a specific world boss for sure, but on the other hand I rarely ever had issues getting credit for a world boss, and they were pretty quick to get done. But wouldn't it be better if there was a range of possible zones for this, similar to how the weeklies can be different for everyone? Or if we could use delves and public dungeons, even dungeons and trials where they are in the zone? Or if this was in blocks of 10*100 or 5*200 so you could break it into chunks and still feel rewarded?

    It wouldn't need to be all these things, but delves and public dungeons not being included feels off no matter how you look at this.
  • licenturion
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    LOL

    The only reason for such challenges to exist (and not counting delves/dungeons/trials) is for a slide for the monthly management meeting of how great the decision was to add these zones to the base game and how player engagement was extremely high.

    I have basically seen constant complaining in zone chat and my group chat how tedious this is. Yeah we have still 90 days to complete this, but ESO players have been conditioned over the years to complete daily/weekly/endeavors as soon as possible. So it makes sense everybody jumps on this day 1.

    Edited by licenturion on April 6, 2026 8:13PM
  • Orbital78
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    I was wondering if vMA counted, 1000 is kind of tedious.
  • Alphawolf01A
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    Scaletho wrote: »
    Wrothgar's public dungeons do not count as "foes" in the new (at least it's new in my game) Tome challenge?

    I spent 30 min killing "foes" in one of the Wrothgar public dungeons and got ZERO in the tome "1,000 foes" challenge. WHY?

    q7lp9sij9br3.jpg

    I seem to remember, there was an endeavor for killing foes in West Weald when it came out and someone said that killing enemies in the public dungeons didn't count because the public dungeons aren't considered part of the zone, according the the game code. I could be misremembering.
  • JemadarofCaerSalis
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    AScarlato wrote: »

    And once the players realize that there's no advantage to racing to the finish line, they'll realize that there's no need to grind it out fast .

    I think a reason to want to grind it out fast would be if you just want it to be over with. I have no immediate desire to play in the 3 specific zones but I need to if I want the Tome progress. It's really a time sink away from what I'd rather be doing.

    This is how I feel.

    I want it over with because if I don't? I will forget about it, especially as there aren't a lot of reminders about the tome.

    I have done that in other games, where I thought 'oh, I can wait' and then I keep forgetting, keep putting it off, and run out of time.

    So, I want to be able to get it done as quickly as possible, so I can go back to doing other things and not worrying about forgetting about it until it is too late to get the stuff I want.
  • TheSherryOnTop
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    There's a worldboss in Wrothgar (can't remember which) that continuously spawns a bajillion adds until its dead. That should help.

    If you do him solo, that would be really helpful. But since everyone is forced into three specific zones, the WB is dead after a few seconds so it still takes ages to finish.
  • Onestly
    Onestly
    Soul Shriven
    I rarely ventured out into Wrothgar before, since it welt rather sparse playerwise, so doing group content was pretty much no-no. But thanks to this little challenge, I actually got all the world bosses in the zone done in a single evening, and I can almost assuredly do the world boss dailies in the area for a few days as people grind out the challenge. And in those few days I probably get this challenge done myself on the side as well. On my first day alone I already got like 200 done just by doing the dailies and world bosses, and killing stuff along the way. And there's like 90 more days to go on it? That's like twelve mobs per day if you want to spread it out over time, that's not difficult to manage in my opinion.

    I also quite likely the liveliness of those zones the challenge brought out, people chatting, grouping up, you can see so many people out and about. For a never player, it's nice and exciting, capturing a little spark of the how the zones might have been back when they were freshly new.
  • DenverRalphy
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    There's a worldboss in Wrothgar (can't remember which) that continuously spawns a bajillion adds until its dead. That should help.

    If you do him solo, that would be really helpful. But since everyone is forced into three specific zones, the WB is dead after a few seconds so it still takes ages to finish.

    From the reports I've seen, players are actively working together to slow roll the WB. :shrug:
  • AzuraFan
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    There's a worldboss in Wrothgar (can't remember which) that continuously spawns a bajillion adds until its dead. That should help.

    If you do him solo, that would be really helpful. But since everyone is forced into three specific zones, the WB is dead after a few seconds so it still takes ages to finish.

    From the reports I've seen, players are actively working together to slow roll the WB. :shrug:

    I went to Wrothgar and Hew's Bane to check it out and nobody is slow rolling WBs. :)

    However, the 1000 kills isn't as bad as it seems. I wasn't in the zones for long, and I got 133. We've got 90+ days, so doing 50 a day will easily complete it in time and won't take long. So I'll do this one, but I don't like that we're being funnelled into certain dungeons and certain zones. I thought they were going to get away from that.
  • LootAllTheStuff
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    Orbital78 wrote: »
    I was wondering if vMA counted, 1000 is kind of tedious.

    No, none of the dungeons (public or group), trials, or delves count.
  • virtus753
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    zaria wrote: »
    Emeratis wrote: »
    This promted me to check dungeons and group dungeons also are not counting which means trials and arenas also likely will not count....why?
    Neither did Maelstrom arena, I needed one more arena for weekly. Thought, well its technically not in Wrothguard.
    Note delves also don't count.

    Smart thing here is to wait and do it later.

    AA is technically in Craglorn, even though it's not terrestrial Craglorn - that's why imps drop nirncrux.

    Why would Maelstrom not be in Wrothgar?
    Edited by virtus753 on April 6, 2026 11:10PM
  • virtus753
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    Most likely cause once you go into those sub zones you're no longer in the zone listed.

    I will say though I have one to kill the boss in Depths of Malatar, Blessed Cruicble or White Gold Tower. Have to do it three times to get credit

    I did Crucible and WGT twice and only have 2/3. So either it just bugged on me, or even though it says or you have to do it each one.

    It was acknowledged as a bug and taken out of the rotation 3 days ago:

    https://forums.elderscrollsonline.com/en/discussion/690532/hotfix-for-weekly-challenges-april-3#latest
  • c363b
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    Unfortunately no manager reply to this thread or hotfix for the 1000 kills seasonal task. It would be nice to see an explanation from devs for excluding public dungeons and delves.
  • anadandy
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    If the idea was to get people into those zones now that they're basegame and organically complete this challenge as they do the zone, then it's not well executed. I brought my Xbox character to Wrothgar.to do that zone for the first time. Delves don't count, public dungeons don't count, the quest in Sorrow doesn't count. So she has to run around overland killing echeletes and horkers? That's just...dumb.
  • SeaGtGruff
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    There's a worldboss in Wrothgar (can't remember which) that continuously spawns a bajillion adds until its dead. That should help.

    I think most, if not all, of them will keep spawning adds until killed. The biggest problem will be keeping the bosses alive for more than several seconds, what with everyone wanting to melt the bosses. It's a case of conflicting priorities-- doing enough damage to get looting privileges for an event coffer, versus keeping the bosses alive long enough to kill more adds.
    I've fought mudcrabs more fearsome than me!
  • Balibe
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    c363b wrote: »
    Unfortunately no manager reply to this thread or hotfix for the 1000 kills seasonal task. It would be nice to see an explanation from devs for excluding public dungeons and delves.

    Just a common issue from ZOS over the years, they ignore a response and hopefully it will go away. They only respond to our concerns if it is their best interest, clearly this is not in our interest, but theirs.

    They stated communications would get better this year, but does not appear to be this with this forum question on this issue (or tomb points carry-over to next season) with no response from Devs.

    As usual to the end-user, deal with the issue because this is what we intended without any explanation. Just like the tomb points only moving 2000 to the next season (still no response from ZOS on the forums on this issue).
  • Hapexamendios
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    Some of the world bosses in those areas spawn a lot of adds like the Unfinished Dolmen and Kvatch Arena.
  • duagloth
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    Because that would make sense. But killing yellow bar innocents like squirrels and pocket mammoths does. 🙄
  • Achernar
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    It feels super bad that delves and public dungeons aren't counting toward the Kill 1000 in Gold Coast, Hew's Bane, Wrothgar seasonal challenge. Heists and Sacraments should also count. Mindlessly grinding overland mobs sounds really extremely tedious. Doing the dailies in these zones should progress us.
  • daemondamian
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    Anniversary Jubilee: Earn Gift Boxes is greyed out for me.

    I've only done 2 of 99 daily logins and there's only 92 days left.

    Didn't save reroll (if reroll can be done for seasonal challenges).

    So my only choice is to compete with everyone else spending hours running overland in the three zones trying to kill everything because no delves, public dungeons & arenas don't count <insert angry face here>

    It isn't fun & I don't get why I've been doing daily crafting writs on 14 characters and earning gift boxes plus some ToT and zone dailies which have given me Gift Boxes but that doesn't count for the challenge?
  • Darth_Coastie76
    Darth_Coastie76
    Soul Shriven
    This probably won’t help with everyone’s frustration about the new challenge of 1000 kills.If you group up and kill enemies in the Kvatch Arena in Gold Coast, everyone’s kills add to your total.
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