Erickson9610 wrote: »Crux isn't tied to a single ability. Recolored Crux would have to be implemented as a Customized Action rather than as a Skill Style, because the game doesn't keep track of which ability generated Crux — i.e., you can't have multiple colors of Crux at the same time depending on which Skill Styles you use for the separate abilities which generate it.
SilverIce58 wrote: »I think itd be cool if each skill that generated Crux, did so in that skill's color. Since a couple of skills do, you could have 2 or 3 different colors encircling you. Green, blue, and whatever else they add in eventually (probably purple tbh they love their purples).
Erickson9610 wrote: »SilverIce58 wrote: »I think itd be cool if each skill that generated Crux, did so in that skill's color. Since a couple of skills do, you could have 2 or 3 different colors encircling you. Green, blue, and whatever else they add in eventually (probably purple tbh they love their purples).
In order to do this, they'd have to change the data structure from an integer (a number which in this case can only be 0, 1, 2, or 3) to a queue or stack, which would allow you to keep track of each individual Crux (and its associated color determined by the Skill Style of the ability which generated it) but at the cost of increased complexity. This would add more computation to the server (you now have to pop/push to a queue or stack rather than subtract/add to an integer) and to the client (you now have to render several colors of Crux which need to be stored in memory).
SilverIce58 wrote: »Erickson9610 wrote: »SilverIce58 wrote: »I think itd be cool if each skill that generated Crux, did so in that skill's color. Since a couple of skills do, you could have 2 or 3 different colors encircling you. Green, blue, and whatever else they add in eventually (probably purple tbh they love their purples).
In order to do this, they'd have to change the data structure from an integer (a number which in this case can only be 0, 1, 2, or 3) to a queue or stack, which would allow you to keep track of each individual Crux (and its associated color determined by the Skill Style of the ability which generated it) but at the cost of increased complexity. This would add more computation to the server (you now have to pop/push to a queue or stack rather than subtract/add to an integer) and to the client (you now have to render several colors of Crux which need to be stored in memory).
Okay, even tho that sounds like a lot, I still think it'd be cool to have.