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Request for Arcanist Skill Style: Changing the Color of Crux

Sallymen
Sallymen
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Hello! With the new class colors of blue and orange for Arcanist. Are there any word from the devs of implementing a way to also change crux colors? I really want to use the purple beam and even the blue runeblades and tentacle but the crux staying green is making the mix of colors look unpleasant to look at.
Current Undaunted Key Count: 4,902
  • Jestir
    Jestir
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    Blue, orange, purple ect ect ect

    It defeats the whole purpose of the skill styles if the most constantly visible part is still green
  • Ardriel
    Ardriel
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    Absolutely right. The really cool skill styles and then that ugly green crux. Don’t any of the developers notice this? They probably do, and there’s probably no solution… which is a real shame. :/
    And what about Tome Bearers’ Inspiration? That’s an ugly green colour too. Since it’s an active skill, surely it should be customisable?
    Edited by Ardriel on April 5, 2026 8:58AM
  • ADarklore
    ADarklore
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    Honestly, I hadn't even thought of that... glad you mentioned it BEFORE I purchased those styles. I guess it would be difficult various skills generate crux, that without it being an 'all or nothing' it would be tough to say, "You changed one skill style color, so all crux generation is now the new color".

    I just think they should come out with a complete class style color, that swaps all the class abilities to the new color.
    CP: 2130 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • heaven13
    heaven13
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    It'd be really nice if skill colors came in sets instead of only a handful at a time.
    PC/NA
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  • LunaFlora
    LunaFlora
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    i want Pink, Purple, Teal
    miaow this is my forum signature! my name is Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰

    PlayStation EU is my primary server.
    LunaFloraBlossom on PlayStation 5 and PC.
    my main character is a Bosmer Warden named Greehnhart in-game, Greenie Florahart in full.


    all characters on PS EU:
    - Luna Blossom, Bosmer Dragonknight.
    - Dotty Greehnhart, Bosmer Sorcerer.
    - Lía Greehnhart, Khajiit Nightblade.
    - Lady Greehnhart, Altmer Templar. Lady is her name and title.
    - Holly Blossom, Altmer Sorcerer.
    - Sally Jadehart, Argonian Nightblade. Like a green salamander.
    - Dorothy Pizzalover, Orc Warden. add pizzas to the game please.
    - Greehnhart, Bosmer Warden.
    - Lúcia Azurehart, imperial Necromancer. Azureblight, she has a Maarselok outfit.
    - Bunny Rubyhart, Dunmer Nightblade.
    - Wisteria Antheia, Khajiit Templar. blue hair like the wisteria.
    - Cynthia Turquesa, Breton Warden.
    - Rubyhart, Bosmer Nightblade.
    - Hestia Rubyhart, Dunmer Dragonknight.
    - Aurelia Cherryhart, Altmer Warden. Spriggan.
    - Aurora Honey, Redguard Templar. Meridian cultist.
    - Speaks-With-Blossom, Argonian Warden.
    - Lulu Nightshade, Nord Necromancer.
    - Lunetta Gleamblossom, Bosmer Arcanist. Ohmes Khajiit.
    - Dianna Hyacinth, Altmer Arcanist. Maormer, water hyacinth.

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  • Erickson9610
    Erickson9610
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    Crux isn't tied to a single ability. Recolored Crux would have to be implemented as a Customized Action rather than as a Skill Style, because the game doesn't keep track of which ability generated Crux — i.e., you can't have multiple colors of Crux at the same time depending on which Skill Styles you use for the separate abilities which generate it.
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak Prowling added in Update 50!
    Please give us Werewolf Skill Styles (for customizing our fur color) Added in Update 50!, Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Hamish999
    Hamish999
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    Being red/green colourblind I'd like to be able to make crux white (or any other colour for that matter), I can't always easily tell how many of those floating green triangles I have with all the other effects that can be going off at the same time.
    PC-EU
    Do'Zahra - Khajiit - StamDK - AD
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    Alaru Telvanni - Dunmer - Stamplar - AD
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    Torhild Rock-Chucker - Nord - StamDK - AD
    Drusilla Larouche - Breton - MagDK - AD
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    Ilithyia Ectorius - Imperial - DK Tank -AD
    Rosara Laumont - Breton - Warden Healer - AD
    Do'Darri - Khajiit - Stam Arcanist - AD
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    Keyboard and mouse FTW!
  • NoticeMeArkay
    NoticeMeArkay
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    I think the recolored arcanist skill should add it's new color to each crux it generates.
    This way people can freely decide on which colors they actually want to display, can mix match to their heart's content and players can even use the new colored crux for ability testing as the colorful feedback in form of crux makes for a well-visible indicator.
  • noblecron
    noblecron
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    It'd be really nice if crux could match the color of the skill change. Although personally I wouldn't mind if we had a different visual for crux in general like a little token at the bottom of the screen that charges up with a 1,2,3 like some class skills
  • Emeratis
    Emeratis
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    Crux isn't tied to a single ability. Recolored Crux would have to be implemented as a Customized Action rather than as a Skill Style, because the game doesn't keep track of which ability generated Crux — i.e., you can't have multiple colors of Crux at the same time depending on which Skill Styles you use for the separate abilities which generate it.

    I agree logistically this is the best way to do it but I just want to see it done in general. I like class based custom actions that chaged like the nightblade grim focus glow, necromancer corpses, and other class based auras. Also fishing and other custom actions. I'd really like them to embrace character customization because there are so many cool things they can do with it.
  • Faltasë
    Faltasë
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    Have they even said anything about this yet? Seems like they've consistently ignored it.

    XBOX 2015-2019
    PC-NA 2019-2022, 2025-present

    Please keep fixing the combat. It's good to fix the combat.

    Auri-El is the one true God.
  • Radiate77
    Radiate77
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    Dorito Crux when?
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
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    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • Sallymen
    Sallymen
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    Faltasë wrote: »
    Have they even said anything about this yet? Seems like they've consistently ignored it.

    Nothing yet, hoping they at least say something. Even if they confirmed that it isn't possible would satisfy me I guess.
    Current Undaunted Key Count: 4,902
  • SilverIce58
    SilverIce58
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    I think itd be cool if each skill that generated Crux, did so in that skill's color. Since a couple of skills do, you could have 2 or 3 different colors encircling you. Green, blue, and whatever else they add in eventually (probably purple tbh they love their purples).
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • Erickson9610
    Erickson9610
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    I think itd be cool if each skill that generated Crux, did so in that skill's color. Since a couple of skills do, you could have 2 or 3 different colors encircling you. Green, blue, and whatever else they add in eventually (probably purple tbh they love their purples).

    In order to do this, they'd have to change the data structure from an integer (a number which in this case can only be 0, 1, 2, or 3) to a queue or stack, which would allow you to keep track of each individual Crux (and its associated color determined by the Skill Style of the ability which generated it) but at the cost of increased complexity. This would add more computation to the server (you now have to pop/push to a queue or stack rather than subtract/add to an integer) and to the client (you now have to render several colors of Crux which need to be stored in memory).
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak Prowling added in Update 50!
    Please give us Werewolf Skill Styles (for customizing our fur color) Added in Update 50!, Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • SilverIce58
    SilverIce58
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    I think itd be cool if each skill that generated Crux, did so in that skill's color. Since a couple of skills do, you could have 2 or 3 different colors encircling you. Green, blue, and whatever else they add in eventually (probably purple tbh they love their purples).

    In order to do this, they'd have to change the data structure from an integer (a number which in this case can only be 0, 1, 2, or 3) to a queue or stack, which would allow you to keep track of each individual Crux (and its associated color determined by the Skill Style of the ability which generated it) but at the cost of increased complexity. This would add more computation to the server (you now have to pop/push to a queue or stack rather than subtract/add to an integer) and to the client (you now have to render several colors of Crux which need to be stored in memory).

    Okay, even tho that sounds like a lot, I still think it'd be cool to have.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • Faltasë
    Faltasë
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    Sallymen wrote: »
    Faltasë wrote: »
    Have they even said anything about this yet? Seems like they've consistently ignored it.

    Nothing yet, hoping they at least say something. Even if they confirmed that it isn't possible would satisfy me I guess.

    Yeah at this point my hope that they will respond to this seems extremely bleak.

    XBOX 2015-2019
    PC-NA 2019-2022, 2025-present

    Please keep fixing the combat. It's good to fix the combat.

    Auri-El is the one true God.
  • LittlePinkDot
    LittlePinkDot
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    I think itd be cool if each skill that generated Crux, did so in that skill's color. Since a couple of skills do, you could have 2 or 3 different colors encircling you. Green, blue, and whatever else they add in eventually (probably purple tbh they love their purples).

    In order to do this, they'd have to change the data structure from an integer (a number which in this case can only be 0, 1, 2, or 3) to a queue or stack, which would allow you to keep track of each individual Crux (and its associated color determined by the Skill Style of the ability which generated it) but at the cost of increased complexity. This would add more computation to the server (you now have to pop/push to a queue or stack rather than subtract/add to an integer) and to the client (you now have to render several colors of Crux which need to be stored in memory).

    Okay, even tho that sounds like a lot, I still think it'd be cool to have.

    At least if they could have the option to make the crux not visible at all except as a number on your buff bar.

    In regard to subclassing as soon as you slot an arcanist skill line the whole character just screams arcanist. Even if you wanted to look more like a necromancer you can't.

    The lack of visible crux shouldn't overload the server. And it's actually good for PvP if others can't see if you have 3 crux or not
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