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Weekly challenges are...

gariondavey
gariondavey
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Do you find the weekly challenges to be too tasking, just right, or not tasking enough?

With the endeavors system, I had 3 phases
-looked up endeavors, completed them each day
-stopped looking them up as it made the game feel like a checklist, but would still often complete them due to organic gameplay
-stopped doing them completely as the game direction was looking awful and most of my circle quit the game after the bg update

I would still log in each day for the daily reward, and still do the minimum effort required for event tickets.

Fast forward to this new tome system, which gives trade bars, the event ticket currency. This has given incentive to me to do challenges in order to get more cosmetics that are available via trade bars.

I'm sort of ok with doing a few weekly challenges, but honestly most of them are asking too much that I've seen. For example, I got kill 25 flame and storm atronaches, on 2 of my 5 tasks. This highly incentivized doing it. However it had to be done 5 times. That's a bit much, in my opinion. 25 x 3, with the tomes for 5 being split between the 3 iterations would be more fair, in my opinion.

How do you guys feel? Should tasks have fewer repeats (ex, kill 25 x 5) and disperse the tomes between those instead?
PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden

Weekly challenges are... 90 votes

Not tasking enough
8%
DenverRalphyPersonofsecretsTwohothardwareErickson9610BretonMageAlistairRZMorvanNoticeMeArkay 8 votes
Just right
46%
theskymovesNemesis7884zariaLord_HevLumsdenmllillybitAylishMyrnhielElric_665meekmikoVonnegut2506coop500agelonestarIngenonHamish999Alphawolf01AFabresFourspartaxoxobmnobleMunkfist 42 votes
Too tasking
44%
vailjohn_ESOivaylo.krumoveb17_ESOAvalonRangerAsysshadyjane62gorky1RomoAsdaraLiahimAstironSmitch_59KaspyAthymhormiaTyrobagPurpleScrollrothan117CatagamiMik195mdb800Ezhh 40 votes
  • spartaxoxo
    spartaxoxo
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    Just right
    I wish the points didn't vary as much but the tasks themselves have a good mix.
  • Grec1a
    Grec1a
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    Too tasking
    It was ok this week - being Easter, I had plenty of time off work to complete all the tasks. But I'm worried I won't be able to do them all on a normal week. They seem a lot more time-consuming than the old weeklies.

    With only 14 weeks to unlock all the Tome pages, I can't afford to miss too many tasks either...
    It's a tradition, or an old charter, or something...
  • DoofusMax
    DoofusMax
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    Just right
    They aren't all that different from the usual "pick three" daily endeavors or "pick one" weeklies. I think the reroll system still needs work, but the stuff they're asking for isn't out of line with what we've been seeing for years.
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
  • Erickson9610
    Erickson9610
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    Not tasking enough
    I'd rather see more than 5 tasks that can be repeated fewer times. I ended up rolling some highly specific ones, like harvesting 15 runestone nodes 6 times, which was more time consuming than challenging.

    I feel that if we had more challenges (and all of them didn't need to be completed as much) we would have a variety of things to do and more of them would be passively completed. I wouldn't have thought to collect 90 runestones in my regular gameplay.
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color) Added in Update 50!, Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • BretonMage
    BretonMage
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    Not tasking enough
    Admittedly, I did reroll out of the trial one, but I found them to be inconsistent in effort and reward. Some were dull but quick, like loot 5 treasure chests for 360 points, and then there was the flame atronach one which took absolute ages, for 420 points. 150 flame atronachs! Insane.

    Edit: I liked the 5 DLC world bosses for 500 points. That was a good one.
    Edited by BretonMage on April 5, 2026 12:59PM
  • liliub17_ESO
    liliub17_ESO
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    Inconsistent and uneven, otherwise they're acceptable.

    I don't 'do' trials or arenas and was able to opt out of those partially. Only partially, though, and that was annoying because then I couldn't choose something else - after you reroll a couple of times, it seems to revert back to the original offering.
  • DenverRalphy
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    Not tasking enough
    I had to harvest wood, alchemy, 5 incursions, and 6 treasure chests anywhere in the world. And then 5 WB's in Wrothgar.

    Cracked open a bunch of Wood and Alchemy surveys, and the first 4 were done before even leaving Alik'r. That took all of maybe 30-40 minutes. After that, about 25-30 mins in Wrothgar, and I was done.
    Edited by DenverRalphy on April 5, 2026 1:34PM
  • Jestir
    Jestir
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    Too tasking
    It's just inconsistent and the limited rerolls are awful (obviously that part is being fixed...... but not for a few months)

    It's not any better or worse than what endeavors were doing it's just wild how some can be a few minutes and others a horrendous slog for a worse total reward

    Hopefully this gets sorted out some before the next season
  • valenwood_vegan
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    Just right
    I think they're generally ok, but I would rather have more of a variety of tasks and not have to repeat each one numerous times. Doing the same thing over and over again can quickly become boring.
  • tomofhyrule
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    Just right
    It should be fine, but there is a really shallow pool of options (I think there are only like 23 options right now after they stopped three from coming up, which is impossibly small), so it will get really repetitive really fast. We had loads of options with Endeavors, so they really should give us more and more stuff in there.

    Remember though: these are designed to be done over multiple weeks, not bashed out in a day. Each week, we get another 5 tasks up to a total of 12, so it is kind of expected that we only finish a few per week and let the others build up. ESO does have a really grind-happy playerbase though, so it's understandable that people are seeing this and immediately thinking "I have to do all of this stuff by tonight!" when that's not the case.
  • AzuraFan
    AzuraFan
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    Just right
    I think they're generally ok, but I would rather have more of a variety of tasks and not have to repeat each one numerous times. Doing the same thing over and over again can quickly become boring.

    Agreed. Also, in another thread someone posted the possible challenges, and there's only 25 of them for the season. That's going to get repetitive. Hopefully the number of challenges will increase for the next tome.
  • mdb800
    mdb800
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    Too tasking
    Here's my critique about all this: the game has a lot of content within it and someone can literally find themselves never being able to complete main game content. That being said, you can also have the opinion that that's a good thing. So this is a case of the beauty being in the eye of the beholder. Where I stand on this: I think there needs to be more incentive for people to complete main quests or land quests that are not part of events or weeklies or temporary challenges. For example, maybe some quests now Grant endeavor, points or tome points. Or for every 100 champion points you get you get an automatic achievement that grants permanent upgrades. Maybe like more inventory space in the bank or something. There has to be more incentive for non-event and non-weekly quests
  • Vonnegut2506
    Vonnegut2506
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    Just right
    I have no issues with the tasks. Much like endeavors, if something isn't fun I wouldn't do it. Luckily, the rerolls allow me to change them to something I like doing.
  • Ingenon
    Ingenon
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    Just right
    So far, the weekly challenges have been okay. Not great, not awful. I was able to finish all the ones that the ZOS RNG gave me this week. The complete one battleground task win or lose with three repeats turned out better than I thought it would, doing the 8v8 solo queue on a HA Oakensoul pet build. My apologies to the other players who got me assigned to their battleground team. :)
  • Necrotech_Master
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    i think most of the tasking was OK, though it highly varied on how time consuming the tasks were, not to mention that it felt way too easy to complete all 5 tasks in a matter of like 2-3 days instead of 7
    • harvesting tasks: easy but very time consuming, since it can be completed 6 times, and requires 15 harvests each that is basically the same as "harvest 90 nodes" which is similar to an old endeavor weekly of harvest 100 nodes
    • kill WB tasks: also easy, though this one would likely be more difficult depending on the WB and if it was not being swarmed by people doing the same thing (i had a task to kill corinthac the abomination and there were enough people there the boss was dying in about 6 seconds so it was relatively trivial to get 5 kills)

    so, personally i think that the tome pts awarded per task should take both time to complete + difficulty into account, the harvesting tasks felt like they werent rewarding enough for how time consuming they were, while others like killing a WB took like 1/5 of the time but rewarded nearly double the tome pts of the harvesting ones

    if the tasks are going to reward different tome pt values and we get 5 rerolls per week, to me it would make sense to basically just reroll all of the lowest value tasks to try to get ones that rewarded more with almost less time/effort put in
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • L_Nici
    L_Nici
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    Too tasking
    I feel like you actually have to pursuit them. Which is not a good thing. The system before had tasks, you just completed by playing the game, now you specifically need to follow those specific tasks, in some cases for hours.
    Edited by L_Nici on April 5, 2026 6:05PM
    PC|EU
  • Vonnegut2506
    Vonnegut2506
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    Just right
    L_Nici wrote: »
    I feel like you actually have to pursuit them. Which is not a good thing. The system before had tasks, you just completed by playing the game, now you specifically need to follow those specific tasks, in some cases for hours.

    These tasks are supposed to be for the entire week. I don't see anything wrong with some of them taking a couple of hours to finish. The longest one I had this week was gathering clothing plants x6, and that only took a couple hours on my EU account with no surveys available.
  • Freelancer_ESO
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    I think I'll probably need another few weeks to tell.

    The rewards are better at the present than endeavors but, it also took more time than the endeavors generally did.
  • allochthons
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    I would like it if the re-rolls were weighted so we have a very low chance of getting the exact same challenge again.

    It would also be welcome if "easy challenges" rerolled to "easy," and "hard challenges" (like a trial) rerolled to "hard." But I can see all sorts of issues with this, first being, how to define easy and hard for this case?

    Added: yes, increase the number of possible challenges. I get this was the first round, and that's cool. But the endeavor lists must still exist! LOL.
    Not quite copy/paste, but close.

    BUT: for those, I really wish they'd spread some stuff out. Like, instead of "Public Dungeon in Wrothgar," make it DLC Public Dungeon, or Ebonheart PD, or something like that. So 1 or 2 PDs in one zone don't get absolutely slammed.
    Same with World Bosses. Make it "Wrothgar and W. Skyrim World Bosses" or whatever. But spread out the crowds a bit.

    And the "Kill X fire atronachs"-type challenges. Spread those out too. How about "Kill x atronach of any kind?" (I understand they're coded differently, but the endeavors had "kill chitinous foes" so something like that. And make it a reasonable number. 150 fire atronachs is a long time in The Forgotten Wastes (for example).
    Edited by allochthons on April 5, 2026 9:50PM
    She/They
    PS5/NA (CP3000+)
  • marcbf
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    Personally I dislike that seemingly any Tome Point reward activities worth doing are arenas and trials. For now, I've done some harvesting challenges which can take ages to complete while only giving 60 points each.
    PC EU
  • ESO_player123
    ESO_player123
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    Just right
    marcbf wrote: »
    Personally I dislike that seemingly any Tome Point reward activities worth doing are arenas and trials. For now, I've done some harvesting challenges which can take ages to complete while only giving 60 points each.

    While I reroll the Arena ones since they just do not worth the time investment, I wish I could get more Trial ones. As for the harvesting tasks, I do them because I have a gazillion on surveys that have been collecting dust in my storage since before they made the surveys into unopened ones.
    Edited by ESO_player123 on April 5, 2026 11:45PM
  • MidniteOwl1913
    MidniteOwl1913
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    Too tasking
    Having to repeat the same mindless task over and over is boring. So very boring. The previous endevours were more interesting or at least quicker. I don't like the new system.

    I play to *not* be bored.
    PS5/NA
  • Mik195
    Mik195
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    Too tasking
    Annoying enough that if it doesn't improve, I'm probably going to be opting out.

    Do the Kvatch arena 6 times, do the Bankorai litch world boss (or Coldharbour public dungeons litch boss) 6 or 3.5 for Bankorai times, do Blessed Crucible (can't do the other choices) 3 times, harvest 15 ore nodes 6 times. Oh and while trying to figure out broken Tomes all in less than a week. And that's after retolling. Plus don't forget to find time to do dailies for Jubilee.
  • Necrotech_Master
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    Mik195 wrote: »
    Annoying enough that if it doesn't improve, I'm probably going to be opting out.

    Do the Kvatch arena 6 times, do the Bankorai litch world boss (or Coldharbour public dungeons litch boss) 6 or 3.5 for Bankorai times, do Blessed Crucible (can't do the other choices) 3 times, harvest 15 ore nodes 6 times. Oh and while trying to figure out broken Tomes all in less than a week. And that's after retolling. Plus don't forget to find time to do dailies for Jubilee.

    just as an FYI, if you dont complete the tasks fully in a week they wont just go away like endeavors, you can accumulate up to 12 tasks in total (basically 2 weeks worth)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • Nemesis7884
    Nemesis7884
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    Just right
    I think they are fine with the rerolls you get... some of them to me seem way too much work for the amount of points you get, but thats probably highly subjective... (like the resource collection ones)
  • CatalinaWineMixer2
    CatalinaWineMixer2
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    Just right
    A few of them can't be completed, that's understandable (happened to me too). Any new system will have a few hiccups. They will fix that.

    I think the intention is to get us to play the game more and encourage us to do more things we normally wouldn't do. That is a good thing overall. And it does encompass all areas of the game which is also a good thing. I thought they were pretty fair and I found myself asking guildies to go do a lot of them. Definitely another reason to play together more as well.
  • AScarlato
    AScarlato
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    Too tasking
    Mik195 wrote: »
    Annoying enough that if it doesn't improve, I'm probably going to be opting out.

    Do the Kvatch arena 6 times, do the Bankorai litch world boss (or Coldharbour public dungeons litch boss) 6 or 3.5 for Bankorai times, do Blessed Crucible (can't do the other choices) 3 times, harvest 15 ore nodes 6 times. Oh and while trying to figure out broken Tomes all in less than a week. And that's after retolling. Plus don't forget to find time to do dailies for Jubilee.

    I just hope we get more fun ones. I only got gathering (yawn) and trials (I have never done a trial) and used up all my rerolls with it going back and forth between the two.

    I did get one I actually was able to do - 5 treasure chests. The rest would put me to sleep and I don't want to spend all my game time gathering stuff.

    Suggestion: If someone asks to reroll something, is it possible to code it not to come back up again until all other options are cycled through? I didn't like rerolling Trial, getting Gathering, and then rerolling and immediately getting Trial and then gathering again.
    Edited by AScarlato on April 6, 2026 4:23PM
  • BretonMage
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    Not tasking enough
    Having to repeat the same mindless task over and over is boring. So very boring. The previous endevours were more interesting or at least quicker. I don't like the new system.

    I play to *not* be bored.

    This is a good point. Under the endeavors system, we had different things to do every day. One day we might be asking ourselves where to find the highest concentration of skeletons, the next day it might be amorphous creatures. It was varied and low-key fun.

    For this new system, it feels a LOT more grindy. I just saw the new seasonal challenge: 1000 enemies in Wrothgar, Hew's Bane and Gold Coast. It's a lot. I know it's over 3 months, but it's just a very limited pool.

    Edit: Although... it's kinda funny to see you looters and pillagers terrorising the inhabitants of Wrothgar. Not a single echatere was spared :'(
    Edited by BretonMage on April 6, 2026 5:37PM
  • Al_Ex_Andre
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    Weekly challenges were just right to me, but when I look at the forum, I was probably lucky with my rolls, :D so I cannot vote.

    I basically had ressources to collect, like a lot but I have my surveys ready for that in the bank, kill dangerous foes, plus events, which I both did in a few dark anchors, and boss in public wrothgar x3.

    Killing 1000 foes, nope, PvP zone challenges nope.

    Hopefully I can get that again, or reroll to these, next times too, and then this is just right. ;)
  • MorallyBipolar
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    If the kill 1,000 monsters in zones is limited to overland only then it's essentially uncompleteable since everyone will have already killed the few overland monsters in the zone already. Maybe over time this will change, but not likely with how many players there are with the same task for the season. ZOS is going to have to readdress this task for sure or it's totally unreasonable.

    1,000 players in PvP would be easier than 1,000 overland beasts in a given zone.

    Edited by MorallyBipolar on April 6, 2026 7:52PM
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