SilverBride wrote: »That will kill trading, which is one of the last things left in this game that I enjoy.
SilverBride wrote: »That will kill trading, which is one of the last things left in this game that I enjoy.
rockDokRock wrote: »SilverBride wrote: »That will kill trading, which is one of the last things left in this game that I enjoy.
I create my own and do all the resource maps daily. Sorry, I have very little sympathy for traders. Obsessed with trying to diddle absolutely every last coin out of us. I look for a motif... 150k, 175k, etc. I wait, I'm patient and I get it for 45k. Screw the guys with the fantasy prices. lol. Not gonna happen. I hate traders.
rockDokRock wrote: »SilverBride wrote: »That will kill trading, which is one of the last things left in this game that I enjoy.
I create my own and do all the resource maps daily. Sorry, I have very little sympathy for traders. Obsessed with trying to diddle absolutely every last coin out of us. I look for a motif... 150k, 175k, etc. I wait, I'm patient and I get it for 45k. Screw the guys with the fantasy prices. lol. Not gonna happen. I hate traders.
wolfie1.0. wrote: »Honestly, OP the best thing I can suggest is actually to join a guild. But not an existing one. Your own. And recruit people that are available when you can play.
killians66 wrote: »Don't even say join a guild, because eso guilds really need help. They are just a place to use members for traveling.
AcadianPaladin wrote: »A large chunk of the player base prefers solo play so one must be careful not to drive us away. ESO is quite solo friendly - if it was not, I'd be gone.
AcadianPaladin wrote: »A large chunk of the player base prefers solo play so one must be careful not to drive us away. ESO is quite solo friendly - if it was not, I'd be gone.
That said, I do spend 2-3% of my time grouped and have a couple of painless ideas that would make grouping a bit more beneficial without detracting from solo play. First, allow the sharing of pledges with your group. Second, allow all chests/heavy sacks to be shared by your group the way they are in a group dungeon when overland or in delves/public dungeons/questing as well.
SilverBride wrote: »That will kill trading, which is one of the last things left in this game that I enjoy.
valenwood_vegan wrote: »I group with friends and guildies, not random strangers. A few gold mats or some gold or whatever isn't going to change that. At the end of the day, I'm playing for my enjoyment, not to provide a service to other players. If one wants to find groups, they may need to try some different guilds, reach out and meet some people, form some social connections.
Not saying this to try and sound elitist or be rude, just to make the point that there are many players out there who will group but won't do the sort of "forced or semi-forced random grouping" thing, regardless of how incentivized it is. I'm not saying they shouldn't try and incentivize people to group more spontaneously, but imo relying on random people to be available and group only fills in the gaps and isn't a real solution.
SheepdogPaladin wrote: »AcadianPaladin wrote: »A large chunk of the player base prefers solo play so one must be careful not to drive us away. ESO is quite solo friendly - if it was not, I'd be gone.
I wanted to chime in and agree. I've been soloing in MMOs for decades and I always solo. I have no problem with providing various kinds of content that caters to grouping, raiding, guilds, etc. Just please don't make ESO solo-unfriendly as that would make me abandon this game entirely, and I've been playing on and off since inception.
killians66 wrote: »everyone knows how many problems comes with guilds
killians66 wrote: »eso guilds really need help.
killians66 wrote: »something great for grouping like 10 or 20 PUG groups
killians66 wrote: »Guilds are not the end all to beat all and everyone knows how many problems comes with guilds.
Don't even say join a guild, because eso guilds really need help. They are just a place to use members for traveling.
so true.
There's the same problem in cyrodiil. Nobody wants to group.
I think people want to be free and dont want to follow orders of someone
However, the groups are still beautiful and bring out the interest of the MMO.
It's kind of the curse of ESO. They attached themselves to a popular single player "RPG" so of course people in this game are going to have a problem with joining groups or being social lol.
SilverBride wrote: »It's kind of the curse of ESO. They attached themselves to a popular single player "RPG" so of course people in this game are going to have a problem with joining groups or being social lol.
I don't think players have a problem joining groups or being social. It's just not efficient to do things like quest while grouped. It's difficult to complete quests when those in the group are on different quests or different phases of a quest.
SilverBride wrote: »It's kind of the curse of ESO. They attached themselves to a popular single player "RPG" so of course people in this game are going to have a problem with joining groups or being social lol.
I don't think players have a problem joining groups or being social. It's just not efficient to do things like quest while grouped. It's difficult to complete quests when those in the group are on different quests or different phases of a quest.
That's kind of what I mean, the game is basically oriented towards single player TES fans because of how its structured. The quests are usually separate instances, because they know their player base has a lot of solo players.