Chapters were nice because you knew roughly what you were getting. A new zone with the same checklist and some small features. While that did get stale, it set player expectations. We didn't need to be constantly informed, checking roadmaps and other official communications, to know when XYZ feature is coming out.
Now that we're in a seasonal model - the only takeaway I want is more packaging. So for this season, the features are being spread out in a confusing way. For instance, the art for the Season is focused around the Night Market, which isn't out yet. It's the flagship feature of the reason - right? - and didn't launch with the season opening. That's an odd choice.
There's a balance to be had and I think they're still figuring that out in yet another transition year. Season flagships should launch with the season. I'm fine with the class reworks releasing independently of that.
Mathius_Mordred wrote: »I wonder how they have calculated their income stream from this. Apart from ESO+ and the Buy to Play, their main income was from people buying the DLC, either the standard or the deluxe. They could work out the expected sales of these products based on previous experience and player numbers, and possibly the state of the global economy but especially in the US and the EU.
Now they are in unknown territory. There are no more DLCs, no more failed Content Pass. They seem to be relying on people buying premium tome caches (unless I've missed something). These caches unlock extra tome rewards that you can then earn tome points to purchase.
licenturion wrote: »Mathius_Mordred wrote: »I wonder how they have calculated their income stream from this. Apart from ESO+ and the Buy to Play, their main income was from people buying the DLC, either the standard or the deluxe. They could work out the expected sales of these products based on previous experience and player numbers, and possibly the state of the global economy but especially in the US and the EU.
Now they are in unknown territory. There are no more DLCs, no more failed Content Pass. They seem to be relying on people buying premium tome caches (unless I've missed something). These caches unlock extra tome rewards that you can then earn tome points to purchase.
I wonder about this too. I always bought the pre-order deluxe version right after the year reveal stream every year and I usually play daily. I don't buy cosmetics (I have tons from chapters and events), I don't buy crates (I don't do gambling) and I don't buy ESO+ (I don't do game subscriptions). I also bought the dungeons which was usually 30 euro's each year.
So now with the battlepass tomes, I go from spending 100 euros each year to 0 euros for this game forward because all the actual content will be free and I don't need more cosmetic stuff. I use my ESO money on other games and their DLC now because if you have all the zones and dungeons like I do, ESO is now basically a free to play game.
I also didn't see a lot of people with the seasonal cosmetics/personality/weapons/mounts equipped so far. So I am wondering how well this is going from a financial standpoint. Usually the first season sells the most because it is new and people surf the hype wave. Time will tell... One thing is for sure, they can't switch monetisation model for a third time next year, because people seem already super confused this year.