tsaescishoeshiner wrote: »Transmute stones reward random queuing and certain group activities. We've all heard of people doing Random Dungeons just for the transmute stones, which benefits queue wait times.
The cap is to keep this currency from being hoarded to the point that they're never necessary and add value to continuously earning them. An increased cap is a nice middle ground.
Erickson9610 wrote: »Plus, the Tomes have transmute crystals as rewards. Tripling the cap gives us room to claim those transmute crystals.
wolfie1.0. wrote: »I disagree. 3000 transmutes is enough to do a full build for 9 or ten characters from just reconstructed gear in stead of a 2 or 3.
That's quite a bit of flexibility there.
DenverRalphy wrote: »The cap on crystals keeps the stickerbook reconstruction cost relevant. Give players unlimited crystals, then the need or advantages of filling out the stickerbook is compromised. Reduce the need to fill out the stickerbook, player participation within those activities declines.
acastanza_ESO wrote: »DenverRalphy wrote: »The cap on crystals keeps the stickerbook reconstruction cost relevant. Give players unlimited crystals, then the need or advantages of filling out the stickerbook is compromised. Reduce the need to fill out the stickerbook, player participation within those activities declines.
You aren't "giving" players unlimited crystals, players still have to EARN each and every crystal they have. This doesn't "compromise" anything at all. This is nonsense.
DenverRalphy wrote: »acastanza_ESO wrote: »DenverRalphy wrote: »The cap on crystals keeps the stickerbook reconstruction cost relevant. Give players unlimited crystals, then the need or advantages of filling out the stickerbook is compromised. Reduce the need to fill out the stickerbook, player participation within those activities declines.
You aren't "giving" players unlimited crystals, players still have to EARN each and every crystal they have. This doesn't "compromise" anything at all. This is nonsense.
You're proposing giving players the ability to hold on to unlimited crystals. Which essentially equates to the same thing. Since there's no effective way to introduce a currency sink for Transmute Crystal into the game, there's a game design need to keep them capped. Honestly, I was shocked that they increased it as much as they did. The better solution would have been to manufacture a need to spend them.
JHartEllis wrote: »I really just want more stuff to spend crystals on since my transmute needs are small. I never go out of my way to get crystals and still end up doing potent nirn cycles.