Twohothardware wrote: »They need to get some console users more involved in testing things instead of just PTS on PC. The new Tome UI does look pretty beta and hard to navigate on console.


On console, you can hardly see which reward or button is selected, unless you sitting very close to the TV (and I have 65inch OLED with about 1.25m distance). It seems they have not taken into account that console players are often nog close to their display.
LootAllTheStuff wrote: »Agreed about the white highlight against a pale background and white frame. I really don't understand why it seems so hard for designers to understand the need for sufficient contrast. It's one of those accessibility issues that, when addressed properly, benefits everyone.

FieryPhoenix wrote: »LootAllTheStuff wrote: »Agreed about the white highlight against a pale background and white frame. I really don't understand why it seems so hard for designers to understand the need for sufficient contrast. It's one of those accessibility issues that, when addressed properly, benefits everyone.
As a professional designer myself I feel fairly confident in saying this wasn’t laid out by someone who was formally trained in art or design, it violates soooo many design rules. This seems much more like it got shoved off on an intern because the real artists are working on other things.

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