Idea for game improvement, what makes it better for players

Sugram22
Sugram22
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classless system, instead u have role system, u have basic necessary skills for ur role u chose in char creation, to do ur role if u gear up rest skills spells are available for all like typical elder scrolls games, but u wont be able to be OP, like both DPS and and tank or healer, u just have slight advantages for solo PVE

classes skills and spells will be handled by new guilds (or how to call them), like warden guild for example (u can make it a tribe to, then necromancer will be some sect that even includes vampires, anti molag bal sect), they have warden skills, even morphes will be handled by guild, and more motph choices for each skill then just 2

and also attributes: STR, AGI, Speed, INT, Willpower, Endurance, Personality, luck

some are must but speed and agility could be combined, or speed wont be added at all, and personality could be called charisma



necro needs to be able to summon small army 6-8, but this means DPS has to be appropriate, to avoid making it OP
1 skill summons small army one summons one large death knight what is meant to be more tank, upgrades, one makes it mote tanky other1 makes it 2h DPS, DPS skill death flame what looks like blueish flame, scythe remines (its defensive skill) and it will heal on hit and heal amount is paste on how many enemies hit, and graveyard skill summons army to but from corpses, won't work without corpses (there is also new bar that fills up when u fight, u wont gather souls to soul gem, instead this bar fills up, that's how u can summon, u cant summon without captured souls, this also could work wit soul gems, it shows the bar but in reality they go in to gems and gems are used when casting, only summoning requires souls), and does ice damage and adds chilled status effect and can freeze, this way u can increase ur army if ur in pickle, summon duration's will be longer


DK breath skill should have distance to, but from distance he shoots fireball

also DK needs WW kind pf transform ulti skill, in that form he looks like half dragon, dragon head and wings and claws but walks on 2 legs

claw attack and tail strike melee attacks of this form, tail knocks target back and down, then it has breath skill to, that also works both ways, short range its breath but it shoots fireball if used from range


i always hated that i cant long range with DK own skills, so there has to be more then 2 morphe choices for each skill
https://steamcommunity.com/app/306130/discussions/0/804595528394511362/


i also mostly agree with this take on necromancer
https://forums.elderscrollsonline.com/en/discussion/688050/necromancer-class-refresh#latest


Edited by Sugram22 on April 2, 2026 5:28PM
  • El_Borracho
    El_Borracho
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    So get rid of anything that still resembles ESO. I don't know why people play ESO when they dislike what makes ESO ESO.
  • Sugram22
    Sugram22
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    So get rid of anything that still resembles ESO. I don't know why people play ESO when they dislike what makes ESO ESO.

    many long term players have gotten sick of the lazy work they originally have put in to it, awry char u make even when different class its basically same, it gets boring, and combat is repetitive and boring

    also necromance is not necromance anymore (destroyed it with taking away balstbones and turning it in to buff), it barely was even in the beginning

    to u this mite be ESO, but its not Elders Scrolls if it has class systems, Elders Scrolls has more freedom

    if u visit many forums there are a lot of ppl who are not happy with the state of the game, specially current state more then ppl who are happy with it, they just don't think speaking up will change anything

    vampire skills are trash, i want to have fun with vampire, but impossible with trash skills, its only useful vor PVP gank build

    reason i haven't played for some time, but i am watching videos of ESO time to time, to see if they have fixed combat, made it more fun, searching reasons to come back, but so far nothing has pulled me back

    i got on ESO train pretty early, maybe year after it came out



    so i ask for change, to them to give me reason to return (also that other could have fun again sins it has killed the fun for many), cause currently the game feels more shore then fun, and a lot feel it, they play it cause they don't have anything better to play, i played it that way to for a long time, i felt like zombie, like not much fun but currently i don't know any other game neither what would interest me


    players who oppose it fear to loose their position, cause it changes a lot for them and may cost them position they are at, PVP junkies
    Edited by Sugram22 on April 2, 2026 5:42PM
  • SilverIce58
    SilverIce58
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    Wow this is quite the original idea, a classless system. I cannot believe nobody on the forums has thought of this.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • Sugram22
    Sugram22
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    Wow this is quite the original idea, a classless system. I cannot believe nobody on the forums has thought of this.

    sarcastic much :D

    u see that classless sys is just part of it, part of my idea, i think even i have mentioned it years ago, could be that i was first1 to mention it
    Edited by Sugram22 on April 3, 2026 2:37PM
  • Sugram22
    Sugram22
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    sad that ppl have given up on it and no longer talk about it cause of it, cause they usually don't listen to players, and force themselves to play it, most feel that way
  • El_Borracho
    El_Borracho
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    Sugram22 wrote: »
    sad that ppl have given up on it and no longer talk about it cause of it, cause they usually don't listen to players, and force themselves to play it, most feel that way

    You know, you could just play another game. ESO is not like being drafted into the army or sentenced to prison. You can leave any time...

    And this is ESO, not Elder Scrolls Morrowind, Skyrim, etc. Class systems were the basis for everything in the game. It wasn't until recent changes like hybridization and subclassing that made that foundation less important. The funny part is where you complained about all classes basically being the same, then say we should get rid of classes. What??
  • Sugram22
    Sugram22
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    Sugram22 wrote: »
    sad that ppl have given up on it and no longer talk about it cause of it, cause they usually don't listen to players, and force themselves to play it, most feel that way

    You know, you could just play another game. ESO is not like being drafted into the army or sentenced to prison. You can leave any time...

    And this is ESO, not Elder Scrolls Morrowind, Skyrim, etc. Class systems were the basis for everything in the game. It wasn't until recent changes like hybridization and subclassing that made that foundation less important. The funny part is where you complained about all classes basically being the same, then say we should get rid of classes. What??

    still the same, ferry little difference, not unique, and i mentioned many problems not just classless sys

    if i do another char its pretty much the same, repetitive boring combat

    i was little disappointed sins day1, the lack of freedom for one, like cant do a cool spellsword, ppl's excuses convinced when i complained (they were good) me but over time i grew tiered of it, i hoped for improvement's but they made it worse, last one was destroying necro by making its damage spell in to crappy buff, instead it should have been made faster, cause it was dam slow



    Edited by Sugram22 on April 3, 2026 4:58PM
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