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Idea for game improvement, what makes it better for players

Sugram22
Sugram22
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classless system, instead u have role system, u have basic necessary skills for ur role u chose in char creation, to do ur role if u gear up rest skills spells are available for all like typical elder scrolls games, but u wont be able to be OP, like both DPS and and tank or healer, u just have slight advantages for solo PVE

classes skills and spells will be handled by new guilds (or how to call them), like warden guild for example (u can make it a tribe to, then necromancer will be some sect that even includes vampires, anti molag bal sect), they have warden skills, even morphes will be handled by guild, and more motph choices for each skill then just 2

and also attributes: STR, AGI, Speed, INT, Willpower, Endurance, Personality, luck

some are must but speed and agility could be combined, or speed wont be added at all, and personality could be called charisma



necro needs to be able to summon small army 6-8, but this means DPS has to be appropriate, to avoid making it OP
1 skill summons small army one summons one large death knight what is meant to be more tank, upgrades, one makes it mote tanky other1 makes it 2h DPS, DPS skill death flame what looks like blueish flame, scythe remines (its defensive skill) and it will heal on hit and heal amount is paste on how many enemies hit, and graveyard skill summons army to but from corpses, won't work without corpses (there is also new bar that fills up when u fight, u wont gather souls to soul gem, instead this bar fills up, that's how u can summon, u cant summon without captured souls, this also could work wit soul gems, it shows the bar but in reality they go in to gems and gems are used when casting, only summoning requires souls), and does ice damage and adds chilled status effect and can freeze, this way u can increase ur army if ur in pickle, summon duration's will be longer


DK breath skill should have distance to, but from distance he shoots fireball

also DK needs WW kind pf transform ulti skill, in that form he looks like half dragon, dragon head and wings and claws but walks on 2 legs

claw attack and tail strike melee attacks of this form, tail knocks target back and down, then it has breath skill to, that also works both ways, short range its breath but it shoots fireball if used from range


i always hated that i cant long range with DK own skills, so there has to be more then 2 morphe choices for each skill
https://steamcommunity.com/app/306130/discussions/0/804595528394511362/


i also mostly agree with this take on necromancer
https://forums.elderscrollsonline.com/en/discussion/688050/necromancer-class-refresh#latest


Edited by Sugram22 on April 2, 2026 5:28PM
  • El_Borracho
    El_Borracho
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    So get rid of anything that still resembles ESO. I don't know why people play ESO when they dislike what makes ESO ESO.
  • Sugram22
    Sugram22
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    So get rid of anything that still resembles ESO. I don't know why people play ESO when they dislike what makes ESO ESO.

    many long term players have gotten sick of the lazy work they originally have put in to it, awry char u make even when different class its basically same, it gets boring, and combat is repetitive and boring

    also necromance is not necromance anymore (destroyed it with taking away balstbones and turning it in to buff), it barely was even in the beginning

    to u this mite be ESO, but its not Elders Scrolls if it has class systems, Elders Scrolls has more freedom

    if u visit many forums there are a lot of ppl who are not happy with the state of the game, specially current state more then ppl who are happy with it, they just don't think speaking up will change anything

    vampire skills are trash, i want to have fun with vampire, but impossible with trash skills, its only useful vor PVP gank build

    reason i haven't played for some time, but i am watching videos of ESO time to time, to see if they have fixed combat, made it more fun, searching reasons to come back, but so far nothing has pulled me back, they just added new reason to grind and its subclass what is not even subclass but 1 skill tree from another class (all this skills should be able to be learned without it being called subclass, classless system, its elder scrolls and that freedom is elder scrolls formula and it should have been implanted sins launch), real sub class is like shaman in neverwinter knights 2 and berserker in dragon age origins, but in elder scrolls it would be bit different then in DAO


    i got on ESO train pretty early, maybe year after it came out



    so i ask for change, to them to give me reason to return (also that other could have fun again sins it has killed the fun for many), cause currently the game feels more shore then fun, and a lot feel it, they play it cause they don't have anything better to play, i played it that way to for a long time, i felt like zombie, like not much fun but currently i don't know any other game neither what would interest me


    players who oppose it fear to loose their position, cause it changes a lot for them and may cost them position they are at, PVP junkies
    Edited by Sugram22 on April 4, 2026 3:10PM
  • SilverIce58
    SilverIce58
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    Wow this is quite the original idea, a classless system. I cannot believe nobody on the forums has thought of this.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • Sugram22
    Sugram22
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    Wow this is quite the original idea, a classless system. I cannot believe nobody on the forums has thought of this.

    sarcastic much :D

    u see that classless sys is just part of it, part of my idea, i think even i have mentioned it years ago, could be that i was first1 to mention it
    Edited by Sugram22 on April 3, 2026 2:37PM
  • Sugram22
    Sugram22
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    sad that ppl have given up on it and no longer talk about it cause of it, cause they usually don't listen to players, and force themselves to play it, most feel that way

    https://forums.elderscrollsonline.com/en/discussion/690266/it-s-time-drop-the-class-system/p2
    Edited by Sugram22 on April 4, 2026 3:49PM
  • El_Borracho
    El_Borracho
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    Sugram22 wrote: »
    sad that ppl have given up on it and no longer talk about it cause of it, cause they usually don't listen to players, and force themselves to play it, most feel that way

    You know, you could just play another game. ESO is not like being drafted into the army or sentenced to prison. You can leave any time...

    And this is ESO, not Elder Scrolls Morrowind, Skyrim, etc. Class systems were the basis for everything in the game. It wasn't until recent changes like hybridization and subclassing that made that foundation less important. The funny part is where you complained about all classes basically being the same, then say we should get rid of classes. What??
  • Sugram22
    Sugram22
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    Sugram22 wrote: »
    sad that ppl have given up on it and no longer talk about it cause of it, cause they usually don't listen to players, and force themselves to play it, most feel that way

    You know, you could just play another game. ESO is not like being drafted into the army or sentenced to prison. You can leave any time...

    And this is ESO, not Elder Scrolls Morrowind, Skyrim, etc. Class systems were the basis for everything in the game. It wasn't until recent changes like hybridization and subclassing that made that foundation less important. The funny part is where you complained about all classes basically being the same, then say we should get rid of classes. What??

    still the same, ferry little difference, not unique, and i mentioned many problems not just classless sys

    if i do another char its pretty much the same, repetitive boring combat

    i was little disappointed sins day1, the lack of freedom for one, like cant do a cool spellsword character, ppl's excuses convinced when i complained (they were good) me but over time i grew tiered of it, i hoped for improvement's but they made it worse, last one was destroying necro by making its damage spell in to crappy buff, instead it should have been made faster, cause it was dam slow


    only handful of spells and skills, where is ice shard, spell that throws a ice shard at person or spell similar to dragon breath u shood from ur hand and same type of ice and lightning spell? it should have many fun spells and stick to elders scrolls roots, like have different magic skills, alteration restoration and destruction and so on and on



    also they ruined necromancer by making blasbones a buff like F this SH, who was a idiot and decided its good idea to remove necromancers attack spell? he or she should be fired😡, sins then necro has been SH, i could not play like this, with using short duration crappy buff and no good offensive skill, instead it should have been made faster, cast and run




    a lot of veteran players are just scared to loose their position, cause the change creates a potential for it


    Edited by Sugram22 on April 4, 2026 3:50PM
  • CatalinaWineMixer2
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    Eliminate Subclassing. Hundreds of my friends and guild members will return to the game! And the rest of us wont discuss quitting every day
    Edited by CatalinaWineMixer2 on April 4, 2026 11:21PM
  • Sugram22
    Sugram22
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    Eliminate Subclassing. Hundreds of my friends and guild members will return to the game! And the rest of us wont discuss quitting every

    u hate it cause it creates new reason to grind?

    well it annoys me to, the extra grind for this

    they should just add new skills to chose from
    Edited by Sugram22 on April 4, 2026 6:56PM
  • baltic1284
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    Class Identity problems started long before class identity was or became a thing actually start with One Tamriel when they removed any form of Alliance loyalty due to player complaint that they couldn't play with a friend in a different alliance.
    As for classes this still needs a lot of work on in general not just abilities but the whole concept of it in general. You cant sit there and say this class is for Rogues but plays as a tank, this class is for magic and plays as a Tank, this race is magic only but again plays as a tank.
    It starts with Races the Races themselves should be Class bound IE High Elf as a Magic user only, the skills that a race needs to do a class needs be based on that Class,IE if you pick Altmer, yet a Dragon Knight the skills the Altmer has should be for a Dragon Night Class, as you as the player choose that class so Health and Stamina, if you pick Altmer as a Magic user then Stamina and Magika, if you choose a Rogue Class then Stamina, not just Magika yet a Dragon Night.
    In all the Race itself should not determine the class but the class determines itself, the race that is choosen should be up to the player alone and not class matching.
    Classes themselves need to feel unique to one another and come with risks and reward, a Magic user should relies on Magic as their defense and offense not, I'm a Magic user tanking or a Rogue Tanking, if they are a Magic user and get hit by a physical weapon, they should feel that hit hard and be like wow that almost killed me with two hits, i need to use my range and Magic to stay alive, same for a Rogue, I should sneak around flank observe, not run in tank and two hit a heavy armored Tank, and they can't do anything to me due to the fact Tanks in general got so over nerfed caused I cried enough. Purely as an example, a Tank needs to feel as that a Tank, go into battle take tremendous damage and it be a very consorted effort by other to actually start doing damage, you have Tanks with you some Magic users Rogue and healers to take tanks on, not what is current where you can be a tank and get two hit killed by everyone else, but you Tank cant do anything to theme in response, the whole Fake Tank build crying that been going on by players that don't play a Tank and understand why it is not a Tank anymore.
    Races should be universal and a choice by the player to play that race for whatever reason they have, and the Race gets stats based on the class they play IE if you play as a Tank your Health and Stamina are boosted along with Racial Passive IE if you play a Dunmer your Health and Stamina be boosted but you fire damage and offensive ability remain the same but you lose Spell damage, and max magika, in place of that you gain Stamina and Health boost, along with One hand and shield, experience gain and Weapon damage, if you choose a Dunmer and a Magica Class you lose stated above Health and Stamina Boost and One had Shield and Phisical damage boost but gain Magika and Stamina Boost and gain Spell damage recovery of Magika in its place.
    Other game improvements is also rule enforcement a player should need be reported multiple times to be looked at or action taken for it speed up the process and get all relevant information in a single report especially if the report comes from in game like date time and day it happened in one go instead of asking the said player for that information, In game moderators also need be looked at, for faster response, evidence gathering, and temporary action taken to stop the rule violation if any committed.
    Overland needs be looked at also, to include world boses, PvP and PVE in Cyrodill needs to be split server wise where PvP players that want to PvP in the war can do so and those that want to PVE in Cyridill do the missions there and such can do so also, where both can play that map in their own way and not be a bother to one or the other or feel picked on or ignored either, PvP and PVE cant not be balanced to work together on a single map with the current staff and builds avalable to adress said issue due to changing what works for PVE ruins PvP play style.
  • Tandor
    Tandor
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    The lesson from other past MMOs is for the developers to listen to those who are playing the game rather than those who say they would play the game if their ideas were introduced. Whenever developers have made core changes to try and attract new players they have simply driven away the existing players without gaining any new ones and ended up closing down the game - SWG:NGE being a classic example.
  • Sugram22
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    @baltic1284
    not against class if skills are not class locked but universal, cause i want freedom i had in skyrim, freedom to get any skill/spell i want, + a lot of new skills/spells and morphes need to be added, 2 morphes for 1 skill is boring

    then we have more unique builds not like make new char different class but all is same
    Tandor wrote: »
    The lesson from other past MMOs is for the developers to listen to those who are playing the game rather than those who say they would play the game if their ideas were introduced. Whenever developers have made core changes to try and attract new players they have simply driven away the existing players without gaining any new ones and ended up closing down the game - SWG:NGE being a classic example.

    if u mean ppl who never played it before then yes i agree, but i know u talk about ppl like me, who left cause he got sick of it, destroying necro was last straw taking its offensive skill and making it in low duration buff, but i still played bit after that

    i played it sins almost beginning and have a lot of DLC's but got sick of it, no freedom like in skyrim, lack of skills repetitive boring combat, lack of skills/spells, vampire skills suck, only good for PVP gank build

    Edited by Sugram22 on April 5, 2026 6:09PM
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