NotaDaedraWorshipper wrote: »Erickson9610 wrote: »I don't get why people don't want to play Werewolf to play as a werewolf. People play Vampire to play as a vampire, and they don't ask for Vampire to get a style to look like something completely different. Werewolf should be about roleplaying as a werewolf, not these other, unrelated creatures.
How is other werebeasts unrelated creatures? They are very related creatures, they have the same type of disease! Just different stains of it. People want to be and see the other types of werebeasts of Hircine, not just werewolves all the time, which as KingArthasMenethil already just mentioned, ZOS seem to only focus on and add, making it weird. ESO takes place all over Tamriel yet 98% of all werebeasts are werewolves, which makes no sense.
It's the same reason I want skin/skillstyles for vampires as well to look like different strains.
Erickson9610 wrote: »NotaDaedraWorshipper wrote: »Erickson9610 wrote: »I don't get why people don't want to play Werewolf to play as a werewolf. People play Vampire to play as a vampire, and they don't ask for Vampire to get a style to look like something completely different. Werewolf should be about roleplaying as a werewolf, not these other, unrelated creatures.
How is other werebeasts unrelated creatures? They are very related creatures, they have the same type of disease! Just different stains of it. People want to be and see the other types of werebeasts of Hircine, not just werewolves all the time, which as KingArthasMenethil already just mentioned, ZOS seem to only focus on and add, making it weird. ESO takes place all over Tamriel yet 98% of all werebeasts are werewolves, which makes no sense.
It's the same reason I want skin/skillstyles for vampires as well to look like different strains.
I understand the desire to look like other vampire strains. From a layman's perspective, they're all basically the same thing, just with different sorts of vampire magic. Maybe there could be styles to make your Vampire skills look like bats or mist. I think a "Vampire Lord" style for Blood Scion is out of the question though, since we can't actually walk on or fly over water with Blood Scion, and the magic we have access to is totally different.
But there is a lot different between werewolves and other werebeasts. For one, werewolves are a staple of gothic horror, like vampires, so focusing on just generic vampires and generic werewolves in this game has broad appeal — that's part of the reason the feeding system for vampires was reversed in ESO. Secondly, if we were to interpret werewolves as literally human + wolf, and compare that to other werecreatures... there is a lot different between wolves, bears, lions, sharks, vultures, bats, crocodiles, and boars. How can you say that they're all basically the same thing when those individual animals are so distinct?
I guess what I'm getting at is that it's hard to tell which strain a vampire is by looking at them, but it's easy to tell which strain a werebeast is by looking at them.
NotaDaedraWorshipper wrote: »Erickson9610 wrote: »NotaDaedraWorshipper wrote: »Erickson9610 wrote: »I don't get why people don't want to play Werewolf to play as a werewolf. People play Vampire to play as a vampire, and they don't ask for Vampire to get a style to look like something completely different. Werewolf should be about roleplaying as a werewolf, not these other, unrelated creatures.
How is other werebeasts unrelated creatures? They are very related creatures, they have the same type of disease! Just different stains of it. People want to be and see the other types of werebeasts of Hircine, not just werewolves all the time, which as KingArthasMenethil already just mentioned, ZOS seem to only focus on and add, making it weird. ESO takes place all over Tamriel yet 98% of all werebeasts are werewolves, which makes no sense.
It's the same reason I want skin/skillstyles for vampires as well to look like different strains.
I understand the desire to look like other vampire strains. From a layman's perspective, they're all basically the same thing, just with different sorts of vampire magic. Maybe there could be styles to make your Vampire skills look like bats or mist. I think a "Vampire Lord" style for Blood Scion is out of the question though, since we can't actually walk on or fly over water with Blood Scion, and the magic we have access to is totally different.
But there is a lot different between werewolves and other werebeasts. For one, werewolves are a staple of gothic horror, like vampires, so focusing on just generic vampires and generic werewolves in this game has broad appeal — that's part of the reason the feeding system for vampires was reversed in ESO. Secondly, if we were to interpret werewolves as literally human + wolf, and compare that to other werecreatures... there is a lot different between wolves, bears, lions, sharks, vultures, bats, crocodiles, and boars. How can you say that they're all basically the same thing when those individual animals are so distinct?
I guess what I'm getting at is that it's hard to tell which strain a vampire is by looking at them, but it's easy to tell which strain a werebeast is by looking at them.
You seem to look at werewolf from a generic fantasy idea view, which I don't, mine here is strictly Elder Scrolls based because this is Elder Scrolls. Here, vampire strains are as different as werebeasts, actually besides the visual change vampires might actually have more of a difference between their strains than werebeasts strains which is mostly slight visual changes. At least between some of the types.
Here in Elder Scrolls so aren't werewolves/werebeast half man half wolf, it's a disease/cursed made by a deadric prince which shifts people no matter what their race is into a humanoidish beastforms of his design. They are not really the half man of other settings, and the other strains work exactly the same way as werewolf, and werebear, werelion, wereboars don't really look that different from werewolves in the general shape, just more resemembling those animals in the head and could have models done after them without not too much work. Werevulture and werebat are ones I don't expect because those are the only ones that are quite different, being flying and all. Werecrocodile being somewhere in the middle of the scale (sharks are a unproved myth).
Also you can see different strains of vampires by looking at them (if they were done according to lore), it's not just magic based.
New were-models, other than the female Werewolf, are not currently being discussed. New models require new rigs and animations, all of which have a significant impact on memory and performance.
Why are we even discussing other werebeasts... We still gotta get a werewolf that doesn't suck, for starters. Can we focus on that, please?
Erickson9610 wrote: »Why are we even discussing other werebeasts... We still gotta get a werewolf that doesn't suck, for starters. Can we focus on that, please?
You're right. The priority should be on getting werewolves to look good in this game. The other werebeasts should only be considered after that happens.
Erickson9610 wrote: »Why are we even discussing other werebeasts... We still gotta get a werewolf that doesn't suck, for starters. Can we focus on that, please?
You're right. The priority should be on getting werewolves to look good in this game. The other werebeasts should only be considered after that happens.
I mean even the devs basically told us nope, so it all just seems like debating over things we'll never get.
I agree with Ataskir though, I could even leave the no ult out of combat but it'd be fine to have for downtime in dungeons. But werewolves should be able to sneak, it's even a mechanic in one of their own dungeons! So it'd be super silly not to let them do this.
- On the topic of Werewolves being able to sneak and/or crouch, we have seen this request from our Werewolf players for many years. While we aim to consider community requests, it is not a simple process to just enable this functionality for Werewolves. It's more than just animations - it's about ensuring that behaviors, detection, logic, and interactions all function appropriately. Also, there are intentional 'gives and takes' that need to be considered for both the lycanthropy and vampirism playstyles. It is a complex effort to balance and undertake, so we want to level set that this is currently out of scope for the Werewolf refresh that will be happening later this year.
Why are we even discussing other werebeasts... We still gotta get a werewolf that doesn't suck, for starters. Can we focus on that, please?
