SeaGtGruff wrote: »I haven't read the article yet, but recently I've been wondering whether "The Lore" has become more important for a lot of fans than the games themselves.
The lore has been created as the series developed over time. Each game-- even "spinoffs" (Battlespire, Redguard, etc.) which aren't part of the main series-- has added to the franchise's lore and the worlds the games take place in, sometimes dropping certain bits or modifying parts as the devs saw fit.
Unfortunately (IMHO), what many fans have come to see as "The Lore" was mostly written by a particular Bethesda employee who isn't even there anymore, and who wasn't even part of the original team of devs who created the series (with Arena), who has achieved such Stature and Importance in many fans' minds that anything he's written about The Elder Scrolls after leaving Bethesda is considered by said fans to be Established Canon.
The reason I think this is unfortunate is because he revised bits of the original lore which he considered to be "wrong," added a lot of Really Cool Stuff which may have been inspired by ingesting stuff and letting his imagination run wild, which no doubt gave rise to a lot of stories (books) which the fans love but which are not necessarily things that can be easily depicted in a computer game. Consider that the limitations of Arena and Daggerfall didn't even allow the depiction of cities and locations accurately coinciding with their descriptions as given by short in-game text (Arena) or in the in-game books (Daggerfall). The players were required, possibly even encouraged, to create their own visualizations of stuff in their heads because the games were not always able to show those things.
So what we have now is a body of ideas which mostly took its current shape in the middle of the main series (Morrowind), so beloved by many fans that any discrepancies or inconsistencies between it and the series-founding games are judged in favor of what came after (in Morrowind), not in favor of what came before (in Arena and Daggerfall), and any discrepancies in later games are judged to be "lore-breaking errors" committed by devs who either "don't know" or "don't respect" The Lore.
That's kind of how I see it, anyway, and it worries me a bit, because it makes me wonder how the hardcore Lore fans will react if anything at all in ESO, ES6, or other future ES content doesn't meet their devout and stringent opinions about what is Correct Canon in The Lore. To put it another way, I wonder if The Lore has become so "poured in concrete" that it is no longer any sort of organic body of ideas and stories which are allowed the freedom to grow and evolve as the franchise continues.
That link also doesn't let me read the whole article. It's the same as the first one: sign up to read the rest.
That link also doesn't let me read the whole article. It's the same as the first one: sign up to read the rest.
so strange - links this other here and returns to see where this one leads - https://remapradio.com/articles/who-cares-about-the-lore/
so the first link I gave does take me as well to the signin page - though this one just posted does not - can you let me know if the link just posted allows you to read the article in full or does it go to the signin page again..I may have combined two links together in the first one
- bleh
On the flipside but also still relevant, the fans do keep things alive. How many times have you stumbled across a curated social media built around someone's hyperfixation over a minor character in a series that barely had any presence or voicelines filled with lovingly crafted headcanons and expansions of their story? Death of the author is an interesting concept debated for many reasons but for a more positive example it is interesting to think about the impact fans have in keeping a series or story going during the gaps between content or when the lights finally go down and the stage comes to a close for the general audience.The saddest thing is not when there is a boring story. The saddest thing is when there is an expansive lore setting with unique aesthetics but it's tied to a behemoth of a corporate product so that they can never risk exploring it to it's full potential.
No we can't make any of the characters we want people to buy too morally ambiguous or kill them off. Better to play it safe.
No we can't try new art direction when there is potentially millions of dollars riding on each character's popularity.
No the story has to revolve around how we release the next update and never truly have a finish line in sight.
Yeah you know that amazing tidbit of lore. Well it might not be marketable so we thought about going in that direction but axed it so people won't ever get to experience it.