It’s Time. Drop the Class System.

  • DestroyerPewnack
    DestroyerPewnack
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    Casul wrote: »
    Hello. I am here to rip your head off. If you can kindly get comfortable in this guillotine...

    *Casts Shadowy Disguise*

    You'd better be casting that skill as a Nightblade, otherwise I'm going to lose it! :)
    Edited by DestroyerPewnack on March 30, 2026 6:20PM
  • DMuehlhausen
    DMuehlhausen
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    This one wishes you nothing but peace and blessing even though not agreeing with dropping class system base. Too many games with universal build systems turn stale and boring (to me) with that style. Understanding this is the single player style of Elder Scrolls canon, in a MMO, I believe the original devs had it right at launch.

    That's the problem though even with a "class" system here it's become stale and boring. Name me the last time you did a dungeon where at least 2 people weren't dpsing with fatecarver..every dungeon, every trial, every random person I see essentially out in the world is running the same build or like 90% of the same build. There is no flavor anymore to the game. They have made everything feel the same. They have almost taken away the triad as well outside of trials. You can beat almost every single dungeon with 4 dps if you want.
  • Blood_again
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    In a perspective where the game goes towards, getting rid of the class idea would be logical.
    However, there are still lots of technical questions devs have to solve. Some of them:
    1. Creating a character. A simple "chose 3 skill lines of 21 to start" won't work that easily for a new player. It is overwhelming and breaks the starter experience. Prioritizing some branches over others or grouping them turns to a templating, that is a light form of... ta-daaa... class system.
    2. Further separating the class skill lines from others would be an outdated construct. No question about the crafting lines, sure. Weapon and armor lines are ok. Guild lines... mmm... fine, but no, not fine. The guild, world, and pvp skill lines are obtainable and have an inner connection each. By the idea, the only difference between them and class lines is that class ones are obtainable by having a class. See what we come into? Why can we have only 3 of these lines, but all the others can be active simultaneously? The whole skill line system would require consequential rework because we have lots of "class system" legacy structures there.
    3. Opening the skill lines require further rework too. Todays class lines would have been obtainable in some way. I like how it is done for weapon lines. It also can be done in WW/Vamp style, like an NPC who offers, "Do you want to master an animal magic?" Lots of work and lots of legacy here too. If you leave it as is, you'll have a ghost of the class system over you even if you declare that it is removed. :smile:

    Emotionally, I won't love a pure no-class system. That would be a different game.
    Call me a conservative old man, but I like my alts, who have their own classes, quentas, and personalities. I created them to play different styles and roles. Today I rarely login to them due to subclassing, and I miss them.
    Class rework with some revamping of the class identity could fix it a bit, I believe.
  • Rohamad_Ali
    Rohamad_Ali
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    randconfig wrote: »
    This one wishes you nothing but peace and blessing even though not agreeing with dropping class system base. Too many games with universal build systems turn stale and boring (to me) with that style. Understanding this is the single player style of Elder Scrolls canon, in a MMO, I believe the original devs had it right at launch.

    I agree with this one.

    The only thing I think would be acceptable is the ability to change your class via respec. Class restrictions must remain though otherwise the game will become stale with everyone more or less running the same setup.

    Agreed 100%
  • randconfig
    randconfig
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    Hello. I am here to rip your head off. If you can kindly get comfortable in this guillotine...

    That seems more like a chopping action, not a ripping action...
  • AllenaNightWood
    AllenaNightWood
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    Nope
  • SilverBride
    SilverBride
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    Please leave my classes alone.
    PCNA
  • Casul
    Casul
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    randconfig wrote: »
    This one wishes you nothing but peace and blessing even though not agreeing with dropping class system base. Too many games with universal build systems turn stale and boring (to me) with that style. Understanding this is the single player style of Elder Scrolls canon, in a MMO, I believe the original devs had it right at launch.

    I agree with this one.

    The only thing I think would be acceptable is the ability to change your class via respec. Class restrictions must remain though otherwise the game will become stale with everyone more or less running the same setup.

    Agreed 100%

    I could compromise with this. My main complaint is subclassing is almost there but not quite. I want the freedoms to change whenever I want. I know others like alts and I don’t want to take that away from them, but I play my account not my character, just different strokes I guess.
    PvP needs more love.
  • M0ntie
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    Hard NO from me. Get over it. Embrace sub-classing. ZoS have already spent way too much time on people without enough investment in the game to level multiple classes.
    Not having classes would make the game blander.
    Also, most players have made the investment in levelling characters of multiple classes. Is ZoS going to pay them all back for their time and crowns investment in levelling all these characters?
  • Blood_again
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    M0ntie wrote: »
    Also, most players have made the investment in levelling characters of multiple classes. Is ZoS going to pay them all back for their time and crowns investment in levelling all these characters?

    I always find the argument "ZoS, pay me back for those old times when I enjoyed playing your game" a bit overkill :smiley:
  • Gunthar
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    I'm thankful for the subclass system because it showed how bad some of the abilities of my class (Sorceress) are. I hope that there will be some good improvements to it with the rework so that it is no longer necessary to subclass.
    Edited by Gunthar on March 31, 2026 11:49AM
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