spartaxoxo wrote: »spartaxoxo wrote: »
They can.
5 minutes isn't quick when you need to tag multiple types of mobs in a delve to complete a quest, while at least one other player is moving through the mobs at triple your speed while instantly killing all mobs in a large radius around them. You might be able to barely tag a couple near you before the whirlwind kills them and moves on, leaving you without a chance to catch up to any other mobs that the whirlwind is going after, and so you have to stay where you are to wait for a respawn that happens just as the whirlwind is circling around to get the freshly respawned mobs.
Just use a ranged aoe and tag the mobs. Staff has wall of elements, assault has caltrops, bow has poison spray....so there are non-class specific options as well.
With a melee single-target attack, you might be able to barely tag one near you before it is killed.
So bring a ranged skill? With all of the freedom we now have in build customization, who in the world is exclusively using melee skills? You have two bars of five regular skills and two ults, surely at least one of those could (and absolutely should) be set aside for a ranged attack, or a gap closer that can help you move in and tag more quickly when you need to.
You’re leaving off a significant chunk of both what I said in that post as well as the previous quotes that it is a reply to.
To recap: I had said that a new/unoptimized/casual player might, when there is another player whirwinding through the area, might be able to barely tag a couple mobs near them before they are killed, and not be able to catch up to the whirlwind to tag any more than that. To which a response was to use a ranged aoe. To which I responded that a ranged aoe was already what I had calculated, and if I was talking about a melee single target attack, I would have instead said that player might be able to barely tag one mob near them instead of a couple.
First of all, new players have access to ranged skills very, very early on
spartaxoxo wrote: »What do either of those points even have to do with Overland content anyway? They have to be trolling considering those matters are completely off topic.
I don't agree with them even a little bit, but I personally think the user has made it clear at this point that they think the devs should take actions to reduce/eliminate farming in overland content. I suspect those suggestions are about ways to achieve that. I personally think farming mobs is a normal part of the MMO experience. And obviously with current drop rates of rare items from overland content, the devs have stuff that takes the opposite approach. So, like I said, I don't agree at all. I just think from past interactions that's probably why they made those suggestions.
Technically, this thread is for all overland suggestions and not just difficulty. That said, I don't see the devs eliminating farming in overland anytime soon. Nor do I think they should. I personally feel like it's a standard part of the MMO experience and a MMO with nothing to farm in the overland would be like a fps with no sniper rifles.
It's not farming itself that is the issue, but the fact that other players can strip the field bare of anything for them to farm.
"a MMO with nothing to farm in the overland would be like a fps with no sniper rifles." is a great illustration of how the game experience is for them and other newer or otherwise non-optimized players; a not insignificant chunk of the game is effectively removed from them. If the lack of sniper rifles in the hypothetical FPS is because some players keep grabbing them as soon as they spawn, that can be solved by instancing the sniper rifles. Likewise, the lack of materials and enemies caused by other players grabbing/killing them as they spawn in can be solved by instancing the resources and enemies.
So two Delves out of dozens and dozens? Which is to say almost none? I've mentioned the solution to something that's such a small problem as to not really exist; go do something else for a bit. Again, this is an MMO, everyone has a right to be doing whatever they want as long as it's not breaking the rules or harassing someone. Your wish to clear a Delve does not trump someone wanting to farm for Leads or anything else.spartaxoxo wrote: »spartaxoxo wrote: »
They can.
5 minutes isn't quick when you need to tag multiple types of mobs in a delve to complete a quest, while at least one other player is moving through the mobs at triple your speed while instantly killing all mobs in a large radius around them. You might be able to barely tag a couple near you before the whirlwind kills them and moves on, leaving you without a chance to catch up to any other mobs that the whirlwind is going after, and so you have to stay where you are to wait for a respawn that happens just as the whirlwind is circling around to get the freshly respawned mobs.
Just use a ranged aoe and tag the mobs. Staff has wall of elements, assault has caltrops, bow has poison spray....so there are non-class specific options as well.
With a melee single-target attack, you might be able to barely tag one near you before it is killed.
So bring a ranged skill? With all of the freedom we now have in build customization, who in the world is exclusively using melee skills? You have two bars of five regular skills and two ults, surely at least one of those could (and absolutely should) be set aside for a ranged attack, or a gap closer that can help you move in and tag more quickly when you need to.
You’re leaving off a significant chunk of both what I said in that post as well as the previous quotes that it is a reply to.
To recap: I had said that a new/unoptimized/casual player might, when there is another player whirwinding through the area, might be able to barely tag a couple mobs near them before they are killed, and not be able to catch up to the whirlwind to tag any more than that. To which a response was to use a ranged aoe. To which I responded that a ranged aoe was already what I had calculated, and if I was talking about a melee single target attack, I would have instead said that player might be able to barely tag one mob near them instead of a couple.
First of all, new players have access to ranged skills very, very early on
Yes, which is why I said that a casual player might be able to barely tag a couple mobs near them before they are killed (which is what they can get with a ranged aoe), instead of saying that a casual player might be able to barely tag a single mob near them before they are killed (which is what they can get with a melee single target).
So two Delves out of dozens and dozens? Which is to say almost none? I've mentioned the solution to something that's such a small problem as to not really exist; go do something else for a bit. Again, this is an MMO, everyone has a right to be doing whatever they want as long as it's not breaking the rules or harassing someone. Your wish to clear a Delve does not trump someone wanting to farm for Leads or anything else.spartaxoxo wrote: »spartaxoxo wrote: »
They can.
5 minutes isn't quick when you need to tag multiple types of mobs in a delve to complete a quest, while at least one other player is moving through the mobs at triple your speed while instantly killing all mobs in a large radius around them. You might be able to barely tag a couple near you before the whirlwind kills them and moves on, leaving you without a chance to catch up to any other mobs that the whirlwind is going after, and so you have to stay where you are to wait for a respawn that happens just as the whirlwind is circling around to get the freshly respawned mobs.
Just use a ranged aoe and tag the mobs. Staff has wall of elements, assault has caltrops, bow has poison spray....so there are non-class specific options as well.
With a melee single-target attack, you might be able to barely tag one near you before it is killed.
So bring a ranged skill? With all of the freedom we now have in build customization, who in the world is exclusively using melee skills? You have two bars of five regular skills and two ults, surely at least one of those could (and absolutely should) be set aside for a ranged attack, or a gap closer that can help you move in and tag more quickly when you need to.
You’re leaving off a significant chunk of both what I said in that post as well as the previous quotes that it is a reply to.
To recap: I had said that a new/unoptimized/casual player might, when there is another player whirwinding through the area, might be able to barely tag a couple mobs near them before they are killed, and not be able to catch up to the whirlwind to tag any more than that. To which a response was to use a ranged aoe. To which I responded that a ranged aoe was already what I had calculated, and if I was talking about a melee single target attack, I would have instead said that player might be able to barely tag one mob near them instead of a couple.
First of all, new players have access to ranged skills very, very early on
Yes, which is why I said that a casual player might be able to barely tag a couple mobs near them before they are killed (which is what they can get with a ranged aoe), instead of saying that a casual player might be able to barely tag a single mob near them before they are killed (which is what they can get with a melee single target).
It's an MMO, if you want every literal thing to be instanced, then what you want is a single-player game. There is absolutely no reason to expect everyone to automatically somehow know why you're in a space with them, it's unreasonable and unrealistic. If you don't want to share a gaming space with other people idk what to tell you aside from not expecting an MMO to tick that box.So two Delves out of dozens and dozens? Which is to say almost none? I've mentioned the solution to something that's such a small problem as to not really exist; go do something else for a bit. Again, this is an MMO, everyone has a right to be doing whatever they want as long as it's not breaking the rules or harassing someone. Your wish to clear a Delve does not trump someone wanting to farm for Leads or anything else.spartaxoxo wrote: »spartaxoxo wrote: »
They can.
5 minutes isn't quick when you need to tag multiple types of mobs in a delve to complete a quest, while at least one other player is moving through the mobs at triple your speed while instantly killing all mobs in a large radius around them. You might be able to barely tag a couple near you before the whirlwind kills them and moves on, leaving you without a chance to catch up to any other mobs that the whirlwind is going after, and so you have to stay where you are to wait for a respawn that happens just as the whirlwind is circling around to get the freshly respawned mobs.
Just use a ranged aoe and tag the mobs. Staff has wall of elements, assault has caltrops, bow has poison spray....so there are non-class specific options as well.
With a melee single-target attack, you might be able to barely tag one near you before it is killed.
So bring a ranged skill? With all of the freedom we now have in build customization, who in the world is exclusively using melee skills? You have two bars of five regular skills and two ults, surely at least one of those could (and absolutely should) be set aside for a ranged attack, or a gap closer that can help you move in and tag more quickly when you need to.
You’re leaving off a significant chunk of both what I said in that post as well as the previous quotes that it is a reply to.
To recap: I had said that a new/unoptimized/casual player might, when there is another player whirwinding through the area, might be able to barely tag a couple mobs near them before they are killed, and not be able to catch up to the whirlwind to tag any more than that. To which a response was to use a ranged aoe. To which I responded that a ranged aoe was already what I had calculated, and if I was talking about a melee single target attack, I would have instead said that player might be able to barely tag one mob near them instead of a couple.
First of all, new players have access to ranged skills very, very early on
Yes, which is why I said that a casual player might be able to barely tag a couple mobs near them before they are killed (which is what they can get with a ranged aoe), instead of saying that a casual player might be able to barely tag a single mob near them before they are killed (which is what they can get with a melee single target).
Sure. And if things were instanced, everyone could exercise that right.
So two Delves out of dozens and dozens? Which is to say almost none? I've mentioned the solution to something that's such a small problem as to not really exist; go do something else for a bit. Again, this is an MMO, everyone has a right to be doing whatever they want as long as it's not breaking the rules or harassing someone. Your wish to clear a Delve does not trump someone wanting to farm for Leads or anything else.spartaxoxo wrote: »spartaxoxo wrote: »
They can.
5 minutes isn't quick when you need to tag multiple types of mobs in a delve to complete a quest, while at least one other player is moving through the mobs at triple your speed while instantly killing all mobs in a large radius around them. You might be able to barely tag a couple near you before the whirlwind kills them and moves on, leaving you without a chance to catch up to any other mobs that the whirlwind is going after, and so you have to stay where you are to wait for a respawn that happens just as the whirlwind is circling around to get the freshly respawned mobs.
Just use a ranged aoe and tag the mobs. Staff has wall of elements, assault has caltrops, bow has poison spray....so there are non-class specific options as well.
With a melee single-target attack, you might be able to barely tag one near you before it is killed.
So bring a ranged skill? With all of the freedom we now have in build customization, who in the world is exclusively using melee skills? You have two bars of five regular skills and two ults, surely at least one of those could (and absolutely should) be set aside for a ranged attack, or a gap closer that can help you move in and tag more quickly when you need to.
You’re leaving off a significant chunk of both what I said in that post as well as the previous quotes that it is a reply to.
To recap: I had said that a new/unoptimized/casual player might, when there is another player whirwinding through the area, might be able to barely tag a couple mobs near them before they are killed, and not be able to catch up to the whirlwind to tag any more than that. To which a response was to use a ranged aoe. To which I responded that a ranged aoe was already what I had calculated, and if I was talking about a melee single target attack, I would have instead said that player might be able to barely tag one mob near them instead of a couple.
First of all, new players have access to ranged skills very, very early on
Yes, which is why I said that a casual player might be able to barely tag a couple mobs near them before they are killed (which is what they can get with a ranged aoe), instead of saying that a casual player might be able to barely tag a single mob near them before they are killed (which is what they can get with a melee single target).
Sure. And if things were instanced, everyone could exercise that right.
twisttop138 wrote: »So two Delves out of dozens and dozens? Which is to say almost none? I've mentioned the solution to something that's such a small problem as to not really exist; go do something else for a bit. Again, this is an MMO, everyone has a right to be doing whatever they want as long as it's not breaking the rules or harassing someone. Your wish to clear a Delve does not trump someone wanting to farm for Leads or anything else.spartaxoxo wrote: »spartaxoxo wrote: »
They can.
5 minutes isn't quick when you need to tag multiple types of mobs in a delve to complete a quest, while at least one other player is moving through the mobs at triple your speed while instantly killing all mobs in a large radius around them. You might be able to barely tag a couple near you before the whirlwind kills them and moves on, leaving you without a chance to catch up to any other mobs that the whirlwind is going after, and so you have to stay where you are to wait for a respawn that happens just as the whirlwind is circling around to get the freshly respawned mobs.
Just use a ranged aoe and tag the mobs. Staff has wall of elements, assault has caltrops, bow has poison spray....so there are non-class specific options as well.
With a melee single-target attack, you might be able to barely tag one near you before it is killed.
So bring a ranged skill? With all of the freedom we now have in build customization, who in the world is exclusively using melee skills? You have two bars of five regular skills and two ults, surely at least one of those could (and absolutely should) be set aside for a ranged attack, or a gap closer that can help you move in and tag more quickly when you need to.
You’re leaving off a significant chunk of both what I said in that post as well as the previous quotes that it is a reply to.
To recap: I had said that a new/unoptimized/casual player might, when there is another player whirwinding through the area, might be able to barely tag a couple mobs near them before they are killed, and not be able to catch up to the whirlwind to tag any more than that. To which a response was to use a ranged aoe. To which I responded that a ranged aoe was already what I had calculated, and if I was talking about a melee single target attack, I would have instead said that player might be able to barely tag one mob near them instead of a couple.
First of all, new players have access to ranged skills very, very early on
Yes, which is why I said that a casual player might be able to barely tag a couple mobs near them before they are killed (which is what they can get with a ranged aoe), instead of saying that a casual player might be able to barely tag a single mob near them before they are killed (which is what they can get with a melee single target).
Sure. And if things were instanced, everyone could exercise that right.
This isn't a got ya question. I'm curious what you mean by instanced. Are you talking about nodes? Like they have something for everyone, if you find it full, like a backpack or sack of flour or a dresser?
Many things that are instanced are related to main story quests
considering how much that would impact the database.
You cannot control what other people in an MMO do and wanting to will only lead to irritation.
Those examples you listed are a handful out of hundreds and hundreds and hundreds of quests in this game. Zone and Guild quests are story quests, which I already mentioned. Group Dungeons, Trials, and Skyreach aren't Overland so mentioning THEM is irrelevant.
Many things that are instanced are related to main story quests
also some zone quests, guild quests, side quests, group dungeons (can repeatedly be spun up by the same character), and trials (also can repeatedly be spun up by the same character), skyreach (also can repeatedly be spun up by the same character).
considering how much that would impact the database.
No more so than everything else that can have an instance spun up, especially considering the compromise I laid out earlier of a separate instance being available the first time doing the quest with a character like some other instanced quest areas.
You cannot control what other people in an MMO do and wanting to will only lead to irritation.
Irrelevant. Instancing, either totally by location, or partially by instancing mobs and containers so everyone can get them, does not impose control over the actions of other people. It actually reduces control as one persons actions are less affected by the actions of others. Unless you think not being able to enter other players group dungeon instances or take all of everyone's instanced apples at Belkarth is being controlled.
Group Dungeons, Trials, and Skyreach aren't Overland so mentioning THEM is irrelevant.
Hell they implemented AwA because they were having database limitations. They can't expand Furniture slots for Notable Houses because of performance and other limitations.
Finally, it is wanting to control what others are doing by implying that other people are preventing anyone from completeing things and thus are in the wrong by just...playing the game.
literally anyone, it doesn't matter if they're new, unoptimized, or casual, has access to AoE Skills and ranged Weapons pretty early on. This has been pointed out too, and also dismissed for the sake of an argument.
barney2525 wrote: »I do Not believe Any of this matters
I watch the way people play.
It does Not matter How powerful the Overland NPCs are when all you have to do is RUN PAST THEM.
I see it every time I play. I can't remember the last time I was traveling and actually saw a PC (and of course their companion) actually fighting Overland NPCs.
I do see a lot of PCs go flying by me at warp speed. They don't Want to be fighting Overland NPCs. They want to Reach their objective, achieve their goal, and get back to claim the reward.
Zos could make Every Overland NPC a WB and it would not change anything.
IMHO
barney2525 wrote: »I do Not believe Any of this matters
I watch the way people play.
It does Not matter How powerful the Overland NPCs are when all you have to do is RUN PAST THEM.
I see it every time I play. I can't remember the last time I was traveling and actually saw a PC (and of course their companion) actually fighting Overland NPCs.
I do see a lot of PCs go flying by me at warp speed. They don't Want to be fighting Overland NPCs. They want to Reach their objective, achieve their goal, and get back to claim the reward.
Zos could make Every Overland NPC a WB and it would not change anything.
IMHO
I do not share your opinion. I see players fighting them. I see players in groups clearing out quest mobs for some reason. Unless you are and capped end-gamer, if you run past the NPC, they chase after you throwing attacks and sometimes traps. This presents an issue for someone who is questing in that area. Instead of interacting with the questers the NPCs are chasing after careless interlopers. While it may not matter to you, it matters to those discussing it.
barney2525 wrote: »I do Not believe Any of this matters
I watch the way people play.
It does Not matter How powerful the Overland NPCs are when all you have to do is RUN PAST THEM.
I see it every time I play. I can't remember the last time I was traveling and actually saw a PC (and of course their companion) actually fighting Overland NPCs.
I do see a lot of PCs go flying by me at warp speed. They don't Want to be fighting Overland NPCs. They want to Reach their objective, achieve their goal, and get back to claim the reward.
Zos could make Every Overland NPC a WB and it would not change anything.
IMHO