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Grouping tools very needs role achievement flag system.

AvalonRanger
AvalonRanger
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Grouping tools very need role achievement flag system.

Put "tank role" in grouping tool, tank declaration at there. 
And dungeon started, then we met 100% fake tank. :s

In random grouping, we can't expect quality of role assurance.
OK, I can accept that. Because, it's a random. But doing fake in grouping tools?

NO! , totally nonsense. Even in U49, dev never fix this fundamental game design flaw.
Oh my god... :/

Just make mini quest for role achievement, and put the achievement flag system at grouping
tools. 100% solved though. :/
Edited by AvalonRanger on March 23, 2026 11:08PM
My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
I'm Tank and Healer main player.
  • AvalonRanger
    AvalonRanger
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    Grouping tools very need role achievement flag system.

    Put "tank role" in grouping tool, tank declaration at there. 
    And dungeon started, then we met 100% fake tank. :s

    In random grouping, we can't expect quality of role assurance.
    OK, I can accept that. Because, it's a random. But doing fake in grouping tools?

    NO! , totally nonsense. Even in U49, dev never fix this fundamental game design flaw.
    Oh my god... :/

    Just make mini quest for role achievement, and put the achievement flag system at grouping
    tools. 100% solved though. :/

    In grouping tools~

    1, Newbie player who doesn't have decent role knowledge must study basic rules
    for role group mission.

    2, Experienced player who try to do fake declaration is simply bad guy.
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I'm Tank and Healer main player.
  • Soarora
    Soarora
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    Hear me out, combine this with role-specific repeatable tutorials. Do the tutorial at some point on your account so you know what skills are associated with each role and now you can queue as that role. For example:

    DPS: light attack weaving, pet control, tab targeting, standing in front of the healer, ressing

    Healer: what different kinds of HoTs are, common buffs and debuffs healers should do

    Tank: chaining, line of sighting/outranging, holding block (yes, I've met a tank who didn't know you should block), sources of taunt/forms of taunt

    Also, who is teaching new players they can fake tank? The worst fake tanks I've seen have been low cp.
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
  • SolarRune
    SolarRune
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    The problem is fake roles have become normalised because of inaction to this point, new players see that veteran players skip the queue by fake tanking (to be clear if you control the adds and take agro you are NOT fake tanking in my view) so it has become perceived as the way of 'playing the game how you want' and deemed as an acceptable way to play. It's because of other selfish players playing team content 'the way they want' and ignoring what the group needs is why I've pretty much stopped running dungeons.
  • GloatingSwine
    GloatingSwine
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    People aren't fake tanking because they don't know how to tank, they're fake tanking because they want to skip the queues and know that most of the content doesn't need a tank anyway.

    If you want to get away from fake tanks, you need content that enforces tanks, that means more bosses with powerful regular attacks that can't be kited or moved out of and enough hitpoints that they get to use them before they fall over dead (and more unavoidable long-term damage that needs a dedicated healer because it's too intense for DDs to sustain continuous self-healing).
  • AvalonRanger
    AvalonRanger
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    People aren't fake tanking because they don't know how to tank, they're fake tanking because they want to skip the queues and know that most of the content doesn't need a tank anyway.

    If you want to get away from fake tanks, you need content that enforces tanks, that means more bosses with powerful regular attacks that can't be kited or moved out of and enough hitpoints that they get to use them before they fall over dead (and more unavoidable long-term damage that needs a dedicated healer because it's too intense for DDs to sustain continuous self-healing).

    People aren't fake tanking because they don't know how to tank....

    Well, I'm tank main player from CP300. But I saw same CP 300 player did fake tank declaration in grouping tools. :/
    Role certification system still very need for both education and fair play.
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I'm Tank and Healer main player.
  • Orbital78
    Orbital78
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    I think they need to increase the level requirements to a higher CP in these newer dungeons too. I haven't met a single tank that was CP300-600 that was able to tank them well.
    Edited by Orbital78 on March 29, 2026 6:23PM
  • Necrotech_Master
    Necrotech_Master
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    if the person is able to hold aggro and not die, then they arent really fake tanking, and for most normal dungeons, most of the content is easy enough it doesnt even need a true tank (ive even solo'd some of the most recent dungeons like black gem foundry on normal with a full dps and a tank or healer companion (which frequently ends up dying early in boss fights lol))

    if you want to avoid fake roles, do vet queues, fake roles WILL be punished there
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
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