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Guild Bank Wiped. Still No Withdrawal Caps.

  • Bguk
    Bguk
    ✭✭✭
    Furyous wrote: »
    I don’t know if I can speak for others, though I feel they posted with the same intent as I did, but I was genuinely just asking a question and was not disagreeing. I removed my post because the response was incredibly rude in my opinion. I have no problem with adding more features to guild management and thought that maybe OP either did not use rank to restrict access or didn’t know about it. I still don’t understand quite what happened but I don’t really care at this point.

    Good luck with your request.

    Oh totally, the way it was worded originally did give the impression that someone had just joined, wiped out the bank, and quit, and that it had happened before too. We on the forums can't magically change how the game works and imo asking questions and giving advice on how to prevent the same thing from recurring is not remotely related to "supporting the thieves".

    I've run into this sort of thing on here before and just brush it off. "It sucks but here are things you can do for now" is completely different from "I support and encourage bad behavior" or "I don't want zos to improve things". Many of us have been asking for improvements to guilds for years.

    Just to clarify the situation, we’ve had a system in place for years. New members start in a Recruit rank with zero bank access. Only after they join our Discord and participate in events do they get promoted to Full Member, which includes the ability to withdraw items. The person who wiped the bank wasn’t a new recruit. He spent weeks earning Full Member, stayed at that rank for weeks, and then chose to empty the bank and leave.

    I didn’t put all of this detail in the original post because most people online don’t have much patience for a wall of text. They usually stop reading after the first sentence or two, so I focused on the main point: the need for actual bank controls.

    With 500 members and only a couple of officers, both of whom are brand new, it isn’t realistic to micro-manage every withdrawal or require people to ask for basic items. The bank exists so members can grab a few things they need without having to track down an officer every time. Most people won’t bother asking for a handful of soul gems or a recipe, and that defeats the purpose of having a shared resource.

    This is why withdrawal limits matter. The current “all or nothing” setup doesn’t give guilds any way to prevent a single person from taking everything, even after they’ve earned a trusted rank. A simple per-day cap would solve the problem without restricting normal use.

    That does explain it better. It was worded as if a new(er) guild member had joined, which prompted my original response. Clearly you had as many controls in place as possible. Hopefully when new controls are put in place these issues should subside.
  • Athory
    Athory
    ✭✭✭
    Furyous wrote: »
    Athory wrote: »
    Furyous wrote: »

    And this right here is exactly the problem I am talking about.

    You are the perfect example of why guilds need actual withdrawal limits.
    Your entire post boils down to:
    “If it’s in the guild bank, I’ll take everything I want, and if others needed it, too bad.”

    That mindset is exactly what hurts large guilds.
    You are not thinking about the other 500 people who might also need those materials, motifs, or recipes. You are only thinking about what *you* want in that moment, and assuming that because the system allows it, it must be fine.

    That is the same mentality as someone emptying the entire “take a penny” tray because technically no one stopped them.
    It is not about rules. It is not about clarity. It is about basic consideration for the rest of the guild.

    And this is why system‑level withdrawal limits are needed.
    Rules do nothing for people who do not care about anyone else.
    Explanations do nothing for people who only see a free pile to strip clean.

    Without actual withdrawal controls, the system rewards greed and punishes everyone else.


    Ok, so how exactly does this "hurt large guilds"? Whether someone takes 1 item, 10 items, or even 40 items from the guild bank, these are usually low-value or shared items. They’re things members contribute so others can use them.

    If someone intends to sell items, then they shouldn’t be putting them into the guild bank in the first place. The whole purpose of the guild bank is to share resources, not to store personal assets for profit.

    So I genuinely don’t understand the argument that this system "hurts large guilds." How? Why? It doesn’t make sense to me.

    If the concern is that members should only take one or two items at a time, then why not simply restrict permissions? You could require members to ask before taking items. That’s a management solution, not a systemic problem.

    You say players like me are the ones who "hurt large guilds." Well, for me, it’s the opposite. Guild leaders with this mindset are exactly the ones I try to avoid. It feels like there’s no respect for the members who contribute items, even if they’re just “trash” items meant to help others. Instead, it comes across as trying to control how members help each other, and even limiting how newer players can develop.

    From my point of view, in guilds that think this way, the issue is actually much simpler:

    You don’t really care about the items your members contribute to the guild bank. What you care about is making sure you get access to anything valuable before anyone else does.” At that point, it’s not about rules or fairness, it’s about selfishness. And to be fair, that can go both ways.


    You’re treating this as if the items themselves don’t matter, but the impact absolutely does. In our case, one person took over 2,000 soul gems. These are basic resources that every player needs a few of, and they were donated so members could grab some when needed. When one person takes all of them just to vendor for gold, it leaves nothing for the other 499 members who rely on those supplies.

    You honestly don’t see a problem there? Think of a food bank. People donate food so many people can benefit. If one person walks in and takes everything for themselves, that defeats the entire purpose of the shared resource. It’s not what the donors intended, and it harms everyone else who needed access.

    That’s the issue here. It’s not about value or control. It’s about preventing one person from wiping out a shared resource that hundreds of others depend on.

    But now you’re talking about something completely different from what I’m talking about!

    If someone removes almost 2,000 Soul Gems, of course something is wrong. He definitely doesn’t need all of that “now.” In that case, I agree with you, after a guild report, he should be punished by ZOS. No one needs 2,000 gems.

    But the example I gave you, and the way you’re putting me in the same position as that guy, is very, very different.

    In my case, I remember using around 20 or 30 motifs, a lot of recipes, and so on… but I always put the stack back in the bank. I also remember using all the intricate items we had in the guild to level up my crafting lines. Maybe I took a stack of 200 soul gems, or even 400 at most, but definitely not more than that.

    The example I gave you, based on how I see what a guild bank is and how it should be used, is completely different from someone who takes 2,000 soul gems, grabs all the motifs and recipe stacks, and doesn’t put anything back, using the excuse “I’ll use this on another character.”

    So please don’t take my point of view about how a guild bank should work and use it to put me in the same position as a thief.

    EDIT:
    At the moment, I have 5 guilds of my own:
    1. Motifs (Almost full)
    2. Blueprints, Runeboxes, Sealed Writs (Almost full)
    3. Recipes, Consumables (Almost full)
    4. Designs, Diagrams, Formulas, Patterns, and Praxis (Almost full)
    5. Style Pages, Companion items (Almost full)

    I could share all of this in a guild, and I’m pretty sure a lot of people would love it. Do I care if they take it all? No, absolutely not. I don’t need any of it, I’m not going to sell it, and the only thing it does is give me extra work organizing everything.

    But I won’t put absolutely anything into a guild bank. And why? Because if I remove 20 motifs that I don’t have, I’m pretty sure I’ll find a leader who will say the same things you did.

    And yes… one thing is thievery; another thing is allowing members to help each other without controlling them.




    Edited by Athory on March 27, 2026 2:24PM
    :: [Guild: Tamriel Order] :: Exclusively for players using One‑Bar / HA builds, or items like Rakkhat's Voidmantle or Oakensoul Ring
    About Us

    *** This guild is exclusively for players who prefer alternative playstyles such as Onebar builds, Heavy Attack builds (HA), or using items like Rakkhat's Voidmantle or Oakensoul Ring. ***
    • Do you ever feel discouraged when you see “no HA players” or “no Oakensoul players” in Group Finder?
    • Do you avoid joining groups because you're worried about being judged or kicked?
      Then this is exactly where you belong.

    *** We are building a group of players who simply want to enjoy the game, learn mechanics at their own pace, and improve naturally over time.
    No pressure, no strict meta requirements, no 120k parses — just steady progress and clear understanding of mechanics.

    Our goal is simple:
    First we learn → then we become consistent → then we get faster → and when the group truly feels ready, we push into Hard Modes together.

    *** Minimum requirement: CP800.
    This ensures everyone has the baseline stats needed for HM content and helps us maintain a strong, capable team.

    *** We value teamwork, respect, patience, and a positive attitude above all else.
    Everyone is here to improve — no ego, no toxicity.

    If you're looking for a guild where you can grow, feel comfortable, and still clear some of the hardest content ESO has to offer, this is your place.
    "WE DON'T USE DISCORD!"

    Recruitment Headline

    *** In this guild, we don’t care if you parse 70k less or 200k more than others.
    We don’t care about numbers at all — what matters is handling mechanics:
    exploding curses outside the group in vRG, swapping mirrors, doing assignments correctly, and keeping runs clean.

    By around CP800, any player can reach ~60–70k DPS baseline, and that’s enough to complete almost any trial HM.
    For trifectas, yes, we push DPS because of timers — but for Hard Modes, we take our time without pressure.
    If you can handle mechanics, you’re welcome here. ***

    /!\"I have zero tolerance for toxicity regarding other players’ builds or DPS. If you don’t like someone’s setup for any reason, you’re free to leave the group. But if you choose to stay, then support others in every way you can." - @Zaan’s

    Why this?
    I allways run GF to help others since I already have all trial items. But, I noticed: most groups are full of 2bar players doing lowers DPS then 1bar players, and RD keep gatekeeping 1bar players for no reason at all.
    It made me realize I’ve been spending my time helping the wrong players. 2bar players don’t need my help, 1bar players need.
    If you don’t want random players, then don’t ask for them. Build your roster on Discord — not on Group Finder.
  • Furyous
    Furyous
    ✭✭✭✭
    Athory wrote: »
    Furyous wrote: »
    Athory wrote: »
    Furyous wrote: »

    And this right here is exactly the problem I am talking about.

    You are the perfect example of why guilds need actual withdrawal limits.
    Your entire post boils down to:
    “If it’s in the guild bank, I’ll take everything I want, and if others needed it, too bad.”

    That mindset is exactly what hurts large guilds.
    You are not thinking about the other 500 people who might also need those materials, motifs, or recipes. You are only thinking about what *you* want in that moment, and assuming that because the system allows it, it must be fine.

    That is the same mentality as someone emptying the entire “take a penny” tray because technically no one stopped them.
    It is not about rules. It is not about clarity. It is about basic consideration for the rest of the guild.

    And this is why system‑level withdrawal limits are needed.
    Rules do nothing for people who do not care about anyone else.
    Explanations do nothing for people who only see a free pile to strip clean.

    Without actual withdrawal controls, the system rewards greed and punishes everyone else.


    Ok, so how exactly does this "hurt large guilds"? Whether someone takes 1 item, 10 items, or even 40 items from the guild bank, these are usually low-value or shared items. They’re things members contribute so others can use them.

    If someone intends to sell items, then they shouldn’t be putting them into the guild bank in the first place. The whole purpose of the guild bank is to share resources, not to store personal assets for profit.

    So I genuinely don’t understand the argument that this system "hurts large guilds." How? Why? It doesn’t make sense to me.

    If the concern is that members should only take one or two items at a time, then why not simply restrict permissions? You could require members to ask before taking items. That’s a management solution, not a systemic problem.

    You say players like me are the ones who "hurt large guilds." Well, for me, it’s the opposite. Guild leaders with this mindset are exactly the ones I try to avoid. It feels like there’s no respect for the members who contribute items, even if they’re just “trash” items meant to help others. Instead, it comes across as trying to control how members help each other, and even limiting how newer players can develop.

    From my point of view, in guilds that think this way, the issue is actually much simpler:

    You don’t really care about the items your members contribute to the guild bank. What you care about is making sure you get access to anything valuable before anyone else does.” At that point, it’s not about rules or fairness, it’s about selfishness. And to be fair, that can go both ways.


    You’re treating this as if the items themselves don’t matter, but the impact absolutely does. In our case, one person took over 2,000 soul gems. These are basic resources that every player needs a few of, and they were donated so members could grab some when needed. When one person takes all of them just to vendor for gold, it leaves nothing for the other 499 members who rely on those supplies.

    You honestly don’t see a problem there? Think of a food bank. People donate food so many people can benefit. If one person walks in and takes everything for themselves, that defeats the entire purpose of the shared resource. It’s not what the donors intended, and it harms everyone else who needed access.

    That’s the issue here. It’s not about value or control. It’s about preventing one person from wiping out a shared resource that hundreds of others depend on.

    But now you’re talking about something completely different from what I’m talking about!

    If someone removes almost 2,000 Soul Gems, of course something is wrong. He definitely doesn’t need all of that “now.” In that case, I agree with you, after a guild report, he should be punished by ZOS. No one needs 2,000 gems.

    But the example I gave you, and the way you’re putting me in the same position as that guy, is very, very different.

    In my case, I remember using around 20 or 30 motifs, a lot of recipes, and so on… but I always put the stack back in the bank. I also remember using all the intricate items we had in the guild to level up my crafting lines. Maybe I took a stack of 200 soul gems, or even 400 at most, but definitely not more than that.

    The example I gave you, based on how I see what a guild bank is and how it should be used, is completely different from someone who takes 2,000 soul gems, grabs all the motifs and recipe stacks, and doesn’t put anything back, using the excuse “I’ll use this on another character.”

    So please don’t take my point of view about how a guild bank should work and use it to put me in the same position as a thief.

    EDIT:
    At the moment, I have 5 guilds of my own:
    1. Motifs (Almost full)
    2. Blueprints, Runeboxes, Sealed Writs (Almost full)
    3. Recipes, Consumables (Almost full)
    4. Designs, Diagrams, Formulas, Patterns, and Praxis (Almost full)
    5. Style Pages, Companion items (Almost full)

    I could share all of this in a guild, and I’m pretty sure a lot of people would love it. Do I care if they take it all? No, absolutely not. I don’t need any of it, I’m not going to sell it, and the only thing it does is give me extra work organizing everything.

    But I won’t put absolutely anything into a guild bank. And why? Because if I remove 20 motifs that I don’t have, I’m pretty sure I’ll find a leader who will say the same things you did.

    And yes… one thing is thievery; another thing is allowing members to help each other without controlling them.




    The situation I’ve been describing has been the same from the very beginning: a member who emptied the entire guild bank and immediately left the guild. That has always been the context. I’ve never said anything negative about normal users who take a few items and put the stack back, and I’ve never suggested that regular use of the bank is a problem.

    Any idea that I was talking about normal contributors is coming entirely from your interpretation, not from anything I actually wrote. My concern has only ever been about one person taking everything at once and leaving nothing for the other 499 members. That’s the scenario that creates problems for large guilds and the reason withdrawal limits are needed.
  • Athory
    Athory
    ✭✭✭
    I edited my post at the end, so maybe you didn’t see it:

    Well, we’ll have to agree to disagree ^^
    I respect your point of view, and I’m also against thievery, whatever form it comes in.

    But I’ll keep my idea that a guild bank with free access for any member, without limits, is what it should stand for. I like the idea that any member could remove all 500 intricate items from the guild bank, as long as they’re actually going to use them to level up their crafting skills.

    Limiting it to 10 items per player, from my point of view, is just… not helping. It’s nothing, because I can get those items faster just by playing the game.

    Emptying the entire bank and not putting stacks back after using it, that’s thievery.
    Those are two completely different things!
    :: [Guild: Tamriel Order] :: Exclusively for players using One‑Bar / HA builds, or items like Rakkhat's Voidmantle or Oakensoul Ring
    About Us

    *** This guild is exclusively for players who prefer alternative playstyles such as Onebar builds, Heavy Attack builds (HA), or using items like Rakkhat's Voidmantle or Oakensoul Ring. ***
    • Do you ever feel discouraged when you see “no HA players” or “no Oakensoul players” in Group Finder?
    • Do you avoid joining groups because you're worried about being judged or kicked?
      Then this is exactly where you belong.

    *** We are building a group of players who simply want to enjoy the game, learn mechanics at their own pace, and improve naturally over time.
    No pressure, no strict meta requirements, no 120k parses — just steady progress and clear understanding of mechanics.

    Our goal is simple:
    First we learn → then we become consistent → then we get faster → and when the group truly feels ready, we push into Hard Modes together.

    *** Minimum requirement: CP800.
    This ensures everyone has the baseline stats needed for HM content and helps us maintain a strong, capable team.

    *** We value teamwork, respect, patience, and a positive attitude above all else.
    Everyone is here to improve — no ego, no toxicity.

    If you're looking for a guild where you can grow, feel comfortable, and still clear some of the hardest content ESO has to offer, this is your place.
    "WE DON'T USE DISCORD!"

    Recruitment Headline

    *** In this guild, we don’t care if you parse 70k less or 200k more than others.
    We don’t care about numbers at all — what matters is handling mechanics:
    exploding curses outside the group in vRG, swapping mirrors, doing assignments correctly, and keeping runs clean.

    By around CP800, any player can reach ~60–70k DPS baseline, and that’s enough to complete almost any trial HM.
    For trifectas, yes, we push DPS because of timers — but for Hard Modes, we take our time without pressure.
    If you can handle mechanics, you’re welcome here. ***

    /!\"I have zero tolerance for toxicity regarding other players’ builds or DPS. If you don’t like someone’s setup for any reason, you’re free to leave the group. But if you choose to stay, then support others in every way you can." - @Zaan’s

    Why this?
    I allways run GF to help others since I already have all trial items. But, I noticed: most groups are full of 2bar players doing lowers DPS then 1bar players, and RD keep gatekeeping 1bar players for no reason at all.
    It made me realize I’ve been spending my time helping the wrong players. 2bar players don’t need my help, 1bar players need.
    If you don’t want random players, then don’t ask for them. Build your roster on Discord — not on Group Finder.
  • JHartEllis
    JHartEllis
    ✭✭✭✭✭
    I'd really like to see a creative approach to withdrawal permissions.

    Multiple tabs and the ability to differentiate relative values on items would be a good approach.
    Guild leader of Spicy Economics and Spicy Life on PC/NA
    ESO Stream Team Partner on Twitch: https://www.twitch.tv/jhartellis
    Twitter: https://twitter.com/JHartEllis
    YouTube: https://www.youtube.com/JHartEllis
    Website: https://spicyeconomics.com/
  • Octagneh
    Octagneh
    ✭✭
    I have always thought that the guild master (or treasurer or whatever) should be able to assign a number 1 to 10 to each item and those same corresponding values be also assignable to guild ranks. And the obvious, you have to have number X or above to pull items. Coding-wise...simple. Getting Zeni to do it, heh well....yeah
  • wolfie1.0.
    wolfie1.0.
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    ✭✭✭✭
    There are a number of changes that should have been implemented years ago. We have been asking ZOS for better bank controls for almost a decade. In fact the topic comes up EVERY SINGLE Time someone pulls a stunt like this...

    And guilds have taken a back seat.

    I made a list years ago. It was ignored. Even the guild summit I feel was largely ignored or its going too slow.

  • Deserrick
    Deserrick
    ✭✭✭
    wolfie1.0. wrote: »
    There are a number of changes that should have been implemented years ago. We have been asking ZOS for better bank controls for almost a decade. In fact the topic comes up EVERY SINGLE Time someone pulls a stunt like this...

    And guilds have taken a back seat.

    I made a list years ago. It was ignored. Even the guild summit I feel was largely ignored or its going too slow.

    Do you still have the list? Maybe if the new commitment to fixing longstanding pain points holds, the repetition could bring an honest look on it.
  • jle30303
    jle30303
    ✭✭✭✭✭
    Now. There is another online game that I play called Kingdom of Loathing.

    It has what I believe to be one of the best-designed clan bank systems. (Social groups of players in the game are called "clans", to distinguish from the class-based "guilds" which are the NPC organisations that give you your class skills and offer some quests.)

    It goes as follows:

    There is a system called "karma". You put items or currency (meat - yes, that's the in-game currency) into the stash: you gain karma. You take stuff out of the stash: you lose karma.

    Ranks within the clan can have daily karma limits imposed on them, as designed by the clan leader: so no matter how much stuff you put in, you can't take out, say, more than 100 karma worth of items per day. Or 500, or 1000, or 2000, for higher ranks. You ALSO can't go below a total of zero (e.g. if you go several days only taking and not adding, even if you've built up a stock of karma to allow yourself to do that).

    It is possible for the highest ranks in the clan to be exempted from the karma system, and thus able to take out any amount of anything.

    Also, certain *items* - mostly donation items (for the game runs on donations) - are designated as non-karma items. These can normally ONLY be taken out by karma-exempt ranks - i.e. the clan officers.

    It is even possible to allow karma-dependent ranks the privilege of removing a set number of non-karma items per day, it being expected that this will be set at a low number (e.g. 1 to 5). For instance, a mid-range rank might have a limit of 500 karma and 1 non-karma item, a higher rank might have a limit of 1000 karma and 2 non-karma items, and so on.

    The system has its imperfections - not least because the technical clan-karma value of most items is dependent on its NPC sale price, which often bears little relation to its regular trading price between players, in their mall stores: but, frankly, it works better than almost any other in-game clan/guild stash storage system that I've ever seen.

    And if this sort of system can be done by a stick-figure-and-text game whose regular playing population is usually only a few hundreds at a time, then it can certainly be done by a game with the resources and publicity of the Elder Scrolls series behind it.
    Edited by jle30303 on March 28, 2026 7:52PM
  • katanagirl1
    katanagirl1
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    ✭✭✭✭✭
    Athory wrote: »
    I edited my post at the end, so maybe you didn’t see it:

    Well, we’ll have to agree to disagree ^^
    I respect your point of view, and I’m also against thievery, whatever form it comes in.

    But I’ll keep my idea that a guild bank with free access for any member, without limits, is what it should stand for. I like the idea that any member could remove all 500 intricate items from the guild bank, as long as they’re actually going to use them to level up their crafting skills.

    Limiting it to 10 items per player, from my point of view, is just… not helping. It’s nothing, because I can get those items faster just by playing the game.

    Emptying the entire bank and not putting stacks back after using it, that’s thievery.
    Those are two completely different things!

    Those 500 slots are for the entire guild. If you take them all, there is nothing left for the other guildies, all 499 of them.

    It would only be fair if you could replenish with the intricates you earned later, but it would take forever to replace them all.

    Yes, you can get items just by playing the game if you are patient. I have rarely ever taken items from the guild bank, and when I do I put some gold in to make up for it.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Reginald_leBlem
    Reginald_leBlem
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    Here's the thing:
    We've never had limits on withdrawals.
    We don't have limits now.
    We might, at some unknown point in the future, get some sort of system to limit withdrawals.

    This was known when the permissions in the guild were set. You, or whoever set the permissions, knew that literally anyone in the bank could wipe it out on a random Tuesday and you wouldn't be able to do a thing about it and still made the decision to give new members permission to withdraw.
    And yes, a couple of weeks (!!!) is still a very new member! Even if they have joined voice chat! Even if they attend a couple of guild events! Give them a nice vanity tag for being social, don't give bank withdrawal permissions!

    Every single guild I am in, there are officers and if you would like something from the guild bank and you don't have perms you ask nicely and an officer gets it for you. Done. Very simple. I've been in some of these guild for YEARS and don't have perms. The two guilds I do have withdrawal perms I am on Christmas card and birthday greeting terms with the GMs.
    Sometimes, people ask me nicely for something in those guild banks and I fetch it for them. It's not a big deal.

    Should the guild system be better? Yes! But it isn't right now.
    Was this robbery your fault? No, of course not!

    Could you have prevented it? Yes, very easily.

    And, since nothing has changed and we still don't have withdrawal limits.... I suggest you change who has withdrawal permissions in your guild. You say this has happened multiple times, your system clearly isn't working.
    Edited by Reginald_leBlem on March 29, 2026 3:45AM
  • Furyous
    Furyous
    ✭✭✭✭
    Here's the thing:
    We've never had limits on withdrawals.
    We don't have limits now.
    We might, at some unknown point in the future, get some sort of system to limit withdrawals.

    This was known when the permissions in the guild were set. You, or whoever set the permissions, knew that literally anyone in the bank could wipe it out on a random Tuesday and you wouldn't be able to do a thing about it and still made the decision to give new members permission to withdraw.
    And yes, a couple of weeks (!!!) is still a very new member! Even if they have joined voice chat! Even if they attend a couple of guild events! Give them a nice vanity tag for being social, don't give bank withdrawal permissions!

    Every single guild I am in, there are officers and if you would like something from the guild bank and you don't have perms you ask nicely and an officer gets it for you. Done. Very simple. I've been in some of these guild for YEARS and don't have perms. The two guilds I do have withdrawal perms I am on Christmas card and birthday greeting terms with the GMs.
    Sometimes, people ask me nicely for something in those guild banks and I fetch it for them. It's not a big deal.

    Should the guild system be better? Yes! But it isn't right now.
    Was this robbery your fault? No, of course not!

    Could you have prevented it? Yes, very easily.

    And, since nothing has changed and we still don't have withdrawal limits.... I suggest you change who has withdrawal permissions in your guild. You say this has happened multiple times, your system clearly isn't working.

    Just to give some context on how our guild actually operates: I’m the only officer who has been around longer than a month or two. We have five officers total, and on most days only one or two of us are online. This is a 500‑member training guild with constant turnover, so the idea that every single withdrawal should go through an officer just isn’t realistic.

    Are we really expected to personally handle every request for a stack of lockpicks, a few soul gems, or a basic recipe for 500 people? At that point I’m not playing ESO anymore, I’m running a full‑time customer service desk.

    That’s why withdrawal limits matter. It’s not about trust or rank or blaming anyone. It’s simply that the current “all or nothing” system forces some guilds into micromanagement that isn’t sustainable. A basic per‑day cap would prevent one person from wiping out the bank while still letting members grab the small things they need without having to track down an officer every time.
  • barney2525
    barney2525
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    Sounds like something that would be Difficult to regulate.

    The solution would be to assign a specific person to the job of being in charge of the Guild Bank. No one else gets access except the Guild Leader. Every member contacts that person with their request. If the person in Charge of the bank has any questions, they can contact the Guild leader to concur on approval. But for reasonable requests, they simply send the member the item(s) asked for.

    :#
    Edited by barney2525 on March 30, 2026 10:08AM
  • agelonestar
    agelonestar
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    With all the QoL improvements, I would love for Guilds and Guild Banks especially, to get a little love.

    It would be great if GMs could allocate space to individual members by rank, and for members to be able to withdraw only what they put in - a request / approval system would also be brilliant (member asks to withdraw an item, and the item owner or GM has to approve).

    It would also be great to see the 500 item cap extended.

    If you're a GM and you want a vibrant, functioning guild, the reality is the current rank system is very 1999 and we're over here in 2026. It desperately needs some work!

    From my perspective, I have simply locked the bank vault for everyone except me. Members can see what's in there, but they have to message me if they want something. It's literally the only way, currently, to be sure the whole guild won't be raided.
    GM of Sunfire's Sect trading guild on PC/EU. All that is gold does not glitter; not all those who wander are lost...... some of us are just looking for trouble.
    GM of Sunfire's Sect (Open) & Dark Star Rising (Priv) | Retired GM of several trade guilds | Trader | Here since the beta
  • Reginald_leBlem
    Reginald_leBlem
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    Furyous wrote: »
    Are we really expected to personally handle every request for a stack of lockpicks, a few soul gems, or a basic recipe for 500 people?

    Yes. If you have a reoccurring problem of people wiping out the guild bank, this is exactly what you do. I promise it is not a big deal.
  • Ulvich
    Ulvich
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    World of Warcraft had a really nice system for guild masters.
    Each guild rank could be set to withdrawal X number of items per day. For example a new member could only withdrawal 5 items., whereas an officer can withdrawal 20 items. This is what we need. For guild masters to be able to set these amounts would be better then what we have now.
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  • Furyous
    Furyous
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    Furyous wrote: »
    Are we really expected to personally handle every request for a stack of lockpicks, a few soul gems, or a basic recipe for 500 people?

    Yes. If you have a reoccurring problem of people wiping out the guild bank, this is exactly what you do. I promise it is not a big deal.

    If the expectation is that officers should personally handle every single withdrawal request, then I’d love to know your account name so I can send you a guild invite and put you on the job. We have 500 members and only a handful of officers, most of whom are brand new. If this really is “not a big deal,” then you’re welcome to show us how it’s done, because no one else has volunteered.
  • Bithabus
    Bithabus
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    This always happens in guilds with open banks. Solution: only allow trusted officers to withdraw.
  • Furyous
    Furyous
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    Furyous wrote: »
    Are we really expected to personally handle every request for a stack of lockpicks, a few soul gems, or a basic recipe for 500 people?

    Yes. If you have a reoccurring problem of people wiping out the guild bank, this is exactly what you do. I promise it is not a big deal.
    Bithabus wrote: »
    This always happens in guilds with open banks. Solution: only allow trusted officers to withdraw.

    I suspect the reason it feels easy in your guild is because the system you’re describing puts a huge roadblock in front of normal use. Most people simply won’t bother to go through that process for a stack of lockpicks or a few soul gems, so the bank ends up barely being used at all. That’s not how our guild works.

    Right now we have a very active bank with hundreds of items going in and out every day from people who donate and people who need them. The only time we ever have an issue is once or twice a year when someone shows up with the intention of grabbing everything and running.

    If we locked the bank down the way you’re suggesting, usage would drop to almost nothing. And honestly, I’d be more than happy to compare the number of transactions after you take over doling out every single item to the number of transactions we have now. That comparison alone would show why your approach doesn’t scale for a 500‑member training guild.

    I don’t see how punishing hundreds of people who are using the bank responsibly is a good solution for the one‑in‑a‑thousand who abuses it.
  • AScarlato
    AScarlato
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    Most people who play this game are responsible adults. Many guilds have semi-open banks full of those starter/helpful items without theft horror stories.

    While I am sure there are some people whose personalities would enjoy micromanaging a guild bank as officers, and spend their free time that way - I'm sure most have better things to do.

    And yes, it would have a chilling effect on bank usage and probably kill a lot of bank activity if members felt they had to beg for things and wait for approvals and withdrawals from others.
  • Reginald_leBlem
    Reginald_leBlem
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    Furyous wrote: »
    Furyous wrote: »
    Are we really expected to personally handle every request for a stack of lockpicks, a few soul gems, or a basic recipe for 500 people?

    Yes. If you have a reoccurring problem of people wiping out the guild bank, this is exactly what you do. I promise it is not a big deal.

    If the expectation is that officers should personally handle every single withdrawal request, then I’d love to know your account name so I can send you a guild invite and put you on the job. We have 500 members and only a handful of officers, most of whom are brand new. If this really is “not a big deal,” then you’re welcome to show us how it’s done, because no one else has volunteered.

    I'm an officer in two guilds already, and I happily withdraw items for members whenever they ask. I also routinely make gear/food as well.

    And I would point out that inviting me to your guild and immediately handing over permission to raid the guild bank is exactly the sort of thing you should avoid.

    If I was the type of person to steal from a guild bank I'd accept. But I'm not, so I won't.
  • Furyous
    Furyous
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    Furyous wrote: »
    Furyous wrote: »
    Are we really expected to personally handle every request for a stack of lockpicks, a few soul gems, or a basic recipe for 500 people?

    Yes. If you have a reoccurring problem of people wiping out the guild bank, this is exactly what you do. I promise it is not a big deal.

    If the expectation is that officers should personally handle every single withdrawal request, then I’d love to know your account name so I can send you a guild invite and put you on the job. We have 500 members and only a handful of officers, most of whom are brand new. If this really is “not a big deal,” then you’re welcome to show us how it’s done, because no one else has volunteered.

    I'm an officer in two guilds already, and I happily withdraw items for members whenever they ask. I also routinely make gear/food as well.

    And I would point out that inviting me to your guild and immediately handing over permission to raid the guild bank is exactly the sort of thing you should avoid.

    If I was the type of person to steal from a guild bank I'd accept. But I'm not, so I won't.

    I see they don't have sarcasm where you come from.
  • Ferrym4n
    Ferrym4n
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    As GM of a long standing guild, we've kept a list of bank thieves on our blacklist.

    We run into them every now and then, and pass on the information when such a thing is discussed, and I listen for other guilds having had their own thieves.

    It always sucks when someone betrays a group/ guild.

    Not so much what gets taken, but the principle.

    It's not okay.

    And none of them ever think they are in the wrong.

    Better tools would serve a guild set up better.

    Thieves or low-lifes will always- sadly - find a way to wreck something where trust has been given, and ruin it for others.
  • Lucasl402
    Lucasl402
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    You can use the in game tools available to solve your problem or you can choose not to. It's up to you. Posters have pointed you to your solution. It's up to you to accept it or not.
  • AScarlato
    AScarlato
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    Lucasl402 wrote: »
    You can use the in game tools available to solve your problem or you can choose not to. It's up to you. Posters have pointed you to your solution. It's up to you to accept it or not.

    The point of this post is, there could be more tools that other MMOs have implemented, like withdrawal limits per guild rank, or even different bank levels to protect different levels of bank items.

    As is the bank is all or nothing for withdrawal approval, which is .... not great, to say the least.

    Luckily as others also pointed out in this thread, the devs agree. Hence it being a talking point for future improvement. All we can do is wait and see what they come up with and when.
    Edited by AScarlato on April 1, 2026 5:10PM
  • barney2525
    barney2525
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    Furyous wrote: »
    Furyous wrote: »
    Are we really expected to personally handle every request for a stack of lockpicks, a few soul gems, or a basic recipe for 500 people?

    Yes. If you have a reoccurring problem of people wiping out the guild bank, this is exactly what you do. I promise it is not a big deal.

    If the expectation is that officers should personally handle every single withdrawal request, then I’d love to know your account name so I can send you a guild invite and put you on the job. We have 500 members and only a handful of officers, most of whom are brand new. If this really is “not a big deal,” then you’re welcome to show us how it’s done, because no one else has volunteered.

    Well then for you, the answer is Obvious. - Don't have a Guild Bank

    If your Guild is not going to take responsibility for maintaining and keeping secure your Own Bank, then Don't have one. It seems like you want to Blame anyone except the Guild for something bad that happened, and don't want to make the effort to make sure the Bank is secure.

    Put it to the Guild. Get volunteers to take care of requests and dispersal or No More Bank. You SAY no one has volunteered, But I think you haven't even put that option out to the Guild.

    :#
  • Furyous
    Furyous
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    barney2525 wrote: »
    Furyous wrote: »
    Furyous wrote: »
    Are we really expected to personally handle every request for a stack of lockpicks, a few soul gems, or a basic recipe for 500 people?

    Yes. If you have a reoccurring problem of people wiping out the guild bank, this is exactly what you do. I promise it is not a big deal.

    If the expectation is that officers should personally handle every single withdrawal request, then I’d love to know your account name so I can send you a guild invite and put you on the job. We have 500 members and only a handful of officers, most of whom are brand new. If this really is “not a big deal,” then you’re welcome to show us how it’s done, because no one else has volunteered.

    Well then for you, the answer is Obvious. - Don't have a Guild Bank

    If your Guild is not going to take responsibility for maintaining and keeping secure your Own Bank, then Don't have one. It seems like you want to Blame anyone except the Guild for something bad that happened, and don't want to make the effort to make sure the Bank is secure.

    Put it to the Guild. Get volunteers to take care of requests and dispersal or No More Bank. You SAY no one has volunteered, But I think you haven't even put that option out to the Guild.

    :#

    There are a lot of assumptions here that don’t match the situation.

    First, the guild absolutely does take responsibility for the bank. We’ve had systems in place for years, and they work extremely well for the hundreds of members who use the bank normally. The only time we ever have an issue is once or twice a year when someone joins with the specific intention of taking everything and leaving.

    Second, I’m not sure where the idea came from that we “don’t want to make the effort” or that we haven’t asked for help. I am the only officer who has been around longer than a month or two, and we only have five officers total. On most days only one or two of us are online. In a 500‑member training guild, that simply isn’t enough manpower to personally handle every single request for lockpicks, soul gems, or recipes. That’s not a lack of responsibility — it’s basic math.

    Third, the suggestion that we should shut down the bank or force every withdrawal through an officer would punish the hundreds of people who use it responsibly just to stop the one‑in‑a‑thousand who abuses it. That’s not a solution. That’s removing a useful system because of a rare bad actor.
  • hiyde
    hiyde
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    Been watching this thread going around in circles now, with an increasing lack of civility. Let's recap and get on the same page:

    - Literally no one would be against adding a robust permissions-based system to guild banks. As @wolfie1.0. point out, some of us have been asking for this for a decade.

    We do not have that system...yet. As GM's, we have these 3 options:

    - Close the guild bank entirely and use it for auction/raffle/whatever storage.

    - Have a "by request" system while locking the bank to all members

    - Open the bank to whoever you want, but *know that anyone at any time can wipe the bank* and you need to live with it. Or put in a ticket and see if ZOS chooses to act.

    There are permissions in place, right now, that allow you to lock the bank to any rank. Hopefully a WAY better system is coming, as ZOS has hinted at but that is what we have today.

    If any of us wanna "roll the dice" by opening our banks, knowing the risk, that's on us.

    Edited by hiyde on April 2, 2026 7:33PM
    @Hiyde GM/Founder - Bleakrock Barter Co (Trade Guild - PC/NA) | Blackbriar Barter Co (Trade Guild-PC/NA)
  • Furyous
    Furyous
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    hiyde wrote: »
    Been watching this thread going around in circles now, with an increasing lack of civility. Let's recap and get on the same page:

    - Literally no one would be against adding a robust permissions-based system to guild banks. As @wolfie1.0. point out, some of us have been asking for this for a decade.

    We do not have that system...yet. As GM's, we have these 3 options:

    - Close the guild bank entirely and use it for auction/raffle/whatever storage.

    - Have a "by request" system while locking the bank to all members

    - Open the bank to whoever you want, but *know that anyone at any time can wipe the bank* and you need to live with it. Or put in a ticket and see if ZOS chooses to act.

    There are permissions in place, right now, that allow you to lock the bank to any rank. Hopefully a WAY better system is coming, as ZOS has hinted at but that is what we have today.

    If any of us wanna "roll the dice" by opening our banks, knowing the risk, that's on us.

    My original thread wasn’t meant to start a debate about whether we should just “accept” the current system or shut the bank down. It was started to push for better bank controls. The only way the designers know what guilds actually need is if we tell them.

    I’m fully aware of the current options. I’ve been running a 500‑member training guild for years, and we’ve used the existing tools as well as anyone can. But the point of this thread was never “help me manage my bank with the limited tools we have.” It was to highlight why those tools are not enough and why withdrawal limits are needed.

    Workarounds aren’t the same as solutions. The whole reason to post feedback is so ZOS knows what improvements players want, not to be told we should just live with the limitations forever.
  • wolfie1.0.
    wolfie1.0.
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    Furyous wrote: »
    hiyde wrote: »
    Been watching this thread going around in circles now, with an increasing lack of civility. Let's recap and get on the same page:

    - Literally no one would be against adding a robust permissions-based system to guild banks. As @wolfie1.0. point out, some of us have been asking for this for a decade.

    We do not have that system...yet. As GM's, we have these 3 options:

    - Close the guild bank entirely and use it for auction/raffle/whatever storage.

    - Have a "by request" system while locking the bank to all members

    - Open the bank to whoever you want, but *know that anyone at any time can wipe the bank* and you need to live with it. Or put in a ticket and see if ZOS chooses to act.

    There are permissions in place, right now, that allow you to lock the bank to any rank. Hopefully a WAY better system is coming, as ZOS has hinted at but that is what we have today.

    If any of us wanna "roll the dice" by opening our banks, knowing the risk, that's on us.

    My original thread wasn’t meant to start a debate about whether we should just “accept” the current system or shut the bank down. It was started to push for better bank controls. The only way the designers know what guilds actually need is if we tell them.

    I’m fully aware of the current options. I’ve been running a 500‑member training guild for years, and we’ve used the existing tools as well as anyone can. But the point of this thread was never “help me manage my bank with the limited tools we have.” It was to highlight why those tools are not enough and why withdrawal limits are needed.

    Workarounds aren’t the same as solutions. The whole reason to post feedback is so ZOS knows what improvements players want, not to be told we should just live with the limitations forever.

    I mean ya go ahead and do so, I wont discourage you from doing it. But I feel like you missed hiyde's and my points. ZOS is and has been made well aware of rhe issue for years. Its been brought up a a Lot over the years. Even in the guide summit. And nothing has changed in over a decade.

    So we aren't comming from a place where we disagree or unwillingness tk support it, but more of a place where we really doubt that anything will be done about it.
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