wolfie1.0. wrote: »Been watching this thread going around in circles now, with an increasing lack of civility. Let's recap and get on the same page:
- Literally no one would be against adding a robust permissions-based system to guild banks. As @wolfie1.0. point out, some of us have been asking for this for a decade.
We do not have that system...yet. As GM's, we have these 3 options:
- Close the guild bank entirely and use it for auction/raffle/whatever storage.
- Have a "by request" system while locking the bank to all members
- Open the bank to whoever you want, but *know that anyone at any time can wipe the bank* and you need to live with it. Or put in a ticket and see if ZOS chooses to act.
There are permissions in place, right now, that allow you to lock the bank to any rank. Hopefully a WAY better system is coming, as ZOS has hinted at but that is what we have today.
If any of us wanna "roll the dice" by opening our banks, knowing the risk, that's on us.
My original thread wasn’t meant to start a debate about whether we should just “accept” the current system or shut the bank down. It was started to push for better bank controls. The only way the designers know what guilds actually need is if we tell them.
I’m fully aware of the current options. I’ve been running a 500‑member training guild for years, and we’ve used the existing tools as well as anyone can. But the point of this thread was never “help me manage my bank with the limited tools we have.” It was to highlight why those tools are not enough and why withdrawal limits are needed.
Workarounds aren’t the same as solutions. The whole reason to post feedback is so ZOS knows what improvements players want, not to be told we should just live with the limitations forever.
I mean ya go ahead and do so, I wont discourage you from doing it. But I feel like you missed hiyde's and my points. ZOS is and has been made well aware of rhe issue for years. Its been brought up a a Lot over the years. Even in the guide summit. And nothing has changed in over a decade.
So we aren't comming from a place where we disagree or unwillingness tk support it, but more of a place where we really doubt that anything will be done about it.
wolfie1.0. wrote: »Been watching this thread going around in circles now, with an increasing lack of civility. Let's recap and get on the same page:
- Literally no one would be against adding a robust permissions-based system to guild banks. As @wolfie1.0. point out, some of us have been asking for this for a decade.
We do not have that system...yet. As GM's, we have these 3 options:
- Close the guild bank entirely and use it for auction/raffle/whatever storage.
- Have a "by request" system while locking the bank to all members
- Open the bank to whoever you want, but *know that anyone at any time can wipe the bank* and you need to live with it. Or put in a ticket and see if ZOS chooses to act.
There are permissions in place, right now, that allow you to lock the bank to any rank. Hopefully a WAY better system is coming, as ZOS has hinted at but that is what we have today.
If any of us wanna "roll the dice" by opening our banks, knowing the risk, that's on us.
My original thread wasn’t meant to start a debate about whether we should just “accept” the current system or shut the bank down. It was started to push for better bank controls. The only way the designers know what guilds actually need is if we tell them.
I’m fully aware of the current options. I’ve been running a 500‑member training guild for years, and we’ve used the existing tools as well as anyone can. But the point of this thread was never “help me manage my bank with the limited tools we have.” It was to highlight why those tools are not enough and why withdrawal limits are needed.
Workarounds aren’t the same as solutions. The whole reason to post feedback is so ZOS knows what improvements players want, not to be told we should just live with the limitations forever.
I mean ya go ahead and do so, I wont discourage you from doing it. But I feel like you missed hiyde's and my points. ZOS is and has been made well aware of rhe issue for years. Its been brought up a a Lot over the years. Even in the guide summit. And nothing has changed in over a decade.
So we aren't comming from a place where we disagree or unwillingness tk support it, but more of a place where we really doubt that anything will be done about it.
wolfie1.0. wrote: »Been watching this thread going around in circles now, with an increasing lack of civility. Let's recap and get on the same page:
- Literally no one would be against adding a robust permissions-based system to guild banks. As @wolfie1.0. point out, some of us have been asking for this for a decade.
We do not have that system...yet. As GM's, we have these 3 options:
- Close the guild bank entirely and use it for auction/raffle/whatever storage.
- Have a "by request" system while locking the bank to all members
- Open the bank to whoever you want, but *know that anyone at any time can wipe the bank* and you need to live with it. Or put in a ticket and see if ZOS chooses to act.
There are permissions in place, right now, that allow you to lock the bank to any rank. Hopefully a WAY better system is coming, as ZOS has hinted at but that is what we have today.
If any of us wanna "roll the dice" by opening our banks, knowing the risk, that's on us.
My original thread wasn’t meant to start a debate about whether we should just “accept” the current system or shut the bank down. It was started to push for better bank controls. The only way the designers know what guilds actually need is if we tell them.
I’m fully aware of the current options. I’ve been running a 500‑member training guild for years, and we’ve used the existing tools as well as anyone can. But the point of this thread was never “help me manage my bank with the limited tools we have.” It was to highlight why those tools are not enough and why withdrawal limits are needed.
Workarounds aren’t the same as solutions. The whole reason to post feedback is so ZOS knows what improvements players want, not to be told we should just live with the limitations forever.
I mean ya go ahead and do so, I wont discourage you from doing it. But I feel like you missed hiyde's and my points. ZOS is and has been made well aware of rhe issue for years. Its been brought up a a Lot over the years. Even in the guide summit. And nothing has changed in over a decade.
So we aren't comming from a place where we disagree or unwillingness tk support it, but more of a place where we really doubt that anything will be done about it.
Right now ZOS seems to be in a “fix the user experience” phase, and they’ve been rolling out a lot of quality‑of‑life improvements. That’s exactly why I want to make sure they have our input on this topic. If we don’t speak up, they have no reason to think guild bank controls are still something players care about.
Just sitting back with the attitude of “it’s been this way for a decade” doesn’t move anything forward. I understand the skepticism, nothing has changed for a long time, but that’s not a reason to stop giving feedback. If anything, this is the best time to highlight long‑standing issues that could benefit from the QoL focus they’re putting into the game right now.
I’m not expecting miracles, but I am at least trying to get attention on something I believe needs fixing.
wolfie1.0. wrote: »Been watching this thread going around in circles now, with an increasing lack of civility. Let's recap and get on the same page:
- Literally no one would be against adding a robust permissions-based system to guild banks. As @wolfie1.0. point out, some of us have been asking for this for a decade.
We do not have that system...yet. As GM's, we have these 3 options:
- Close the guild bank entirely and use it for auction/raffle/whatever storage.
- Have a "by request" system while locking the bank to all members
- Open the bank to whoever you want, but *know that anyone at any time can wipe the bank* and you need to live with it. Or put in a ticket and see if ZOS chooses to act.
There are permissions in place, right now, that allow you to lock the bank to any rank. Hopefully a WAY better system is coming, as ZOS has hinted at but that is what we have today.
If any of us wanna "roll the dice" by opening our banks, knowing the risk, that's on us.
My original thread wasn’t meant to start a debate about whether we should just “accept” the current system or shut the bank down. It was started to push for better bank controls. The only way the designers know what guilds actually need is if we tell them.
I’m fully aware of the current options. I’ve been running a 500‑member training guild for years, and we’ve used the existing tools as well as anyone can. But the point of this thread was never “help me manage my bank with the limited tools we have.” It was to highlight why those tools are not enough and why withdrawal limits are needed.
Workarounds aren’t the same as solutions. The whole reason to post feedback is so ZOS knows what improvements players want, not to be told we should just live with the limitations forever.
I mean ya go ahead and do so, I wont discourage you from doing it. But I feel like you missed hiyde's and my points. ZOS is and has been made well aware of rhe issue for years. Its been brought up a a Lot over the years. Even in the guide summit. And nothing has changed in over a decade.
So we aren't comming from a place where we disagree or unwillingness tk support it, but more of a place where we really doubt that anything will be done about it.
Right now ZOS seems to be in a “fix the user experience” phase, and they’ve been rolling out a lot of quality‑of‑life improvements. That’s exactly why I want to make sure they have our input on this topic. If we don’t speak up, they have no reason to think guild bank controls are still something players care about.
Just sitting back with the attitude of “it’s been this way for a decade” doesn’t move anything forward. I understand the skepticism, nothing has changed for a long time, but that’s not a reason to stop giving feedback. If anything, this is the best time to highlight long‑standing issues that could benefit from the QoL focus they’re putting into the game right now.
I’m not expecting miracles, but I am at least trying to get attention on something I believe needs fixing.