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Transmute Station pain points

jrmwvu04
jrmwvu04
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With the announcement today about the new Transmute Station type and new locations in the game world, I thought it would be appropriate to mention a couple of pain points I notice with gear reconstruction when using them. The first has been mentioned often before but I reiterate - it makes sense to me to be able to recover transmute crystals when deconstructing mythic items.

The second, is that it would be really helpful if your place in the menu when you are reconstructing gear was "sticky", meaning if you are making multiple pieces of a set, you didn't lose your place. I've often made a wrong piece because I forgot that it moved me back up to the top section. Also, for some of the sections like "Cyrodiil" that are lengthy, it's an absolute chore to make multiple pieces of the sets at the bottom, eg. Vicious Death, because you have to scroll all the way down every time. At least on console/gamepad UI, it's one of those feelsbads you all mentioned.

Appreciate all the work that's going into the player improvements, though. Keep that up. @ZOS_Kira
  • DenverRalphy
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    jrmwvu04 wrote: »
    The second, is that it would be really helpful if your place in the menu when you are reconstructing gear was "sticky", meaning if you are making multiple pieces of a set, you didn't lose your place. I've often made a wrong piece because I forgot that it moved me back up to the top section. Also, for some of the sections like "Cyrodiil" that are lengthy, it's an absolute chore to make multiple pieces of the sets at the bottom, eg. Vicious Death, because you have to scroll all the way down every time. At least on console/gamepad UI, it's one of those feelsbads you all mentioned.

    They did mention in the live stream that along with the new station, they did knock out a bit of backlog bugs/issues with the transmute station. Though they didn't elaborate beyond that. So I hope that point is addressed, as players have brought it up many times. Deconstructing mythics is unlikely. But <shrug> ya never know.
  • kevkj
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    I think everyone can agree that the gear selection needs to be "sticky" as you put it. It's bad enough with keyboard+mouse I can't imagine gamepad.
  • SeaGtGruff
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    Deconstructing mythics is unlikely. But <shrug> ya never know.

    We'll finally be able to deconstruct Exemplary jewelry, so maybe deconstructing mythics will eventually be possible. I'd be fine with the "actual" (excavated) mythics being non-deconstructable, but IMO any reconstructed gear-- including mythics-- ought to be deconstructable.
    I've fought mudcrabs more fearsome than me!
  • DenverRalphy
    DenverRalphy
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    SeaGtGruff wrote: »
    Deconstructing mythics is unlikely. But <shrug> ya never know.

    We'll finally be able to deconstruct Exemplary jewelry, so maybe deconstructing mythics will eventually be possible. I'd be fine with the "actual" (excavated) mythics being non-deconstructable, but IMO any reconstructed gear-- including mythics-- ought to be deconstructable.

    I don't know that deconstructing exemplary jewelry would even be worth it. Jewelry deconstruction returns 1/10th the trait material. I'd sooner sell the jewelry than deconstruct it, as it's worth more intact. I'm not entirely certain why they even decided to make exemplary deconstruction possible.
    Edited by DenverRalphy on March 27, 2026 3:22AM
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