45, but yeah, around that many. 45 is the worst case scenario.Necrotech_Master wrote: »with curation it takes a maximum of like 47 runs or so to collect everything from a dungeon, with 0 items obtained from chests or trading
Necrotech_Master wrote: »trials take quite a bit more runs, mainly because they usually have more sets than a dungeon, and more time consuming as they require more people (increasing set up times and possibly run times if the runs arent smooth), but theres also significantly more people to trade with unless its a brand new trial and everyone needs the gear from it
frogthroat wrote: »45, but yeah, around that many. 45 is the worst case scenario.Necrotech_Master wrote: »with curation it takes a maximum of like 47 runs or so to collect everything from a dungeon, with 0 items obtained from chests or tradingNecrotech_Master wrote: »trials take quite a bit more runs, mainly because they usually have more sets than a dungeon, and more time consuming as they require more people (increasing set up times and possibly run times if the runs arent smooth), but theres also significantly more people to trade with unless its a brand new trial and everyone needs the gear from it
I was thinking that because trials take longer time and they have more sets to farm, without trading or chests (or random enemy drops) it would take 60 runs to complete the sticker book, maybe it's a bit off balance. Since people run more dungeons, and the items can be collected in normal mode, maybe vet trials should drop two weapons and HM three/four so that it's in balance how many times people run dungeons vs vet trials.
But then I remembered that dungeons come in pairs, while trials come one by one. So with each dungeon update you have to run 90 times, while trials only 60. So yeah, that balances it out.
Necrotech_Master wrote: »frogthroat wrote: »45, but yeah, around that many. 45 is the worst case scenario.Necrotech_Master wrote: »with curation it takes a maximum of like 47 runs or so to collect everything from a dungeon, with 0 items obtained from chests or tradingNecrotech_Master wrote: »trials take quite a bit more runs, mainly because they usually have more sets than a dungeon, and more time consuming as they require more people (increasing set up times and possibly run times if the runs arent smooth), but theres also significantly more people to trade with unless its a brand new trial and everyone needs the gear from it
I was thinking that because trials take longer time and they have more sets to farm, without trading or chests (or random enemy drops) it would take 60 runs to complete the sticker book, maybe it's a bit off balance. Since people run more dungeons, and the items can be collected in normal mode, maybe vet trials should drop two weapons and HM three/four so that it's in balance how many times people run dungeons vs vet trials.
But then I remembered that dungeons come in pairs, while trials come one by one. So with each dungeon update you have to run 90 times, while trials only 60. So yeah, that balances it out.
in real terms, i would probably say the avg number of runs is probably about 25-30 runs, because high chances are you will end up getting several items from chests unless you completely ignore them, and if your running with people who are willing to share weapons with you
once you get down to those last like 10-15 drops your much more likely to end up just getting them through curation instead of chests
generally still a lot better than pre-curation trying to get those last few drops