
https://youtu.be/Bg3gcsstoXk?t=1960&is=HTiB2tJSJNPuqq3j
As a follow up, the team has been looking into the best way to present the option for players to adjust FX intensity. We have settled on the idea that preset FX intensity options are the easiest to use from an accessibility standpoint and are also easier for the team to triage whenever issues arise in the future for individuals who choose to use these settings. Therefore, this feature will not be a slider. We are still in development on this feature and thus what FX will specifically be affected by these presets is still being discussed, so we will provide more details later on.
Erickson9610 wrote: »Account-Wide Armory slots as well?
Erickson9610 wrote: »Account-Wide Armory slots as well?
I saw this being discussed in another thread and I'm going to repeat what I said there. I have no skin in this particular game, as me and my one character are perfectly happy: Account-Wide Armory slots would be a monumentally bad idea.
Lets say someone has 3 characters. A tank, a healer, and a dd. At present they can all get 10 Armory slots. The tank with 10 tank builds, the healer with 10 healing builds, and the dd with 10 damage builds - all set up for different dungeons/trials etc without the need to use an addon for gear swapping. Account-Wide Armory slots come in. You now have only 10 slots.
Armory slots are not the same as Outfit slots. They are unique to the character's class, role, and sub-classing.
I think Armory slots should be an absolute truckload cheaper, and maybe have the first 3 unlock with a reasonable amount of gold, but making them account-wide would be a step in the wrong direction.
AcadianPaladin wrote: »Fix the diaperbutt bug on the Timbercrow Wanderer costume. If Almalexia can wear a loincloth flawlessly, why can't my elf? Given the cost (in blood or treasure) to get this costume, it is quite irresponsible/negligent to leave it in such a defective state since the costume’s introduction way back in 2016.
Here's a list, organised by what I think is immediately likely versus what's less likely but might happen later in the year.
Immediately likely:
- Like everyone else has said, accountwide armoury slots. Real duh move after how popular the accountwide outfit slots were.
- +100 furnishings in 700 slot homes. It seems like the technical hurdle for going above 700 slots is considerable, but I think there's a nonzero chance they'll be able to manage a patch to give our largest homes just a liiiittle more leeway, with promises they'll continue working on the problem in the future.
- More ancient crown items meandering into the game as gold items or other kinds of rewards. I'm thinking we might see maybe three of the oldest, least popular crown homes become gold homes, perhaps achievement unlocked.
- An expensive gold bazaar consumable item that allows us to recustomise our characters. No, they won't be removing the crown appearance change token.
- Map antiquity leads for furnishings getting revisited. My best guess is that if you scry and dig up the always available green quality antiquity in a zone, then scry and dig up the blue antiquity lead you get from the green antiquity, that dig will have a chance of giving you a lead for one of the furnishing antiquities that is associated from that zone. It won't erase the grind, but it will decouple the grind from treasure maps that cost crazy amounts of gold and aren't widely available.
- Guild search.
- Collectible grandmaster stations.
- Scribed skills saved to armoury.
- Finishing the starter zone revamps (specifically, the stone/rock textures.)
- Adding different and more categories of cosmetics, so players can wear face tattoos and special eyes and makeup and scars all at once.
- Toggle-able minimap.
- Revamped favourites system in collections, at the very least making it per character instead of accountwide.
- Choosing between backgrounds and lighting types in the character customisation screen.
- Choosing between backgrounds in character select.
In the longer term:
- The Crown Store might see more items stay for longer periods of time -- a 'season,' to try to stay on brand with the new development direction.
- Some limited workaround for Crown Store availability. Perhaps a kind of token that would allow you to buy one item from the store regardless of whether it's available.
- Some kind of transitus travel for homes, probably a crown purchase from the housing editor.
- More werewolf customisation. They're adding skill styles so werewolves can choose their colour regardless of their morph choice, but I expect in the long term to see more colours than that.
- New quickslot wheel for PVP consumables.
Okay, how about some stuff that's not happening. Shoot for the moon:
- Some kind of new housing functionality like passive crafting material generation, a la our daily crafting material mails.
- Accountwide furnishing plan unlocks.
- Pacifist mode that allows players to run around the game world without aggroing hordes of trash mobs.
- A streamlining of World Boss and Incursion content -- perhaps allowing players to teleport directly to world bosses and active incursion sites, perhaps automatically giving relevant quests to a player upon entering the area, perhaps both. With a few convenience tweaks to cut down on the sheer travel time, World Bosses and Incursions would be mainline content akin to dungeons and pvp. People would binge them for hours if they didn't have to spend so much time riding around to do it.
- Portuguese support.