What are your predictions for Update 50's Player Experience Improvements?

Erickson9610
Erickson9610
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We'll get a glimpse of the new features during the livestream on Thursday, March 26th at 2PM ET (at https://www.twitch.tv/bethesda), but what do you think we'll see during that showcase? What quality of life features would you want to see?

Keep in mind that the team working on these Player Experience Improvements accomplished all of these changes, which are now live:
y5540uw13imu.png

I personally predict that Appearance Change Tokens will be made free. Maybe we'll also get Scribing skills saved to the Armory and Account-Wide Armory slots as well?
PC/NA — Lone Werewolf

Werewolf Should be Allowed to Sneak
Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Freelancer_ESO
    Freelancer_ESO
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    Companion Outfit slots rather than just the one could be a nice feature as the outfit that is good for a companion on one character may not fit another.

    Stacking Rewards for the Worthy/Competitive Reward boxes could be nice.

    Edited by Freelancer_ESO on March 25, 2026 1:40AM
  • Vonnegut2506
    Vonnegut2506
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    I predict (wish) that armory slots will be account-wide to mimic the outfit slots, and a separate base game/DLC random dungeon finder or the ability to only pick base game dungeons or both when a person queues. Perhaps that will allow those people who just quit group the minute a DLC random pops to not be in my groups.
    Edited by Vonnegut2506 on March 25, 2026 1:43AM
  • Peacatcher
    Peacatcher
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    Not a prediction but I just want Fargrave furnishings to only cost 1 ancient sandstone instead of 12 or however many it is!
    Ps4 EU
  • coop500
    coop500
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    Appearance changes being free would be insane but I doubt they'd do that.
    As for predictions, hmm... That's a hard one, I think it'd be less than what we saw in 49, but maybe helmets for companions, or stuff like that.
    Hoping for more playable races
  • LunaFlora
    LunaFlora
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    the January 7 livestream had a few future improvements listed, 32 minutes into the video.
    https://youtu.be/Bg3gcsstoXk?t=1960&is=HTiB2tJSJNPuqq3j
    a5bragqds86h.jpg
    guild things mostly.
    They also mentioned Crossplay in that part of the video, but that is likely farther into the future.




    i do not have other expectations, but i have wishes:
    - Account Wide Armoury Slots.
    Like Outfits so we do not need to purchase 8 for each character for maximum builds.
    - Notable Home Limits increases.
    - Options to Hide Tassets and Hide Loincloths.
    ideally for Outfits, Costumes, and Polymorphs.
    - More Search functions.
    especially Collections, Transmute Station, Furniture crafting interfaces.
    - Favourite outfit styles.
    So we do not need to scroll through the giant list to find them.
    - Appearance collections refresh.
    More categories so we can use more collectibles with others,
    such as Lipstick with Eye colours and Facial hair with Horns.
    - More horns for Bosmer.
    maybe not relevant, but it is connected to the previous point.
    - Account Wide motif, recipe, furniture plan knowledge.
    - Bulk Survey harvesting.
    Many people have stacks of Surveys and being able to harvest a stack of 10 or 50 surveys instead of 1 at a time would be helpful.
    - Companion party.
    the option to summon multiple Companions at once



    Accessibility.
    - the Visual Effects presets that we have been told are finally being developed.
    https://forums.elderscrollsonline.com/en/discussion/681702/accessibility-request-a-list-of-strobing-flashing-effects-occurrences/p1
    https://forums.elderscrollsonline.com/en/discussion/comment/8433208#Comment_8433208
    ZOS_Erin wrote: »
    As a follow up, the team has been looking into the best way to present the option for players to adjust FX intensity. We have settled on the idea that preset FX intensity options are the easiest to use from an accessibility standpoint and are also easier for the team to triage whenever issues arise in the future for individuals who choose to use these settings. Therefore, this feature will not be a slider. We are still in development on this feature and thus what FX will specifically be affected by these presets is still being discussed, so we will provide more details later on.

    - Accessibility settings for Text, Colours, and Character visibility.
    • backgrounds behind text.
    • text sizing.
    • choose your text colours.
    • high contrast mode.
    • colour blindness options.


    wishes i made posts for.
    - Something related to my unavailable Outfit styles post.
    https://forums.elderscrollsonline.com/en/discussion/686841/please-release-all-unavailable-outfit-styles-for-outfits/p1
    - Music options for Housing.
    https://forums.elderscrollsonline.com/en/discussion/683673/request-for-housing-music-changer#latest
    miaow! i'm Luna ( she/her ).

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    PlayStation and PC EU.
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  • Radiate77
    Radiate77
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    Definitely in need of Account-Wide Armory Loadouts.
    It is unreasonably expensive to have multiple builds for multiple characters.
    Edited by Radiate77 on March 25, 2026 3:23AM
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • Gabriel_H
    Gabriel_H
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    Account-Wide Armory slots as well?

    I saw this being discussed in another thread and I'm going to repeat what I said there. I have no skin in this particular game, as me and my one character are perfectly happy: Account-Wide Armory slots would be a monumentally bad idea.

    Lets say someone has 3 characters. A tank, a healer, and a dd. At present they can all get 10 Armory slots. The tank with 10 tank builds, the healer with 10 healing builds, and the dd with 10 damage builds - all set up for different dungeons/trials etc without the need to use an addon for gear swapping. Account-Wide Armory slots come in. You now have only 10 slots.

    Armory slots are not the same as Outfit slots. They are unique to the character's class, role, and sub-classing.

    I think Armory slots should be an absolute truckload cheaper, and maybe have the first 3 unlock with a reasonable amount of gold, but making them account-wide would be a step in the wrong direction.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Erickson9610
    Erickson9610
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    Gabriel_H wrote: »
    Account-Wide Armory slots as well?

    I saw this being discussed in another thread and I'm going to repeat what I said there. I have no skin in this particular game, as me and my one character are perfectly happy: Account-Wide Armory slots would be a monumentally bad idea.

    Lets say someone has 3 characters. A tank, a healer, and a dd. At present they can all get 10 Armory slots. The tank with 10 tank builds, the healer with 10 healing builds, and the dd with 10 damage builds - all set up for different dungeons/trials etc without the need to use an addon for gear swapping. Account-Wide Armory slots come in. You now have only 10 slots.

    Armory slots are not the same as Outfit slots. They are unique to the character's class, role, and sub-classing.

    I think Armory slots should be an absolute truckload cheaper, and maybe have the first 3 unlock with a reasonable amount of gold, but making them account-wide would be a step in the wrong direction.

    Similar to how Account Wide Outfit Slots work, the idea is that our purchase of slots is account-wide, but the contents of each slot remains unique to each character. In your example, you retain 10 builds for each character, but don't need to pay for Armory Slots for each character.

    In fact, it's impossible to bring Armory builds from one Class to another because of the restrictions of Class Sets and Subclassing. Account Wide Armory Slots won't override Armory builds; it'll just give all of your characters the number of Armory Slots you purchased for your account.


    It's also worth noting that Class Set styles are restricted to the appropriate Class, and you don't get to bypass that restriction with Account Wide Outfit Slots — that's not how that feature works. Each character maintains separate configurations in each slot, but the number of available slots is account-wide rather than character-specific. There's really no downside to making the number of Armory Slots account wide, too.
    Edited by Erickson9610 on March 25, 2026 4:12AM
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • SirBanana1992
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    Maybe adding to the lists of good ideas above for Alchemy and Jewellry Crafting hirelings being properly introduced along the other 5.
  • dcrush
    dcrush
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    Short term, what I’d most like to see is a way for people to get the free crates from this stream outside of a timeslot that is the middle of the night for part of the world.

    Edit: And a way to get ToT reward fragments for the Captain Kaleen houseguest through the IA vendor or something like that. Almost 1000 gold boxes opened and I’m still only at 8/10 fragments.
    Edited by dcrush on March 25, 2026 5:13AM
  • tsaescishoeshiner
    tsaescishoeshiner
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    Here are the long-requested player experience improvements that ESO needs in order to to come back in line with competing MMOs:
    • Ezabi gets a biscuit to eat. While you're banking, you may have the privilege to hear "crunch scrmph nrmph" and when you exit the bank menu, she will try to hide the biscuit tin and say "No shnacker, thish one."
    • Companions get negative rapport quests. Make enough cheese and Bastian will finally start fighting back, allowing players to deepen their Companion relationships in both directions.
    • Werewolves can wear helmet motifs but they have to hold them in their claw like a weapon, because their wittle earsies are too biggums yes they are. Yes they are.
    • Taunts added to the housing Precision Editor so that you no longer have to tab tab tab tab tab tab tab tab tab tab tab to target the smoking incense inside your cobbled espresso machine that you've been fiddling with.
    • Fishy sticks gain an experience bonus effect and a scaling health boost to cement their status as a welcome gift for new players.
    • Charlebert Letarte and Quistley Silvelle multi-part questline.
    PC-NA
    in-game: @tsaescishoeshiner
  • Xarc
    Xarc
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    I would like to see the number of furniture items in large houses increased from 700 to 1000.

    I don't think it would change much for the servers; in my opinion, few people even reach 700. In reality, a handful of people could take up space that most people don't use.
    Edited by Xarc on March 25, 2026 9:15AM
    @xarcs FR-EU-PC -
    "Death is overrated", Xarc
    Xãrc -- breton necro - DC - AvA rank50
    Xarcus -- imperial DK - DC - AvA rank50 - pureclass DK
    Xärc -- breton NB - DC - AvA rank49 - pureclass NB
    Elnaa - breton NB - DC - AvA rank50 - healer
    Isilenil - Altmer NB - AD - AvA rank41 - pureclass NB
    Felisja - Bosmer NB - DC - AvA rank43 - pureclass NB
    Sarah Cénia - Bosmer DK - DC - AvA rank23
    Glàdys - redguard templar - DC - AvA rank40 - pureclass Templar
    Xaljaa - breton NB - now EP - AvA rank40
    Coquelìcot - breton NB - EP - AvA rank26
    + 10 other characters
    * in game: since April 2014
    * forum: since December 2014
  • AcadianPaladin
    AcadianPaladin
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    Fix the diaperbutt bug on the Timbercrow Wanderer costume. If Almalexia can wear a loincloth flawlessly, why can't my elf? Given the cost (in blood or treasure) to get this costume, it is quite irresponsible/negligent to leave it in such a defective state since the costume’s introduction way back in 2016.
    PC NA(no Steam), PvE, mostly solo
  • karthrag_inak
    karthrag_inak
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    Fix the diaperbutt bug on the Timbercrow Wanderer costume. If Almalexia can wear a loincloth flawlessly, why can't my elf? Given the cost (in blood or treasure) to get this costume, it is quite irresponsible/negligent to leave it in such a defective state since the costume’s introduction way back in 2016.

    Khajiit was just speaking of this to some new friends in Zone chat! It is unjust that this one must have the leather diaper inflicted upon his comely, sleek hind quarters while every flesh atronach shares their warty pimply disgusting bottom unhindered with everyone they meet.

    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
    GM of Imperial Gold Reserve trading guild (started in 2017) since 2/2022
    Come visit Karth's Glitter Box, Khajiit's home. Fully stocked guild hall done in sleek Khajiit stylings, with Grand Master Stations, Transmute, Scribing, Trial Dummies, etc. Also has 2 full bowling alleys, nightclub, and floating maze over Wrothgar.(Pariah's Pinacle)
  • Emeratis
    Emeratis
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    I don't feel I know the new team well enough to guess yet for them but I do have some hopes.

    What I hope to see:
    • account wide armory slots (naturally makes sense following outfit slots)
    • better lead droprates for second and third lead/lead pity system if it hasn't dropped
    • release unreleased styles (asylum weapons, ic helm/shoulders, clothing drop styles, old worm cult, etc)
    • free the IA styles to be anyone can wear them again
    • class change feature (either in game or a paid for token though I would prefer the former, with how much classes are changing this NEEDS to happen)
    • reordering of appearance section of collections and noncombat pets (similar to how mounts got an overhaul a while back), for appearance also making it so some things are reclassified on layers so they don't clash/can be used together (ie scars/tattoos, eye/makeup cosmetics, etc)

    Oh and honorable mention can the Assassins League Staff get fixed. It's still showing the wrong/bugged model and it's been that way for at least two patches.
    Edited by Emeratis on March 25, 2026 2:22PM
  • xencthlu
    xencthlu
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    Here's a list, organised by what I think is immediately likely versus what's less likely but might happen later in the year.

    Immediately likely:
    • Like everyone else has said, accountwide armoury slots. Real duh move after how popular the accountwide outfit slots were.
    • +100 furnishings in 700 slot homes. It seems like the technical hurdle for going above 700 slots is considerable, but I think there's a nonzero chance they'll be able to manage a patch to give our largest homes just a liiiittle more leeway, with promises they'll continue working on the problem in the future.
    • More ancient crown items meandering into the game as gold items or other kinds of rewards. I'm thinking we might see maybe three of the oldest, least popular crown homes become gold homes, perhaps achievement unlocked.
    • An expensive gold bazaar consumable item that allows us to recustomise our characters. No, they won't be removing the crown appearance change token.
    • Map antiquity leads for furnishings getting revisited. My best guess is that if you scry and dig up the always available green quality antiquity in a zone, then scry and dig up the blue antiquity lead you get from the green antiquity, that dig will have a chance of giving you a lead for one of the furnishing antiquities that is associated from that zone. It won't erase the grind, but it will decouple the grind from treasure maps that cost crazy amounts of gold and aren't widely available.
    • Guild search.
    • Collectible grandmaster stations.
    • Scribed skills saved to armoury.
    • Finishing the starter zone revamps (specifically, the stone/rock textures.)
    • Adding different and more categories of cosmetics, so players can wear face tattoos and special eyes and makeup and scars all at once.
    • Toggle-able minimap.
    • Revamped favourites system in collections, at the very least making it per character instead of accountwide.
    • Choosing between backgrounds and lighting types in the character customisation screen.
    • Choosing between backgrounds in character select.

    In the longer term:
    • The Crown Store might see more items stay for longer periods of time -- a 'season,' to try to stay on brand with the new development direction.
    • Some limited workaround for Crown Store availability. Perhaps a kind of token that would allow you to buy one item from the store regardless of whether it's available.
    • Some kind of transitus travel for homes, probably a crown purchase from the housing editor.
    • More werewolf customisation. They're adding skill styles so werewolves can choose their colour regardless of their morph choice, but I expect in the long term to see more colours than that.
    • New quickslot wheel for PVP consumables.

    Okay, how about some stuff that's not happening. Shoot for the moon:
    • Some kind of new housing functionality like passive crafting material generation, a la our daily crafting material mails.
    • Accountwide furnishing plan unlocks.
    • Pacifist mode that allows players to run around the game world without aggroing hordes of trash mobs.
    • A streamlining of World Boss and Incursion content -- perhaps allowing players to teleport directly to world bosses and active incursion sites, perhaps automatically giving relevant quests to a player upon entering the area, perhaps both. With a few convenience tweaks to cut down on the sheer travel time, World Bosses and Incursions would be mainline content akin to dungeons and pvp. People would binge them for hours if they didn't have to spend so much time riding around to do it.
    • Portuguese support.
    Edited by xencthlu on March 26, 2026 12:06AM
    I care what you think.
  • Jestir
    Jestir
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    Possible
    -account wide armory slots
    -scribed skills in armory or being able to change things in the scribed section of the skill menu
    -more and better ways to search things, whether this is to find guilds, items in inventory or anything. Votans search bar addon can fill this whole somewhat but it's a very simple thing to add compared to other requests


    Unlikely but I will ask and ask and ask
    -A way to change a characters class with the "boring" solution being a "class change token" and the my dream scenario being able to do so through the armory. Like adding tabs/row/left and right to the armory with each row being a different class and every character gets their base class and 1 free row to pick a second "base class" then they can monetize any other tab IDC TBH but I would pay a toll to be able to change a characters class
    Edited by Jestir on March 26, 2026 6:22AM
  • Treeshka
    Treeshka
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    Account wide recipes. That would be nice.
  • AllenaNightWood
    AllenaNightWood
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    A search bar in crafting stations for furnishings would be nice
  • AllenaNightWood
    AllenaNightWood
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    xencthlu wrote: »
    Here's a list, organised by what I think is immediately likely versus what's less likely but might happen later in the year.

    Immediately likely:
    • Like everyone else has said, accountwide armoury slots. Real duh move after how popular the accountwide outfit slots were.
    • +100 furnishings in 700 slot homes. It seems like the technical hurdle for going above 700 slots is considerable, but I think there's a nonzero chance they'll be able to manage a patch to give our largest homes just a liiiittle more leeway, with promises they'll continue working on the problem in the future.
    • More ancient crown items meandering into the game as gold items or other kinds of rewards. I'm thinking we might see maybe three of the oldest, least popular crown homes become gold homes, perhaps achievement unlocked.
    • An expensive gold bazaar consumable item that allows us to recustomise our characters. No, they won't be removing the crown appearance change token.
    • Map antiquity leads for furnishings getting revisited. My best guess is that if you scry and dig up the always available green quality antiquity in a zone, then scry and dig up the blue antiquity lead you get from the green antiquity, that dig will have a chance of giving you a lead for one of the furnishing antiquities that is associated from that zone. It won't erase the grind, but it will decouple the grind from treasure maps that cost crazy amounts of gold and aren't widely available.
    • Guild search.
    • Collectible grandmaster stations.
    • Scribed skills saved to armoury.
    • Finishing the starter zone revamps (specifically, the stone/rock textures.)
    • Adding different and more categories of cosmetics, so players can wear face tattoos and special eyes and makeup and scars all at once.
    • Toggle-able minimap.
    • Revamped favourites system in collections, at the very least making it per character instead of accountwide.
    • Choosing between backgrounds and lighting types in the character customisation screen.
    • Choosing between backgrounds in character select.

    In the longer term:
    • The Crown Store might see more items stay for longer periods of time -- a 'season,' to try to stay on brand with the new development direction.
    • Some limited workaround for Crown Store availability. Perhaps a kind of token that would allow you to buy one item from the store regardless of whether it's available.
    • Some kind of transitus travel for homes, probably a crown purchase from the housing editor.
    • More werewolf customisation. They're adding skill styles so werewolves can choose their colour regardless of their morph choice, but I expect in the long term to see more colours than that.
    • New quickslot wheel for PVP consumables.

    Okay, how about some stuff that's not happening. Shoot for the moon:
    • Some kind of new housing functionality like passive crafting material generation, a la our daily crafting material mails.
    • Accountwide furnishing plan unlocks.
    • Pacifist mode that allows players to run around the game world without aggroing hordes of trash mobs.
    • A streamlining of World Boss and Incursion content -- perhaps allowing players to teleport directly to world bosses and active incursion sites, perhaps automatically giving relevant quests to a player upon entering the area, perhaps both. With a few convenience tweaks to cut down on the sheer travel time, World Bosses and Incursions would be mainline content akin to dungeons and pvp. People would binge them for hours if they didn't have to spend so much time riding around to do it.
    • Portuguese support.

    PVP quickslot wheel would be awesome
  • o_Primate_o
    o_Primate_o
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    ability to exchange endeavors and crown gems to buy trade bars (sitting on 45,000+ and 200+ respectively)
    Edited by o_Primate_o on March 26, 2026 3:28PM
    Xbox NA as o Primate o
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