
https://youtu.be/Bg3gcsstoXk?t=1960&is=HTiB2tJSJNPuqq3j
As a follow up, the team has been looking into the best way to present the option for players to adjust FX intensity. We have settled on the idea that preset FX intensity options are the easiest to use from an accessibility standpoint and are also easier for the team to triage whenever issues arise in the future for individuals who choose to use these settings. Therefore, this feature will not be a slider. We are still in development on this feature and thus what FX will specifically be affected by these presets is still being discussed, so we will provide more details later on.
Erickson9610 wrote: »Account-Wide Armory slots as well?
Erickson9610 wrote: »Account-Wide Armory slots as well?
I saw this being discussed in another thread and I'm going to repeat what I said there. I have no skin in this particular game, as me and my one character are perfectly happy: Account-Wide Armory slots would be a monumentally bad idea.
Lets say someone has 3 characters. A tank, a healer, and a dd. At present they can all get 10 Armory slots. The tank with 10 tank builds, the healer with 10 healing builds, and the dd with 10 damage builds - all set up for different dungeons/trials etc without the need to use an addon for gear swapping. Account-Wide Armory slots come in. You now have only 10 slots.
Armory slots are not the same as Outfit slots. They are unique to the character's class, role, and sub-classing.
I think Armory slots should be an absolute truckload cheaper, and maybe have the first 3 unlock with a reasonable amount of gold, but making them account-wide would be a step in the wrong direction.
AcadianPaladin wrote: »Fix the diaperbutt bug on the Timbercrow Wanderer costume. If Almalexia can wear a loincloth flawlessly, why can't my elf? Given the cost (in blood or treasure) to get this costume, it is quite irresponsible/negligent to leave it in such a defective state since the costume’s introduction way back in 2016.